If you right click on the item in the item frame it will rotate and increase the amount of redstone signal coming out of the comparator!!!
There are 8 increments.
- chadmart
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Member for 12 years and 24 days
Last active Thu, Mar, 3 2016 07:49:21
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Nov 22, 2013chadmart posted a message on Snapshot 13w47a Ready for Testing!Isn't it funny when people think that every snapshot should contain exactly what they want fixed. Did it ever occur to you that this has been in development since before the release of 1.7? Perhaps, since this update was based on the 1.7 code, they have to get it in place to see what happens before they start doing bug fixes? I'm not a programmer, so I don't know... just speculating. The point is, even with bugs in the game (not that I've even noticed any... I'm not saying that there aren't bugs, just that whatever they are, they don't affect my game play, certainly not enough to make 1.7 unplayable), it is still a great game, and has fantastic support and updates. And you know, if you believe that 1.7 is unplayable, well, then isn't 1.6 still fun enough of a game to play until such a time as 1.7 comes up to your standards?Posted in: News
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Sep 12, 2013chadmart posted a message on Snapshot 13w37a Ready For Testing!Posted in: NewsQuote from bugi74
Oh, new portal frame sizes.. Although I haven't had any need for other size portals (yet).
I just like the fact that I can center a portal in an odd-width room now. ;-) -
Sep 12, 2013chadmart posted a message on Snapshot 13w37a Ready For Testing!Not sure if it is new in this snapshot or not... I never saw it in last week's. The biome in the image is a Mesa or Mesa Plateau. It's made up of colored clays.Posted in: News
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May 14, 2012chadmart posted a message on Snapshot 12w19a is Ready For Testing!I tried it out on one of my machines. The Cocoa beans plants are awesome, but I was playing on an existing world, so I didn't see the larger biomes. Maybe I'll start a new world just on this machine. Anyway, the one thing that I don't like is that I can't truly "pause" my game. WhenI hit escape which usually pauses the game, I can see the stuff moving behind the pause screen and still hear the sounds. I can understand this type of setup for a multiplayer/server environment, but for single player I would like to be able to pause the game to go get a snack/use the bathroom/whatever rather than having to log out to ensure that I'm safe.Posted in: News
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Anyway, I like the enchanting system. Most of the time you get something decent *if* you are enchanting at maximum level... but sometimes you hit duds and that can't be helped. I like the fact that it is random as well. If you could just pick the things you wanted I think it would be boring.
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P.S. It doesn't work because I wanted to have it be as little of an eye-sore as possible, so I built it nearly at the sky-cap. I didn't figure out that you had to be within a certain distance of the thing for mobs to spawn until it was built and didn't work. Of course I could build a platform closer to it, but the point was that it is supposed to produce mobs when you are just roaming around on the surface or in the castle. I don't want to have to go up onto a platform and just wait for mobs to spawn. Also, putting it at the sky cap would mean that I wouldn't necessarily have to light up every cave under my base.
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I wanted to see if maybe my PC's connection would be better and have less lag, so I tried to set up a server on my Windows XP machine (SP3) (Athalon X2 Dual Core 2.2Ghz w/ 2GB ram) but the server setup program won't run. I double click the icon and the little window pops up asking if I really want to do this to which I answer "yes" and then nothing happens.I check the task manager and I don't see it anywhere. Any ideas? Thanks.
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All I'm saying is that you need to give it time. They are constantly working on this game, and we should be thankful that they are.
That said, I completely agree with you about an in-game manual, and your book idea is great. It would probably be best to have a few "hidden" recipes for each type of material... I don't know like if you get diamond, maybe you have to search out and find the recipe for an enchanting table. They could even add scrolls that you find in dungeons and such that add new recipes to your master book. But maybe they are on that path already, with the addition of writable books. We don't know what their plans are. And many people aren't going to bother scrounging dungeons for scrolls with recipes and such when they have the wiki to refer to, because it isn't going away. They could however nullify the information in the wiki by not allowing you to craft something in game until you have that recipe in your book. That would probably **** a lot of people off though.
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I am on the newest snapshot, and for some reason my "F3" screen doesn't show the map seed any more. How do I find it? If I can find it I will post it.
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It would be cool if we could craft an iron or other material sword with blaze powder or magma creme to give it the fire enchantment automatically. Or if the enchantment table gave two inputs. If you put magma creme and a sword then you get the fire enchantment, if you put a snowball then a freezing enchantment, if you put a poison potion then your sword can hit to give poison damage... stuff like that. I don't mind so much the current enchanting system, and I think it should stay in place, but perhaps we could interact with it a little bit more by adding this kind of thing.
Also, why can I make nether brick fence but not stone brick fence? Seems silly to me.
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But this is all just stuff that stems naturally from continually developing the game right? For example, Cocoa beans. To me it seems odd that you can find cocoa beans in a dungeon chest, but NOT plant and grow them. I'm relatively new to the game. I haven't seen a major update to it in the time I've been playing. Massive biomes and growing cocoa beans in the latest snapshot is the most change I've seen...
Massive biomes alone will make the game more challenging. In my new world where I implemented the snapshot I haven't actually seen a different biome. I spawned in extreme hills and I'm still there. Granted, I haven't specifically traveled, but still... if I want sand, it's hard to get in large quantities without messing up the shores of the lakes and such around me.
And as they keep adding things that make it a bit easier (growing cocoa plants) I'm sure that they will also add new MOBs and other dangers. Maybe they will add traps to dungeons and such.
What is so great about this game is what others have said... there is so much that you can do in it, it takes much, much longer to get boring. I posted yesterday that I wasn't sure what to do next... and last night I decided to find another NPC village because mine was abandoned... so I did some travelling and found one! I fenced it in, lit up the entire fenced area, added missing doors, went ahead and built an Iron Golem, and now I'm working on the portal room deep under the chapel... it will of course be Nether themed, made out of nether brick with perma-fires and lava everywhere.
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In my world on my work computer I have entrenched myself into the side of a hill. In front I have a pond around which I planted some trees and sugarcane, and off to one side I put a pen for some animals. I still need to get a second pig though. My entrance is partially protected by outward flowing water... makes it hard to get in, so eventually I'll build a doorway. Inside I have a small wheat farm and the entrance to my mines as well as a small area with bed, crafting table, furnace, and chest. This is on the snapshot, and I have large biomes turned on, so I'm not actually sure where/what the next biome is. Once I get into the nether I'll do some travelling, but the world is fairly new, so I haven't gotten there yet.
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