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  • cephalo2
  • Registered Member
  • Member for 9 years, 4 months, and 19 days
    Last active Tue, Apr, 30 2019 17:05:35
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  • 102 Total Posts
  • 11 Thanks
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    Apr 4, 2019
    cephalo2 posted a message on Advice for entirely stopping illagers/pillagers from spawning within my village? latest snapshot

    I'm not seeing any pillagers at all in 19w14a. I've been hanging around a two bell grassland village for days. In the previous snapshot though, at a different village, they were spawning all over me. There was also a bug where the raid towers weren't visible, and I was thinking that that village was perhaps right next to an invisible raid tower.

    Posted in: Recent Updates and Snapshots
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    Apr 3, 2019
    cephalo2 posted a message on Villages are just way too fragile

    I think it's possible to set up some rudimentary protection from pillager patrols, but they need to go to bed before the zombies are upon them, and they need to wait until the burning zombies are gone before getting up. Zombies are much worse in the morning because not only do they hit the villagers, they also set them on fire. They need to be smarter, and perhaps use sound triggers as a cue to stay home.

    Posted in: Recent Updates and Snapshots
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    Apr 3, 2019
    cephalo2 posted a message on Effect of 1.13 villages on 1.14

    In my testing, the villagers will adopt the new skin, but their trades stay the same. I found two varieties of 'new' villager one that has a trading rank and one's that don't. It's all a weird mix of old and new. Villagers are clearly half baked in the snap shot though, I would expect more changes.

    Posted in: Recent Updates and Snapshots
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    Apr 2, 2019
    cephalo2 posted a message on 1.14 Keeping away from villages as a means to protect them?

    Currently villages are extremely vulnerable because the villagers have trouble seeking shelter. Staying up a minute past sundown is enough to wipe them all out.

    Posted in: Recent Updates and Snapshots
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    Apr 1, 2019
    cephalo2 posted a message on Villages are just way too fragile

    In the snapshot they never really stop moving at all. You can't herd them anywhere. If they can't protect themselves we need to be able to leash them.

    Posted in: Recent Updates and Snapshots
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    Mar 31, 2019
    cephalo2 posted a message on Villages are just way too fragile

    Found a village with 6 villagers, needed some string, stayed up for 5 minutes to get a spider and went right to bed. 5 villagers dead, one left. They NEED to go to bed, and also close the door!

    Posted in: Recent Updates and Snapshots
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    Aug 22, 2018
    cephalo2 posted a message on Squid farms just broke.

    Why, after all this time, change squid? They are an important resource. I just finished my squid farm. Why did you take away my squid?

    Posted in: Recent Updates and Snapshots
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    Jan 30, 2018
    cephalo2 posted a message on Changing minecraft world directory

    My windows OS got corrupted and i had to reset. I still have my old minecraft world files but I used to keep them in a different folder than the one in AppData. I would like to change it back to the way I had it but I can't remember how.

    Posted in: Java Edition Support
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    Jun 19, 2017
    cephalo2 posted a message on Do Parrots Spawn on Grass Blocks or Tall Grass?

    Hmm, I think what you are saying is that effectively, even if code exist to spawn them, parrots will not spawn in old jungle.

    Posted in: Recent Updates and Snapshots
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    Jun 14, 2017
    cephalo2 posted a message on Do Parrots Spawn on Grass Blocks or Tall Grass?

    I cleared some areas of jungle, and killed any chickens or pigs I could find, but I'm having no luck. Are there any other known rules for spawning parrots? I think my jungle area has been fully explored pre-patch, so it's all old jungle.

    Posted in: Recent Updates and Snapshots
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    Jun 13, 2017
    cephalo2 posted a message on Do Parrots Spawn on Grass Blocks or Tall Grass?

    One more question, I did once clear an area to find ocelots, and it worked. Ocelots despawn however, if you lose sight of them, they are gone. Do Parrots despawn also? Animals that generate with terrain seem to stick, but I haven't looked at ones that spawn after.

    Posted in: Recent Updates and Snapshots
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    Jun 13, 2017
    cephalo2 posted a message on Do Parrots Spawn on Grass Blocks or Tall Grass?

    I looked for two evenings around my jungle base and didn't find anything. There isn't a lot of exposed grass however.

    Posted in: Recent Updates and Snapshots
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    Jun 12, 2017
    cephalo2 posted a message on Do Parrots Spawn on Grass Blocks or Tall Grass?

    So it's like ocelots then? You have to burn down an area of jungle?

    Posted in: Recent Updates and Snapshots
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    Dec 15, 2015
    cephalo2 posted a message on What do you think is the best thing about 1.9?

    I love the combination of the elytra and the mob collision mechanic that makes elytra launchers work. Please say it hasn't already been nerfed.

    Posted in: Recent Updates and Snapshots
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    Dec 15, 2015
    cephalo2 posted a message on New villager sorting machine!

    Once you have all the villagers you want, then you have to jump into a nether portal every time it rains so they don't turn into witches.

    Posted in: Tutorials
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    Oct 19, 2015
    cephalo2 posted a message on Mod Spotlight: Ships Mod!
    Quote from Cuchaz»

    Lol, I know right? They have all the freedom to add things to the game and sometimes the mods are more fun to play. Considering the economics of the situation though, there's very little incentive for them to keep developing Minecraft, so I'd say we're lucky to keep getting updates at all.


    Are you saying that Microsoft threw their money away on this, and that it's not worth billions?
    Posted in: News
  • View cephalo2's Profile
    Oct 16, 2015
    cephalo2 posted a message on Mod Spotlight: Ships Mod!

    If Minecraft is worth 2 billion, this is gotta be worth at least a million.

    Posted in: News
  • View cephalo2's Profile
    Oct 16, 2015
    cephalo2 posted a message on Mod Spotlight: Ships Mod!

    That is awesome! This is one of those mods that has to go vanilla.

    Posted in: News
  • View cephalo2's Profile
    Oct 9, 2015
    cephalo2 posted a message on Snapshot 15w41b Ready for Testing: WINGS AND BOATS!
    Quote from BigGrayGolem»

    Do boats still break if you hit a lily pad or breathe on them too hard? Because if that's true, they didn't fix anything about boats. This is -- what? -- the THIRD time they changed the steering mechanics?


    No breaking of boats anymore. However, they are a bit slower than they were, and you can't sprint with them anymore.
    Posted in: News
  • View cephalo2's Profile
    Oct 7, 2015
    cephalo2 posted a message on Snapshot 15w41b Ready for Testing: WINGS AND BOATS!

    I think I might prefer the old boats. These new boats are very much slower. Crossing an ocean is pure agony.


    EDIT: Also, does anyone know how to remove passengers? There's always a squid in my boat. That's ok I guess, but if I want to transport something else, it might be nice to kick him out.

    Posted in: News
  • View cephalo2's Profile
    Sep 17, 2014
    cephalo2 posted a message on [Official] Microsoft has Bought Mojang and a message from Notch.
    This story just blows my mind.
    Posted in: News
  • View cephalo2's Profile
    Aug 5, 2014
    cephalo2 posted a message on Enchanted: A Minecraft Music Parody
    Quote from Norse_Wind
    I love Minecraft parody videos and, I really like that they've been getting posted here.

    This one is really great, just makes you wish the game played the same way as in the video :)

    That level of violence requires Dwarf Fortress. :)
    Posted in: News
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