Shame on the Curse Network for perpetuating a blatant lie.
There is nothing hidden and that code and we all know it.
- cecilexplodes
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Member for 12 years, 7 months, and 5 days
Last active Sun, Apr, 24 2016 11:01:03
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Mar 9, 2012cecilexplodes posted a message on Minecraft News - Sneak Peak Jeb Interview, XBOX SplitscreenPosted in: News
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Feb 23, 2012cecilexplodes posted a message on Feature Leak for Upcoming Snapshotfffuuuuucccckkkkk YES. Now all the doors I see in the screenshots forum will not suck so bad!Posted in: News
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Nov 19, 2011cecilexplodes posted a message on Minecon Recapsays 22 for me.Posted in: News
I can't believe I didn't make it to minecon. I live literally 10 minutes from the convention center at mandalay... - To post a comment, please login.
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I don't know... The first time I went into one of these monuments it was a helluva lot of fun. Enchanted a bunch of new armor, brewed the right potions, and set out. Swimming around the interior of the monument was a lot of fun, and fight against the Elder Guardian was a lot of fun. And more so than the gold in the middle of the monument I am in love with the dark prismarine. Now I have looted a few of these monuments in my world purely to capture all of the dark prismarine and sponges.
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I think Mojang is addressing an issue where people are doing a great job scamming kids out of money by offering perks which are just bastardizations of their intellectual property; art and code.
This kind of adverse reaction from the community just proves how young and unknowledgeable the player base averages out to be. It seems to me that if you support players giving server owners money for perks in a game that is fantastic without modification then you are too childish to be spending money at all.
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Through the nether portal?
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No matter what you manage to automate in minecraft, you are barely scratching the surface of what the game has to offer. For every one thing you can automate there is a plethora of crap you can't...
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http://minecraft.gamepedia.com/Compass <-- Getting lost problems instantly solved! I can definitely agree with you on the notion that the size of minecraft is breathtaking and beautiful but I don't agree that it is easy to get lost.
EDIT: Easy because of size to get lost, I mean. I get lost because I am an idiot, but I never feel like the world is too big.
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They do grow on the sides of mountains in the extreme hills and I've seen them in ice plains too. I remember some changelog where they were removed too.
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I don't think the blacksmiths could possibly repair anything for cheaper than they are already repairable. But I do like all of those other ideas.
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I think there is a lot of wasted potential with villagers, but for sure I think that over engineering the villagers to be a complex mechanic would be in too much contrast with the current game. I love the new farming/breeding mechanic, but some of the suggestions for villagers bug me. I wouldn't want villagers to spawn with names, I wouldn't want them to upgrade their houses or build new buildings. I wouldn't changes made to their models or animations (maybe implement the green one, and give the new professions unique skins).
I do wish, though, that there was some sort of benefit for connecting villages with minecarts or boats or something. That would really encourage exploration as well as keep people from burning down villages after they've milked them dry!
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You can make a separate profile that uses the snapshop to play SSP or even creative mode....
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Also chests have been in Nether Fortresses as well.
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I imagine that no one will be able to switch to current IDs. For instance; if the new ID system drops and someone decides to change their name to Etho it won't work because he already has the name.
Although one could seemingly spam the mojang account service with the chance of catching someone in the middle of a change.
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Thew new launcher makes it infinitely easier.....
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