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  • cebarks
  • Registered Member
  • Member for 10 years, 1 month, and 24 days
    Last active Tue, Sep, 16 2014 16:59:18
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  • 72 Total Posts
  • 2 Thanks
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  • View cebarks's Profile

    1

    Nov 21, 2012
    cebarks posted a message on A mod that displays fps without pressing f3?
    Interesting. Wouldn't be that hard.
    Posted in: Requests / Ideas For Mods
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    0

    Nov 21, 2012
    cebarks posted a message on Custom leveling mod
    Try messaging ShaunXD on the forums here. He was developing something similar.
    Posted in: Requests / Ideas For Mods
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    1

    Oct 25, 2012
    cebarks posted a message on Risugami's Mods - Updated.
    you Really should just join The Minecraft Forge Team.
    Posted in: Minecraft Mods
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    0

    Oct 10, 2012
    cebarks posted a message on MC Server Forwarder ( I think )
    http://www.codingmonkeys.de/portmap/

    I've used it before. I think this is it, no?
    Posted in: Server Support and Administration
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    0

    Sep 15, 2012
    cebarks posted a message on Block Hardness without editing base files help
    Why won't you use forge?
    Posted in: Modification Development
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    0

    Sep 15, 2012
    cebarks posted a message on [HELP] Decompiling with ModLoader 1.3.2
    Just use Minecraft Forge.
    Posted in: Modification Development
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    0

    Sep 14, 2012
    cebarks posted a message on Macro / Keybind Mod
    Quote from tboss

    I don't like the new LiteLoader method to load the mod.
    Everyone, today, has the ModLoader.
    But with this new stuff, there is just one more mod to install, and also more incompatibilites than before (when I create my own mods).
    That would be great if you gave a Mod Loader and a Lite Loader version of your mod.
    Thanks in advance.

    PS: Also, is it possible to put the files of the mod in the minecraft.jar once we have LiteLoader installed ?


    Instead of using an outdated thing like modloader. Use minecraft Forge!
    Posted in: Minecraft Mods
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    0

    Sep 6, 2012
    cebarks posted a message on Snapshot 12w36a Ready For Testing!
    Quote from halokid687

    I want 1.4 out (I can't do snapshots)


    just replace the jar you download with the minecraft.jar in your bin folder.
    Posted in: Minecraft News
  • View cebarks's Profile

    0

    Aug 18, 2012
    cebarks posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from ElTrazz

    No need for modloader mp anymore with forge and 1.3 is internal server anyway forge combines server with client so modloader mp is not needed (I mod)

    This is true. I mod too. Forge is the best way to mod now.
    Posted in: Minecraft Mods
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    0

    Aug 18, 2012
    cebarks posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    You should port this mod to forge. So people can use other mods with this one.
    Quote from BF109pilot

    Now, I'm not really positive about this whole modding business, but I BELIEVE that this mod uses forge and (if I'm not mistaken) forge was released for 1.3.2 as of 6 days ago. As I have stated before, I'm no modder, but I'm pretty sure that with a big mod like this (and being in college and all) that it would take more than 6 days to update it completely. (plus, modloadermp hasn't been updated to 1.3.2 as of what I have seen, so flan would either wait for it, or update it himself) I think that these are grounds to stop wondering, or complaining about not updating.

    Edit:and turbomodelthingy hasn't been updated yet either


    ModLoaderMp is not compatible with minecraft forge.
    Posted in: Minecraft Mods
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    1

    Aug 18, 2012
    cebarks posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    I think you should port to forge. So people can actually use this mod with others.
    Posted in: Minecraft Mods
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    0

    Apr 15, 2012
    cebarks posted a message on Storing An Integer
    So you want to be able to save an integer, quit minecraft, load minecraft back up, and then load the integer?
    Posted in: Modification Development
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    0

    Feb 5, 2012
    cebarks posted a message on [1.3.2] SDK's Mods [v1] *Aug 18th ModLoaderMP Updated*
    You should make this mod use Forge!
    Posted in: Minecraft Mods
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    0

    Dec 4, 2011
    cebarks posted a message on Upcoming Game Updates
    Added Terrain Generation Fixes to voteing list!
    Posted in: 1.0 Update Discussion
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    0

    Dec 3, 2011
    cebarks posted a message on Upcoming Game Updates
    I don't know about everyone else but I would love to have a modding API. But a multithreaded server would be very nice. What do you think?!?!?!

    P.S.>> I will add another option to the poll if its a good idea! :tongue.gif:
    Posted in: 1.0 Update Discussion
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  • View cebarks's Profile
    Sep 6, 2012
    cebarks posted a message on Snapshot 12w36a Ready For Testing!
    Quote from halokid687

    I want 1.4 out (I can't do snapshots)


    just replace the jar you download with the minecraft.jar in your bin folder.
    Posted in: News
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