• 2

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from EnduringCat»

    I tried to download the 1.9 edition, It greeted me with a simple text screen reading "File not found."


    Where'd it go :x?


    Go to optifine.net/downloads to get the 1.9 build.
    Posted in: Minecraft Mods
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Kuroodo»


    Relax! I'm just curious. I want to know if I should wait another day or 2 for it, or if I should just get one of the current builds. Stop being so cranky :l


    You simply say: "No ETA at this time".



    Edit: Just read the rules. I haven't broken any :P


    Well... https://gyazo.com/bd402d07721f34e246cc48003b38e5af
    Posted in: Minecraft Mods
  • 0

    posted a message on ItemPhysic 1.4.4 - More Realtistic Items/ stone doesn't burn in lava
    Quote from Trialmaster»

    I'm pretty sure lite does not have physics like stone not burning and stuff floating in water

    Yep, the full version has those features @Kalmondo.
    Posted in: Minecraft Mods
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from mg127»

    also when quoting someone that has a loooong text, you maybe want to cut it down :)

    Thing is though it looks short on my screen xD
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    I tried launching the game with optifine, loaded from forge (1.9-forge1.9-12.16.0.1796-1.9) and it crashed, sorry for spam, but here's the crash report:

    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    Contact their authors BEFORE contacting forge

    // Don't be sad. I'll do better next time, I promise!

    Time: 22/03/16 3:30 PM
    Description: Initializing game

    java.lang.NoSuchMethodError: net.minecraft.client.renderer.block.model.FaceBakery.makeBakedQuad(Lorg/lwjgl/util/vector/Vector3f;Lorg/lwjgl/util/vector/Vector3f;Lnet/minecraft/client/renderer/block/model/BlockPartFace;Lnet/minecraft/client/renderer/texture/TextureAtlasSprite;Lnet/minecraft/util/EnumFacing;Lnet/minecraftforge/common/model/ITransformation;Lnet/minecraft/client/renderer/block/model/BlockPartRotation;ZZ)Lnet/minecraft/client/renderer/block/model/BakedQuad;
    at net.minecraft.client.renderer.block.model.ModelBakery.makeBakedQuad(ModelBakery.java:685)
    at net.minecraftforge.client.model.ModelLoader.access$600(ModelLoader.java:97)
    at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bakeNormal(ModelLoader.java:547)
    at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:518)
    at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:144)
    at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:120)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:494)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:346)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.client.renderer.block.model.ModelBakery.makeBakedQuad(ModelBakery.java:685)
    at net.minecraftforge.client.model.ModelLoader.access$600(ModelLoader.java:97)
    at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bakeNormal(ModelLoader.java:547)
    at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:518)
    at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:144)
    at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:120)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:494)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:346)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.9
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 146670152 bytes (139 MB) / 303316992 bytes (289 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.23 Powered by Forge 12.16.0.1796 Optifine OptiFine_1.9_HD_U_A3_pre 3 mods loaded, 3 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.9-12.16.0.1796-1.9.jar)
    UCH Forge{12.16.0.1796} [Minecraft Forge] (forge-1.9-12.16.0.1796-1.9.jar)
    Loaded coremods (and transformers):
    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 347.25' Renderer: 'GeForce GTX 750 Ti/PCIe/SSE2'
    Launched Version: 1.9-forge1.9-12.16.0.1796-1.9
    LWJGL: 2.9.4
    OpenGL: GeForce GTX 750 Ti/PCIe/SSE2 GL version 4.5.0 NVIDIA 347.25, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs:
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    CPU: 2x Pentium(R) Dual-Core CPU E5400 @ 2.70GHz
    OptiFine Version: OptiFine_1.9_HD_U_A3_pre
    Render Distance Chunks: 9
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    Shaders: null
    OpenGlVersion: 4.5.0 NVIDIA 347.25
    OpenGlRenderer: GeForce GTX 750 Ti/PCIe/SSE2
    OpenGlVendor: NVIDIA Corporation
    CpuCount: 2



    Look a few posts up ^, also use either pastebin or use spoilers next time.

    Posted in: Minecraft Mods
  • 0

    posted a message on Presence Footsteps - An overly complicated sound enhancement mod
    Quote from Sollace»

    Presence Footsteps u8 for MC1.8.9 is ready to download!


    Changelog:

    - Fixed sounds playing on pause screens
    - Added a new stance (Quadrupedal Pegasus) that plays wing flapping sounds whilst

    That last one was a suggestion by huricaaan. It was a feature the mod used to have that we decided to reimplement.

    Presence Footsteps should switch to the pegasus stance when it detects that MineLP is installed and that the player is a pegasus. If it doesn't though, you can select it from the F9 menu as usual.


    Good to see this still up and running. Quick question, does Daggs still work on the MAtmos mod?
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from 00Small00»

    chank not loading

    You're still on A0 pre sir lol
    Posted in: Minecraft Mods
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from notgodsarmy666»

    Looking into the latest change logs it seems M$ was dicking around. Also too bad that because of that older versions aren't available anymore.... thinking of certain mod compatibility (which aren't apply to me, though)


    Edit: Don't understand why A0 is working with MMC and A1 and A2 are not. Has it something to do with:


    ?


    Microsoft has nothing to do with Minecraft PC development, that's all Mojang.
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from funky3000»

    Oh, does it have its own installer when you run it with I'm guessing Java?


    Damn, I've been manually installing mods via winrar for ages xD


    For the past 1-2 years yeah lol
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Already? You are something else.

    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x»

    MCP mappings finished.

    Patches merged 30%.

    This is bloody, heavy, manual work, that can not be automated.


    We're with you to give you moral support :v
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]

    Use smooth lighting or something.


    I do use smooth lighting sir, and here is proof that they still exist (rarely): Before placing down torch: http://imgur.com/0S4Ltv9 After I break the torch: http://imgur.com/6ILlpjp . So, still a minor issue that can be resolved by a complete rewrite of the lighting engine while also adding the possibility of more lighting features like colored lighting or maybe even dynamic lighting (As an option).
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]

    As I've stated before, Searge and company should redo the lighting engine for future possibility's and (if still there), fix the black lighting glitches once and for all!

    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from int»

    edgy
    What do you care if people here are asking questions about when the mod is updated?
    I do not love it when people ask such questions, but do not need to come to them aggressively.

    This same situation has been happening for years. Every update sp614x always edits the first post letting people know the status of the mod which lots of people tend to overlook. Aggressiveness is expected when people don't read the first post and break forum rules by asking when this mod will update.
    Posted in: Minecraft Mods
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