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    posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]

    Always have a water bucket in your hot-bar =)

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on TabbyChat 2 - SMP Chat Overhaul (New Maintainer)

    I wondered why the chat box didn't close after typing lol...

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Minecraft version, forge version?

    Posted in: Minecraft Mods
  • 0

    posted a message on TabbyChat 2 - SMP Chat Overhaul (New Maintainer)

    2.0 works like a charm and looks and plays better than before. Nice job.

    Posted in: Minecraft Mods
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    posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]
    Quote from TheMasterCaver»

    In older versions you get about half the maximum damage when they explode by walking up to you and stopping while you are standing still, so this suggests they still do around 40 damage, compared to 73 before (on Hard; when armor penetration is factored in diamond armor lets you survive up to 26 damage, so this is still a one-hit kill in unenchanted armor).

    This is something that I thought that they should have done and have even added to one of my mods (which nerfed armor, but without the damage penetration mechanic, done long before 1.9 was in the works in exchange for better durability), making it so that on Normal creepers deal up to 30 damage point-blank (49 in vanilla) - but the damage falls off much slower and is still 6 at the maximum blast damage radius of 6 blocks (this is twice the explosion power). With maxed-out armor a direct hit deals about the same amount of damage as in vanilla but up to 10 times more at the maximum distance:
    D    V (20%)    M (33.3%)      Ratio
    0   49 (9.8)   30 (10.0)    0.61 ( 1.02)
    1   37 (7.4)   26 ( 8.7)    0.70 ( 1.17)
    2   27 (5.4)   22 ( 7.3)    0.81 ( 1.36)
    3   19 (3.8)   18 ( 6.0)    0.95 ( 1.58)
    4   11 (2.2)   14 ( 4.7)    1.27 ( 2.12)
    5    5 (1.0)   10 ( 3.3)    2.00 ( 3.33)
    6    1 (0.2)    6 ( 2.0)    6.00 (10.00)


    (D = distance in blocks, V = vanilla, M = modded, Ratio = modded / vanilla, ( ) = damage after max armor, Easy = 0.5x damage, Hard = 1.5x damage)

    Note that this also suggests that they stop more than 0.8 blocks away, closer to 2.5 (I believe the actual damage on Normal was 22, just enough to kill an unarmored player).

    Of course, I also made it so creepers keep moving as they count down so try to walk right into you - a feature lost in Beta 1.8(?) which would help balance out the damage nerf if it were re-added - a direct hit is guaranteed to kill unless you have armor or are on Easy (and you may still die from fall damage since you are likely to be thrown high into the air). Not sure why they removed it since I only had to change a single line of code (some AI functions are set to override any other functions, this is also why skeletons stopped moving when shooting before 1.9 - I believe this was also lost in late Beta-early release).

    Another thing to note - the Wiki claims that difficulty affects how far you have to be from a creeper ("3-5 blocks") for it to cancel its countdown but that is not true as of 1.8 - it is a fixed 7 blocks (7*7 = 49) regardless of difficulty, so unless they was recently changed it may be another thing that was lost sometime in the past and should be re-added (and also made to account for their actual explosion power/entity damage radius; 6 for normal creepers and 12 for charged creepers):
    else if (this.swellingCreeper.getDistanceSqToEntity(this.creeperAttackTarget) > 49.0D)



    That said, I personally think they should remove the armor penetration mechanic from most damage sources (excluding those that ignore armor) and reserve it for special weapons; e.g. like how axes disable shields (maybe even return axe damage to the original values and make axes penetrate armor), Guardians can also already (as of 1.8) penetrate armor.

    Creepers lost the ability to strafe while primed for explosion in 1.2x when Mojang decided to mess with the A.I. for the first time since Notch left at that time. They should bring it back since they re-added skeleton strafing.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on [1.9 is out!] Get ready for 1.9! [Updates and Information from Mojang AB!]

    There is no way he should of survived that...

    Posted in: Recent Updates and Snapshots
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from sp614x»

    Resource pack?

    Triton v4 64x64
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Hey sp614x, this issue with HD packs is that the side of items are transparent and seem to be caused by Optifine. Here is vanilla 1.8: http://imgur.com/4rCHK6j and here is modded 1.8 with Optifine_HD_U_G9 with forge and liteloader combined: http://i.imgur.com/CmFZsAp.jpg . I'm not 100% sure it's caused by your mod but please take a look. Oh, and this is with just the Optifine profile: http://imgur.com/iXc9GqM

    Posted in: Minecraft Mods
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    posted a message on TRITON- 64x-512x ~ HD Cartoon-Comic Style
    Quote from Ringoster»

    Correct, but the diamond tools have never had that issue IIRC, and they said that the issue only happens when using optifine...

    I'm also wondering why the sword looks so blurred. Can I ask what versions of Triton you are using when this happens?

    Okay I tested v4 with vanilla 1.8: http://imgur.com/4rCHK6j and Modded 1.8 with Optifine_HD_U_G9: http://imgur.com/CmFZsAp I'll post on sp614x's thread about this.
    Posted in: Resource Packs
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    posted a message on TRITON- 64x-512x ~ HD Cartoon-Comic Style
    Quote from Mikabella6»

    Loving this pack!

    Not sure if it was just me but the blue orchid flower was just a bugged texture when i downloaded the snapshot c:

    Also, i've been having an issue where the diamond items such as the sword have missing side textures. Only happens when im using optifine.


    Example

    Diamond Sword


    If anyone knows how to fix this, other than not using optifine, id love to know :)


    There is transparent pixels on the side of the sword and most likely other items. It's a common issue with HD packs since 1.8 released. You could use something like paint.net, photshop, or some other way. There are lots of tutorials on youtube for this exact issue. Tbh this should of been fixed by the author.
    Posted in: Resource Packs
  • 1

    posted a message on What do you think is the best thing about 1.9?

    My personal favorite new addition(s), is the mob ai. I absolutely adore the skeleton strafing.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from gblockgbob»

    Where can I download Forge 1591?


    http://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.8.8.html Click show all downloads and you'll find it.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from xfish2002jx»

    umm.... i didn't get any fps boost, i'm downloading from here: http://optifine.net/downloads can anyone help?


    You need to fiddle with the video settings to get a noticeable difference in performance.
    Posted in: Minecraft Mods
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    posted a message on Better HUD: Customizable Vanilla HUD and 25+ New In‑game Widgets

    I would also really love support for Minecraft 1.8.8, take your time though I appreciate your hard work :3


    Well, as stated above that won't happen anytime soon (maybe), idk it's up to NukeDuck.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    The cape server seems to be down? Just curious since it's not showing up on my character is all.

    Posted in: Minecraft Mods
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