In older versions you get about half the maximum damage when they explode by walking up to you and stopping while you are standing still, so this suggests they still do around 40 damage, compared to 73 before (on Hard; when armor penetration is factored in diamond armor lets you survive up to 26 damage, so this is still a one-hit kill in unenchanted armor).
This is something that I thought that they should have done and have even added to one of my mods (which nerfed armor, but without the damage penetration mechanic, done long before 1.9 was in the works in exchange for better durability), making it so that on Normal creepers deal up to 30 damage point-blank (49 in vanilla) - but the damage falls off much slower and is still 6 at the maximum blast damage radius of 6 blocks (this is twice the explosion power). With maxed-out armor a direct hit deals about the same amount of damage as in vanilla but up to 10 times more at the maximum distance:
(D = distance in blocks, V = vanilla, M = modded, Ratio = modded / vanilla, ( ) = damage after max armor, Easy = 0.5x damage, Hard = 1.5x damage)
Note that this also suggests that they stop more than 0.8 blocks away, closer to 2.5 (I believe the actual damage on Normal was 22, just enough to kill an unarmored player).
Of course, I also made it so creepers keep moving as they count down so try to walk right into you - a feature lost in Beta 1.8(?) which would help balance out the damage nerf if it were re-added - a direct hit is guaranteed to kill unless you have armor or are on Easy (and you may still die from fall damage since you are likely to be thrown high into the air). Not sure why they removed it since I only had to change a single line of code (some AI functions are set to override any other functions, this is also why skeletons stopped moving when shooting before 1.9 - I believe this was also lost in late Beta-early release).
Another thing to note - the Wiki claims that difficulty affects how far you have to be from a creeper ("3-5 blocks") for it to cancel its countdown but that is not true as of 1.8 - it is a fixed 7 blocks (7*7 = 49) regardless of difficulty, so unless they was recently changed it may be another thing that was lost sometime in the past and should be re-added (and also made to account for their actual explosion power/entity damage radius; 6 for normal creepers and 12 for charged creepers):
else if (this.swellingCreeper.getDistanceSqToEntity(this.creeperAttackTarget) > 49.0D)
That said, I personally think they should remove the armor penetration mechanic from most damage sources (excluding those that ignore armor) and reserve it for special weapons; e.g. like how axes disable shields (maybe even return axe damage to the original values and make axes penetrate armor), Guardians can also already (as of 1.8) penetrate armor.
Creepers lost the ability to strafe while primed for explosion in 1.2x when Mojang decided to mess with the A.I. for the first time since Notch left at that time. They should bring it back since they re-added skeleton strafing.
Hey sp614x, this issue with HD packs is that the side of items are transparent and seem to be caused by Optifine. Here is vanilla 1.8: http://imgur.com/4rCHK6j and here is modded 1.8 with Optifine_HD_U_G9 with forge and liteloader combined: http://i.imgur.com/CmFZsAp.jpg . I'm not 100% sure it's caused by your mod but please take a look. Oh, and this is with just the Optifine profile: http://imgur.com/iXc9GqM
Not sure if it was just me but the blue orchid flower was just a bugged texture when i downloaded the snapshot c:
Also, i've been having an issue where the diamond items such as the sword have missing side textures. Only happens when im using optifine.
Example
If anyone knows how to fix this, other than not using optifine, id love to know
There is transparent pixels on the side of the sword and most likely other items. It's a common issue with HD packs since 1.8 released. You could use something like paint.net, photshop, or some other way. There are lots of tutorials on youtube for this exact issue. Tbh this should of been fixed by the author.
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Always have a water bucket in your hot-bar =)
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I wondered why the chat box didn't close after typing lol...
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Minecraft version, forge version?
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2.0 works like a charm and looks and plays better than before. Nice job.
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Creepers lost the ability to strafe while primed for explosion in 1.2x when Mojang decided to mess with the A.I. for the first time since Notch left at that time. They should bring it back since they re-added skeleton strafing.
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There is no way he should of survived that...
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Triton v4 64x64
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Hey sp614x, this issue with HD packs is that the side of items are transparent and seem to be caused by Optifine. Here is vanilla 1.8: http://imgur.com/4rCHK6j and here is modded 1.8 with Optifine_HD_U_G9 with forge and liteloader combined: http://i.imgur.com/CmFZsAp.jpg . I'm not 100% sure it's caused by your mod but please take a look. Oh, and this is with just the Optifine profile: http://imgur.com/iXc9GqM
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Okay I tested v4 with vanilla 1.8: http://imgur.com/4rCHK6j and Modded 1.8 with Optifine_HD_U_G9: http://imgur.com/CmFZsAp I'll post on sp614x's thread about this.
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There is transparent pixels on the side of the sword and most likely other items. It's a common issue with HD packs since 1.8 released. You could use something like paint.net, photshop, or some other way. There are lots of tutorials on youtube for this exact issue. Tbh this should of been fixed by the author.
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My personal favorite new addition(s), is the mob ai. I absolutely adore the skeleton strafing.
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http://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.8.8.html Click show all downloads and you'll find it.
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You need to fiddle with the video settings to get a noticeable difference in performance.
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Well, as stated above that won't happen anytime soon (maybe), idk it's up to NukeDuck.
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The cape server seems to be down? Just curious since it's not showing up on my character is all.