I am trying to add spawners to some already existing templates and I am having no luck. Could someone take a look and tell me what I am doing wrong? I added rules 25-27.
Damn! The village idea works brilliantly, no problem spawning them into the game through RUINS. But Ruins mod doesnt recognize MCEdits Villager spawner block, they become pig spawners when RUINS spawns the village into the world. Ruins recognizes other mob spawners? Is this something that could be easily updated? Please?
I think you'll need to replace the spawners in your structure with different block types for each kind of spawner you want, before exporting and converting it. Then replace those block IDs in the tml with the mod's special 300 IDs.
Nice! I'm not sure it can be done, you can embed structures into the ground, or elevate above the ground, but I dont see anything that specifies to only target blocks of a certain height. But then again I only have a basic understanding of how it works.
99% sure it's not possible to specify an altitude. If there were blocks that only spawned on mountaintops, that would work - but of course there aren't.
You can try messing with the max_leveling, max_cut_in, and allowable_overhang variables to make the spawn less dependent on flat ground. Note that using leveling overrides the overhang setting. Using the cut setting may give you structures embedded into hillsides, which may or may not be cool. Using both leveling and cut seems to make spawning much more likely (in any biome), since this makes a base below and clears out blocks above the structure's footprint.
8.3
+ fixed initialization problem preventing Extra Biomes to spawn stuff by default
+ made cavechunk's pack the default pack, props to him http://www.minecraft...3867-cavechunk/
Wow, thanks!
However, I made this pack with specific config settings. I'll have to see how it works with the defaults, might be too many in the ocean and on beaches.
I couldn't help myself, here's another pack, this one features a couple of bunkers, mayan style pyramid, lookout tower, a pantheon type structure and a few others, Pics for each are included in the zip file. Extract the TML file to the biome folder you want it to appear in. (.minecraft\mods\resources\ruins) You can copy each file to more than one folder.
Looking good! I definitely want some of those... btw, you might like this post-apocalyptic pack I did.
I recommend trying the random features of the block rules so each structure is a bit different. You can use a "dummy" block type to make separate rules for certain parts of the structure, then replace the IDs in the tml. Stacking condition 1 rules makes columns with random height; condition 2 can be used for ruined floors.
I fixed that in the repository too, next version shouldnt have that anymore. Meh at some point i'll need to use someone elses Ruins pack aswell
I just updated my pack - made some large structures unique, added a shorter ruined Tower, removed BattleBasementMedium (Hard is fine), and other minor tweaks. I just edited the post you have linked in the OP.
So I thought I'd play around with textures (bring out the GIMP!)
I tried making a corrugated metal block, which I've wanted for a long time, to replace the birch planks that I don't use much. Not great, but you see what I'm going for... so, Santiago, feel free to do an improved version ;-)
(I was also messing with Extrabiomes textures for a wasteland...)
does this mod support chaining of structures together, like in netherfortresses and overworld fortresses? because if you could add something like that, then it could allow for some really awesome custom cities and such...
Formivore's Mods extended the Ruins template system to do something similar, but it's not updated.
Man, what a week to be afk!
Santiago, this is really great. Your attention to detail is amazing. It's gonna be fun playing with it and finding all the stuff you added.
Just one thing though, the zombie textures got changed to 128x128.
Pretty sure Extrabiomes uses its own API and not the vanilla biome system. The last time I tested it and Ruins, the new biomes weren't detected and only templates in the root ruins folder spawned in them. You might be able to limit structures to certain biomes with the target blocks variable.
In the course of creating testing structures for Atomicstryker's Ruins Mod I've created so many worlds I lost count. I haven't explored much in most of them, but I saved seeds for worlds with interesting terrain near the spawn. All are default-option worlds.
-5419770562761048069
Just west of the island spawn is a large island with a village in the middle! There are pigs and cows, but no sheep or chickens. More land to the north.
-3566120633138357115
One of the most mountainous seeds I've found, start off next to this neat coastal peak.
8934369911830800646
Very odd. Spawn in an underground pool inside a hill - you'll have to punch through stone in the dark! Emerge onto a snowy wooded island. There is more land a ways northeast.
3336393748159797780
This one has a bunch of large islands (or a small continent separated by rivers), each with various biomes.
-6257667596760807904
Start on a grassy peninsula that looks perfect for a lighthouse, but you'll need to cross the desert to the north to find wood & animals.
2336052511600281781
This jungle seems to have more water than usual. There are rocky patches to build on and mountains to the south.
2649236851381659708
Start near a desert village. There is a buried pyramid nearby, and further south is a jungle with a temple perched on a hill.
7586069336016433827
This island and swamp is sort of like an atoll. The mainland to the west has an interesting piece of desert.
-7355698546428716042
Start in a small patch of jungle surrounded by desert, plains, and swamps.
8069386761217065645
This one has one of the coolest Nether forts I've seen.
8844986534887826894
Start in the mountains, but there is a village with a forge down in the valley.
-3826192486648725693
Start near some large frozen lakes in taiga.
-2634115073183953566
Notable for having this single mountain overhang at the edge of a plain. Nice jungle patch to the west.
RUINS MOD CUSTOM STRUCTURES PACK FOR TEIEN (v1)
40 structures, (4 skyscrapers), many with randomized features, some of them biome-specific!
Some structures are rarer than others - keep exploring! Please let me know if something doesn't look right, this is the first try...
Instructions:
1. BACKUP YOUR SAVES
2. Install Atomicstryker's Ruins Mod
3. Create a test world and fly around to verify it's working.
4. Extract the contents of the custom pack into .minecraft/mods/ replacing the default structure pack and config file.
5. Create a new world - structures spawn in new chunks.
0
You need to add those rules to the layer grid.
0
I think you'll need to replace the spawners in your structure with different block types for each kind of spawner you want, before exporting and converting it. Then replace those block IDs in the tml with the mod's special 300 IDs.
0
99% sure it's not possible to specify an altitude. If there were blocks that only spawned on mountaintops, that would work - but of course there aren't.
You can try messing with the max_leveling, max_cut_in, and allowable_overhang variables to make the spawn less dependent on flat ground. Note that using leveling overrides the overhang setting. Using the cut setting may give you structures embedded into hillsides, which may or may not be cool. Using both leveling and cut seems to make spawning much more likely (in any biome), since this makes a base below and clears out blocks above the structure's footprint.
0
Wow, thanks!
However, I made this pack with specific config settings. I'll have to see how it works with the defaults, might be too many in the ocean and on beaches.
0
Looking good! I definitely want some of those...
btw, you might like this post-apocalyptic pack I did.
I recommend trying the random features of the block rules so each structure is a bit different. You can use a "dummy" block type to make separate rules for certain parts of the structure, then replace the IDs in the tml. Stacking condition 1 rules makes columns with random height; condition 2 can be used for ruined floors.
0
I just updated my pack - made some large structures unique, added a shorter ruined Tower, removed BattleBasementMedium (Hard is fine), and other minor tweaks. I just edited the post you have linked in the OP.
Nice! Glad to see some more structures.
0
Works for me, thanks for the update!
3
I tried making a corrugated metal block, which I've wanted for a long time, to replace the birch planks that I don't use much. Not great, but you see what I'm going for... so, Santiago, feel free to do an improved version ;-)
(I was also messing with Extrabiomes textures for a wasteland...)
0
2012-11-14 18:28:33 [INFO] [ForgeModLoader] Forge Mod Loader version 4.4.4.442 for Minecraft 1.4.4 loading
2012-11-14 18:28:33 [FINEST] [ForgeModLoader] All core mods are successfully located
2012-11-14 18:28:33 [FINEST] [ForgeModLoader] Discovering coremods
2012-11-14 18:28:33 [FINEST] [ForgeModLoader] Found library file argo-2.25.jar present and correct in lib dir
2012-11-14 18:28:34 [FINEST] [ForgeModLoader] Found library file guava-12.0.1.jar present and correct in lib dir
2012-11-14 18:28:34 [FINEST] [ForgeModLoader] Found library file asm-all-4.0.jar present and correct in lib dir
2012-11-14 18:28:34 [FINEST] [ForgeModLoader] Running coremod plugins
2012-11-14 18:28:34 [FINEST] [ForgeModLoader] Running coremod plugin FMLCorePlugin
2012-11-14 18:28:34 [FINEST] [ForgeModLoader] Coremod plugin FMLCorePlugin run successfully
2012-11-14 18:28:34 [FINEST] [ForgeModLoader] Running coremod plugin FMLForgePlugin
2012-11-14 18:28:34 [FINEST] [ForgeModLoader] Coremod plugin FMLForgePlugin run successfully
2012-11-14 18:28:34 [FINEST] [ForgeModLoader] Validating minecraft
2012-11-14 18:28:35 [FINEST] [ForgeModLoader] Minecraft validated, launching...
2012-11-14 18:28:40 [INFO] [STDOUT] 27 achievements
2012-11-14 18:28:40 [INFO] [STDOUT] 208 recipes
2012-11-14 18:28:41 [INFO] [STDOUT] Setting user: stromatolite, e030ddb20feb43b252d366ba438786c79a35f93
2012-11-14 18:28:41 [INFO] [STDOUT] LWJGL Version: 2.4.2
2012-11-14 18:28:42 [INFO] [STDOUT] OptiFine_1.4.4_HD_U_D1
2012-11-14 18:28:42 [INFO] [STDOUT] Wed Nov 14 18:28:42 PST 2012
2012-11-14 18:28:42 [INFO] [STDOUT] OS: Linux (amd64) version 3.2.0-32-generic
2012-11-14 18:28:42 [INFO] [STDOUT] Java: 1.6.0_24, Sun Microsystems Inc.
2012-11-14 18:28:42 [INFO] [STDOUT] VM: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
2012-11-14 18:28:42 [INFO] [STDOUT] LWJGL: 2.4.2
2012-11-14 18:28:42 [INFO] [STDOUT] OpenGL: GeForce 9600 GT/PCIe/SSE2 version 3.3.0 NVIDIA 310.14, NVIDIA Corporation
2012-11-14 18:28:42 [INFO] [STDOUT] OpenGL Version: 3.3
2012-11-14 18:28:42 [INFO] [STDOUT] Checking for new version
2012-11-14 18:28:43 [INFO] [STDERR] java.io.FileNotFoundException: http://optifine.net/.../1.4.4/HD_U.txt
2012-11-14 18:28:43 [INFO] [STDERR] at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1401)
2012-11-14 18:28:43 [INFO] [STDERR] at VersionCheckThread.run(VersionCheckThread.java:29)
2012-11-14 18:28:43 [INFO] [STDOUT] setupTexture: "/title/mojang.png", id: 1
2012-11-14 18:28:43 [INFO] [STDOUT] Loading /font/default.properties
2012-11-14 18:28:44 [INFO] [ForgeModLoader] Attempting early MinecraftForge initialization
2012-11-14 18:28:44 [INFO] [STDOUT] MinecraftForge v6.3.0.372 Initialized
2012-11-14 18:28:44 [INFO] [ForgeModLoader] MinecraftForge v6.3.0.372 Initialized
2012-11-14 18:28:44 [INFO] [STDOUT] Replaced 84 ore recipies
2012-11-14 18:28:44 [INFO] [ForgeModLoader] Completed early MinecraftForge initialization
2012-11-14 18:28:44 [INFO] [ForgeModLoader] Forge Mod Loader has detected optifine OptiFine_1.4.4_HD_U_D1, enabling compatibility features
2012-11-14 18:28:44 [FINE] [ForgeModLoader] Building injected Mod Containers [cpw.mods.fml.common.FMLDummyContainer, net.minecraftforge.common.ForgeDummyContainer]
2012-11-14 18:28:44 [FINE] [ForgeModLoader] Attempting to load mods contained in the minecraft jar file and associated classes
2012-11-14 18:28:44 [FINE] [ForgeModLoader] Skipping known library file /home/jas/.minecraft/bin/lwjgl.jar
2012-11-14 18:28:44 [FINE] [ForgeModLoader] Skipping known library file /home/jas/.minecraft/bin/jinput.jar
2012-11-14 18:28:44 [FINE] [ForgeModLoader] Skipping known library file /home/jas/.minecraft/bin/lwjgl_util.jar
2012-11-14 18:28:44 [FINE] [ForgeModLoader] Found a minecraft related file at /home/jas/.minecraft/bin/minecraft.jar, examining for mod candidates
2012-11-14 18:28:44 [FINE] [ForgeModLoader] Skipping known library file /home/jas/.minecraft/lib/argo-2.25.jar
2012-11-14 18:28:44 [FINE] [ForgeModLoader] Skipping known library file /home/jas/.minecraft/lib/guava-12.0.1.jar
2012-11-14 18:28:44 [FINE] [ForgeModLoader] Skipping known library file /home/jas/.minecraft/lib/asm-all-4.0.jar
2012-11-14 18:28:44 [FINE] [ForgeModLoader] Minecraft jar mods loaded successfully
2012-11-14 18:28:44 [INFO] [ForgeModLoader] Searching /home/jas/.minecraft/mods for mods
2012-11-14 18:28:44 [FINE] [ForgeModLoader] Found a candidate zip or jar file Ruins_1.4.4.zip
2012-11-14 18:28:44 [FINE] [ForgeModLoader] Found a candidate zip or jar file UpdateCheckerMod_1.4.4.zip
2012-11-14 18:28:44 [FINE] [ForgeModLoader] Found a candidate mod directory resources
2012-11-14 18:28:44 [FINE] [ForgeModLoader] Ignoring unknown file ruins-teien.txt in mods directory
2012-11-14 18:28:44 [FINE] [ForgeModLoader] Ignoring unknown file ruins.txt in mods directory
2012-11-14 18:28:44 [FINE] [ForgeModLoader] Examining file minecraft.jar for potential mods
2012-11-14 18:28:44 [FINE] [ForgeModLoader] The mod container minecraft.jar appears to be missing an mcmod.info file
2012-11-14 18:28:45 [FINE] [ForgeModLoader] Examining file Ruins_1.4.4.zip for potential mods
2012-11-14 18:28:45 [FINER] [ForgeModLoader] Located mcmod.info file in file Ruins_1.4.4.zip
2012-11-14 18:28:45 [FINE] [ForgeModLoader] Identified an FMLMod type mod atomicstryker.ruins.common.RuinsMod
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Parsed dependency info : [] [ExtraBiomes] []
2012-11-14 18:28:45 [FINE] [ForgeModLoader] Examining file UpdateCheckerMod_1.4.4.zip for potential mods
2012-11-14 18:28:45 [FINER] [ForgeModLoader] Located mcmod.info file in file UpdateCheckerMod_1.4.4.zip
2012-11-14 18:28:45 [FINE] [ForgeModLoader] Identified an FMLMod type mod atomicstryker.updatecheck.common.UpdateCheckMod
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Parsed dependency info : [] [] []
2012-11-14 18:28:45 [FINE] [ForgeModLoader] Examining directory resources for potential mods
2012-11-14 18:28:45 [FINE] [ForgeModLoader] No mcmod.info file found in directory resources
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.Beach
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.Desert
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.DesertHills
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.Extreme Hills
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.Extreme Hills Edge
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.Forest
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.ForestHills
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.FrozenOcean
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.FrozenRiver
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.Hell
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.Ice Mountains
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.Ice Plains
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.Jungle
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.JungleHills
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.MushroomIsland
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.MushroomIslandShore
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.Ocean
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.Plains
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.River
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.Sky
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.Swampland
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.Taiga
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins.TaigaHills
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.Beach
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.Desert
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.DesertHills
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.Extreme Hills
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.Extreme Hills Edge
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.Forest
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.ForestHills
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.FrozenOcean
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.FrozenRiver
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.Hell
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.Ice Mountains
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.Ice Plains
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.Jungle
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.JungleHills
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.MushroomIsland
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.MushroomIslandShore
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.Ocean
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.Plains
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.River
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.Sky
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.Swampland
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.Taiga
2012-11-14 18:28:45 [FINEST] [ForgeModLoader] Recursing into package ruins-teien.TaigaHills
2012-11-14 18:28:45 [INFO] [ForgeModLoader] Forge Mod Loader has identified 5 mods to load
2012-11-14 18:28:45 [FINE] [ForgeModLoader] Received a system property request ''
2012-11-14 18:28:45 [FINE] [ForgeModLoader] System property request managing the state of 0 mods
2012-11-14 18:28:45 [FINE] [ForgeModLoader] After merging, found state information for 0 mods
2012-11-14 18:28:45 [FINE] [ForgeModLoader] Activating mod mcp
2012-11-14 18:28:45 [FINE] [ForgeModLoader] Activating mod FML
2012-11-14 18:28:45 [FINE] [ForgeModLoader] Activating mod Forge
2012-11-14 18:28:45 [FINE] [ForgeModLoader] Enabling mod AS_Ruins
2012-11-14 18:28:45 [FINE] [ForgeModLoader] Activating mod AS_Ruins
2012-11-14 18:28:45 [FINE] [ForgeModLoader] Enabling mod AS_UpdateCheck
2012-11-14 18:28:45 [FINE] [ForgeModLoader] Activating mod AS_UpdateCheck
2012-11-14 18:28:45 [FINE] [ForgeModLoader] Verifying mod requirements are satisfied
2012-11-14 18:28:45 [FINE] [ForgeModLoader] All mod requirements are satisfied
2012-11-14 18:28:45 [FINE] [ForgeModLoader] Sorting mods into an ordered list
2012-11-14 18:28:45 [FINE] [ForgeModLoader] Mod sorting completed successfully
2012-11-14 18:28:45 [FINE] [ForgeModLoader] Mod sorting data:
2012-11-14 18:28:45 [FINE] [ForgeModLoader] AS_Ruins(Ruins Spawning System:8.1): Ruins_1.4.4.zip (after:ExtraBiomes)
2012-11-14 18:28:45 [FINE] [ForgeModLoader] AS_UpdateCheck(AtomicStryker Update Check Mod:1.0.4): UpdateCheckerMod_1.4.4.zip ()
2012-11-14 18:28:45 [FINER] [ForgeModLoader] Sending event FMLConstructionEvent to mod mcp
2012-11-14 18:28:45 [FINER] [ForgeModLoader] Sent event FMLConstructionEvent to mod mcp
2012-11-14 18:28:45 [FINER] [ForgeModLoader] Sending event FMLConstructionEvent to mod FML
2012-11-14 18:28:45 [FINER] [ForgeModLoader] Sent event FMLConstructionEvent to mod FML
2012-11-14 18:28:45 [FINER] [ForgeModLoader] Sending event FMLConstructionEvent to mod Forge
2012-11-14 18:28:45 [FINER] [ForgeModLoader] Sent event FMLConstructionEvent to mod Forge
2012-11-14 18:28:45 [FINER] [ForgeModLoader] Sending event FMLConstructionEvent to mod AS_Ruins
2012-11-14 18:28:46 [FINE] [ForgeModLoader] Attempting to inject @SidedProxy classes into AS_Ruins
2012-11-14 18:28:46 [FINER] [ForgeModLoader] Sent event FMLConstructionEvent to mod AS_Ruins
2012-11-14 18:28:46 [FINER] [ForgeModLoader] Sending event FMLConstructionEvent to mod AS_UpdateCheck
2012-11-14 18:28:46 [FINE] [ForgeModLoader] Attempting to inject @SidedProxy classes into AS_UpdateCheck
2012-11-14 18:28:46 [FINER] [ForgeModLoader] Sent event FMLConstructionEvent to mod AS_UpdateCheck
2012-11-14 18:28:46 [FINER] [ForgeModLoader] Sending event FMLPreInitializationEvent to mod mcp
2012-11-14 18:28:46 [FINER] [ForgeModLoader] Sent event FMLPreInitializationEvent to mod mcp
2012-11-14 18:28:46 [FINER] [ForgeModLoader] Sending event FMLPreInitializationEvent to mod FML
2012-11-14 18:28:46 [FINER] [ForgeModLoader] Sent event FMLPreInitializationEvent to mod FML
2012-11-14 18:28:46 [FINER] [ForgeModLoader] Sending event FMLPreInitializationEvent to mod Forge
2012-11-14 18:28:46 [INFO] [ForgeModLoader] Configured a dormant chunk cache size of 0
2012-11-14 18:28:46 [FINER] [ForgeModLoader] Sent event FMLPreInitializationEvent to mod Forge
2012-11-14 18:28:46 [FINER] [ForgeModLoader] Sending event FMLPreInitializationEvent to mod AS_Ruins
2012-11-14 18:28:46 [FINER] [ForgeModLoader] Sent event FMLPreInitializationEvent to mod AS_Ruins
2012-11-14 18:28:46 [FINER] [ForgeModLoader] Sending event FMLPreInitializationEvent to mod AS_UpdateCheck
2012-11-14 18:28:46 [FINER] [ForgeModLoader] Sent event FMLPreInitializationEvent to mod AS_UpdateCheck
2012-11-14 18:28:47 [INFO] [STDOUT] Starting up SoundSystem...
2012-11-14 18:28:47 [INFO] [STDOUT] Initializing LWJGL OpenAL
2012-11-14 18:28:47 [INFO] [STDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
2012-11-14 18:28:47 [INFO] [STDOUT] OpenAL initialized.
2012-11-14 18:28:47 [INFO] [STDOUT] setupTexture: "/terrain.png", id: 7
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 7, index: 237
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 7, index: 205
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 7, index: 14
2012-11-14 18:28:48 [INFO] [STDOUT] setupTexture: "/gui/items.png", id: 8
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 8, index: 54
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 8, index: 70
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 7, index: 206
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 7, index: 238
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 7, index: 31
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 7, index: 47
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX removed: [email protected], texId: 7, index: 237
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 7, index: 237
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX removed: [email protected], texId: 7, index: 205
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 7, index: 205
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX removed: [email protected], texId: 7, index: 14
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 7, index: 14
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX removed: [email protected], texId: 7, index: 206
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 7, index: 206
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX removed: [email protected], texId: 7, index: 238
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 7, index: 238
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX removed: [email protected], texId: 7, index: 31
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 7, index: 31
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX removed: [email protected], texId: 7, index: 47
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 7, index: 47
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX removed: [email protected], texId: 8, index: 54
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 8, index: 54
2012-11-14 18:28:48 [INFO] [STDOUT] TextureFX removed: [email protected], texId: 8, index: 70
2012-11-14 18:28:49 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 8, index: 70
2012-11-14 18:28:49 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 7, index: 33
2012-11-14 18:28:49 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 7, index: 50
2012-11-14 18:28:49 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 7, index: 61
2012-11-14 18:28:49 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 7, index: 67
2012-11-14 18:28:49 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 7, index: 80
2012-11-14 18:28:49 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 7, index: 120
2012-11-14 18:28:49 [INFO] [STDOUT] TextureFX registered: [email protected], texId: 8, index: 55
2012-11-14 18:28:49 [INFO] [STDOUT] Loading custom colors: /misc/grasscolor.png
2012-11-14 18:28:49 [INFO] [STDOUT] Loading custom colors: /misc/foliagecolor.png
2012-11-14 18:28:49 [INFO] [STDOUT] Loading custom colors: /misc/watercolorX.png
2012-11-14 18:28:49 [INFO] [STDOUT] Loading custom colors: /misc/birchcolor.png
2012-11-14 18:28:49 [INFO] [STDOUT] Loading custom colors: /misc/swampgrasscolor.png
2012-11-14 18:28:49 [INFO] [STDOUT] Loading custom colors: /misc/swampfoliagecolor.png
2012-11-14 18:28:49 [INFO] [STDOUT] Loading custom colors: /misc/skycolor0.png
2012-11-14 18:28:49 [INFO] [STDOUT] Loading custom colors: /misc/fogcolor0.png
2012-11-14 18:28:49 [INFO] [STDOUT] Loading custom colors: /misc/underwatercolor.png
2012-11-14 18:28:49 [INFO] [STDOUT] Loading custom colors: /environment/lightmap0.png
2012-11-14 18:28:49 [INFO] [STDOUT] Loading /color.properties
2012-11-14 18:28:49 [INFO] [STDOUT] Custom color: lilypad = 6A8436
2012-11-14 18:28:49 [INFO] [STDOUT] Custom color: drop.water = 8CB8C9
2012-11-14 18:28:49 [INFO] [STDOUT] Block palette: palette.block./misc/sandcolor.png = 12 24 43 44 128
2012-11-14 18:28:49 [INFO] [STDOUT] Loading custom colors: /misc/sandcolor.png
2012-11-14 18:28:49 [INFO] [STDOUT] Block palette: palette.block./misc/tintcolor.png = 1 2 3 4 5 6 7 13 14 15 16 17 20 21 22 23 24 35 37 38 39 40 41 42 43 44 45 47 48 49 53 54 56 58 60 61 62 63 64 65 67 71 72 73 74 82 86 87 88 89 91 96 97 98 98 101 102 108 109 110 111 112 113 114 116 117 118 120 121 125 126 127 128 129 130 133 134 135 136
2012-11-14 18:28:49 [INFO] [STDOUT] Loading custom colors: /misc/tintcolor.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block1.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] setupTexture: "/ctm/randomizer.png", id: 9
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block3.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block4.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block4a.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block5.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block13.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block41.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block43.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block44.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block44a.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block44b.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block45.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block45a.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block53.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block67.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block67a.properties
2012-11-14 18:28:49 [INFO] [STDOUT] Unknown method: fixed
2012-11-14 18:28:49 [INFO] [STDOUT] No method: /ctm/block67a.properties
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block85.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block108.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block108a.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block125.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/block126.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/terrain0.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/terrain6.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/terrain12.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/terrain13.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/terrain36.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/terrain39.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/terrain52.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/terrain54.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/terrain64.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/jsctm.png
2012-11-14 18:28:49 [INFO] [STDOUT] setupTexture: "/ctm/jsctm.png", id: 10
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/terrain100.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/terrain100a.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/terrain143.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/terrain176.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/terrain192.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] Connected texture: /ctm/terrain213.properties
2012-11-14 18:28:49 [INFO] [STDOUT] TextureAtlas: /ctm/randomizer.png
2012-11-14 18:28:49 [INFO] [STDOUT] setupTexture: "/ctm.png", id: 11
2012-11-14 18:28:50 [INFO] [STDOUT] MatchingCtmPng: false
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sending event FMLInitializationEvent to mod mcp
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sent event FMLInitializationEvent to mod mcp
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sending event FMLInitializationEvent to mod FML
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sent event FMLInitializationEvent to mod FML
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sending event FMLInitializationEvent to mod Forge
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sent event FMLInitializationEvent to mod Forge
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sending event FMLInitializationEvent to mod AS_Ruins
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sent event FMLInitializationEvent to mod AS_Ruins
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sending event FMLInitializationEvent to mod AS_UpdateCheck
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sent event FMLInitializationEvent to mod AS_UpdateCheck
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sending event IMCEvent to mod mcp
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sent event IMCEvent to mod mcp
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sending event IMCEvent to mod FML
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sent event IMCEvent to mod FML
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sending event IMCEvent to mod Forge
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sent event IMCEvent to mod Forge
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sending event IMCEvent to mod AS_Ruins
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sent event IMCEvent to mod AS_Ruins
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sending event IMCEvent to mod AS_UpdateCheck
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sent event IMCEvent to mod AS_UpdateCheck
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sending event FMLPostInitializationEvent to mod mcp
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sent event FMLPostInitializationEvent to mod mcp
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sending event FMLPostInitializationEvent to mod FML
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sent event FMLPostInitializationEvent to mod FML
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sending event FMLPostInitializationEvent to mod Forge
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sent event FMLPostInitializationEvent to mod Forge
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sending event FMLPostInitializationEvent to mod AS_Ruins
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sent event FMLPostInitializationEvent to mod AS_Ruins
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sending event FMLPostInitializationEvent to mod AS_UpdateCheck
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sent event FMLPostInitializationEvent to mod AS_UpdateCheck
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sending event FMLLoadCompleteEvent to mod mcp
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sent event FMLLoadCompleteEvent to mod mcp
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sending event FMLLoadCompleteEvent to mod FML
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sent event FMLLoadCompleteEvent to mod FML
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sending event FMLLoadCompleteEvent to mod Forge
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sent event FMLLoadCompleteEvent to mod Forge
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sending event FMLLoadCompleteEvent to mod AS_Ruins
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sent event FMLLoadCompleteEvent to mod AS_Ruins
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sending event FMLLoadCompleteEvent to mod AS_UpdateCheck
2012-11-14 18:28:50 [FINER] [ForgeModLoader] Sent event FMLLoadCompleteEvent to mod AS_UpdateCheck
2012-11-14 18:28:50 [INFO] [ForgeModLoader] Forge Mod Loader has successfully loaded 5 mods
2012-11-14 18:28:50 [INFO] [STDOUT] setupTexture: "/title/bg/panorama0.png", id: 14
2012-11-14 18:28:50 [INFO] [STDOUT] setupTexture: "/title/bg/panorama1.png", id: 15
2012-11-14 18:28:50 [INFO] [STDOUT] setupTexture: "/title/bg/panorama2.png", id: 16
2012-11-14 18:28:50 [INFO] [STDOUT] setupTexture: "/title/bg/panorama3.png", id: 17
2012-11-14 18:28:50 [INFO] [STDOUT] setupTexture: "/title/bg/panorama4.png", id: 18
2012-11-14 18:28:50 [INFO] [STDOUT] setupTexture: "/title/bg/panorama5.png", id: 19
2012-11-14 18:28:50 [INFO] [STDOUT] setupTexture: "/title/mclogo.png", id: 20
2012-11-14 18:28:50 [INFO] [STDOUT] setupTexture: "/gui/gui.png", id: 21
2012-11-14 18:28:50 [INFO] [STDOUT] setupTexture: "/gui/particles.png", id: 22
2012-11-14 18:28:52 [INFO] [STDOUT] setupTexture: "/gui/background.png", id: 23
2012-11-14 18:28:57 [INFO] [STDOUT] Scanning folders...
2012-11-14 18:28:57 [INFO] [STDOUT] Total conversion count is 0
2012-11-14 18:28:58 [INFO] [STDOUT] ViewRadius: 16, for: [email protected] (constructor)
2012-11-14 18:28:58 [INFO] [ForgeModLoader] Loading dimension 0 (New World) ([email protected])
2012-11-14 18:28:58 [INFO] [STDOUT] ViewRadius: 16, for: [email protected] (constructor)
2012-11-14 18:28:58 [INFO] [ForgeModLoader] Loading dimension 1 (New World) ([email protected])
2012-11-14 18:28:58 [INFO] [STDOUT] ViewRadius: 16, for: [email protected] (constructor)
2012-11-14 18:28:58 [INFO] [ForgeModLoader] Loading dimension -1 (New World) ([email protected])
2012-11-14 18:28:59 [INFO] [STDERR] java.lang.IllegalAccessError: tried to access field aaf.d from class atomicstryker.ruins.common.RuinsMod
2012-11-14 18:28:59 [INFO] [STDERR] at atomicstryker.ruins.common.RuinsMod.getWorldSaveDir(RuinsMod.java:136)
2012-11-14 18:28:59 [INFO] [STDERR] at atomicstryker.ruins.common.RuinsMod.createHandler(RuinsMod.java:171)
2012-11-14 18:28:59 [INFO] [STDERR] at atomicstryker.ruins.common.RuinsMod.checkWorld(RuinsMod.java:104)
2012-11-14 18:28:59 [INFO] [STDERR] at atomicstryker.ruins.common.RuinsMod.generateSurface(RuinsMod.java:82)
2012-11-14 18:28:59 [INFO] [STDERR] at atomicstryker.ruins.common.RuinsMod.access$100(RuinsMod.java:28)
2012-11-14 18:28:59 [INFO] [STDERR] at atomicstryker.ruins.common.RuinsMod$RuinsWorldGenerator.generate(RuinsMod.java:60)
2012-11-14 18:28:59 [INFO] [STDERR] at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:82)
2012-11-14 18:28:59 [INFO] [STDERR] at im.a(ChunkProviderServer.java:243)
2012-11-14 18:28:59 [INFO] [STDERR] at zs.a(Chunk.java:1197)
2012-11-14 18:28:59 [INFO] [STDERR] at im.c(ChunkProviderServer.java:137)
2012-11-14 18:28:59 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:313)
2012-11-14 18:28:59 [INFO] [STDERR] at bdo.a(IntegratedServer.java:71)
2012-11-14 18:28:59 [INFO] [STDERR] at bdo.c(IntegratedServer.java:87)
2012-11-14 18:28:59 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:456)
2012-11-14 18:28:59 [INFO] [STDERR] at fy.run(SourceFile:856)
2012-11-14 18:28:59 [INFO] [ForgeModLoader] Unloading dimension 0
2012-11-14 18:28:59 [INFO] [ForgeModLoader] Unloading dimension 1
0
Formivore's Mods extended the Ruins template system to do something similar, but it's not updated.
1
Santiago, this is really great. Your attention to detail is amazing. It's gonna be fun playing with it and finding all the stuff you added.
Just one thing though, the zombie textures got changed to 128x128.
0
0
-5419770562761048069
Just west of the island spawn is a large island with a village in the middle! There are pigs and cows, but no sheep or chickens. More land to the north.
-3566120633138357115
One of the most mountainous seeds I've found, start off next to this neat coastal peak.
8934369911830800646
Very odd. Spawn in an underground pool inside a hill - you'll have to punch through stone in the dark! Emerge onto a snowy wooded island. There is more land a ways northeast.
3336393748159797780
This one has a bunch of large islands (or a small continent separated by rivers), each with various biomes.
-6257667596760807904
Start on a grassy peninsula that looks perfect for a lighthouse, but you'll need to cross the desert to the north to find wood & animals.
2336052511600281781
This jungle seems to have more water than usual. There are rocky patches to build on and mountains to the south.
2649236851381659708
Start near a desert village. There is a buried pyramid nearby, and further south is a jungle with a temple perched on a hill.
7586069336016433827
This island and swamp is sort of like an atoll. The mainland to the west has an interesting piece of desert.
-7355698546428716042
Start in a small patch of jungle surrounded by desert, plains, and swamps.
8069386761217065645
This one has one of the coolest Nether forts I've seen.
8844986534887826894
Start in the mountains, but there is a village with a forge down in the valley.
-3826192486648725693
Start near some large frozen lakes in taiga.
-2634115073183953566
Notable for having this single mountain overhang at the edge of a plain. Nice jungle patch to the west.
0
0
RUINS MOD CUSTOM STRUCTURES PACK FOR TEIEN (v1)
40 structures, (4 skyscrapers), many with randomized features, some of them biome-specific!
Some structures are rarer than others - keep exploring! Please let me know if something doesn't look right, this is the first try...
DOWNLOAD
Instructions:
1. BACKUP YOUR SAVES
2. Install Atomicstryker's Ruins Mod
3. Create a test world and fly around to verify it's working.
4. Extract the contents of the custom pack into .minecraft/mods/ replacing the default structure pack and config file.
5. Create a new world - structures spawn in new chunks.
Credits for structures adapted for the pack:
Atomicstryker
d00dv4d3r
THEJESTR (City of Greenfield)
Antonove (Downtown New Crafton)
GnomeWorks
Mozai
RoofFiddler