So I've had a realm up for a few weeks now and I'm looking for some decent mature players to play with (You know how it goes). Griefing isn't friendly so... don't and basically just treat others with respect. This realm will be just a chill survival server meant to be a fun way to play with new people.
Just post your age, IGN, and Time zone you are in.
That's it, it's that simple. I'll get back to you with invite/details when needed.
So I'm just about to start up a new realm and I'm looking for some decent mature players to play with (You know how it goes). Griefing isn't friendly so... don't and basically just treat others with respect. This realm will be just a plain vanilla survival server meant to be a chill way to play with new people.
Just post your age, IGN, and Time zone you are in.
That's it, it's that simple. I'll get back to you with invite/details when needed.
Hello, I've played my fair share of modded minecraft before and have a good udnerstanding of the mods in this pack. I would call myself a decent builder and willing to learn more along the way. i would love to join your server and contribute whatever i can to the community.
I am trying to export my mod, and I am running into a problem. Eclipse is not showing me any errors, but when i try to export my mod the assets folder is correct but nothing else will not export. I have traced it down to a couple files causing it but i cannot find the problem within the class. If anyone can help me with this it would be much appreciated.
if (!flag) {
itemstack.setItemDamage(29);
entityplayer.inventory.consumeInventoryItem(Main.MyItem_10.itemID);
}
//These next 3 lines play the gun sound
Minecraft mc = ModLoader.getMinecraftInstance();
mc.sndManager.playSoundFX("mymod:testsound.sniper", 1.0F, 1.0F);
entityplayer.setItemInUse(itemstack, this.getMaxItemUseDuration(itemstack));
world.spawnEntityInWorld(MyEntitySniper);
}
}
}
return itemstack;
}
public void onUpdate(ItemStack itemstack, World world, Entity entity, int i, boolean flag)
{
if(itemstack.getItemDamage() > 0)
{
itemstack.damageItem(-1, (EntityLivingBase)entity);;
}
}
@Override
public void addInformation(ItemStack par1ItemStack,
EntityPlayer par2EntityPlayer, List par3List, boolean par4) {
par3List.add("§9Sneak While Holding");
par3List.add("§9To Scope.");
par3List.add("\u00A74Must Be Winter Soldier To Use!");
super.addInformation(par1ItemStack, par2EntityPlayer, par3List, par4);
}
}
public void registerIcons(IconRegister iconRegister)
{
this.itemIcon = iconRegister.registerIcon(texturePath);
}
public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
if (!par3EntityPlayer.capabilities.isCreativeMode)
{
--par1ItemStack.stackSize;
}
if (!par2World.isRemote)
{
//par3EntityPlayer.curePotionEffects(par1ItemStack);
par3EntityPlayer.setCurrentItemOrArmor(4, (new ItemStack(Main.MyHelmet_3, 1)));
par3EntityPlayer.setCurrentItemOrArmor(3, (new ItemStack(Main.MyChest_3, 1)));
par3EntityPlayer.setCurrentItemOrArmor(2, (new ItemStack(Main.MyLeggings_3, 1)));
par3EntityPlayer.setCurrentItemOrArmor(1, (new ItemStack(Main.MyBoots_3, 1)));
}
return par1ItemStack.stackSize <= 0 ? new ItemStack(Item.glassBottle) : par1ItemStack;
}
/**
* How long it takes to use or consume an item
*/
public int getMaxItemUseDuration(ItemStack par1ItemStack)
{
return 32;
}
/**
* returns the action that specifies what animation to play when the items is being used
*/
public EnumAction getItemUseAction(ItemStack par1ItemStack)
{
return EnumAction.drink;
}
/**
* Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
*/
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
return par1ItemStack;
}
@Override
public void addInformation(ItemStack par1ItemStack,
EntityPlayer par2EntityPlayer, List par3List, boolean par4) {
par3List.add("§9Drink this to");
par3List.add("§9become the Hulk");
super.addInformation(par1ItemStack, par2EntityPlayer, par3List, par4);
}
i have just recently upgraded my PC from Windows 7 to Windows 10, and now every time i launch minecraft, my game crashes. soon after the crash i get a pop-up message saying "Lack of Updated Graphic Drivers". the message has a link in it sending me here. I know i have to update my graphic driver, but i'm not sure which graphics manufacturer my PC uses. in the DxDiag window the 'name' says Microsoft Basic Display Driver, and the 'Manufacturer' says n/a. I'm not sure what to do from here, and if someone could help me with this that would be awesome.
the only way I am aware to do this is every time you switch players, you manually change the playerdata file in your world save, but im not 100% sure this will even work
Never mind. I found a seed that meets most of your needs. it's a rather large island with a plains biome, cliffs, an ocean monument, and some extreme hills. I didn't check if there were other islands nearby but you should be fine. it won't seem like a island at first but if you fly around the base of the island there is an ocean surrounding it all the way around.
here's the seed (the seed is for 1.8+): 4351712612812637594
the image may not look like a complete island but if you fly up far enough you will reach an ocean
0
Just post your age, IGN, and Time zone you are in.
That's it, it's that simple. I'll get back to you with invite/details when needed.
0
Mc42Awesome it worked and Added
0
Aloneforlife
Emm4nuel
ImNikov
MattSmellz
Mclovin4Ever
you've all been added, some of the rest of you misspelled your IGN so I couldn't complete the invite.
0
Just post your age, IGN, and Time zone you are in.
That's it, it's that simple. I'll get back to you with invite/details when needed.
0
IGN: CarvedTiger
I've been looking to get back into minecraft so this could be fun
0
Hello, I've played my fair share of modded minecraft before and have a good udnerstanding of the mods in this pack. I would call myself a decent builder and willing to learn more along the way. i would love to join your server and contribute whatever i can to the community.
IGN: carvedtiger
0
I am trying to export my mod, and I am running into a problem. Eclipse is not showing me any errors, but when i try to export my mod the assets folder is correct but nothing else will not export. I have traced it down to a couple files causing it but i cannot find the problem within the class. If anyone can help me with this it would be much appreciated.
Here are the classes
package mymod.items.sniper;
import java.util.List;
import mymod.Main;
import mymod.projectiles.sniper.MyEntitySniper;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.effect.EntityLightningBolt;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.src.ModLoader;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumMovingObjectType;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class MySniper extends Item {
private String texturePath = "mymod:";
public MySniper(int ItemID, EnumToolMaterial material, String textureName)
{
super(ItemID);
this.setUnlocalizedName(textureName);
this.setMaxStackSize(1);
texturePath += textureName;
setMaxDamage(30);
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister iconRegister)
{
this.itemIcon = iconRegister.registerIcon(texturePath);
}
public ItemStack onItemRightClick(ItemStack itemstack, World world,
EntityPlayer entityplayer) {
boolean flag = entityplayer.capabilities.isCreativeMode || EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, itemstack) > 0;
if(itemstack.getItemDamage() == 0)
{
if (flag || entityplayer.inventory.hasItem(Main.MyItem_10.itemID)) {
if (!world.isRemote)
{
Vec3 look = entityplayer.getLookVec();
MyEntitySniper MyEntitySniper = new MyEntitySniper(world,entityplayer, 1, 1, 1);
MyEntitySniper.setPosition(
entityplayer.posX + look.xCoord,
entityplayer.posY + look.yCoord + 1.5,
entityplayer.posZ + look.zCoord);
MyEntitySniper.accelerationX = look.xCoord * 0.1;
MyEntitySniper.accelerationY = look.yCoord * 0.1;
MyEntitySniper.accelerationZ = look.zCoord * 0.1;
if (!flag) {
itemstack.setItemDamage(29);
entityplayer.inventory.consumeInventoryItem(Main.MyItem_10.itemID);
}
//These next 3 lines play the gun sound
Minecraft mc = ModLoader.getMinecraftInstance();
mc.sndManager.playSoundFX("mymod:testsound.sniper", 1.0F, 1.0F);
entityplayer.setItemInUse(itemstack, this.getMaxItemUseDuration(itemstack));
world.spawnEntityInWorld(MyEntitySniper);
}
}
}
return itemstack;
}
public void onUpdate(ItemStack itemstack, World world, Entity entity, int i, boolean flag)
{
if(itemstack.getItemDamage() > 0)
{
itemstack.damageItem(-1, (EntityLivingBase)entity);;
}
}
@Override
public void addInformation(ItemStack par1ItemStack,
EntityPlayer par2EntityPlayer, List par3List, boolean par4) {
par3List.add("§9Sneak While Holding");
par3List.add("§9To Scope.");
par3List.add("\u00A74Must Be Winter Soldier To Use!");
super.addInformation(par1ItemStack, par2EntityPlayer, par3List, par4);
}
}
package mymod.items.hammer;
import java.util.List;
import mymod.Main;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.effect.EntityLightningBolt;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumMovingObjectType;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class ThorHammer extends Item {
private String texturePath = "mymod:";
public ThorHammer(int ItemID, EnumToolMaterial material, String textureName)
{
super(ItemID);
this.setUnlocalizedName(textureName);
this.setMaxStackSize(1);
texturePath += textureName;
setMaxDamage(100);
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister iconRegister)
{
this.itemIcon = iconRegister.registerIcon(texturePath);
}
public boolean hitEntity(ItemStack item, EntityLivingBase target, EntityLivingBase player)
{
target.attackEntityFrom(DamageSource.generic, 30.0F);
return true;
}
public ItemStack onItemRightClick(ItemStack itemstack, World world,
EntityPlayer entityplayer) {
if(itemstack.getItemDamage() == 0)
{
float f = 1.0F;
float f1 = entityplayer.prevRotationPitch
+ (entityplayer.rotationPitch - entityplayer.prevRotationPitch)
* f;
float f2 = entityplayer.prevRotationYaw
+ (entityplayer.rotationYaw - entityplayer.prevRotationYaw) * f;
double d = entityplayer.prevPosX
+ (entityplayer.posX - entityplayer.prevPosX) * (double) f;
double d1 = (entityplayer.prevPosY
+ (entityplayer.posY - entityplayer.prevPosY) * (double) f + 1.6200000000000001D)
- (double) entityplayer.yOffset;
double d2 = entityplayer.prevPosZ
+ (entityplayer.posZ - entityplayer.prevPosZ) * (double) f;
Vec3 vec3d = Vec3.createVectorHelper(d, d1, d2);
float f3 = MathHelper.cos(-f2 * 0.01745329F - 3.141593F);
float f4 = MathHelper.sin(-f2 * 0.01745329F - 3.141593F);
float f5 = -MathHelper.cos(-f1 * 0.01745329F);
float f6 = MathHelper.sin(-f1 * 0.01745329F);
float f7 = f4 * f5;
float f8 = f6;
float f9 = f3 * f5;
double d3 = 5000D;
Vec3 vec3d1 = vec3d.addVector((double) f7 * d3, (double) f8 * d3,
(double) f9 * d3);
MovingObjectPosition movingobjectposition = world.rayTraceBlocks_do_do(
vec3d, vec3d1, false, true);
if (movingobjectposition == null) {
return itemstack;
}
if (movingobjectposition.typeOfHit == EnumMovingObjectType.TILE) {
int i = movingobjectposition.blockX;
int j = movingobjectposition.blockY;
int k = movingobjectposition.blockZ;
world.setSpawnLocation(i, j, k);
EntityLightningBolt entitybolt = new EntityLightningBolt(world, 0D, 0D, 0D);
entitybolt.setLocationAndAngles(i, j, k, 0, 0.0F);
{
world.spawnEntityInWorld(entitybolt);
itemstack.setItemDamage(99);
}
}
}
return itemstack;
}
public void onUpdate(ItemStack itemstack, World world, Entity entity, int i, boolean flag)
{
if(itemstack.getItemDamage() > 0)
{
itemstack.damageItem(-1, (EntityLivingBase)entity);;
}
}
@Override
public void addInformation(ItemStack par1ItemStack,
EntityPlayer par2EntityPlayer, List par3List, boolean par4) {
par3List.add("§9 WHOSOEVER HOLDS");
par3List.add("§9 THIS HAMMER, IF");
par3List.add("§9 HE BE WORTHY,");
par3List.add("§9SHALL POSSESS THE");
par3List.add("§9 POWER OF");
par3List.add("§9 THOR");
super.addInformation(par1ItemStack, par2EntityPlayer, par3List, par4);
}
}
package mymod.items;
import java.util.List;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import mymod.Main;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityPotion;
import net.minecraft.item.EnumAction;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class MyBottle extends Item {
private String texturePath = "mymod:";
public MyBottle(int ItemID, String textureName)
{
super(ItemID);
this.setUnlocalizedName(textureName);
this.setCreativeTab(CreativeTabs.tabMaterials);
texturePath += textureName;
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister iconRegister)
{
this.itemIcon = iconRegister.registerIcon(texturePath);
}
public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
if (!par3EntityPlayer.capabilities.isCreativeMode)
{
--par1ItemStack.stackSize;
}
if (!par2World.isRemote)
{
//par3EntityPlayer.curePotionEffects(par1ItemStack);
par3EntityPlayer.setCurrentItemOrArmor(4, (new ItemStack(Main.MyHelmet_3, 1)));
par3EntityPlayer.setCurrentItemOrArmor(3, (new ItemStack(Main.MyChest_3, 1)));
par3EntityPlayer.setCurrentItemOrArmor(2, (new ItemStack(Main.MyLeggings_3, 1)));
par3EntityPlayer.setCurrentItemOrArmor(1, (new ItemStack(Main.MyBoots_3, 1)));
}
return par1ItemStack.stackSize <= 0 ? new ItemStack(Item.glassBottle) : par1ItemStack;
}
/**
* How long it takes to use or consume an item
*/
public int getMaxItemUseDuration(ItemStack par1ItemStack)
{
return 32;
}
/**
* returns the action that specifies what animation to play when the items is being used
*/
public EnumAction getItemUseAction(ItemStack par1ItemStack)
{
return EnumAction.drink;
}
/**
* Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
*/
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
par3EntityPlayer.setItemInUse(par1ItemStack, this.getMaxItemUseDuration(par1ItemStack));
return par1ItemStack;
}
@Override
public void addInformation(ItemStack par1ItemStack,
EntityPlayer par2EntityPlayer, List par3List, boolean par4) {
par3List.add("§9Drink this to");
par3List.add("§9become the Hulk");
super.addInformation(par1ItemStack, par2EntityPlayer, par3List, par4);
}
}
0
never mind, i must of had two separate graphic drives installed at the same time. i just had to uninstall one of them, and now it works.
0
i have just recently upgraded my PC from Windows 7 to Windows 10, and now every time i launch minecraft, my game crashes. soon after the crash i get a pop-up message saying "Lack of Updated Graphic Drivers". the message has a link in it sending me here. I know i have to update my graphic driver, but i'm not sure which graphics manufacturer my PC uses. in the DxDiag window the 'name' says Microsoft Basic Display Driver, and the 'Manufacturer' says n/a. I'm not sure what to do from here, and if someone could help me with this that would be awesome.
Here is my DxDiag window's information: http://paste.ubuntu.com/16647136/
0
I created a tutorial on how to switch between two separate inventories on minecraft.
0
it might work, but you can only change your minecraft username once a month...
0
the only way I am aware to do this is every time you switch players, you manually change the playerdata file in your world save, but im not 100% sure this will even work
0
my IGN is carvedtiger
thanks
0
happy to help
0
Never mind. I found a seed that meets most of your needs. it's a rather large island with a plains biome, cliffs, an ocean monument, and some extreme hills. I didn't check if there were other islands nearby but you should be fine. it won't seem like a island at first but if you fly around the base of the island there is an ocean surrounding it all the way around.
here's the seed (the seed is for 1.8+): 4351712612812637594
the image may not look like a complete island but if you fly up far enough you will reach an ocean