So this problem is for Minecraft 1.4.4, and this happens with 1.3 versions as well!
---- Minecraft Crash Report -------- Minecraft Crash Report ----// You're mean.
Time: 6/13/18 12:01 PMDescription: Failed to start game
java.lang.NullPointerException at java.io.Reader.<init>(Reader.java:78) at java.io.InputStreamReader.<init>(InputStreamReader.java:97) at bn.a(SourceFile:56) at bn.a(SourceFile:91) at net.minecraft.client.Minecraft.a(SourceFile:249) at net.minecraft.client.Minecraft.run(SourceFile:515) at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- System Details --Details: Minecraft Version: 1.4.4 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 27755608 bytes (26 MB) / 67108864 bytes (64 MB) up to 1073741824 bytes (1024 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: No suspicious classes found. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 LWJGL: 2.9.0 OpenGL: ATI Radeon HD 4600 Series GL version 3.3.10750 Compatibility Profile Context, ATI Technologies Inc. Is Modded: Very likely; Jar signature invalidated Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Ok now I tried that. I had MCWIN10 closed, then I open the file that lets me edit the views distance and then open MCWIN10 again, and what happens is it resets the view distance in the file back to 128. What do I do?
Ok watched and tried. It seems I cant have anything open over MCWIN10 Edition. What happens is when I open the notepad file MCWIN10 minimizes to the taskbar and whenever I click it up it refreshes. Otherwise it seems this would work. SO now my question is, how do I keep MCWIN10 from minimizing whenever I click on something else.
I saw on an AntVenom video he was testing out MCWIN10 Edition and he edited some files to make his view distance SUPER long.
I wanna do this with my old computer but make it much shorter so I dont get so much choppyness.
SO what files do i edit to do this? It is possible cause antvenom did it.
ok thanks! And is there a way i can make the Mad Bull die/despawn before it runs out of invisabilaty time? I dont want someone walking over then seeing it then be like what? And can i make a command block summon it when a player walks into a certian radius of the command block?
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That sorta helped! I got it to work!
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What do you mean??
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So this problem is for Minecraft 1.4.4, and this happens with 1.3 versions as well!
---- Minecraft Crash Report -------- Minecraft Crash Report ----// You're mean.
Time: 6/13/18 12:01 PMDescription: Failed to start game
java.lang.NullPointerException at java.io.Reader.<init>(Reader.java:78) at java.io.InputStreamReader.<init>(InputStreamReader.java:97) at bn.a(SourceFile:56) at bn.a(SourceFile:91) at net.minecraft.client.Minecraft.a(SourceFile:249) at net.minecraft.client.Minecraft.run(SourceFile:515) at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
-- System Details --Details: Minecraft Version: 1.4.4 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 27755608 bytes (26 MB) / 67108864 bytes (64 MB) up to 1073741824 bytes (1024 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: No suspicious classes found. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 LWJGL: 2.9.0 OpenGL: ATI Radeon HD 4600 Series GL version 3.3.10750 Compatibility Profile Context, ATI Technologies Inc. Is Modded: Very likely; Jar signature invalidated Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Im not sure whats causing this!!!
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If you want I can make a video tomorrow showing you what im doing?
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And it still wont work! I tried both ways but it keeps reverting back to 128! Even when I try to make the number bigger!
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What do you mean by extensions?
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I click save and then close it. If im not overwriting it right how do I overwright it right?
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Nvm it doesnt seem that that is the problem. If I even try to make it bigger it still goes back to 128.
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Crud
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Ok now I tried that. I had MCWIN10 closed, then I open the file that lets me edit the views distance and then open MCWIN10 again, and what happens is it resets the view distance in the file back to 128. What do I do?
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Ok watched and tried. It seems I cant have anything open over MCWIN10 Edition. What happens is when I open the notepad file MCWIN10 minimizes to the taskbar and whenever I click it up it refreshes. Otherwise it seems this would work. SO now my question is, how do I keep MCWIN10 from minimizing whenever I click on something else.
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My computer runs MCWIN10 on the lowest distance but it is fairly choppy. (It is playable but it gets on my nerves.)
But I know there is a way I can lower the min view distance by editing files but I dont know how to do it.
So thats what I need help with.
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I saw on an AntVenom video he was testing out MCWIN10 Edition and he edited some files to make his view distance SUPER long.
I wanna do this with my old computer but make it much shorter so I dont get so much choppyness.
SO what files do i edit to do this? It is possible cause antvenom did it.
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Ok! Thanks so much for your help! And i might have some other questions later!
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ok thanks! And is there a way i can make the Mad Bull die/despawn before it runs out of invisabilaty time? I dont want someone walking over then seeing it then be like what? And can i make a command block summon it when a player walks into a certian radius of the command block?