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    posted a message on Minecraft Server Port Issue
    Quote from theFriedZombie

    What router do you have?

    model and make please :)

    Cisco Linksys E2500
    Posted in: Server Support and Administration
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    posted a message on Minecraft Server Port Issue
    Quote from theFriedZombie

    It looks like that you set up port forwarding with a trigger port.

    This means that the server needs to make first an outgoing connection before it sets up.

    What I recommend you to do is remove the settings in the router, and add them under virtual server instead or custom service (depending on the router)

    Also a great website on how to do that is http://portforward.com/

    I set it up with both range port and trigger port.
    Posted in: Server Support and Administration
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    posted a message on Minecraft Server Port Issue
    I go to http://www.canyouseeme.org/ and it shows 25565 as 'connection timed out'. I think its said that for any port i've ever tried on that website. Please help I want my Hunger Games server too work! I turned off firewall. I port forwarded it in port range forwarding and port range triggering. I also allowed it threw tcp and udp in windows firewall. Any help?
    Posted in: Server Support and Administration
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    posted a message on Useful and Fun Potions! Post ideas!
    Quote from WaterTipper

    I like it, but all of them seem SO overpowered and doesn't make sense either.

    Well they would be hard to make...
    Quote from WaterTipper

    Huh, I just noticed that your tags are "potions that we can actually use".

    Are you saying potions are useless?

    Is it useless if it makes you fire-proof and allows you to swim in lava?

    Is it useless if throwing one at your feet saves your life?

    Is it useless if it saves you lots and lots of time clicking wildly to kill off the mobs in a grinder?

    I meant like ones that have unique uses that arn't found in enchantments.
    Posted in: Suggestions
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    posted a message on Useful and Fun Potions! Post ideas!
    Quote from JStall91

    Nice ideas> I think the spider one could be fun especially if you could climb walls like they can!

    Yea my idea was you could.
    Posted in: Suggestions
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    posted a message on Useful and Fun Potions! Post ideas!
    Post them here
    Posted in: Suggestions
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    posted a message on Dialogue and Questing for villagers
    Quote from JStall91

    It is probably my lack of coding experience that would make me think it is difficult. I suppose to just use some kind of If;Then argument for a player to get a certain Item ID or reach a certain coordinate you could make things run smoothly.

    Yes that makes my point a little more clear. I was thinking something like if you were doing an adventure map were your protecting a village from zombies, A villager could say go activate the dam. So pressing the button would break the dam and wash out the zombies but also activate a control block which was commanded to trigger a change in the original Npcs dialogue so he congratulates you for helping the village and finishing the adventure map.
    Posted in: Suggestions
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    posted a message on Dialogue and Questing for villagers
    Quote from nate890

    I suppose you can do something with redstone to make easy simple quests, but would be odd.

    And killing a certain villager or amount of enemies would also trigger a change of dialogue like "The zombie hoard has been defeated! Without you we would have certainly have been part of their group of infected monsters!"
    Quote from JStall91

    This is an awesome idea, but I agree that having actual quests with goals that can be completed to change the dialogue of the villager would be very difficult to make happen.

    At the very least though, I think having the ability to enter text for a villager to say would be useful. They could give you a "quest" like, "walk towards the mountains in the East, there you will find blah blah blah." Though you wouldn't get any credit for "completing" the quest, it would serve the purpose of giving a more realistic form of direction to the game. Instead of finding a sign with the info just siting there, you actually have to seek out a specific person who tells you your next step in the game.

    Yah My post that was the idea at first, I just added the change in dialogue thing because it would make quests possible. It's not actually as hard as you think. I'm just having a hard time explaining it.
    Posted in: Suggestions
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    posted a message on Dialogue and Questing for villagers
    Quote from Cruncheon

    Probably a good idea. We definitely need quests, that's for sure.

    Yea but its mainly an idea to make adventure maps better
    Posted in: Suggestions
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    posted a message on Useful and Fun Potions! Post ideas!
    The night vision potion was a great start for potions that have a good use, but we need more potions that are fun to use and are really useful. Here are some suggestions. Please add to the suggestions below! :)

    Potion of Camouflage (Makes you invisible and out of enemies sight for 30 seconds)

    Potion of Hard Skin (Turns your skin to iron for 30 seconds,reflecting all arrows and protecting you from damage)

    Potion of the Enemy (Turns you into a spider for 2 minutes, tricking enemies into thinking your one their own. Also has a splash variant which turns you and your allies into spiders)

    Splash Potion of Fire (Creates wall of fire where thrown, so enemies have a hard time passing. Similar to Molotov Cocktail)

    Potion of Enhanced Vision (Enemies glow and you can see them threw walls)

    Add your potion ideas below!
    Posted in: Suggestions
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    posted a message on Dialogue and Questing for villagers
    Quote from nate890

    That would be fairly hard to implement... How would you code (program) your own quests and such?

    I wanted a feature added in 1.4 where you could give dialogue to villagers which you just type in, villager's dialogue can change from events that put in their using commands. For example-

    I go to a villager change their dialogue to say "Go press that button over there" Pressing that button would activate a command block which will change the villagers dialogue to "Good work".

    You could give the villager a name and make it so pressing that button would change said villager's dialogue.
    Posted in: Suggestions
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    posted a message on Dialogue and Questing for villagers
    Quote from nate890

    Ah, so making up your own quests and such?

    Yes pretty much and adding extra text for fun too
    Posted in: Suggestions
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    posted a message on Dialogue and Questing for villagers
    Quote from nate890

    Do you mean, villagers giving out quests? If so, you can view the thread that opens when you click my signature. Else, I don't understand what you mean, I've never played on adventure mode.

    Meaning Adventure maps makers can give dialogue to villagers so they can give out quests and what not. Adventure mode is what you use when playing an adventure map.
    Posted in: Suggestions
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    posted a message on Realistic Mode
    An entire mode dedicated to realism would take a LONG time to code. I think they should just make a couple features have more realistic features like water and what not, but defiantly not an entire mode.
    Posted in: Suggestions
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    posted a message on Dialogue and Questing for villagers
    Who else plays and makes adventure maps and is tired of putting signs as dialogue for the villagers for quests and what not.

    My idea is there should editable dialogue added in 1.4. While the books helped a lot you still cant make a good adventure map story without something like this. My idea is that when right clicking a villager it will bring you to a gui menu where you either click an emerald icon to see their trade or click a dialogue icon to see their text, If they dont have dialogue available then right clicking will bring you straight to their trade. The only way to add dialogue is to activate creative mode and right click a villager and you will see the same menu I described, except when clicking on the dialogue icon it will give and empty text section which you can type in and give them their dialogue. Also you can make it so events trigger a change in dialogue, such as activating a command block (Just added in snapshot
    12w32a) or Killing a certain amount of enemies or even talking to another villager or multiple events. Something like this would probably be fairly easy to code in and would make adventure maps more fun to play and edit, By taking out the signs people are forced to use to add dialogue and letting you talk to the villagers which are currently mindless brown squidwards who give you rip off deals. Let me know what you think and how to improve idea in comments below.

    P.S. The beacon block is kinda stupid and useless unless used as decoration but since its a work in progress i'll trust it will turned into something good.
    Posted in: Suggestions
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