• 0

    posted a message on Vampirism - Become a vampire! OLD THREAD
    you should able to bite human player XD
    Posted in: WIP Mods
  • 0

    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    my game crash :( I deleated the item texture and it work but no texture

    ---- Minecraft Crash Report ----
    // Everything's going to plan. No, really, that was supposed to happen.

    Time: 19:04 20/12/14
    Description: Registering texture

    net.minecraft.client.renderer.StitcherException: Unable to fit: mineminenomi:bind - size: 64x64 - Maybe try a lowerresolution resourcepack?
    at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(SourceFile:56)
    at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:242)
    at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:90)
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:72)
    at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(SourceFile:136)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:104)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:92)
    at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:606)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:303)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(SourceFile:56)
    at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:242)
    at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:90)

    -- Resource location being registered --
    Details:
    Resource location: minecraft:textures/atlas/items.png
    Texture object class: net.minecraft.client.renderer.texture.TextureMap
    Stacktrace:
    at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:72)
    at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(SourceFile:136)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:104)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:92)
    at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:606)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:303)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 125234688 bytes (119 MB) / 336220160 bytes (320 MB) up to 523501568 bytes (499 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.85.1272 Minecraft Forge 10.13.2.1272 7 mods loaded, 7 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML{7.10.85.1272} [Forge Mod Loader] (forge-1.7.10-10.13.2.1272.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge{10.13.2.1272} [Minecraft Forge] (forge-1.7.10-10.13.2.1272.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    iChunUtil{4.0.0} [iChunUtil] (Mine Mine No Mi-1.7.10-0.2.3+v3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    wylib{1.0} [WyLib] (WyLib 1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mineminenomi{0.2.3} [Mine Mine no Mi] (Mine Mine No Mi-1.7.10-0.2.3+v3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Morph{0.9.0} [Morph] (Mine Mine No Mi-1.7.10-0.2.3+v3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Launched Version: 1.7.10-Forge10.13.2.1272
    LWJGL: 2.9.1
    OpenGL: Intel(R) G41 Express Chipset GL version 2.1.0 - Build 8.15.10.2226, Intel
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because EXT_framebuffer_object is supported.
    Anisotropic filtering is supported and maximum anisotropy is 2.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)



    Posted in: WIP Mods
  • 0

    posted a message on [Forge 1.7.10] Bleach Mod [SSP/LAN/SMP] Hollow Test Update Available!
    I Have a idea

    Vizard and Arrancar whould be upgarde classes for shinigami and hollow, when shinigami/hollow get to 1000 spirit they can use the Hōgyoku to become vizard/arrancar and they will able to rise the spirit to 2000.


    in the anime Aizen said that the only way to get stronger after reaching your maximum potential is geting hollow powers if you are shinigami and shinigami powers if your are a hollow (in episode 60 I think)



    hollow get human form and when their sword release they go back to their hollow form. shinigami get the Vizard mask
    Posted in: WIP Mods
  • 0

    posted a message on [Forge 1.7.10] Bleach Mod [SSP/LAN/SMP] Hollow Test Update Available!
    can you tell me what type of sword is it?
    it gave me strength and speed, and its working in the day

    Posted in: WIP Mods
  • 0

    posted a message on Morph - Turn into almost any mob!
    Quote from sondrex76

    i like the mod its realy awsome but i have found some balance issues witch i think is possible to fix.
    1: when you have abilities on and are a bat or another flying creature you can fly free and its early game. most mods dont give you this before late game. way to fix: maby make a config that will make it impossible to use any armour when you morph into a creature or make it impossible to use items when you are morphed. ofcorse the config would not have any effect if you morphed to a mob that can wear armour like a skeleton or a zombie.
    2: when you have killed a blaze and you are in the nether you are pretty much unkillable, fire proof and can fly. i think you can fix this the same way as in 1: make it impossible to wear armour when you are a blaze.
    Also you could make it so you cant fly forever. you could get up an GUI bar that went downwards the longer you fly and you would get slower and slower the more it went down and you would not be able to fly wen its totaly empty. that could be added to boath or just the bat.
    i hope you will consider my suggestions and maby add them as config options or something.


    do you try to kill a bat?? its Very annoying because he is so small
    but I can see your point
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP] [1.5.2] [SMP] [FORGE]The Shur'tugal Mod- Mod Discontinued, Source Code Released
    I love Inheritance Cycle,, I want to be a dragon rider(shurtugal)!!
    Posted in: WIP Mods
  • 0

    posted a message on [1.5.2+1.6.4] Minegicka II - Minegicka 3 released!
    do you have test server?
    Posted in: Minecraft Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    MUTANT SPIDER lead to siderman!!!
    Posted in: Minecraft Mods
  • 0

    posted a message on "Man at Arms" Creates a REAL Diamond Sword
    Its easier to make in minecraft LOL
    Posted in: Minecraft News
  • 0

    posted a message on Danny Phantom mod idea
    what about the power to control people ??
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    can you add Mutant steve , you can drink the X and get some powers
    nice look mod
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.