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    posted a message on Food fatigue (new statistic to solve "steak problem")
    Quote from Jancrash»

    As much as I personally enjoy having to farm for multiple types of food, this suggestion is a straight downgrade to the current hunger system. It'd just make hunger management more tedious. Give it some kind of benefit system. Maybe eating a food (possibly anything from the whole category) you haven't eaten much of recently gives it a massive saturation boost? Maybe it gives off some kind of new potion effect? Nobody will want to support it if it's only downsides. The hunger bar itself had benefits such as enabling health regeneration and sprinting.


    And please, let the food fatigues be hidden mechanics, not potion effects. Potion effects can be cleared with a simple bucket of milk (this even applies to things like Bad Omen and Hero of the Village), and I don't want my screen cluttered with Fatigue timers every time I open my inventory.





    I disagree with your comment about nobody wanting to support it if it is only "downsides". If you read my post further up the thread, I already expressed support.


    I support your idea of keeping the fatigue a hidden mechanic as opposed to being a potion effect.


    Consider the "This suggestion only brings downsides" argument. This suggestion may bring objective downsides to Minecraft regarding Minecraft's current system, but Minecraft's current system is why we are suggesting a change in the first place.


    The current system could use rework because it is out of balance. Once balance is brought between the food items, the new system may be considered a "downside" from the old system in regards to immediate player benefit, but the main point of the suggestion is to rework the system with little to no concern for matching it's standards with the current system. Whether or not this suggestion makes Minecraft easier or harder in the long run is not as important as bringing balance to the food items.


    If I were in Mojang, I would bring balance by setting new standards, and then refine difficultly based on the new system and how it relates to other in-game systems, as opposed to matching difficulty with the old hunger system. Forget the old system, it was broken to begin with, and too easy in my opinion.


    I am not opposed to adding "upsides", but this "downside" suggestion alone does not "just make the hunger system more tedious"; it sets new standards that fix the current unbalanced hunger system. Of course, what is tedious is subjective; for me this suggestion would make the hunger system more fun.


    In regards to the overall Minecraft survival experience, this system is a straight upgrade from the current hunger system. It needs to be refined.

    Posted in: Suggestions
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    posted a message on Food fatigue (new statistic to solve "steak problem")

    This is a great idea, I support it.


    Like alxgvr mentioned, this system would encourage players to plan ahead before going on long trips, and that is one of my favorite benefits from this suggestion. It needs to be refined.

    Posted in: Suggestions
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    posted a message on Food fatigue (new statistic to solve "steak problem")

    Sooooo... a system that if you don't eat a diversified diet it introduces your Player Character to Depression?


    No thanks. I already have that IRL. I don't need my game character suffering from it too. :-)



    It is more that the Minecraft hunger system is currently suffering from depression, and OP put forth a system that cures it by bringing balance to the food items. :-)

    Posted in: Suggestions
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    posted a message on Food fatigue (new statistic to solve "steak problem")
    Quote from BloodyPhoenix»

    All this would do is make the food mechanic annoying while adding nothing to it. Instead of just steaks or golden carrots, now people will be lugging around steaks, pork, and golden carrots.


    I believe you are mistaken.


    You say this suggestion would add nothing to the food mechanic (system), but if you read the OP carefully, you could see that this suggestion adds a fatigue system within the food mechanic system.

    Posted in: Suggestions
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    posted a message on De-crafter

    Do you think worn tools should work in the de-crafter? If so, how exactly?

    Posted in: Suggestions
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    posted a message on Improved Animal Behavior

    Improved Animalistic Behavior


    Problem:
    • Minecraft hunting is too easy. Animal Behavior needs new standards. Consider this Cause and Effect suggestion.


    Cause:
    • Wild animals flee from Steve.


    Effects:
    • Improved hunting mechanic is introduced into Minecraft


    • Long ranged weapons are more useful


    • Fishing rods are more useful


    • Survival is more challenging, especially early game


    • Hype for new hunting blocks and items is generated


    Thoughts:

    • Wild animals should be temporarily tamed by food and leads. Recently fed animals are relaxed. Leaded animals are relaxed. How can we have farms with calm animals? Keep them fed. Introduce a feeding trough into the game.


    What are your thoughts?

    Posted in: Suggestions
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