If that still doesn't work, try this guide by kihira : http://kihirakreations.co.uk/mcmods/how-to-use-bon-with-forgegradle-minecraft-1-7-2/
- calebmanley
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Member for 12 years, 7 months, and 9 days
Last active Sun, Dec, 10 2023 02:25:24
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1
Rongmario posted a message on Immibis's Mods - Now with 85.7% less version numbers in this title!Posted in: Minecraft Mods
If that still doesn't work, try this guide by kihira : http://kihirakreations.co.uk/mcmods/how-to-use-bon-with-forgegradle-minecraft-1-7-2/ -
141
x3n0ph0b3 posted a message on (Xeno's) Reliquary v1.0.6dXeno's ReliquaryPosted in: Minecraft Mods
Has moved. Since TheMike started maintaining it back around the 1.6 release, the new forum thread is where you should go to get up-to-date information on the mod.
If you're just looking for the source code or to download the mod, be sure to favorite our repo.
If a helpful moderator sees it fit to close this thread at some point in the near future this will be mostly moot.
I'm leaving these for posterity, someone worked hard on them.
Swag
Hunter's Handgun
Like most decent handguns, this one fires bullets. Bullets are great.
Holding right click when the gun is empty, with a full magazine in your inventory will reload the weapon.
Right clicking with a loaded magazine will fire.
When a magazine is loaded, the damage bar will show you, roughly, how many shots are left.
The bar on the grip of the gun also gives you a color-clue as to what magazine it's loaded with.
Handgun Parts
These are simply used to create the gun.
Bullets
Bullets, of course, are shot from a gun, but you need to put them in a magazine to use them.
Craft 8 with an empty magazine to load it up.
You can't place a variety of bullets in a single magazine.
Bullets deal solid damage, but the damage is slightly randomized too. Don't expect a one shot kill to always be a one shot kill.
Empty - Empty casings are what you're left with when you fire off a round. They stack up in your inventory and you can't do anything with them except craft them back into gold nuggets. It's always a 1:1 ratio.
[Grey] Neutral
The most basic bullet, it deals decent damage and it's relatively cheap to make (the gun's a bit expensive anyway). It has no special effects.
[Yellow] Exorcism
An enhancement of neutral bullets, these have extra potency against undead mobs: skeletons, zombies, pig zombies, ghasts and withers take at least double damage.
[Red] Blaze
If you have blaze rods in ample supply, it's cost effective to use these powerful bullets in place of alternatives. They're completely useless in the Nether though.
[Green] Concussive
These shots are very powerful. A small non-destructive explosion blasts the target area, dealing moderately high damage.
[Black] Buster
An upgrade to the concussive shot, this heavily ups the explosive ante by making each bullet a well-packaged cluster of TNT. Massive damage, but just as inefficient as TNT for mining.
[Teal] Seeker
An interesting bullet that hunts its target if it can get relatively close to it. You don't really have to aim these, but use them sparingly. They do decent damage, but nothing epic.
[Purple] Ender
These are the uber bullets, aptly named, and they are an upgrade to the Seeker. In addition to hunting targets, they pierce targets and continue to seek new ones. They don't last long.
WARNING:
Be advised that both Seeker and Ender bullets kill without discrimination. They will seek out any living entity within a 10 block cube centered around the projectile, with the intention of pwning it. Do not fire these near anything you do not wish to be very, very dead.
[Beige] Sand
These are anti-creeper rounds which also stop the weather. They're noticeably weaker if fired while raining. It's beneficial to stop the weather first, if you're outside. If it's raining and you're underground, unfortunately this becomes impossible.
[Blue] Storm
The opposite of sand shot, this bullet stirs up the weather. It has an unfavorable effect on creepers (unfavorable for you). These bullets do amplified damage during inclement whether conditions, based on the intensity of the weather.
Magazine
It's just a magazine filled with 8 bullets of the same type. You can tell by the coloration on the magazine what type it is. These have the same tooltips and effects as their associated bullets, so check "bullets" to see the effects.
Again, holding right click with an empty gun will load a magazine.
Cross of Mercy
The only thing the undead hate more than a shiny bullet is this heavy thing crashing down on their skulls. It deals a small concussive blast every time it comes in contact with an undead creature. It's as enchantable as a gold sword, but try to use it sparingly; For twice the cost of a gold sword, it has twice the durability, but that doesn't mean much. Just left click to swing, pretty straightforward.
It's officially made of gold, for Touchstone of Midas purposes.
Tome of Alkahest
It basically allows you to multiply resources using redstone. The cost is variable.
Certain higher-level materials take different reagents.
Iron takes lapis, gold, emerald and diamond take lapis blocks.
Check out NEI for the recipes. If you're looking for an in-depth alchemy system, check out EE3. (/shamelessplug)
Holy Hand Grenade (Yep, I said it)
Well, you throw it, and it explodes. It's very environmentally friendly (unless you consider sheep and chickens and cows part of the environment) and it's also "tuned" to whoever threw it, meaning the wielder of said explosive need not fear the collateral repercussions of his own device.
It destroys most mobs with relative ease, though it may occasionally take two to clear a room.
They're worth their weight in gold. Right click to throw.
Coin of Fortune
This coin teleports items and experience orbs to the player instantly, making it easier to collect whatever it is you're collecting. Right click to activate or deactivate it; it will glow when it's enabled.
New power, 1.0.5a and onward: While held in your hand, sneaking and holding right click, the range of the Coin triples. Ish.
Cloak of Distortion
The effect of the cloak is that right clicking while sneaking warps you to the target location for an ender pearl.
Right clicking without sneaking turns the player invisible. As long as the effect is active the player will be invisible for the price of an Ender Pearl every 2 minutes, as long as the cloak is in your inventory. Right click again to disable.
Glowing Water
It's almost as good as holy water, it's infused with glowstone. It obliterates the undead, but it costs you a few glowstone dust per bottle so it's best if used sparingly. It's also used as an ingredient in a lot of the mod's items, but it requires the ability to make condensed potions. Right click to throw a bottle.
Glowing Bread
Infusing a few pieces of bread with precious glowing water gives it miraculous nutritional properties. Each piece of glowing bread restores your hunger to full, and is also much quicker to eat than normal food. Try not to waste too much glowstone dust on bread.
Since 1.0.3, Glowing Water is a bit more expensive, so these are a little harder to make.
Sojourner's Staff
A powerful adventurer's tool, it absorbs up to 8 stacks worth of torches to store internally. Right clicking with the staff will place a torch on a wall, up to as much as 32 blocks away. Keep in mind however, that for every 6 blocks away from the target wall you are, the cost of placing a torch there increases by 1, to a maximum of 6!
Thus, placing a torch normally comes at no additional charge, but placing one across the room burns through torches rather quickly. No pun intended.
Touchstone of Midas
A simple enough item, it absorbs glowstone dust in your inventory to restore its charge. Each glowstone dust is worth 4 points of durability on the Touchstone (don't worry, it never breaks). Each glowstone then goes directly to repairing any item in your inventory that happens to be made of gold. Since it holds about 512 points of durability, this means you can extend the duration of gold-enchanted gear to well beyond their normal lasting power, but it's especially useful when you're only using one or two of said items at a time. Be wary of allowing your Touchstone to deplete, or you'll wind up with a very enchanted, very broken item.
Emperor's Chalice
It's an infinite water bucket, frankly. However, if you're not aiming directly at a block (as you would with a bucket of water) you will instead drink from the chalice and restore one point (half a drumstick) of hunger, in exchange for half a heart.
Salamander's Eye
The Salamander's Eye might at first unsettle you, but don't be alarmed. Holding it allows you to repel ghast fireballs without even hitting them, and blaze fireballs will vaporize before they can touch you. You must be physically holding the Eye in your hand for this effect to work. While holding it, fires near you will be automatically extinguished. It's the quintessential Nether tool.
Magicbane
The Magicbane is an artifact athame from Nethack I decided to do a small tribute to. It's not even close to the same item, but bear in mind I had balance to consider.
With a durability of 16, it's one of the most easily breakable weapons one can acquire. It has some interesting effects: Whenever striking a living thing you have slightly more than a 50% chance of inflicting one of the following status ailments:
Confusion, Blindness, Slowness, Weakness
Any of the four effects individually are cumulative with each other.
Unfortunately, 2 of these effects are entirely useless on mobs, but other players aren't so lucky.
Regardless, each enchantment on the blade, the enchantment's level is added to the total damage. So a Fire Aspect II Magicbane would deal its default, plus 2 damage.
It's officially made of gold, for Touchstone of Midas purposes, and is thus enchantable as gold.
Witherless Rose
A bit of an endgame item. While this is in your inventory, you are simply immune to the effects of withering. You will still take attack damage, if applicable, but any associated status ailments from Wither attacks are immediately nullified.
Condensed Potion
Three kinds: the base kind (start here if you're new to crafting these), the splash kind, and the drinkable kind.
Note: These potions stack up to 16 and are typically stronger than their vanilla counterparts. There are also a few potions you cannot normally make in vanilla.
Base:
First, you have to create empty vials.
Then you fill them with ordinary water.
After you have vials of plain ol' water, you can mix "base potions":
Base splash:
Base drinkable:
Using these, one can create the rest of the potions.
Splash:
Love Potion #9 (Top left is a base splash potion, sorry.):
(This has no vanilla counterpart; it causes animals to.. well.. love each other)
Poison:
Acid (Pain):
Confusion:
Slowing:
Weaksauce:
Wither:
Blindness:
Ruin (Weak + Slow + Poison):
Fertilizer:
(Fertilizes a 5x5 area, extending your bonemeal at the expense of other ingredients)
Drinkable:
Speed:
Digging:
Strength:
Jumping:
Healing:
Regeneration:
Resistance:
Fire Warding:
Water Breathing:
Invisibility:
Infravision:
Combinations:
Combinations are like two potions in one, and have slightly more than half the original duration of either potion effect, meaning it's beneficial to make these whenever possible. The extra reagent thrown into the mix is usually negligible.
Potence (4x Jump + 4x Strength):
Celerity (4x Speed + 4x Digging):
Protection (4x Resistance + 4x Fire Warding):
Panacea (4x Healing + 4x Regeneration + Milk (cures negative ailments)):
Altar of Alkahestry
This block does nothing unless placed in direct sunlight, during daytime - it requires 2 redstone dust and must be fed manually (you will see redstone puffs, and it will light up and do "stuff" when it activates)
After coming back to visit it around 3 to 5 minecraft days, it will have produced a single glowstone block.
It's fairly slow, but through the use of Alkahestry, and with a little extra help from a fortune pickaxe, it is capable of paying for itself. It takes quite some time.
Alkahest
When crafted with vanilla items, Alkahest will attempt to destroy them in exchange for their Alkahestry reagent: redstone, lapis or lapis blocks (for more valuable objects). Typically mundane items such as dirt or gravel will require a full stack to get anything out of. Crafting less than the amount necessary to produce a single reagent item will simply waste the materials.
Void Tears
Right clicking with an empty Void Tear will suck up all of a single item type from your inventory (whatever you currently have the most of) or, if used on a chest, whatever that chest has the most of. This creates a "Sealed Tear" with all those items inside.
When you right click a Sealed Tear, it spews all the items back into your inventory (or a target chest/inventory) and reverts back into an empty tear.
Void Satchels
You may want a more permanent, dedicated solution: use a sealed (Blue) Void Tear to create a Void Satchel. Void Satchels start off weak (they can hold only 64 of an item).
Upgrading them for 3 Empty Void Tears permanently increases their capacity by 192. There is no hard-coded limit to the number of times you may upgrade a bag.
Unlike Void Tears, Void Satchels are automatic; as long as they are turned on they will continuously pull their item type into themselves until full.
Controls
- Right clicking a chest/inventory tries to empty the satchel into that inventory.
- If not a chest/inventory, right clicking the top of a block (read: aim at ground) spits out a stack.
- Holding shift while right clicking a chest/inventory will instead take as much of its item type from the inventory as possible.
-Right clicking will try to turn the satchel off unless you're clicking a chest.
You can tell when a Satchel is deactivated, because it will not have an "enchantment glow".
Wraith Node and Wraith's Eye
It does nothing by itself.
The Wraith's Eye allows you to "bind" to a Node. Once bound, the Eye will show you its bound coordinates in a tooltip.
From that point forward, right clicking with the eye (as long as you're not clicking a node), for the price of an Ender Pearl, will instantly transport you back to the Node, unless the Node is destroyed or the area has no room for you for some nefarious reason.
The Wraith's Eye retains the powers of the Salamander's Eye, as well.
Note that it will not work across different dimensions.
Lilypad of Fertility
Crafted using excessive amounts of Condensed Fertility Serum, this lilypad has been endowed with permanent crop-growing characteristics, causing crops near it to grow faster when placed.
Destruction Catalyst
This flint, once transformed by the touchstone of Midas, has the ability to spark gunpowder off without a need for sand or silly things such as fuses. It applies potent destruction in a 3x3x3 cube for the price of 3 gunpowder.
It has another advantage, that it will only destroy mundane blocks like dirt, gravel and stone. Unlike the Destruction Catalyst of olde, however, it literally destroys them. You receive no drops for blocks which are destroyed by the Destruction Catalyst.
Credits:
Just about everyone in the #Pahicraft channel
(But LexManos, AbrarSyed, pahimar and mDiyo have always been especially helpful.)
TheMike for maintaining the mod in my absence
and all you guys for your support.
Thanks~!
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StarshadesJack posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)Posted in: Minecraft ModsQuote from calebmanley
I had trouble setting it up for a while, doesn't help that I'm on a mac.
I have no idea on how you would manage it without an IDE though... Maybe its time to bite the bullet?
What makes you say that about the block rendering?
Tell me more about your game project!
Oh, I'm biting the bullet. I just don't know how to get the dang thing working with my IDE because I'm a ditz.
1.8 adds the ability to specify block models (via JSON, iirc?) in resource packs, leading me to suspect the code-side is probably noticeably different.
Probably should stay on topic here. Feel free to drop by #mokyuu on irc.esper.net or throw a PM my way with specific questions. I might answer them. -
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Xzomo posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 releaseWell thank you Dokidoki.Posted in: Minecraft Mods
But im running a server with around 30 mods so im not updating.
I was kindly asking if there was a 1.6.2 version?
I know there is a 1.6.4, no need to inform me about something thats obvious.
Best regards
Michael -
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Goodlyay posted a message on Can everyone really texture?Posted in: Resource Pack DiscussionQuote from XSSheep
From my experience you need to be born with special fingers. Otherwise you're buggered.
Fo realz, no sarcasm here.
What were you saying again? -
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StarshadesJack posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)Posted in: Minecraft Mods
Best with Forge 9.11.1.921?
Two years ago, a quaint little sword mod came into existence that proved popular with the masses. But it slowly faded out of existence and was eventually forgotten....
Now, today, that mod is making a return! Slowly. But definitely surely.
Welcome to SwordsPlus Book I:I, a revisit and in-progress face lift of an old family favorite!
Disclaimer
This mod is designated pre. This means it's slightly more fleshed out than an alpha but noticeably less fleshed out than a beta. Tl;dr: it's still in-progress, probably highly buggy, and generally best used in throwaway worlds.
You have been warned.
Mod Blocks
This mod includes several blocks. Here is a breakdown of them:
Planning Table
The Planning Table may very well be the core of your operation. It is from this block that you will accomplish many of the tasks required in creating your new weapons and equipment. Here's what you can do with it so far:
Create Work Plans - Right-click the top of the Table with a piece of equipment to place it down and then right click again with a writable book. If there are Work Plans for that type of equipment, the book will be consumed and replaced with all related Plans.
Currently Works With - Vanilla and VoB swords
Decide a Metalworking Project - Right-click the top of the Table with a Work Plan to place it down. Now, any cardinally adjacent Forging Anvil can be used to produce equipment components associated with that Plan.
Combine Components - Right-click the top of the Table with a component to place it down. Right click again with a compatible component to assemble the two into a full weapon/tool.
Lower Shelf Storage - Right-click any cardinal side of the Table with a Work Plan to place it on the lower shelf. You can store up to 5 Work Plans. It's a first-on-last-off stack, so don't expect it to be easy to find the right Plan!
Click Spoiler for In-World Image
Forging Anvil
From atop the Forging Anvil, you will shape metals into equipment components. Right-click the top of the Anvil with an ingot of Iron or Gold to place it down. You can place up to 4 ingots of the same metal on its surface.
If a valid Work Plan sits atop an adjacent Planning Table and the correct amount of ingots of a valid material lies atop the Anvil, you can start having at it with a hammer. You'll know you're on to something if you hear a resounding "THWACK!" noise and see the metal begin to deform a bit. It takes many swings with a hammer to shape out metals, but don't worry! You'll never have to spend too long doing so.
Forging Anvils currently employ Dwarven Magic to make metals malleable without a visible heat source. They also do not break with use and do not obey gravity. Yay, Dwarven Magic!
Click Spoiler for In-World Image
Fire Boxes
Fire Boxes are simple contraptions. Right click any cardinal side of a Fire Box with a valid fuel (Log, Plank, or Coal Block) to place it in. Right click again with a Flint & Steel or Fire Charge or other such fire starter to set it ablaze.
You cannot retrieve a fuel from a Fire Box if the Fire Box is lit. Fuels last longer in Fire Boxes than in Furnaces because Dwarven Magic. There is currently no mechanical difference between the two Fire Box types.
Click Spoiler for In-World Image
Grills
Grills are a great way to cook food! They require being placed atop a lit Fire Box to work, but they let you cook up to four different meat items at the same time!
Wood grills are slightly less efficient than Iron Grills, taking 15 seconds to cook a meat item as opposed to the standard 10.
Oh, and be careful! If you leave meat on the heat too long, it'll burn to a crisp! You can eat burnt meat still, but it'll do your stomach very little justice.
Click Spoiler for In-World Image
Mod Items
Naturally, there are a lot of items:
Work Plans
Each plan represents one's sum total of knowledge on how to craft a particular component of equipment.
Hammers
The Hammer is the primary tool of the metal smith. With it, you can shape raw metals into more useful forms.
In terms of durability: Stone < Gold < Iron
In terms of efficiency: Stone < Iron < Gold
Hammers can be used as weapons and deal two hearts of damage irrespective of their material. Abusing hammers as weapons or block breaking tools costs double durability.
Currently, only the Stone hammer is craftable:
(This is a temporary recipe. I intend to make VoB entirely GUI-free and not reliant on vanilla crafting by 1.0 final)
You can enchant hammers:
- Efficiency (I-V) - Slightly increases smithing efficiency with each level
- Impact (I) - Metal->butter. Max efficiency. (Incompatible with Efficiency enchant)
- Might (I-V) - Slightly increases attack damage with each level
- Sledge (I-III) - Increases likelihood of an armor-piercing attack
- Buff (I-III) - No implemented use yet, will be smithing related
- Unbreaking (I-III) - Same as other damageable tools
Note: Currently, all hammers have the same enchantability, which is quite low. It may be better to put enchants on them via Enchanted Books.
Components & Swords
Table shows what you can make and how they can combine. You cannot use components as weapons, even if they're blades.
Iron Blades are identical to vanilla Iron Swords. Gold Blades are as powerful as vanilla Stone Swords and almost as durable.
Light Blades deal +1 heart of damage (+2 damage) but have 33% less durability.
Heavy Blades deal -1 heart of damage (-2 damage) but have 33% more durability.
Help Pages
Basically, in-game instructions. Currently, only some of the Plan Table instructions exist and only through Creative.
Lore Pages
Hints and secrets and spoilers. Currently, one is available via Creative. Eventually, there will be many and they will be rare dungeon/structure loot. They are currently encrypted in SGA and future versions will provide a translation mechanic for making them legible.
Issues
+ Tile Entities are buggy sometimes
+ Sledge enchant doesn't do anything
+ Might needs to be tweaked, probably?
+ Everything needs to be cleaned up
+ Relying on Crafting Grid for blocks and hammers
+ Prerelease does not contain awesome SwordsPlus content yet
+ Blocks don't have actual inventory renders, appear as weird tiles
To Do
+ Fixing all above issues
+ Add more materials (silver, steel, etc)
+ Alkahestry
+ Actual SwordsPlus swords
+ Lots of things
+ Rewrite all the things because terrible code
+ Polish up and release VoB API 1.0
Changes Log
1.0pre1
+ released pre-release
Download & Install
> Download Here
> Download for Meanies
> If lacking Forge, download Forge installer and run
> Throw mod .zip into Forge profile directory's mods folder
> Run Minecraft
> Ignore FML/Forge blaring about item mismatches. That's not an error.
FAQ/NAQ/NYAQ
Why u no diamond tools?
No diamond hammers because diamond shatters. No diamond swords because not yet implemented because diamond is not a metal.
Why u no [insert other thing here]?
Because it's a pre edition. It lacks things.
You broke my world save! I loved that world!
Why would you download a pre (basically alpha) mod and expect it to NOT kill your world save? Not my responsibility.
Why are Tile Entities buggy?
Because I coded them poorly.
Why are you releasing this now?
To help find and squash bugs.
Is this AltriaCraft?
No.
Can you add [insert thing here]?
Ask me later. Also, yes Blazr, Zanbatos are still going to be a thing. Just not right now.
Why no GUIs?
Don't like coding GUIs. Ergo, not adding GUIs.
Debug Procedure
Here's what to do in the case of a bug:
1) Did the game crash?
YES: go to 2 | NO: go to 5
2) Does the crash log in [your profile's minecraft folder]/crash-reports mention anything about "ID already occupied by" or something to that extent?
YES: go to 3 | NO: go to 4
3) You have an ID conflict. Use the config files to fix the problem.
4) Post the crash log contents to this thread.
5) Does the bug involve only vanilla and/or Visions of Blades content?
YES: go to 6 | NO: go to 7
6) Describe the bug and how to replicate it in the thread
7) If it's not a bug with my mod, it's not my problem. If it's a bug with getting another mod's content to work with something in my mod, I'm not addressing that until 1.0 full release.
Licensing Stuffs and Things
This modification is closed source.
You may not redistribute this modification. Redistribution includes but is not limited to: mod packs (private or public), alternative downloads, and passing along to a friend.
However, if you are an official part of Feed The Beast, you may include this modification in any official FTB modpack. Hint hint.
You may not decompile this modification.
You may not modify this modification with the intent to create a derivative work.
You may use this modification's API (once released) to allow your own modification to make use of content from this modification.
you may not be a jerk butt who tries to find loopholes in this legal mumbo jumbo for personal gain.
StarshadesJack reserves the right to issue a cease and desist if he has determined you have broken the licensing agreement, irrespective of if such actions were specifically detailed within said agreement.
It is always better to just simply ask if something is allowed if you are even remotely uncertain.
You may not download this mod if you intend to not enjoy it
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andrejolicoeur posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)Sunny Jolicraft is back!Posted in: Resource Packs
Download it here:
Link Removed
It's now an add-on for Jolicraft, you must enable both normal Jolicraft and the flavour pack in the Resource Packs screen. Be sure to arrange the order of the packs so that the flavor is ABOVE the normal Jolicraft pack.
Big thanks to CALEBMANLEY for helping to update Sunny Jolicraft! Give him diamonds people. He's a cool guy.
Download it here:
Link Removed -
6
andrejolicoeur posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)Dear Jolicrafters,Posted in: Resource Packs
First off, let me apologize for my lag of presence here in the forums and elsewhere on the internets. I've been so busy with projects that the days are all blending together, I'm pale and lacking vitamin D from never seeing the sun, and my drawing hand is twisted into a hideous claw. I'm busier than I've ever been, but it's all worth it. I've been having the time of my life working on a bunch of awesome projects. But I just wanted to let you all know that Jolicraft is never far from my heart. The way I see it, I'll always be playing Minecraft and I'll always keep Jolicraft up to date. I appreciate your patience and I hope the wait is always worth it when I finally get around to updating. Speaking of which....
Jolicraft 1.7 Update
Link Removed
Enjoy the update, and as always let me know if anything is missing or incorrect and I'll fix it. The best way to reach me is via email, andre[at]andrejolicoeur.com. Happy Jolicrafting!
Also, I'd like to introduce my daughter.
-
10
Azanor posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]Posted in: Minecraft Mods -
11
FlowerChild posted a message on Better Than Wolves Total Conversion!Posted in: Minecraft Mods
Yeah, cause what the modding panel really needed was a good fist fight - To post a comment, please login.
1
Yeah I'm not 100% sure why it's like that... Its the same chances as the original peaceful pack from back around the beta time. I didn't pick it!
But it would make sense to up them, thats for sure!
I remember wanting to create a custom AI for them like that, just never got around to it. Maybe if I ever pick it up again I'll give it a go.
That would probably be acceptable I guess!
I'll keep that in mind for if I ever continue the mod!
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No worries!
What's the chances!
You will have to use the core as well, but that doesn't add any gameplay features.
1
The latest update I made on this mod was for 1.7.2, and it is quite buggy.
If you wanted to play it with minimal problems and are happy to play on 1.6.4, then that version is the best to play.
You can have more than one mod on at a time.
They are sort of like resource packs in a way that you can add them to a mods folder. But there is no GUI in the game to disable them, you just have to copy them back out of that folder. I suggest looking up how to use forge!
I believe you can still play on servers with mods installed, you just wont be able to use any of the modded stuff.
I'm currently not working on the mod, but if I ever pick it back up I'll keep these in mind!
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I actually started updating it to 1.7.10 the other day for something to do, dunno if I will ever finish or release it though, we'll see!
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Oh I forgot about that. Didn't realise many people actually played with it open...
I'll keep that in mind!
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No promises though, since I am busy with school stuff.
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It would probably be safe to assume that an update won't be out for a while. Not dead though.
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No way to obtain them yet though, since I haven't added the fairy mob.
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It would be extremely cool if I actually added a sort of mask morph system like zelda...
This gives me ideas..!