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    posted a message on Inspiritcraft (Officially Painterly Supported!)
    Quote from Crafty_Angyl»

    Thank you for showing me how to sprint, I'll be doing it next time I'm on. 8D


    As for the flax, I planted 100 plants and proceded to bonemeal them then harvest and planted only as many seeds as were harvested. It took 14 harvests from a start of 100 plants to get down to no more seeds. It's definitely a below 50% chance of getting any seeds from adult plants, possibly below 40%. The first harvest of 100 plants only gave me a little over 60 seeds and over a stack and a half I think of fiber.


    Something else, why not make the bees semi-aggressive like the wolves and iron golems? Then they could spawn in peaceful mode. Where there's a hive there could be a couple drifting close by. When it's an occupied apiary they would spawn and roam about just like iron golems protecting their "village". They don't spawn without a queen in the apiary. Don't know if this makes any sense, I don't have any experience with modding, but I was thinking that maybe the coding for the iron golems could be augmented for the bee swarms.


    Yeah I'm not 100% sure why it's like that... Its the same chances as the original peaceful pack from back around the beta time. I didn't pick it!

    But it would make sense to up them, thats for sure!


    I remember wanting to create a custom AI for them like that, just never got around to it. Maybe if I ever pick it up again I'll give it a go.

    Quote from VerdentAnura»

    This mod looks so cool, I really want to add it. However I do have request: please, please, please add a sapling for the kindle wood trees. Those trees are so pretty and I love collecting and growing trees from all different mods. The deep red wood, golden leaves, flame particles!! They're so great. If you don't want farming of the trees to be a thing you can always set the sapling drop rate to something less than 1 per tree on average like AM2 does with witchwood trees or Twilight forest does with it's magic trees. I would d-load this mod in a heartbeat if you added saplings for the kindle wood trees. They're just so good looking!


    That would probably be acceptable I guess!

    I'll keep that in mind for if I ever continue the mod!

    Posted in: Minecraft Mods
  • 1

    posted a message on Inspiritcraft (Officially Painterly Supported!)
    Quote from Crafty_Angyl»

    Thank you for the answers and answering so fast! This will help a Lot! I started playing Minecraft around February 2014, so 1.6.4 might be a bit primitive for me, but I won't let that hold me back! Especially for beekeeping! Off to download 1.6.4!


    And thank you for not shooting down the ideas. Saddened that it's not being worked on, but here's hoping! 8)


    LOL! Suddenly some crazy ass, ginormous bumblebee bounces off my window and scares the freak'n crap out of me! Guess he's protesting the beekeeping mod! 8D Queen Abuse! Queen Abuse!


    Edit: One question, can I use just one zip, like just the beekeeping, or do I need to use them all running together for it to work?


    No worries!


    What's the chances! ^_^


    You will have to use the core as well, but that doesn't add any gameplay features.

    Posted in: Minecraft Mods
  • 1

    posted a message on Inspiritcraft (Officially Painterly Supported!)
    Quote from Crafty_Angyl»

    Videos about bee keeping in the old Amazopack led my search for the download to here, so is there a link for the most updated version currently available?


    All this back and forth has me confused and I don't know what to look for, much less where to go to find it. I was looking into Mo Creatures, but I'd rather play with the bee keeping no matter how hard it is to find. Also, I have no clue about this, can mods interact? Like would I be able to turn on one aspect of one mod and another for another mod and mix and match or would that screw up my game? I don't recall this having been brought up and I can't tell if this is a stupid question.


    I've never downloaded and used mods before, so I really am clueless on this stuff. Can they be turned off like resource packs so we can play regular vanilla minecraft or does it change the game too much to be compatible with servers?


    Something else, don't know if it's a dumb idea, but what about using bees to boost your crops? Crops growing within a certain distance of your hive would grow faster as though it's raining, only your bees would be a separate boost on top of anything else going on. Only crops that can be boosted with bonemeal would be effected. The flowers would still be needed to help your bees or perhaps your crops could fulfill the same role and replace the flowers. Another idea was taller flowers might count for more, like two block tall flowers counting for two flowers and three block tall flowers counting for three flowers.


    Also what about wild hives being a little more common in flower forest biomes?


    An effect that could be cool is an occupied hive could create a soft hum/buzzing sound and a few blocks covered in or containing flickering, dark pixels (like static) could randomly appear, drift over your flowers and crops, and vanish. Or maybe the block flits about like a low flying bat. The flying bees would also hum. All I really know about the bees is the Amazopack video and reading that the beekeeping mod from that was put into here so as far as I know it still just looks like the only bee seen is the queen. Workers flying about, even if it’s just for show, would really be nice.


    The latest update I made on this mod was for 1.7.2, and it is quite buggy.

    If you wanted to play it with minimal problems and are happy to play on 1.6.4, then that version is the best to play.


    You can have more than one mod on at a time.

    They are sort of like resource packs in a way that you can add them to a mods folder. But there is no GUI in the game to disable them, you just have to copy them back out of that folder. I suggest looking up how to use forge!

    I believe you can still play on servers with mods installed, you just wont be able to use any of the modded stuff.


    I'm currently not working on the mod, but if I ever pick it back up I'll keep these in mind!

    Posted in: Minecraft Mods
  • 2

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from sheepstack»
    Hey calebmanley! We all love your mod! Would you PLEASE consider updating it when 1.9 come out? That make take some time...



    Please?

    I actually started updating it to 1.7.10 the other day for something to do, dunno if I will ever finish or release it though, we'll see!
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.8] I am disappointed.
    Mojang arent obliged to make updates for this game. Just be grateful they are releasing these free updates for us.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Zelda Hearts v0.4 (FAIRY FOUNTAINS!) [Multiplayer Compatible]
    Quote from Fixided»
    Could you try turning off the location of Fairy Fountains from the development console?

    Kinda ruins the fun in searching for one.

    Oh I forgot about that. Didn't realise many people actually played with it open...
    I'll keep that in mind!
    Posted in: Minecraft Mods
  • 3

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    I may update this within the next month.
    No promises though, since I am busy with school stuff.
    Posted in: Minecraft Mods
  • 1

    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from michikiller
    should i wait for a newer version or is this mod dead!??

    It would probably be safe to assume that an update won't be out for a while. Not dead though.
    Posted in: Minecraft Mods
  • 1

    posted a message on Zelda Hearts v0.4 (FAIRY FOUNTAINS!) [Multiplayer Compatible]
    Fully functioning bottled fairies!

    No way to obtain them yet though, since I haven't added the fairy mob.
    Posted in: Minecraft Mods
  • 1

    posted a message on Zelda Hearts v0.4 (FAIRY FOUNTAINS!) [Multiplayer Compatible]
    Quote from lava731
    i cant wait for morph to update to 1.7.10 soon! i check the github everyday and its almost updated! when it updates i hope it works with this mod so i can feel like link with masks! :D this mod is a mod i have been looking for!

    It would be extremely cool if I actually added a sort of mask morph system like zelda...
    This gives me ideas..!
    Posted in: Minecraft Mods
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