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    posted a message on Zelda Hearts v0.4 (FAIRY FOUNTAINS!) [Multiplayer Compatible]
    Quote from Rumramen

    I can't really offer any suggestions or advice on copyright infringement as I'm not a lawyer. However, You might try checking out some free to use sounds and see what you think would fit. As for the fairy fountains it sounds like a amazing idea. Minecraft already has bottles to catch them.

    I guess it comes down to fair use. If I only use 2 sounds that are a combined total of 6 seconds long out of an entire zelda game full of hundreds of sounds, I'm sure there shouldn't be an issue.
    Working on the fairy fountains now. ;)


    i should make a mod review or not idk should i?

    You should, I would appreciate it. You can never have too many mod reviews!
    Posted in: Minecraft Mods
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    posted a message on Zelda Hearts v0.4 (FAIRY FOUNTAINS!) [Multiplayer Compatible]
    Cool mod my opinion at .

    Thanks, added it to the thread.

    ------------------------------------------------------------

    I gave in and added the Ocarina of Time sounds for picking up hearts and using heart containers.
    Also added a particle effect similar to the taming one which will play when you use a heart container.
    Update will be out soon.
    Posted in: Minecraft Mods
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    posted a message on Zelda Hearts v0.4 (FAIRY FOUNTAINS!) [Multiplayer Compatible]
    Quote from Rumramen
    This mod changes something simple but really is amazing. I like the Zelda style health system. Starting out with three hearts makes everything seem more dangerous and later on after finding a lot of heart pieces and armor everything seems to be poking your health with a cardboard sword (I Grabbed some enchanted diamond armor + default Maxed out hearts on a test world to try the endgame experience).

    It's too bad the heart items don't make the iconic zelda noise when picked up. This mod really needs to add that noise to feel complete. Also, there is a lack of red potions / pre-nether healing methods. Perhaps you could add fairies / some method of finding red potions (Villages, Drop from grass, Dungeon chests, Mobs)?

    I'm glad you like it!
    I'm sure I could find the zelda heart noise and easily add it, but I don't want to infringe any copyright... Any suggestions on this?
    I was actually planning on adding fairies. Would it be cool if I added randomly generated underground fairy fountains that contain a finite amount of fairies that you can catch in a bottle?
    Posted in: Minecraft Mods
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    posted a message on Zelda Hearts v0.4 (FAIRY FOUNTAINS!) [Multiplayer Compatible]
    Quote from Cheeyev
    This mod would be useful for the hardcore LOZ fans who want to play Minecraft, LOZ style.

    I wonder if iChun will help you on those.. I think yes. It would indeed be interesting if you could wear a mask of the mob you want to be and then you're that Mob (Unless you take it off).

    Do you reckon it should be just minecraft mob masks, or actual LOZ masks? Like a goron mask or a zora mask that give you abilities?
    Posted in: Minecraft Mods
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    posted a message on Zelda Hearts v0.4 (FAIRY FOUNTAINS!) [Multiplayer Compatible]
    Quote from lava731
    i cant wait for morph to update to 1.7.10 soon! i check the github everyday and its almost updated! when it updates i hope it works with this mod so i can feel like link with masks! :D this mod is a mod i have been looking for!

    It would be extremely cool if I actually added a sort of mask morph system like zelda...
    This gives me ideas..!
    Posted in: Minecraft Mods
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    posted a message on Zelda Hearts v0.4 (FAIRY FOUNTAINS!) [Multiplayer Compatible]
    Just updated to version 0.2.
    Bug fixes and a config file!
    Check the changelog in the thread for more information.
    Posted in: Minecraft Mods
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    posted a message on Zelda Hearts v0.4 (FAIRY FOUNTAINS!) [Multiplayer Compatible]
    Quote from PixleFox

    looks killer gonna try it out now

    Quote from Wirsbo
    Looks pretty neat. Gonna try it later

    Thanks guys.

    --------------------------------------------

    Just added a better screenshot that shows the hearts quarters.
    Update will be out soon to add config options and add heart drops to mobs.
    Posted in: Minecraft Mods
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    posted a message on Zelda Hearts v0.4 (FAIRY FOUNTAINS!) [Multiplayer Compatible]
    - Reserved -
    Posted in: Minecraft Mods
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    posted a message on Zelda Hearts v0.4 (FAIRY FOUNTAINS!) [Multiplayer Compatible]
    Zelda Hearts
    Bringing Zelda's RPG style heart system into Minecraft.



    Basically, with this mod you start with 3 hearts. Each heart has 4 quarters, instead of minecrafts 2 halves. So 3 hearts with this mod is equivalent to 6 hearts in vanilla. It will be tough surviving with only 12 hit points, so you will need to search for dungeons in order to find heart pieces. After finding 4 heart pieces you can craft them in a 2x2 fashion to get a heart container. You can consume a heart container to gain one extra permanent heart. You can also acquire heart containers by defeating bosses like the wither and the enderdragon.

    To make it even harder, the hunger bar will no longer have an effect on your regeneration. To get health back you will have to break tall grass or use potions. When breaking tall grass there is a 1/20 chance of it dropping a heart. On picking it up you will be healed by 4 hit-points, which is the equivalent of one heart.

    The mod also adds in fairy fountains which can be found rarely underground.
    They will contain 1-3 fairies. On colliding with them you become fully healed at the cost of their lives, so if you want them to live make sure you stay at a distance! You can catch them by right clicking them with a bottle in hand. If you die while carrying a bottled fairy somewhere in your inventory you will be revived. You can also right click the bottled fairy to refill your hearts.
    Don't worry about the fairies wandering away from the fountain, they won't leave!

    To install this, just download the mods .jar file and paste it into your /mods folder with forge installed.

    v0.4 for MC1.7.10 - http://adf.ly/1380452/04-for-mc1710

    Changelog
    v0.4 for MC1.7.10:
    - Fixed an error that caused multiplayer servers to crash.
    - Made fairy entity ID unique.
    - Miscellaneous fixes and improvements.

    v0.3 for MC1.7.10: Special thanks to Dylan4ever for the fairy model!
    - Added fairy fountains.
    - Added a fairy mob.
    - Added bottled fairies.
    - Added sound effects.

    v0.2 for MC1.7.10:
    - Fixed the hearts overlapping the armour bar in the in-game gui.
    - Added a config file to change stuff to your liking.
    - Made mobs have a 1/3 chance to drop a heart.
    - Added a cap of 20 hearts (80hp) to the maximum levels.

    v0.1 for MC1.7.10:
    - Initial Release
    Known Issues
    These will be fixed in future updates!

    - Doesn't play nicely with the absorption potion effect.
    - Unknown how well this will work with other mods that edit the in-game HUD.
    Copyright and Terms & Conditions
    This mod (Zelda Hearts) is Copyright (calebmanley) and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.

    You may use this in your modpack so long as you give credit to me where due, do not gain any revenue from the pack itself, and you link back to this thread.
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from IzarSilphion

    is anyone having trouble crafting the grinding table?

    There is no grinding table, just craft the grinding item and hold right click and it will grind the dried toke in your inventory 1 by 1.
    Quote from JJesse10

    theres no 1.6.2 link?

    The 1.6.4 version should work on 1.6.2, I think.
    Quote from EboSmash
    Images dont exist in my folder

    nor the class

    for grinding table aswell as the message i sent you

    Read above, there is no grinding table anymore.
    Posted in: Minecraft Mods
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    posted a message on Better Rain v0.15 (bug fixes!)
    This is a great idea. Love your work. ;)
    Posted in: Minecraft Mods
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    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    Quote from Gwafu
    https://www.dropbox.com/home/growthcraft-1.7.2

    Test before I edit the first post.

    EDIT: I'll reply later.

    Wew! Thanks Gwafu. :D
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from Deno555
    For some reason this mod breaks nausea effect and cause flickering issues during nausea effect. Also it says trip instead of nausea. Is it fixable somehow? Thanks in advance.

    That's due to the way I coded it. I will look to get it fixed for the next update.
    Posted in: Minecraft Mods
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    posted a message on Inspiritcraft (Officially Painterly Supported!)
    Quote from ximeeen
    Didn't Nitor / Sulphur use to spawn near lavapools? Or was that mechanic changed?

    Nah, that was never a feature
    Posted in: Minecraft Mods
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    posted a message on Inspiritcraft (Officially Painterly Supported!)
    Quote from ximeeen
    http://pastebin.com/1fL3GT4a

    Error that's returned when values in the config are set below 0.

    So nah, you can't disable their gen atm. :) (replying to your earlier statement Calebmanley)
    I look forward to see the next update when disabling parts of the gen is possible :)! What would be even cooler if you provided a config option to choose which biomes generated what, just a thought.

    Ah I see. Well I'll be sure to work on that for a future update. ;)
    I may as well add a config option for that too while I'm at it. We will see!
    Posted in: Minecraft Mods
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