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    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    I second the addition of Tinker's Construct.
    Just checked it out, it looks like a great mod.
    I cant believe I haven't seen it before.

    Although it isn't very magic-like, it would definitely play nice together with other magical mods without being too techy.
    Posted in: PC Servers
  • 0

    posted a message on [1.5.1] Slime Chunk Finder [v1.0b]
    Sorry, just figured out it doesn't work.
    I didn't take into consideration the fact that the fields name that I was reflecting changes when obfuscated.
    Ill upload a fix soon!

    Edit: Fixed!
    Posted in: Minecraft Mods
  • 0

    posted a message on HippoMaster's Mods
    That animated player...
    It... Its beautiful. :')
    Posted in: Minecraft Mods
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    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    Quote from Steelflame

    Ah, hey Caleb.

    Hey there. :)
    Posted in: PC Servers
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    posted a message on [1.5.1] Slime Chunk Finder [v1.0b]
    Slime Chunk Finder
    ", cursive">(Original by KingCold999, update by calebmanley)

    Sick of looking for slime chunks manually?
    This mod adds a new GUI map tool to help you find them!

    How do I use this?
    Once you have the mod installed, all you need to do is press the slime chunk GUI keybind (Default: "M").
    This will pop up an empty GUI with a button up top asking you to get the seed.
    Press the button and it will display a map of all the chunks around you and whether they can spawn slimes or not.

    Alright, I'm convinced, how do I install this wonderful tool?
    This mod requires Forge, so you will need to install that first.
    Next just drop the mods .zip folder into the /mods folder.
    All done! Simple, right?

    Does this work on multiplayer?
    It all depends on whether you have access to the /seed command.
    If you don't, then I'm afraid it won't work.
    Correct me if I'm wrong, but there is no way to grab the seed from the server unless you have access to the /seed command.

    Wheres the download?
    Version 1.0b for Minecraft 1.5.1: http://adf.ly/138045...me-chunk-finder

    Screenshots

    Terms and Conditions

    TERMS AND CONDITIONS
    0. USED TERMS
    MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
    MOJANG - Mojang AB
    OWNERS - KingCold999, the original author of the MOD, and calebmanley, the maintainer of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNERS have full rights over their MOD despite use of MOJANG code.
    USER - End user of the mod, person installing the mod.

    1. LIABILITY
    THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNERS OF THIS MOD TAKE NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY OR MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.

    2. USE
    Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

    3. REDISTRIBUTION
    This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNERS solely. All mirrors of this mod must have advance written permission from the OWNERS. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNERS may claim damages or take other action to rectify the situation.

    4. DERIVATIVE WORKS/MODIFICATION
    This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNERS and may be subject to certain terms.


    Changelog
    13/04/2013 - 1.0b: Fixed java reflection code bug. 13/04/2013 - 1.0: Released for Minecraft 1.5.1.

    Please post feedback and suggestions!
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from Primer13

    Maybe like if possible, have the same effect but instead of the green make it clear. < if that didnt make sense to you i mean like when you look through a window with fog on it kind of clear color. like for example when im high i notice my peripheral vision isnt as great as it is when im not high. hope that makes sense to you

    That would probably look nicer.
    I would also lighten it up a bit, its way to harsh.
    Posted in: Minecraft Mods
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    posted a message on LegendGear - Items and more, drawing inspiration from Zelda
    I love this. :D
    Good job!
    Posting so I can get back here easily!
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Amazopack v1.0.3b (ITS BACK!)
    Quote from The_Soviet1

    I love this mod and have been using it for a while now and i really like to backpack mod as well, but the only problem is that the recipe for the backpack is the same recipe for the airship balloon, i was hoping that you calebmanley could do help. Maybe change the balloon recipe to add sticks as a frame. Please. :)

    I have another recipe in mind, ill change it for when I update it!
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from Flurfydino124

    I noticed the addition of mushrooms and drying tables. This seems to be becoming a crappy rip of Psychedelicraft, and the only advantage I see of this is it's compatibility with more things. But the effects are lame.

    I had mushrooms planned from the beginning.
    Drying tables were implemented at the beginning but used coal, sun power seems much better. And that was actually inspired from TobaccoCraft.
    I don't think you understand how hard it is to create a good effect without editing base class files.
    You tell me what you think would be better oh wise one.
    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ A dark, hostile environment...
    Quote from EpicAdrian

    It doesn't really matter, making a conversation is a good think.. It gets More replies to the post and throws it to the top of the list meaning More people ;)

    You's should start up a nice convo on one of my threads. ;)
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from JohnnyRebel01

    i love this mod, but it wont let me pack a pipe and this is the only mod i have installed

    I'm pretty sure I have stated that you don't pack the pipe anymore, just right click it with toke in your inventory,
    Quote from blakesnake1

    PLEASE MAKE THE GRINDING TABLE. I have about 2 large chests full of dried toke buds (LOL) but it is a paain to just grind it manually

    "Ain't nobody got time fo dat!"

    Dont be so lazy. ;)
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Amazopack v1.0.3b (ITS BACK!)
    Quote from AmazopackFan

    As I said earlier in the topic, Off Lawn sunflowers to affect beehives, Amazopack Niter to fertilize lawns, just small additions to compliment them both. I am not asking for you to combine Off Lawn into Amazopack, but an Amazopack addon that detects when Off Lawn is installed would be great as the two mods compliment each other very well.

    The sunflowers affecting beehives would be a good idea, but niter can be cut with bonemeal to create more for fertilizing..?
    Quote from 01100010110100

    Hey guys, I made a Video Too!

    Here is the video:

    I will be making a part 2 & 3 for that!


    The video doesnt exist?
    Posted in: Minecraft Mods
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    posted a message on (Solved) Problem with .setBlockMetadataWithNotify
    Quote from JasonOnce

    So what is the conclusion, mine doesn't work: world.setBlock(i+2, j+1, k+0, doorWood.blockID, metadata, 0);

    If you are updating your mod, just simply change .setBlockMetadataWithNotify() to .setBlock().
    Posted in: Modification Development
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