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    posted a message on [1.5.2] Amazopack v1.0.3b (ITS BACK!)
    Quote from IamZero65

    I know you just got done updating this mod recently, but will you be making this mod 1.5.2 compatible any time soon?

    I might, I need to finish the airships fix first. Stay tuned.


    Quote from The_Soviet1

    can't amazopack work with modloader aswell to make this mod and BTW work together

    I'm not going to make a separate version for modloader.
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from DraxisWuf

    As a counter-point, please don't make it higher quality. I prefer mods to keep the 16x texture resolution so as to fit better with vanilla MC.

    michikiller, find or make a texture pack if you want higher resolution.

    Aside from that, looks great calebmanley! And it looks like it fits in much nicer with HarvestCraft's crops now, which is awesome.

    I agree!
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    What's this I see?
    Posted in: Minecraft Mods
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    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    Quote from Flying_Bat

    Will you come back any time in the future? :(


    I hope so!
    Posted in: PC Servers
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    posted a message on [1.5.2] Amazopack v1.0.3b (ITS BACK!)
    Quote from Zombielogic

    so does this work for servers?

    It should if you delete the airship folder.
    Posted in: Minecraft Mods
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    posted a message on Herblore Crop Pixeler Needed!
    Quote from Balduran

    Do you just need the two textures or a complete overhaul?

    Just the two plants and their growing stages.
    But someone has already made some for me.
    Quote from zookeper

    I just want to mention the top picture representing hemp plant species is false.

    How so?
    Posted in: Requests / Ideas For Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from zookeper

    I am having a problem getting herblore to run with mcpc-plus-1.5.1-R0.3-SNAPSHOT-f679-389

    This was quoted and fixed on someone else's mod regarding the exact same error.
    java.util.concurrent.CopyOnWriteArrayList cannot be cast to java.util.ArrayList

    "In general I don't understand people which cast a List to another list class.
    As it is strictly defined as List in Minecraft.
    public final List playerEntityList"

    I do not code however could you try changing the ArrayList to a simple list?

    I don't get where this is happening?
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Amazopack v1.0.3b (ITS BACK!)
    Quote from Cael_Dranwylr

    Thats it exactly, the mined niter is "itemID:1". If I'd of had item ids shown instead of hidden I could have saved some time. That and reading the topic closer. :-(

    It is due to the sulfur blocks being metadata blocks. one has ID:0 and the other has ID:1.
    It seems like they are dropping items with their respective metadata.
    I fixed it for the next update though, stay tuned!
    Posted in: Minecraft Mods
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    posted a message on Herblore Crop Pixeler Needed!
    No longer need help, thanks! :D

    Hey pixel artists!
    I'm in need of a little help with the new and redesigned crops of my Herblore mod.
    If anyone is good at creating crops and plant textures, I need you!
    I'll give credit on the forum post along with any other reasonable requests of yours.

    The textures need to look more realistic.
    The toke plant at the moment is far too bright and 'perfect' looking.
    It needs a complete colour palette change.

    Instead of the current sugarcane-like growing method, the plant will be growing like a crop.
    There needs to be about 4-8 different texture frames for the growing stages for the bottom.
    It will also require another 4-8 different texture frames for the growing stages of the top of the plant.
    The idea is that it will grow like a crop, but end up looking like a 2 block high sugarcane hybrid.

    Here is an image to help you with what I had in mind.

    Toke:
    Needs to grow a bushy leafy bottom.
    The top block needs to look like the head of the plant with bud growing on it.

    Tobacco:
    Needs to look very leafy along the bottom.
    The top block needs to grow little flowers, just like the real plant.

    Please look on google images for more examples.

    I also need the respective plants leaf item!
    Thankyou. :D
    Posted in: Requests / Ideas For Mods
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    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    Feel free to remove me from the server.
    I really be on anyway, due to business with the couple of mods I maintain along with other projects and such.
    I have also gotta get into running my server more, so I will be required there quite a lot as well.

    Thanks for letting me on the server, and it was a fun few days! (besides the multiple times I died while doing a massive quest for 1 enderpearl from Conan...)
    Posted in: PC Servers
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    posted a message on [1.5.2] Amazopack v1.0.3b (ITS BACK!)
    Quote from ElpiusAmpora



    Ah, finally found some of this stuff, too bad that i already have a ton of Nether Warts and Honey Drops, so i won't really need any of this stuff at the moment, but at least i know now that it does spawn.

    Also, why am i not getting any Slimeballs sometimes? And sometimes i get 2 Slimeballs, which i find quite odd. Breaking the slime also takes a long time, even when using a shovel, it's like the obsidian for shovels.

    Thats a bug, they should be easily minable with a shovel, and should always produce slime balls.
    I swear they were working in 1.4.7, they must have broke in 1.5.1.
    Quote from Zenth_

    Yeah, that. Fixed.

    Fixed for the next update.
    Quote from MUSHROOMSOCK

    I bet no one remembers my posts on page 8-9ish! Nice to see this mod/pack updated to 1.5.1! Can I use it with hoppers to make auto bee farms?

    I'm not sure, you should try it!
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Amazopack v1.0.3b (ITS BACK!)
    Quote from VladtheMad

    Are the bees supposed to be aggressive? They don't really seem to do anything but move around a bit. Shouldn't they be stinging me after I break open their hives? :)

    I haven't really got around to finishing them yet!
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Amazopack v1.0.3b (ITS BACK!)
    Quote from robotthunder500

    I suppose so but it adds more varieity and forestry has complications with alot of mods due to the owner not wanting people to use his content without permission

    I think ill stick with one type of bee, trying to keep it simple, it fits better with vanilla this way!
    Quote from ElpiusAmpora

    I sort of think that some of the queen bees should have different perks, but there shouldn't be too many perks.

    There could be for example perks like these: Fast, Slow, Normal, Wax or Honey.

    You could then for example, have a bee like this: "Wax Queen Bee" who would then produce more Waxcombs than the other bees.

    But please no over complicating.

    I could make an addon for this later on if I get around to it.
    Quote from The_Soviet1

    I love this mod, but i also love Better than wolves if there a way to make the tow mods work together

    They would work together well, but theres no way to use them together since FlowerChild is too ignorant to change over to forge.
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from mislead_spax

    Oh! You should make it so that if you use bonemeal one the plant, when the toke part is broken it should give more toke buds. The more bone meal, the more toke buds. I think that would be pretty cool

    I don't get what you mean?
    Posted in: Minecraft Mods
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