Update
If you make Airships shoot arrows, wars on servers would be fun but would be hard to make teams.
How about you make coloured or patterned Airships?
I have the same white and transparent screen problem, but I just now tried setting the view distance to Normal and it seems like it fixed the problem
Ah that makes sense, kind of a shame.
Ill have to remove the effect unless I force the render distance to Normal while the effect is on. Wouldn't be good for bad computers though.
how do I install the mod in the modpack dns??
the SMP version 1.3.2 unpack when I come out with two folders which I can not do much.
I have a Nitrado server and as I said the DNS Techpack.
unpack, throw in the modfolder, server restart, and then crashes the server!
HEEEEELLP please
If I take Toke the high effect comes not completely i think. I only have the speed but the textures are still the same. In an older version the Screen was getting green. But now nothing changes?
Try putting the render distance to normal, tell me if that changes anything?
Is there supposed to be any visual effects when using toke? Like i get the speed and paranoia maybe the screen gets a little bit brighter but thats all
Thats pretty much it. It should be a big difference to the lighting of the screen when you use it.
What else should it do?
The new update crashes minecraft before it gets to the main menu please help! Heres the crash report:
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 5/18/13 3:54 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: mods.herblore.Herblore
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:411)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: mods.herblore.Herblore
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:56)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:425)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:503)
... 5 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Mac OS X (x86_64) version 10.8.3
Java Version: 1.6.0_45, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 483488744 bytes (461 MB) / 534708224 bytes (509 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.10.703 Minecraft Forge 7.8.0.703 4 mods loaded, 4 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{5.2.10.703} [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge{7.8.0.703} [Minecraft Forge] (coremods) Unloaded->Constructed
Herblore{2.0} [Herblore] (Herblore.jar) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 8600M GT OpenGL Engine GL version 2.1 NVIDIA-8.10.44 304.10.65f03, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I don't think you installed it right.
Why is there a Herblore.jar ?
Any chance you could add a way to grow the cattails?
I have a cattail sitting beside water and it still hasn't grown to that 2 high alternative.
It would be cool if it did that so you could just constantly harvest the top.
Also, if you haven't already added this, but it would be nice if the bonemeal actually generated the flowers and grass that grow in that biome.
Well, I did a quick update to 1.5.2 and fixed the airship!
Only problem is it seems to be stuck on recompiling...
Im too tired, ill have to figure it out tomorrow and release it.
You mean like Don't Starve's updated called "Progress"?
Nah I'm just joking no pressure but this is the last mod I am waiting on.
Also btw what was inspiration for your profile picture dunno why but my head says Binding of Isaac.
Also I wonder what would happen if I put an AmazoPack bee in a Forestry Apiary
I changed the drop rate of apple leaves when you break them for 0.5.3. You can also right click fully grown apple leaves to get the apples without breaking them, BTW.
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Hmm, ill think about something like that!
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I would love to play with this on my server.
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I had to remove that since it grows differently now, I may just add it as a field for the next update.
Ah that makes sense, kind of a shame.
Ill have to remove the effect unless I force the render distance to Normal while the effect is on. Wouldn't be good for bad computers though.
I dont support older versions, sorry.
Try putting the render distance to normal, tell me if that changes anything?
Thats pretty much it. It should be a big difference to the lighting of the screen when you use it.
What else should it do?
Nope, sorry.
I don't think you installed it right.
Why is there a Herblore.jar ?
Ill have to watch that!
That would be nice, thanks.
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I have a cattail sitting beside water and it still hasn't grown to that 2 high alternative.
It would be cool if it did that so you could just constantly harvest the top.
Also, if you haven't already added this, but it would be nice if the bonemeal actually generated the flowers and grass that grow in that biome.
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Only problem is it seems to be stuck on recompiling...
Im too tired, ill have to figure it out tomorrow and release it.
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Thanks! Drew it myself.
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It's an amazing movie!
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I can only imagine you adding any more mod support after you have fully released the mod.
Core features first!
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No, thats for the shrooms.
The toke gives you the Munchies and a High.
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Alright, sweet. Cheers.