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    posted a message on [16x] Jolicraft ~ JOLICRAFT HD!!! (Bedrock only for now)
    Quote from mr_hosed

    Thanks on the TC4 stuff. Unfortunately I'm currently not in a place to spend time on 'em any further so here's a link to what I have done so far. Jolicraft TC4 Support v0.1

    As for the "square" charcoal, yeah, that was actually intentional. I was originally going for a trianglur version of coal (kind of hint at burnt wood bits), but in the end I didn't want to spend much time with it and squaring off the big bits made charcoal look different enough to differentiate from coal, but still look Joliesque... sort of.

    Yeah, I don't see a problem with the sprite you made.
    Posted in: Resource Packs
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from Daemonshi

    How about making the plant growable in the wild, with (hopefully) rarity settings in the config. That would be awesome. Even more so if somehow we could define what biomes it can be found in, so we could make it common or ultra-rare and exclusive to one biome if we want.

    Once you fix the villager bug, you can include both methods of obtaining the seeds, and have an option in the config to let the player toggle between the two, or keep both.

    I didn't really want to do that, but I guess its what ill have to do until I fix the bug!
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Auric245524

    Oh. Yeah... sarcasm is sometimes hard to tell with plain text.

    True that.
    Maybe if I had have italicized it...
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Auric245524

    There have been a few times I went to sleep and came back to see I missed out on 2-3 pages of posts. Things have just began to slow down on the thread. Seeing as this mod has been out for only a month and it's got 194 pages and 3877 posts (3878 if you count this one and no one ninja's me) I'd say it get plenty of replies.

    Let's also not forget that there have been a few post explosions as well. I can say I'm guilty of being apart of a few of them.

    It was sarcasm, haha.
    I was just surprised to see the thread having so many pages after 1 month.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    Yeah, cause what the modding panel really needed was a good fist fight :)

    Woulda spiced things up a little more! ;)
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Saw you on the modding panel livestream!
    Inspired and motivated me to get into more modding..!
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    I don't think this thread gets enough replies.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    You shoulda went to minecon and been on the modding panel FC. ;)
    Posted in: Minecraft Mods
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    posted a message on [WIP] Winter Apocalypse - Survival
    Quote from billyjoeface

    Patiently awaiting. Love the ideas. And hope to have it soon. Will there be like quests and missions in it? Because I believe that would be pretty cool. The mod kinda reminds me of the movie Absolute zero.

    Planning on some quests! But they would probably be added later, since they aren't completely required to play. ;)
    I havent seen that movie, ill have to check it out.
    Posted in: WIP Mods
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    posted a message on [1.5.2] Amazopack v1.0.3b (ITS BACK!)
    Quote from billyjoeface

    Does anybody possibly still have a copy of the Amazopack for 1.7.3? I have been trying to get it so that I can get the tutorial level.

    [EDIT] Never mind there is one a few posts up xD

    [EDIT 2] Well it didn't have the tutorial level. Can someone please link me to that if they still have it?

    Here it is.
    https://dl.dropboxusercontent.com/u/63878554/amazotutorial.zip
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from ExcruciationX

    Could you add a way to disable the villager generation via config?

    But then how would you get the seeds?
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Couldnt fix the village bug...
    Gonna have to wait until I get more time, or until I get a new lease of motivation from a 1.7.2 forge release.
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from PsionicArchon

    It is indeed borked. From the looks of the error code, it's trying to access a class in a way it no longer can. The instant I find a village or wait long enough, I crash out. I'll have to remove it for now but, I look forward to adding it back in when it's ready.

    Its a long weekend coming up so ill work on it then.

    I will probably plan a recode and overhaul of the mod aswell.
    I just wont start coding it until forge is updated. I would hate to have to recode the recode...
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from Armadelix

    Maybe adapt this mod to Winter Apocalypse?

    Create some plants and other growths that generate on both the surface and underground which can be grinded,rolled and smoked.

    some plants may offer a status effect which increases slightly your resistance to the freezing cold for example..

    I could probably create a crossover mod once its done.

    Quote from thehellclown

    when i put hemp in the drying table it dont dry? why

    Because you don't dry hemp, you dry bud.
    Quote from Daemonshi

    I know one problem I am having is with the way 1.6.4 is showing errors. I'm getting 'invalid state' errors when running the game, but really they are just id conflicts, but I'm having to go through the log to find them.

    edit:

    Yeah it's the villagers for me too. I did what you did and put the mod in after starting a game, and it works, but when it still crashed when trying to put a dealer in a new chunk.

    Yeah I figured it would be that.
    Since the 1.6.4 update was to fix structures for 1.7 there was probably stuff changed that I overlooked.
    Quote from sheepstack

    If I might ask: Are you considerung, at some point, a new mod-version for 1.7.2? :) Would be nice.

    Ill probably rewrite it for 1.7.2.
    Especially if I can use shaders!
    Posted in: Minecraft Mods
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    posted a message on [WIP] Winter Apocalypse - Survival
    Quote from dwhitmyer

    If this mod comes out before the Holidays, it would be cool (heh, a pun) if you could add an easter egg in there or even an entire Holiday themed mob/ore/block. I have never created a mod before, so I have no idea how long it will take, but if you could add that, it would be really interesting and festive.

    I dont think it would be complete before the holidays... But I would most likely be able to get a beta out!
    Posted in: WIP Mods
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