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    posted a message on Champ Mods Mini Mod Series - Official Thread
    Quote from Pokeyletsplays

    i like the idea but there is a flaw in your plan

    the only way i can see doing this is overwriting stone to make it affected by gravity in a way

    i attempted that once but when generating a world the game would crash because of how much stone is in the world and how much caves are there also so there would be over 10000 falling blocks at the same time when generating the world so... you can do the rest of the math i'm sure

    HINT: it ends in a crash

    But no matter good idea non the less

    There would be a way around this.
    Just make it only falls under certain circumstances, like the player making too much noise without support beams around.
    Posted in: WIP Mods
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    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++
    Quote from Ivorius

    There isn't, and either way, the Mojang shaders don't support 3D shading (I utilize both) :P
    My CoreMod is quite extensive in that regard though, so I did get rid of all base class edits in favor of that :)

    Oh, thats a bummer...
    Wew! Sweeeeeeeeet! :)
    Posted in: Minecraft Mods
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    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++
    Quote from Ivorius

    Yep, the next update of Psychedelicraft will run on Forge ;)

    Will it be base class editless?
    Im sure there should be a way to hook into the new shader system with forge now. :D
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from ReaperMan2306

    Thanks dude. Will enjoy playing it. I am making a mod pack for me and a few friends, and we are using gimicky mods, like archemiedes ships and such, this looks like something that could make my friends laugh. And that is what we are aiming for. Only most of the mods are 1.6.4. Please let me know when it is 1.6.4. Thanks. :)
    Quote from Gslyy

    Hey, I'm not trying to be a nuisance by asking this, but I'm seeing some people ask about 1.6.4, would it be too hopeful to expect a 1.7 release anytime?
    Quote from ReaperMan2306

    dude, 1.7.. I doubt will happen. But 1.6.4, I am really hoping for. Thanks for referencing my post though :)
    Quote from nedet1

    yes please dude update this too 1.6.4

    A 1.7 release was actually more likely than a 1.6.4 release, Im in the midst of recoding it for a completely new and improved Herblore 3.
    But I guess if people really want a 1.6.4 release I could do that. I actually updated it to 1.6.4 ages ago, I couldn't get the villagers working though, so if I do update to 1.6.4 I will most likely remove the dealer villager and just allow the toke to generate around the world.
    Posted in: Minecraft Mods
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    posted a message on [WIP] Winter Apocalypse - Survival
    Quote from LaggyMoments

    Will you add new NPCs and underground civilizations? I don't think the Minecraft Testificates would be smart enough to go underground.
    Maybe even make it if you play in Hardcore mode, the NPCs would attack you?

    I will most likely overwrite the villagers and change how they work, or create a new 'superior' breed of NPCs.
    Posted in: WIP Mods
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    posted a message on Glenn's Gases - Cool guys don't look at Gas Explosions 1.6.6
    Quote from Glenn

    Can you see something odd in this picture?

    Is it the weird little light speckles in the darkness?!
    Posted in: Minecraft Mods
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    posted a message on Champ Mods Mini Mod Series - Official Thread
    Glad to see this is still in the works.
    Just from the first 2, I can tell this is going to be my favourite minecraft series. I can't believe no one (that I know of) has done it before!
    If its going to take so long to create the episodes maybe you could release the mods on the next video?
    Posted in: WIP Mods
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    posted a message on Glenn's Gases - Cool guys don't look at Gas Explosions 1.6.6
    I love this so much. :D
    Very innovative!
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]

    This is my grow op And my full survival world (that has apart of the herblore mod)

    My outdoor grow with all the plants out side are white wido

    the one inside is Kush and my tabaco is golden virginia

    the small plants is from the lord of the rings mod anyway thay are all Jamacan mix lol

    http://s784.photobuc...html?sort=3&o=0

    Nice! Looking pretty fresh!
    Posted in: Minecraft Mods
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    posted a message on Inspiritcraft (Officially Painterly Supported!)
    Quote from Zenth_

    I don't know if it's a bug or a feature, but slime pools are invisible when looked at through water.

    Thats probably due to a minecraft rendering engine problem. I can't do anything about it!
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from AvailableWzrd

    Hi there, I just wanted to put my opinion out there... I like the worldgen of the toke plant WAY better.. I mean, it was more realistic, exploring around and searching for the magical herb, and I'm really, really tired of finding seeds and tricks and stuff that don't work to be able to find a village and then needing a crapload of emeralds to get any toke.. I actually end up playing on super flat so that I have a 90% chance of a village spawning near me, and then spawning in emeralds and everything I need, which is very tedious... I'm actually playing on the 1.3.2 version of this mod just so I can have the worldgen... Maybe next update, could you make it so everything's the same but you also put in the worldgen? Would make things a lot easier..

    Don't worry, world-gen will be added back in Herblore 3.0!
    Quote from ReaperMan2306

    Hey, does this mod work with forge? Thanks

    Yep.
    Posted in: Minecraft Mods
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    posted a message on [WIP] Winter Apocalypse - Survival
    Quote from Lyric_Blingz

    Woops sorry for that. My internet went all funny, and I must of responded to the wrong thread... but still i do like the idea of this mod. Apologies for the mix-up :)

    No worries, haha.
    Posted in: WIP Mods
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    posted a message on Inspiritcraft (Officially Painterly Supported!)
    Quote from Cat_Herder

    Wait is that a Bee-Bee gun?

    A gun that shoots bees!

    Quote from Zenth_

    Ack, so you picked a gun over a blowpipe, then. :P

    Well the gun texture was already made... And it looks pretty cool...
    Otherwise I would have chosen a blowpipe. :P
    Posted in: Minecraft Mods
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    posted a message on Inspiritcraft (Officially Painterly Supported!)
    Heres a little sneak-peak at the upcoming update...


    Posted in: Minecraft Mods
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    posted a message on Inspiritcraft (Officially Painterly Supported!)
    Quote from Annysia

    Instead of increasing the drop rate of seeds could you make the fibers be able to be turned into seeds?

    That could maybe work. Wouldn't make much sense though. :P

    Ill just bump up the seed rate to 100% and lower the flax rate a little. I don't think it would be fair to farm 24 plants and only replant 18 of them. Farms should be growing, not slowly diminishing.
    Quote from Zenth_

    Beehives seem to be EXTREMELY rare, or not spawning at all. They are there, as they show up in the Creative mode inventory, but I can't find any naturally. In case this could be caused by incompatibility with other mods, here's a list of all the mods I have installed right now:


    ChickenShed
    Carpenter's Blocks
    ExtrabiomesXL
    Thaumcraft 4
    Inspirit Core/Beekeeping/Peaceful

    Thanks for your assistance :)

    I tested in vanilla minecraft and found 1-2 per forest biome, so that probably is a little too rare. I don't think it would be caused by other mods.
    My plan was to add an AI to the bee mobs that made them occasionally decide seek trees to build hives in. Once that is added the hive rate will probably be much higher. Just have to get around to it!
    Quote from RusViking

    I'm so used to typing Amazopack that I keep forgetting that it changed to Inspiritcraft. haha

    Sorry about that. ;)
    Posted in: Minecraft Mods
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