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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from casualponehz
    is it just me or does the drug dealers never spawn?

    in the future im going to do a survival series containing this mod and I tested it out and I couldn't find any drug dealers in the villages

    I then went onto superflat and then looked around there, I looked at about 15 villages and none of them had the drug dealers =(

    is there any way that you could fix this by maybe making them more common? thanks

    I removed them due to a change in villages. They may make a return, not too sure yet.
    At the moment you can find wild toke and tobacco plants around in grassy areas like forests.
    Posted in: Minecraft Mods
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    posted a message on Arcane Ascension [PR-8] (Floating Islands!) UPDATED 28/12/2015
    what happend to the glitter wood bow it dose not show up

    I removed it for a reason I can't remember. Don't worry, it will return.
    Posted in: Minecraft Mods
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    posted a message on [Suggestion] Managing Subscriptions
    I reckon there should be a way to change what sort of notifications you get from a thread you a subscribed to.
    For example I only want a notification when certain people reply on some threads, while on others I want a notification when anyone replies.

    Sorry if this has already been suggested, couldn't find anything on it from my brief search.
    Posted in: Forum Discussion & Info
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    posted a message on Arcane Ascension [PR-8] (Floating Islands!) UPDATED 28/12/2015
    Quote from KuroNeko87
    Arcane Ascension Straight port from 1.4.7 to 1.7.2 no other features added until after you come up with them :p. Basically what we have right now

    But why would I port the 1.4.7 version to 1.7.2 when I already have a better 1.7.2 version out? I'm confused, haha.
    Posted in: Minecraft Mods
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    posted a message on Arcane Ascension [PR-8] (Floating Islands!) UPDATED 28/12/2015
    Quote from KuroNeko87
    that sounds like a good plan

    Also I don't think a straight port for now would be bad, since the last version was for 1.4.7, and a long time has passed since, most people that played it before will feel the mod fresh again (if you know what i mean)

    I don't know what you mean. A straight port to what?
    Posted in: Minecraft Mods
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    posted a message on Inspiritcraft (Officially Painterly Supported!)
    Quote from MUSHROOMSOCK

    Yay! 1.7.2! I'll probably add this to the list of mods I'm using.

    A bit late on it. ;)
    Quote from madgirl15
    Just wanted to say that this is a great mod. Thanks so much for making and sharing it!

    Glad you like it. :)
    Posted in: Minecraft Mods
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    posted a message on Arcane Ascension [PR-8] (Floating Islands!) UPDATED 28/12/2015
    Quote from KuroNeko87

    Caleb! the new forum messed the formatting in the OP

    Thanks for telling me, I fixed it!

    Edit: Oops, looks like you have to multi-quote now, instead of any new messages automatically being appended to your last one.
    Posted in: Minecraft Mods
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    posted a message on Arcane Ascension [PR-8] (Floating Islands!) UPDATED 28/12/2015
    Quote from KuroNeko87
    hello caleb! I hope you are making some good progress updating! like others suggested, making them generate a bit higher would be nice.

    A little stale on ideas at the moment. I need to find some inspiration! I think I might add a config option to allow the islands to generate at any height, does that sound like a good compromise?
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from JakXLT

    All taken care of now caleb! Thanks for helping.

    Time to toke up in my oxygen collector room. Hotbox my whole space station.

    Glad its working. :D

    Quote from Zerpix

    Hello I Think The New Textures For The Hemp And Tobacco Are A Little Bit To Real For The Mod I Like The Old Textures The Look More Minecrafty You No So Ya Just Letting You No

    So ya, thanks for letting me know.
    Posted in: Minecraft Mods
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    posted a message on [1.5.2] Amazopack v1.0.3b (ITS BACK!)
    Quote from ximeeen

    Ximeeen casts: Revive

    Is there any other modders that have done updates to Amazopack?

    I believe not...
    Posted in: Minecraft Mods
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    posted a message on Inspiritcraft (Officially Painterly Supported!)
    Quote from ximeeen

    Could we get config options to disable generating, instead of just rates?

    Try setting the spawn rates to -10 or something. I don't know if that will crash it or not, but it's worth a try!
    Otherwise I will be sure to add that for the next release.
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from Auvvi

    After days of snooping around the forums, I finally found myself back to this lovely mod. And after reading, I figured I'd go about this the "legal" way and ask your permission to add this mod to my modpack.

    TL;DR

    Can I add this mod to my modpack?

    Sure, just link back to this thread and give credit where due!
    Posted in: Minecraft Mods
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    posted a message on Arcane Ascension [PR-8] (Floating Islands!) UPDATED 28/12/2015
    Quote from Ryukae

    Yeah that makes sense and I can probably speak for a lot of people when saying we always want your highest priority to be updating to the latest version lol, followed by bug fixes, then more features. ^_^ Awesome mod by the way!

    Glad you like it!

    Seriously, if any one has some ideas or some changes they would like to see, throw them at me!
    I'm currently trying to think of a new way to 'imbue' or 'enchant' the ascendant armour. Crafting it just doesn't feel right.
    Posted in: Minecraft Mods
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    posted a message on Herblore Mod™ V2.1g [Finally Updated!]
    Quote from FireMarine

    Caleb when i eat the golden apple i get high lol.Is this supposed to happen?

    Oops, no it's not... Heh.
    That will be fixed in the 1.7.2 version!
    Quote from JakXLT

    This is what radfast from Galacticraft mod had to say about it

    This is actually the snippet of code:
    player.getCurrentEquippedItem() != null && player.getCurrentEquippedItem().itemID == Item.flintAndSteel.itemID

    It has nothing to do with air. It's just checking when it is right clicked if you are holding flint and steel.
    The only reason I can think of why it isn't working is because they may overwrite the flint and steel item.
    Sorry this is screwing you around a lot.
    Posted in: Minecraft Mods
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    posted a message on Arcane Ascension [PR-8] (Floating Islands!) UPDATED 28/12/2015
    Quote from Ryukae

    I am not sure if you answered this but will this every get any backport versions? (1.5.2, 1.6.4) Just wandering! :) ^_^

    Probably not. It's a lot of work just so a few extra people can play it...
    I find it harder to back-port then to update. :P
    Posted in: Minecraft Mods
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