Yes, we get around with no rules, and there's poverty and chaos everywhere...
- calebmanley
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Member for 13 years and 8 days
Last active Sun, Jun, 2 2024 04:22:19
- 9 Followers
- 2,643 Total Posts
- 442 Thanks
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Sep 26, 2012calebmanley posted a message on Shapeways Building Contest - Now With More Fabulous Prizes!Posted in: News
Yes, we get around with no rules, and there's poverty and chaos everywhere... -
Sep 25, 2012calebmanley posted a message on Shapeways Building Contest - Now With More Fabulous Prizes!Posted in: News
Thats what I was thinking.
Its not like where a third world country or something... -
Sep 25, 2012calebmanley posted a message on Shapeways Building Contest - Now With More Fabulous Prizes!Oh...Posted in: News
Apparently Australians aren't aloud to enter... - To post a comment, please login.
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So glad that you are still actively updating after all these years! Thank you.
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True
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I've just tried updating all my links, let me know if it worked!
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Just a quick youtube showcase!
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It's nice to see a big appreciation message!
I haven't changed the world get too much so I don't know why the haven blooms are so common, but I do agree with you. The mod does need some hardcore balancing. I also feel like rare variants of these islands would be neat.
Sorry for the late reply as things have been pretty hectic. Glad you're enjoying it!
I am aware this mod conflicts with other mods that add flying capabilities. It's something to do with the way I've written the tick handler that cancels out all other flying code. I will be fixing this one-day when I update it!
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Oh thanks for that! I thought I completely fixed them... I'm having bad luck with those saplings.
I'll be sure to fix them in the next update!
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Oh thanks for that! I thought I completely fixed them... I'm having bad luck with those saplings.I'll be sure to fix them in the next update!Oops, double post.
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I am using Guide-API to create an in-game book guide and need some help.
If anyone wants to help write up the guide that would be great! You must be good at english and be able to make things sound good.
Private message me if interested! Thanks!
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Thanks! I appreciate it!
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Updated to 1.7.10!
So many fixes.
- Finally actually for real fixed the glimmerwood sapling placing.
- Fixed arcane tall grass dropping itself when broken.
- Changed the prometheus chamber recipe to return 1 instead of 4. Oops.
- The island core is no longer breakable.
- Registered stuff into the OreDictionary.
- Renamed the Arcane Tree to the Enchanted Fir.
- Renamed the Arcane Crystals to Elysian Crystals.
- Doubled the rarity of the islands.
- Prometheus Chamber now smelts 18 items instead of 17.
- Fixed Ascendant Gauntlets to work properly like paxels. Updated the damage for each tier.
- The havenbloom can now be crafted with Arcane Ascension tools and armor to repair them.
Sorry about the forum post. It screwed up when I edited it... As usual...
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This is so cool, I love it.
Keep up the good work!
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This is amazing. I can't believe the stage it has gotten to. I still remember back when it was discontinued... So glad people got onboard and rebooted it!
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They are both updates of nandonalts beekeeping from back in beta 1.7.3.
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Glad to see this has been picked up. Definitely one of my favourite mods.
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Thanks!
Go for it!