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    posted a message on Texture Artists' Union
    Imgur was always messing up for me so I finally tried a different website. Lo and behold, mobs.




    Rainbow colored slimes with Randomobs.



    HEY, LISTEN!!! Bats are now sprite thingies that have no caffeine aswell.



    Ghasts are too cute.



    Aww



    A blaze and a skeleton. I don't have any witty things to say.



    Pigs (Comes in red and blu for all your hat-craving needs



    Not a mob, but 1x1 paintings are all my hipster albums. Perfect for a music store or something
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [ Orbiting Meadows ] Public Beta [ Creative/Survival/Redstone ] Public release soon!
    Quote from waffleman009

    Sand Trap? Like the one from Halo? COOL

    Why should you be ashmed of your self?


    Because I advertised my texture pack.
    Posted in: PC Servers
  • 0

    posted a message on [ Orbiting Meadows ] Public Beta [ Creative/Survival/Redstone ] Public release soon!
    I have decided to post some of my projects. My best one yet, the scorching deserts of Sandtrap



    Terraforming is fun.



    Avoir de terre, my land of make whatever the ­hell I want. Has a WIP restauraunt, a doctors office, a club, a WIP hotel and a library



    The said library. In order to get to the second floor, you must go to a secret cave.



    There will be a lot of secrets and a lot of hidden crap, so people will want to explore this. The texture pack can be found in my signature if you are interested. I should be ashamed of myself.
    Posted in: PC Servers
  • 0

    posted a message on Texture Artists' Union
    Resource packs just came out, and i'm still figuring out how to get them working. Im probably going to release two downloads for mixed nuts because of this, one only consisting of textures and one with all the resources. My ideas so far for ambient music will only consist of three instruments: Congas, Fender Rhodes, and a Kalimba.

    Who else has thought of any cool resource pack ideas?
    Posted in: Resource Pack Discussion
  • 0

    posted a message on A Texture Artist's Guide to MCPatcher's Features
    Quote from samohtj

    Well, for one thing, you have matchBlocks set to 0. Block 0 is air (a.k.a. nothing), so you might have a problem there. Also, tileIDs is outdated. It isn't recognized by new versions of CTM. The converter shouldn't have brought that over, so I don't know how it got there. It may just be the small window size, but the string of tile names shouldn't have any line breaks at all. If you cause line breaks to appear, you could accidentally exclude files.

    You have the name of the file as grass_top.properties, so you shouldn't need any other lines declaring what block or tile you're applying the CTM to. It works the same as matchTiles. Rember, setting a matchSomething to 0 doesn't negate it, so if you don't want to use matchBlocks or matchTiles, just don't put them in the file.


    I put it in there because I was desperate and there are no line-breaks, most of the things are untouched since the convertion and even then they still don't work.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on A Texture Artist's Guide to MCPatcher's Features
    I am very confused. I read the guide on how new CTM works, and I converted it with MCpatcher and it still isn't working. Here is what I have focusing on grass.


    It says soulsand, but its for more than just soulsand.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Could anyone possibly point me in the direction of an up-to-date tutorial for CTM?
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Thistle

    Hey guys. I found some stuff on DA today that will make you all hate your art a little more. At least, that's what it did for me.

    http://tanathe.devia...udies-360570335
    http://www.deviantar...udies-369583046


    I now very badly want to use CTM to make a cat, fish, and decapitated bird block. Maybe it should replace wool?


    Otherwise, I am trying to decide for mixed nuts whether I wanna keep the mob resolution normal, or size it down by a half. The mob textures are small enough as it is, so thats probably gonna be my verdict.
    Posted in: Resource Pack Discussion
  • 2

    posted a message on Texture Artists' Union
    I updated mixed nuts again with the "ReMixed Nuts" update.



    It has all 1.5 blocks and around 1/4 of items done.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [8x][1.5.2] Mixed Nuts [reMixed Nuts V.2 Update with Paintings!]
    Last night, an angel came into me with a dream and said "Update Mixed Nuts", so I couldn't resist. I made the new "reMixed Nuts" Update since I am a DJ nerd now.


    It has all 1.5 blocks and some items.
    Posted in: Resource Packs
  • 0

    posted a message on Ban the user above you #2
    Banned for having less posts than me.
    Posted in: Forum Games
  • 0

    posted a message on Electronic Music Thread
    Ohhh man.

    Dis thread my home c,:

    So far all day I have been addicted to this song. It takes awhile to get used to but it flows so smoothly.

    Dat time signature

    I feel there isn't enough deep/jazz house in here, so i'm gonna post a classic.

    Posted in: Culture, Media & Arts
  • 0

    posted a message on Texture Artists' Union
    Quote from Goodlyay

    Anything works, I'm pretty sure. I've done 25x.


    I have even tried a 16x8 texture pack and it worked.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Samiboula

    24x works in 1.5? I thought it was only resolutions that were powers of two.


    Well, it seems to work. there have been like one other texture pack in this resolution, and it was for a contest iirc.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    I decided to experiment at 24x resolution.



    I already know about the tile errors, ill fix it later.
    Posted in: Resource Pack Discussion
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