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    posted a message on EXCEPTION_ACCESS_VIOLATION 1.13 sometimes randomly

    So after weeks of screwing with the snapshots and getting these crashes I thought "Surely they will be fixed by now" but nope. I still get seemingly random crashing. But now i've managed to get it to constantly crash on a new world load. It also seems like there are 2 different crashes going on. I will post a few of them showing a crash on the included java, and another on the latest version. I've been poking around and saw things like disable overlays (discord and nvidia) so I've done that. I also closed out of all discord and nvidia programs running in the background, to no avail. I have not yet tried to remove them, but maybe I'll try that next.


    Render distance set to 13. Fancy graphics. Logs contain what version of java was running as there are 2 versions (stock and latest)


    Operating System Windows 10 Pro 64-bit

    CPU Intel Core i7 3770K @ 3.50GHz 37 °C Ivy Bridge 22nm Technology

    RAM 16.0GB Dual-Channel DDR3 @ 799MHz (10-10-10-27)

    Motherboard ASUSTeK COMPUTER INC. SABERTOOTH Z77 (LGA1155) 43 °C

    Graphics 2047MB NVIDIA GeForce GTX 1060 6GB (ASUStek Computer Inc) 45 °C


    Loading on new world here single player (I cannot move or look around as it crashes almost immediately)

    https://www.dropbox.com/s/j71d4ey1iq3bder/hs_err_pid26044_loadworld.log?dl=0

    https://www.dropbox.com/s/mbxzac7nqsn5al2/hs_err_pid24792_loadworld2.log?dl=0


    Seemingly random here (running around and it just crashes, then I reload and it seems OK)

    These were happening on a server, and the server was not affected, so it seems to be client only crash.

    https://www.dropbox.com/s/dxjcjiyb8e0rj1n/hs_err_pid20184_random.log?dl=0

    https://www.dropbox.com/s/1ijix792jzvfd9b/hs_err_pid5272_random2.log?dl=0

    https://www.dropbox.com/s/2bcc6jjt3em1ikc/hs_err_pid1176_random3.log?dl=0


    *edit*

    Side note, the same exact settings here had no issues whatsoever on 1.12.2.

    Here is another crash i started getting, right after trying to re-launch after a previous crash. The launcher just immediately crashes when trying to launch again.

    https://www.dropbox.com/s/8jheoelvl92swdn/hs_err_pid3732_launcher.log?dl=0


    Also, entering a world, or loading after a portal transition causes the above "random" crashes also.



    ******


    I'm sure it's something on my system it doesn't like, but I just can't seem to pinpoint it. Any help is greatly appreciated.

    Posted in: Java Edition Support
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    posted a message on Carpenter's Blocks
    HanFox from the bdcraft forums has been so kind as to finish my incomplete texture work for this mod. He's reworked the textures because of added 512x support. (yay)

    I've been extremely busy and had no time to work on it. I will unlikely be able to make any additions to it in the future. I'm glad he was able to finish this as it's been bugging me as well but I just had no time.

    Sorry it took so long!

    http://bdcraft.net/c...locks-t319.html

    Quote from Taiine

    I'm sorry but I rather have a direct download link, one I can go 'save as' and plop where I need.
    Not something where after adfly, I have to browse into a folder, click the file, and be forced to open or save into a default download folder that I then have to nav to, locate the file amung the rest, cut it, then paste it into the mods folder.

    Let alone it took me a long while to even locate the 'download' button and not the 'preview what the file has'.

    Sorry I'm spoiled to all the other sites that allow for a right-click/save as instead of running through hoops. As is the file I'm 'downloading' keeps coming up as corrupt.


    Click the * on the download page.
    Click your minecraft version (1.6x most likely)
    Click on the carpenters blocks file
    Ignore the message in the middle of the screen and click on the small arrow on the bottom right of the screen (that says download) to get your direct download.
    Done

    Oh and when I click it, i get a "save as" window. So you just need to change your browser settings if you don't get that. (i use chrome and it asks me for every download where i want it)
    Posted in: Minecraft Mods
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    posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    Quote from skyboy026

    AE Rv13 is not compatible with DSUs in 1.6, Rv14 is.


    For being incompatible, it sure works good. I have about 30 DSU's on my ME system and that crash only happens when one gets empty. (well and some random ticking entity crashes, but not enough to be problematic)
    Posted in: Minecraft Mods
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    posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    Getting a crash with the API, not sure if it's applied energistics (rv13) or MFR (2.7.3-179) and using core 1.1.8-9


    2013-12-17 04:11:33 [SEVERE] Encountered an unexpected exception NoSuchMethodError
    java.lang.NoSuchMethodError: powercrystals.minefactoryreloaded.api.IDeepStorageUnit.setStoredItemType(III)V
    at appeng.proxy.helpers.MFRDSU.addItems(MFRDSU.java:108)
    at appeng.me.MEInventoryHandler.addItems(MEInventoryHandler.java:193)
    at appeng.me.MEInventoryHandlerWrapper.addItems(MEInventoryHandlerWrapper.java:80)
    at appeng.me.tile.TileStorageBus$AvailableItemsBuffer.addItems(TileStorageBus.java:126)
    at appeng.me.MEInventoryArray.addItems(MEInventoryArray.java:334)
    at appeng.me.MEInventoryNetwork.addItems(MEInventoryNetwork.java:79)
    at appeng.slot.SlotME.addToInv(SlotME.java:129)
    at appeng.gui.AppEngContainer.func_82846_b(AppEngContainer.java:621)
    at net.minecraft.inventory.Container.func_75144_a(SourceFile:192)
    at appeng.gui.AppEngContainer.func_75144_a(AppEngContainer.java:499)
    at net.minecraft.network.NetServerHandler.func_72523_a(NetServerHandler.java:926)
    at net.minecraft.network.packet.Packet102WindowClick.func_73279_a(SourceFile:31)
    at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:462)
    at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:141)
    at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:54)
    at net.minecraft.server.dedicated.DedicatedServerListenThread.func_71747_b(SourceFile:30)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691)
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)

    Below, this crash seems to happen randomly



    Description: Ticking tile entity
    java.lang.RuntimeException: java.lang.NoSuchMethodError: powercrystals.minefactoryreloaded.api.IDeepStorageUnit.setStoredItemType(III)V
    at appeng.common.base.AppEngTile.func_70316_g(AppEngTile.java:563)
    at net.minecraft.world.World.func_72939_s(World.java:2209)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
    at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
    Caused by: java.lang.NoSuchMethodError: powercrystals.minefactoryreloaded.api.IDeepStorageUnit.setStoredItemType(III)V
    at appeng.proxy.helpers.MFRDSU.addItems(MFRDSU.java:108)
    at appeng.me.MEInventoryHandler.addItems(MEInventoryHandler.java:193)
    at appeng.me.MEInventoryHandlerWrapper.addItems(MEInventoryHandlerWrapper.java:80)
    at appeng.me.tile.TileStorageBus$AvailableItemsBuffer.addItems(TileStorageBus.java:126)
    at appeng.me.MEInventoryArray.addItems(MEInventoryArray.java:334)
    at appeng.me.MEInventoryNetwork.addItems(MEInventoryNetwork.java:79)
    at appeng.util.Platform.addItems(Platform.java:1080)
    at appeng.me.tile.TileInputCable.PullItem(TileInputCable.java:365)
    at appeng.me.tile.TileInputCable.InputItems(TileInputCable.java:410)
    at appeng.me.tile.TileInputCable.updateTileEntity(TileInputCable.java:441)
    at appeng.common.base.AppEngTile.func_70316_g(AppEngTile.java:556)
    ... 7 more


    In the top crash, the deep storage unit is connected with an ME storage bus that has (in this case charcoal). The DSU ran out of charcoal, and this crash occurs if the ME system tries to add more charcoal to the DSU. This ONLY happens when the DSU is EMPTY. If i add the items through the DSU it works fine.
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Been a while. Things lookin great here. I'm finally able to get working on updating the Sphax texture patch for Carpenter's Blocks. I'm currently testing in 1.5.2 and am running into an issue. Following the new folder structure, when I load into the game EVERY texture says it's missing. Not sure what i'm doing wrong.... I better go check the folders again just to be sure.

    Updated sphax textures will be released as soon as I fix this problem.

    edit - Yeah found the problem, the old internal name was "CarpenterBlocks" and the new 1.7+ system uses "carpenterblocks" why does minecraft have to be so nit-picky about caps......
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Quote from ShalimarMace

    c_death could you update the texture pack you made to include the Chisel as well please. Also the texture pack should be updated with the new folder structure that mineshopper put in place.

    Thanks


    Yeah i just updated the thread over there. Been very busy lately with work. I hope to have some free time this weekend to knock out that update.

    Quote from Wreckage

    I just noticed you added the patterns, sweet. It would be cool to have blanks or the ability to add our own patterns. I have lots of patterns.

    I do notice Z fighting with the paterns. Is there a config or setting to move the layers a pixel or two.


    Speaking of updates, Wreckage, i really SUCK at working with textures. It's a miracle I've been able to do this one at all. I would really appreciate any help you could offer for "sphaxifying" the overlay textures in the sphax texture pack i'm working on. Stop on by and take a look. Thanks!

    http://bdcraft.net/c...-128x-t319.html

    edit - (and i mean the patterns when i say overlay)
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Quote from Rassilon

    Mad idea perhaps, but would it be possible to create Carpentry chests and/or torches/lamps? Presumably chests would need to be larger, or at least join like vanilla chests do.

    Quote from Kaligraphy

    Good sir, carpenter's chests?! You had me at 'mad.' -crazeh face-
    Not saying that Mineshopper has to do it, but that would be a most welcome addition indeed.


    Maybe a better idea would be to have a "hidden" chest that looks like a block but opens like a chest and can be textured as whatever. I think that would be easier to code and have more uses? (double chest would be cool too.)
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Mineshopper, you know i'm kidding about the updates right? ;)

    Quote from Mystic_Tower

    I've been playing Minecraft for more than a year now...let me tell you, I never jumped over a pressure plate and never knew you could. I always built little bridges over them...this changes my whole aspect of crossing defenses....Of course doesn't change how I lay my defenses: tripwire, dispensers, and a load of TNT


    I found this completely by accident (as I do with most of the bugs I find) because I was doing something completely unrelated to jumping over the plate. I was doing something else and noticed as I fell onto the plate, that it was triggering way to early. So that's when I did the jump test vs vanilla and found that part out and also that you must sprint to be able to clear them.

    Quote from CZDanol

    Well yeah, I didn't mean hidden passages, but nevermind... The problem with doors is that they use two blocks...

    By more triggers, I mean not only standard minecraft lever and button skins (I leave possibilities to your imagination) and by analogue things I meant for example some slider device, that outputs redstone with a strength depending on the slider's position. I know this is not the ideal mod for that...


    If you have the space, you can put the door in the floor / ceiling and it would appear to only take up one block because the other half of the door would be obscured by the floor or ceiling block. Not the perfect solution but i tested it and it "works" as far as only 1 block being visible, until you open it that is.
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Quote from CZDanol

    The hell it is! :) I want to hide my levers somehow in a professional way!
    Btw, aren't you considering more triggers like button and lever? I would highly appreciate it (maybe even some analogue things)


    Use the carpenter door with no hardware on it to make a hidden passage for your buttons and levers.

    No idea what you mean about "more triggers" or "analogue things" ?? There are already carpenters button and lever...

    ----------

    Mineshopper! Quit posting so many updates, I can't keep up with updating my texture pack!

    Well, it's such an awesome update, I suppose I can let it slide. Woot doors, love the glass inserts!

    I do have a question about how the chisel overlays work, it looks like the textures have transparency, so when in game, does the rendering cause the overlay to become semi-transparent over top the target block? I'm really not sure how I'm going to be able to make the textures for the overlays from the sphax textures.

    Edit - Found a bug with doors. I must have a knack for finding stupid stuff that nobody else would under "normal" circumstances. If you place more then 2 doors next to each other, and have them linked so both open. The left door opens both doors but the right door does not (if next to another door not linked)

    Also found a bug with pressure plates. Vanilla plates are triggered when you actually touch the plate, the carpenters plates will trigger whenever you enter the entire block. This makes something like jumping over a carpenter plate impossible. (you can jump over vanilla ones without triggering)
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Quote from Mineshopper

    Alright, I know it's only been a few days but I have pushed v1.7 with quite a few bugfixes and a few new additions.

    I've corrected most, if not all, of the bugs that have been reported recently.

    Regarding cover block restrictions: they're now loosened by default (and can be re-enabled in config file). If the block is not a plant, and does not have a tile entity, it can be used. This opens up some neat possibilities like iron bars on the sides of windows, and of course allows other things like IC2's blocks to be used as covers with no ill-effects. I can't guarantee that some blocks won't look weird though!

    Other newness includes the Carpenter's Chisel. Until I update the op: it's an iron ingot above a stick for the recipe. This tool obviously allows patterns to be chiseled into the blocks! It may not look pretty on some blocks, but on some it's magnificent. Chiseling neighboring blocks will pick up on nearby chisel patterns to ease the click-requirements of making a chiseled wall, for instance.

    Let me know if any bugs pop up!

    EDIT: Fixed bug in downloads at time of this edit. Caused major crash if destroying blocks in survival mode.

    EDIT2: Fixed rendering mishaps when breaking block. I haven't found anything else out of the ordinary, I consider the download to be in a good state now.

    I'm out for a while, can't wait to get back and try out the new stuff!
    Quote from Zedner

    all of this new features are Awesome! you dont have to make "Carpenters Door", carpenter's gates can be placed on top of eachother instead, and if you power them with redstone only 2 opens


    While this is true, if you want a door that only opens on one side then an actual carpenter door will be needed. I have also been using the gates as doors until actual doors are implemented. I believe they are low priority if being thought about at all.
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Quote from Mineshopper

    It's possible they changed something - moved onto a custom block renderer, or gave the block additional properties using tile entities. I'm considering adding an override in the config to allow custom blocks - but it's totally experimental because it more often than not won't render correctly.


    This is a good idea for people who want to experiment, of course at their own risk! I suppose a side effect could be as you said, not render properly. Another might be that it doesn't inherit the properties of the block, and as long as the texture shows up right, I could live with that.

    Quote from Mineshopper


    I do believe this feature was asked for quite a few pages back. If anyone has any ideas for patterns, let me know!

    c_death: I fixed the slope and stair bug you reported - thanks!


    So is this a "pattern overlay" that will show up on top of the texture that is on the block? Or brand new textures?
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Quote from Mineshopper

    Let me know what liquids aren't working and I will peek at their implementation.

    [/size]

    I suspect you're seeing the visual anomalies in the water in fast graphics. It's on my "look into it" list. I currently have the effect disabled in dev unless you're using fancy graphics.


    I run everything on "fancy" graphics. Your new version fixed alot of strange things that were going on. Of note though: Mod liquids show up 1 or 2 pixels higher then the liquid inside the carpenters blocks (vanilla does not have this problem)



    CLICKY for bigger picture to see the detail better


    Buildcraft oil behaves as expected (minus problem above)
    Tinkerer's Construct liquids all show "molten iron" texture inside carpenters blocks instead of the liquid placed (at least now it works, sorta. It did not on 1.63)

    Factorization liquids do not interact at all.

    Hmm, thought i had more mods then those that had liquids...

    Found an interesting bug here, though it might be a vanilla problem. Turning on 3d then off, saving the world then reloading causes the carpenter block textures to get changed. Quite odd, though they act normally. If you quit MC then relaunch, the problem goes away.




    Ok further explanation of the slope bug. I did more testing and can easily duplicate it. (yeah the textures are still messed up from the above bug, i didn't feel like restarting MC)



    I left the map up so you can see my orientation, facing WEST. The slopes on the north and south were placed first, followed by the corner blocks. The corners were placed by clicking on the east / west walls next to the existing slopes, causing the corners to auto form. As you can see the east ones work fine but the west ones are wrong. This does NOT happen in any other orientation, only this one. (if i do this test facing north / south, the problem does not happen)

    Happy code crawling!

    (while your at it, any chance to remove the waterfall effect underwater looking at carpenters blocks?)
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Gee, I'm not here for a few days and everything goes to hell. I'm glad to see you were able to figure out the alpha rendering pass thing or whatever for translucency. Looks VERY cool in game. I do notice that you must have at least ONE full water / lava / oil block for it to be able to spread to nearby carpenter blocks. (no 2 x 2 pools of water /sad) Yes oil does work with the carpenters blocks, however no other mod liquids I tested do, and I suspect it's the way those mods coded their liquids and they don't act like "water" so the blocks don't recognize them.

    I've always wanted to have fences or other things in water and I HATED the air that would show up around them.

    I may have a bug to report with corner slopes not connecting properly while underwater, I will do more testing first to see if it's a general problem or an underwater problem.

    Quote from MaiqTheLiar6

    Hmm, if that isn't possible, how about if you right click a Carpenter Block with charcoal, it 'melts' the block, and you can walk through it. Would be cool for secrets.


    Wouldn't the eventually planned "carpenter door" do that though? (or the already in place trap door) They are perfect for making hidden passages.
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Quote from Mineshopper


    You guys should give me an idea for something new!



    Careful what you wish for. :SSSS:

    I'll have to come up with something.... no ideas at the moment that are evil enough.
    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks
    Quote from CandyCornPony

    I don't know if it's been suggested already... but

    What about a cauldron... though I think it'd be more accurate to call it a Barrel considering it'd be made of wood.

    Personaly i'd like that because I could match one to the kitchen, have a quartz in the bathroom for a sink, and a rain barrel out by my farm.


    I KNEW i forgot a vanilla item that could be "carpenterized"! I like this idea, if you can duplicate the functionality of the cauldron but maybe remove the "feet" off the bottom and just make it flat. That would be a really cool block to have and as suggested, make a sink, barrel, or whatever to put water in.
    Posted in: Minecraft Mods
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