Drop your afk point by about 10 blocks. As for the spawning stopping, It does that sometimes in the nether, I don't know why, but logging out and back it solves it.
Very interesting. Going to use this in my world. 19k Nuggets per an hour would be amazing for a modded world
I never said 19k an hour lol. I said I ran it for 5 minutes and concluded 1600 an hour for the shifting floor design, 2500 for the trap door
It's more effective if you make 4x4 spawn pads with trapdoors between, in a large square. It means there's more chances of packs spawning. You can make several layers; best starting up near y=256. Make sure you're idling 24 blocks away from it. You can fit several layers of pads if you want; then yeah, just have a platform 24 blocks down (or more). Either all-hoppers with halfslabs on top, or hopper-carts on rails with a fair number of power rails (maybe use strips of redstone block).
Works pretty well, and is much simpler and resource-friendly than shifting floor designs.
Sure. I did it this way purely to save on hoppers but if I did it like you suggested I'd probably go with a minecart or two
Ok, that makes sense. So that glowstone block in your first picture is afk block?
Thx for info again. Gonna try this out
Yes, that glowstone block is the afk point. It's 24 blocks away from the nearest platform and roughly, give or take a block, in the middle of all the levels.
I will dig out a world download later so you can see for yourself
Well, tried it out yesterday (still WIP). At first I tried to make it to Nether, but spawning rate is absolutely awful. 128 block spawning radius is just too huge.
So I decided to go above the bedrock, but it seems you can't place blocks higher than Y=256. So some of your spawning still happens in nether too. So, I made my killzone at level 200. Haven't checked yet if Nether area is spawnproof, but I do get better results.
Anyway, I do have a question. Do mobs move when they spawn outside of the 32 block radius? If not, I have to use pistons instead of trapdoor system.
You need your afk platform or, in this case, block to be 32 blocks away from the furthest spawning point. Depending on the shape of your platforms you can only make around 8 - 10. The one pictured has 8 platforms, each platform has, I think, 90 spawning spaces
This isn't the type of farm you can build from bedrock to build height. You can do it but it will be a waste of time
You can however build 4 of them in all four directions around you but having just 2 of them pretty much fills up the mob cap and will increase rates to approx 4500 nuggets p/h.
**I forgot to add, the half slabs at the top of the farm (to prevent ghasts from spawning) are at y254.5. Every platform is 2 blocks below until you get to the drop.
The Nether is now full of chickens due to despawning baby pigmen jockeys
Also the AI is slightly messed up. The baby zombies jockeys ,that are now 1.5 blocks high will still go through 1 block high gaps and sustain suffocation damage.
Also if being chased by a chicken jockey, producing seed will stop them from chasing you and make them follow you instead lol
This was just a quick mock up mate, I didn't get as far as the collection / storage system. 2 wide hoppers along both sides would amount to a fair few of them
Has to be a hopper minecart collection system if you ask me, trouble is, with a water a channel it's not possible to pick up all the sugar cane so some arrangment of melted ice would be required to enable the minecart to pass directly beneath.
I have another variation of the zombie farm, this time complete with storage if you're interested.
The only thing an automated farm is meant to be is... Automatic.
Don't get me wrong, I like taking on the bigger projects but I don't see much point in doing so when something better can be achieved in 1% of the time for 1% of the cost.
If you're the opposite, then great. That is the beauty of this game, it can be played how you want
Your farm concepts sound really great and I'd like to see more of it. The screenshot you posted is nothing anyone could work with, sorry. I can just see some glowstone and a lot of black nothing. Would be awesome if you could post some more!
- MoosDalai
Sorry, I didn't realise the picture was so dark. It's dark on my monitor but I can see it. On my daughter's tablet it isn't really viewable at all
Nothing groundbreaking. Just some crude, old fashioned trap doors
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You can put a spawning platform the same size above it and below it.
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Video for those interested...
Thank you
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I never said 19k an hour lol. I said I ran it for 5 minutes and concluded 1600 an hour for the shifting floor design, 2500 for the trap door
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Sure. I did it this way purely to save on hoppers but if I did it like you suggested I'd probably go with a minecart or two
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Yes, that glowstone block is the afk point. It's 24 blocks away from the nearest platform and roughly, give or take a block, in the middle of all the levels.
I will dig out a world download later so you can see for yourself
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You need your afk platform or, in this case, block to be 32 blocks away from the furthest spawning point. Depending on the shape of your platforms you can only make around 8 - 10. The one pictured has 8 platforms, each platform has, I think, 90 spawning spaces
This isn't the type of farm you can build from bedrock to build height. You can do it but it will be a waste of time
You can however build 4 of them in all four directions around you but having just 2 of them pretty much fills up the mob cap and will increase rates to approx 4500 nuggets p/h.
**I forgot to add, the half slabs at the top of the farm (to prevent ghasts from spawning) are at y254.5. Every platform is 2 blocks below until you get to the drop.
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Also the AI is slightly messed up. The baby zombies jockeys ,that are now 1.5 blocks high will still go through 1 block high gaps and sustain suffocation damage.
Also if being chased by a chicken jockey, producing seed will stop them from chasing you and make them follow you instead lol
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Simple, cheap and more productive than the shifting floor variety which require ridiculous amounts of resources.
Scroll to the bottom for brighter screenshots. That particular one has 900 spawning spaces and 21 hoppers at the bottom.
Obviously you can do various sizes but bare in mind you need to be within 32 blocks of the furthest spawn point so that they don't despawn
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This coming from a guy whose only other played game is almost 15 years old (Q3)
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Has to be a hopper minecart collection system if you ask me, trouble is, with a water a channel it's not possible to pick up all the sugar cane so some arrangment of melted ice would be required to enable the minecart to pass directly beneath.
I have another variation of the zombie farm, this time complete with storage if you're interested.
http://www.minecraftforum.net/topic/2162971-sugar-cane-farm-alternatives/page__hl__+sugar +cane +farm
Thanks
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This first one, the farm itself is completely redstone-less* (68 Pistons = 217 p/h)
This second one I have been using for a long time now, common design but rarely automated. (88 Pistons = 288 p/h)
*Unless you include the redstone used in making pistons.
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The only thing an automated farm is meant to be is... Automatic.
Don't get me wrong, I like taking on the bigger projects but I don't see much point in doing so when something better can be achieved in 1% of the time for 1% of the cost.
If you're the opposite, then great. That is the beauty of this game, it can be played how you want
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Sorry, I didn't realise the picture was so dark. It's dark on my monitor but I can see it. On my daughter's tablet it isn't really viewable at all
Nothing groundbreaking. Just some crude, old fashioned trap doors