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May 6, 2012I updated the map and the mods in an attempt to complete the bonus challenges, but I found a new problem. Here's what I tried to do to update my map:Posted in: Maps
1. MC-edit my old build into the updated version of the map
2. Use cheat mode to get the original challenge items (since I've already completed them all)
3. Copy my inventory and transmutation tablet file into the new map
The problem occurred at step 2 when I found out that the beast didn't accept the logistics chassis mkv5. I tried all other lower-tier chassi and it didn't work either.
EDIT: Looks like blutricity doesn't work, either. Could it be MCEdit that messed up the map?
Aug 29, 2011If <insert generic Facebook game maker here> owned Minecraft...Posted in: Discussion
It would take 22.5 hours to mine a block of stone.
Every time you get killed, you would have to invite 20 friends before you can respawn.
It would share with your friends every single iron/gold/diamond/obsidian you mined, and every mob you killed.
You would get e-mail notifications for every creeper (sent by your friends) that blows up near your house.
Jul 23, 2011bwansy posted a message on Do humans have pet cats, or do cats have pet humans?Your dog treats you like a god;Posted in: General Off Topic
Your cat treats you like a dog.
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May 3, 2011Posted in: Maps
The map is based on a game called Mirror's edge, and is all about having fun and jumping around like a boss
You live in a city called ''Minecraft's edge'' and you are a runner. You used to deliver packages from the one person to the other, but the company called ''Skully Jewellery'' stole your package. A diamond was in the package, and now You need to steal it back and take it to the ''Rainbow Company''
You can recognize the building of the rainbow company by it nice and shiny colors.
- Play on peaceful
- Don't destroy or place ANY blocks
- If you die you'll have to start from the beginning so don't jump of high buildings
- Grab some carts from the minecart storage room
- Sometimes fences indicate were you are not suppose to go (unless if you are in the sewer)
- Use the texture pack
- Have fun
- You can also play it with more people
tip: If you need to jump from a high building to a ladder, it helps to look up!
click here to download the texture pack
This texture pack is called Modern craft.
it's very recommended for the map, it makes Minecraft look modern.
It also makes it so the glowstone doesn't looks so awful
thanks for donoteat the creator of the texture pack, and jstucky95 for an updated version of the texture pack
click here to download the map!!!
click here to download the zip version
Jul 26, 2011Posted in: SuggestionsFOR THE CRITICS
A guide on how a poster can improve the forum
As of the time of writing, this topic has been repped 300 times, viewed 67109 times, and I've seen countless times of people using the material within to improve the forum or at least improve the criticisms abounding from it.
This is baffling. I am both honored to have so many people following this thread, approving of it.
I am humbled to see it still stickied for so very longThis was a good run :). Thank you all for reading and entertaining this thread. I want to thank all of you for reading this thread and trying to work by it and encourage you to continue to do so. At the same time, Please remember that this is written by a human hand, and your judgment is the most important and valuable asset you have.
Please follow your own judgment as you post and deal with others, and use this as a tool instead of as a "critic's bible". If this tells you one thing and the rules tell you otherwise, the rules ALWAYS have precedent. Thank you all for your time.
Theriasis and crew have created an unbelievably well written thread on what to avoid when posting a new suggestion. This is a tool that you can find pinned at the top of this forum and includes ways to be a better suggester. However, it is my personal belief that making a good suggestion is only half the battle. This is a detailed guide on how to effectively critique a suggestion.
There are times where we all (I am far from an exception here) do not wish to take a great deal of time to critique a suggestion. We would all just like to stamp a suggestion with a "no" and be on our merry way. To this end, I'd like to express the multitude of different ways where we can improve the forum, improve suggestions, and improve our chances to not get banned all to hell by simply doing our jobs (critiquing) without changing who we are.
I do not expect anyone or everyone to follow everything here word for word. At its most primitive, this is simply a codex of applied common sense. I only ask that you try your hardest to respect your fellow members.
This is not necessary to read but it exists in case problems arise from the multitude of different cases you meet while at the forum. While it's not necessary, it certainly won't hurt. It may be necessary if you have been warned for toxic behavior. I recommend you NOT read this entire guide at once, but one section at a time if you want to read all of it. (Give your brain a chance to chill, yo!)
Below is the table of contents detailing various problems I've seen.
The points I'd like to cover are:
⦁ Who am I and who are you?!
⦁ Sounding smart
⦁ Putting it all together
⦁ Already suggested
⦁ Effective criticising
⦁ The only thing that would make this topic better is if I accidentally killed it.
* I grief with clay!
⦁ Obviously, OP needs to hear the same criticism 300 times before he has a chance to respond.
⦁ The power of Report!
⦁ The package Combo
⦁ Slipping off the level playing field.
⦁ I can't think without you!
⦁ Denial of the fittest!
⦁ ALL CAPS MEANS I'M ANGRY!
⦁ This is bad as there is a flaw
⦁ Minecraft is ______
⦁ FTC caused MC to lag!
⦁ It's only obvious!
⦁ What to do when explanations aren't important.
⦁ Necro vs Rezzing
⦁ Infdev is the best Minecraft!
⦁ This is Minecraft, not ...
⦁ Replying and Snipping
⦁ Getting to the point by completely missing it
⦁ What the Heck is "championing"?
⦁ Tools of the trade
⦁ Notch doesn't know how to code
⦁ Duties of a critic
⦁ ♪Your wasting my time!♪
⦁ This is a suggestion!
Nice Guides Finish Last
Before we begin, this guide is an attempt to show HOW you can remain yourself WHILE ALSO remaining within the forum rules. The premise is simple; you may not have to like the idea, but at least respect the poster. This is a difficult problem and one that I think we all can use help with.
The first thing I would like to state is what defines a critic and what the roles of a critic are.
This is very simple: In a given thread there are 2 people. The Original Poster is always qualified as the suggester. Anyone else who replies is a critic. I had a humorous PM conversation with a member here where he asked a few mock-up questions about the definitions so I'll get these out here so that it's easiest to answer before the questions are asked.
Q: What if the suggester posts a reply to his suggestion?
A: He's still the suggester as it's his post.
Q: What if the suggester has an alternate account?
A: He's still the suggester.
Q: What if the alt disagrees with the suggester?
A: He's still the suggester though I would recommend a shrink.
[not asked]Q: What about the site admins?
A: as OP, suggester. As replier, critic.
Critics are counterparts to the suggester. They are there to praise the good and criticize the bad elements of a suggestion. Often, the critic will offer blind praise with 1.5 million (conservative estimate) smilies. This is an acceptable if not totally obnoxious method.
I define the term critic for use in these forums as: A critic is a poster whom replies to the suggestion with feedback remaining impartial and unbiased toward the original poster and suggestion, discussing the suggestion in terms of balance, flow, implementation, quality, usefulness, conceptualization, and understandability.
I understand the above is a tall order to handle and it is not expected of a poster to cover every part of these details in his reply; however, covering these points allows the suggester some serious and helpful detail to improve his post and is valuable even if you personally agree with the suggestion (more on that below).
Supporting details are something you'll see as a recurring theme here. What are supporting details? They're what makes your criticism relevant. They're what makes your criticism valid. They're what makes your criticism worth reading and worth replying to.
If you make a criticism and you're running into a ton of hate, you probably neglected this part.
They're actually more important than the criticism itself. Seriously. Even if the actual criticism is faulty; the supporting details are what allow others to see your thought process.
If you don't have enough time to give supporting details to back up your criticism, you don't actually have the time to make the criticism.
I am many things: impulsive, brash, arrogant, take your pick. I'm nowhere near crazy enough to suggest that there's a catch all method or way to criticize without encountering counters or opposition. There's just too many ways; and the scope and needs vary according to the suggestion in question, amount of content that needs to be addressed, other already pressed criticisms, etc. With that said, the actual scope of criticising may be immense; but they all boil down to two things.
1) the criticism/assertion – what you're criticising. It can be anything from too much lag, OP, imba, personal distaste, prevalence of related existing entities/concepts, etc.
2) the supporting details – why you're criticising? What is the thought process? This does not have to be perfect. It can be based in logic, speculation, or reasoning. However, it does have to be thoughtful. People have strong rationale and reasoning that sometimes doesn't conform to logic. Others have solid logic that frustratingly doesn't apply to behavior. Sometimes what you bring to the table is flawed. That's fine, so long as there's a root in perspective and you're okay with amending the view. The more technical or specific the criticism, the more supporting details you need to bring. i.e. If you bring a criticism of “lag city” for example: you should have a basic level of how Minecraft works and a competent ability to explain the lag or you'll meet a LOT of resistance.
This isn't going to win you any Mark Twain awards for literature, and there's a ton of other things that go into it; but so long as you have those 2 parts, you'll have the basic ingredients of a criticism.
Also, freeform quick-fire questions are also really useful here. Sometimes the best you can do to stimulate a suggestion is ask about the stats of a mob or recommend stats. This is most useful when discussing mobs, biomes, or consumables; but can be used in a lot of areas where a few questions are all that's needed to engage OP and promote discussion.
Screaming "Already Suggested" at a common idea is tantamount to spam. Yes, you heard me right. Do not state "already suggested" unless you have another one to reference. The reason is simple; the game is 5+ years old, it has a fan base where every (practically) member has posted a suggestion on the board. This game has MILLIONS of players; and millions others who would LIKE to play the game. They all contribute to the trash heap.
What are the chances of ANY suggestion ANYONE has come up with would be original by now? Law of averages is not on your side. "Already suggested" becomes a categoric insult at this point, and more statement of the obvious akin to typing "This is a collection of words on a bulletin board system". Thanks, Cleetus; we got that.
This thread was originally created before the rule of being able to create a new thread if a previous incarnation has been dead for one month or longer. With this said, if a suggestion _is_ redundant, don't blindly scream "already suggested", instead. Find a previous, more relevant, thread and link there. Report the thread. Do not tell the suggester he is being reported.
If you wish to be helpful before the inevitable lock, instead of telling the OP to use search; instead search for him, offer your choice thread as a link to check out; and then report the thread for lock. Again, Don't tell the OP he's being reported.
Unfortunately, "no"-- while valid (a statement of dislike, which means that the suggestion is not perfect) -- is not a very helpful criticism. Where does the poster improve his suggestion? What hallmarks does he go by?
Remember that one-word and two-word responses like "no" and "don't like" are against the rules. The reasoning is very simple; they do not help. Yes, they are your opinions and they are criticisms; but they help in the same way as the engine light coming on in a car. Yes, there is a problem... Now... Where?
To effectively criticize, it is important to have your personal views and beliefs take a back seat. Remember that this is a suggestion for inclusion into the game for ALL players. The OP may not have back-seated his bias, but a critic should. While cases of "I personally don't see myself using this." or "I do not prefer this mechanic" are definitely valid arguments, the OP CANNOT use this to strengthen his post. How can he improve it if you are fundamentally opposed to the basic premise? you can't? Exactly! Backseat your concerns.
What "actual" reasons do you have to say no? Difficulty? Mechanics? Cost? Fundamental problems?
Keep in mind that even if you say YES to a suggestion, it is desirable to post criticisms to further cement and improve the idea.
Finally, if you can't find a good thing to say about the suggestion; it takes less energy to press back and ignore it than it does to reply with "no". If you're going to be lazy, then be lazy.
Ever see an epic length suggestion that you cannot find the time to read? Ever post TL;DR? Yeah?! Don't.
TL;DR is NOT a breakdown in communication, it is a refusal to do so. TL;DR means you haven't read the suggestion, so you HONESTLY have no freaking idea what the suggestion is talking about in the first place, so you are admitting that you don't understand the concept of the thread; won't bother to understand it, and are speaking totally from the limited scope of your voided personal opinion. This is a personal pet peeve, and one that a serious critic should stamp out as quickly as possible.
Expectedly (It's almost a slippery slope except this one is a predictable and regularly arrived-at result) this is considered flaming.
KILLING ME WITH KINDNESS
"Killing me with kindness" is all about killing the very thread you're trying to promote. This is usually done by brick-walling discussion with "support" or "partial support".
Look guys, I think it's neat-o that you support the suggestion, but adding in your thoughts or feelings on why you like it, which settings you can use it in, or what would make the suggestion even better. Otherwise, keep it to yourself. No one wants to read blind or baseless praise.
Often the good intentions of the poster may end up creating a red herring that can distract the discussion. In cases of a new thread, these good intentions are not enough to spark meaningful conversation to keep the thread alive. If you like the thread, and want to promote it; then find creative ways to spark conversation to keep it thriving instead of just going with a little “support” or “parsup”.
Supporting details, even when positive!
This one is about the tried and true criticism that yoshi9048 definitely can't touch! "People could use this for griefing!"
Or... maybe, just maybe... I might have something to say about it. STOP IT! Now brah, I know what you're thinking; but hear me out! Put your ear to your monitor and hear the words on this screen! Alright, now that everyone near you thinks you're crazy; I'm going to say "stop using it". It's copy pasta. It's basically the can of soup argument all over again. You easily can apply this criticism to a can of soup and be correct!
In fact, "it can be used for griefing" is so ubiquitous that I wouldn't be surprised if it outweighed Herobrine on the suggestions forum. Why do I say that? I can think of any item or feature already in Minecraft and state with full certainty and without batting an eye; it can be used to grief. Name anything, and I can create a paranoid system where it can be abused to devastating effect by anyone with an inclination to use it in such a way.
Which is to say, the suggestion is being denied by something outside of the scope of the suggestion; the malicious intent of another individual. This is the suggestions forum, not the server-nanny forum. With that being said; if you have a solid and plausible case where the idea can be easily exploited or abused unwittingly; then feel free to post your argument; but be very careful to keep your "it can be used to grief" to cases where a lot of detrimental harm can come from a suggestion with few positive elements.
Dogpiling is bad, also don't dogpile. Make sure you don't dogpile while you're at it. If you could be so kind, don't dogpile.
So this one is an issue that arises from what I'd consider a non-issue.
The NON-ISSUE: Echoing Fury - multiple critics make the same criticism, neglectful (whether intentional or just from lack of reading a (often multiple page long) thread) of other's contributions.
The ISSUE: Group Bullying. Let me explain. As people are ridiculed for an error in judgment or logical flow, it becomes more natural to demonize the outgroup. You, as the in-group would naturally feel justified. In the right. There is obvious social pressure to continue to castigate the suggester. Repeating the same criticisms as others, becoming more empowered to dehumanize the OP. As a thread progresses, and redundant criticism piles on; so does the appearance of a relaxation toward rules and decorum. At the end, it's possible that the OP of these threads are not even seen as worthy of basic human respect anymore, which is disingenuous at best.
The non-issue is always there. Solidarity of opinion is quite important. It allows the poster to know that it's not an isolated opinion, but a genuine problem with his design. This type of feedback, especially when given by multiple sources from different regions is always a good thing.
The issue is there though. And it's magnified by OPs natural denial. Being told that an idea you commit to the aether as a representative of you; your identity, your tastes, is now considered "bad" or "flawed" is humbling. It's a hard pill to swallow, I'd expect anyone to become recalcitrant toward the criticism. But when these criticisms are aggregated by multiple posters. It's easy to feel like you're being bullied. It doesn't help when critics instinctively ARE bullying due to falsely-perceived relaxed restrictions.
The point here is what I call dogpiling. It's where one person is tackled, and increasing number of people add to the weight of the tackle. While it's a good idea to show solidarity of opinion, if a critic already handled the criticism; there's not much point in restating it. It's already there. Use your up-votes if you agree. Try to avoid turning ugly.
Remember, these suggesters help keep the community alive. Work with them, become their friend. They could one day become a great force for a forum. The last thing we need is for you to drag down the forum by forming a collective mob identity.
There is a nifty button below each player's avatar that allows the poster untold power.
Well, not really. However, you will find the Report button under each person. I want to go over the basic etiquette of using it, when you should, and when you shouldn't.
The report button does not ban the poster, nor does it shoot lightning bolts. It simply brings attention to a moderator to allow them to sort out the problem. However, it is a vital tool and necessary to use on several occasions.
One thing I would like to note to everyone, not simply critics; if you are to report someone, don't be THAT guy. You know. Don't be the one that goes and tells the person that they've been reported. All that causes is petty revenge scheming and forces things downhill. You know that road to hell? You'd be walking it.
I'll list it this way. If you're going to report someone:
1) do NOT tell the person he's being reported.
2) do NOT tell the person he's being reported.
3) report him
4) do NOT tell the person he's being reported.
5) do NOT tell the person he's being reported.
6) press back and leave the thread
DO NOT TELL THE PERSON HE'S BEING REPORTED. I can't be any clearer, consider this to be your warning.
It is important to note that it is wise to use the Report button when material is questionable or worse. If you have a gut feeling that the post is against the rules, but can't put your finger on it; report with a full reason. If you're wrong, no harm no foul. If you're right, the post will be locked/deleted and the poster may/may-not receive a warning/ban or possibly a slap on the wrist in a worst case.
Here are what I view as no-harm-no-foul reports because the poster isn't harshly punished.
⦁ Wishlists - LOCKED
⦁ Posted in wrong forum - MOVED
⦁ Redundant Suggestion - LOCKED
⦁ Off topic - LOCKED
Mild to major penalties arise from flaming, trolling, disrespect to admins/fellow members, continuously locked or moved topics.
Insta-ban penalties arise from hate (religious, gender, racial prejudice), trivializing horrendous events (trivializing the holocaust for the lolz >_>), or pornography.
Remember that reporting is a right of forum members; treat it and others with respect.
AS EASY AS TV DINNER!
This section is all about prepackaged criticisms and my general response to them. "Don't use them". Consider: If you can pick up a criticism and use it toward a can of tomato soup; it's probably not stable enough to use as a criticism of another member's work. Prepackaged (also called ad lib or copypasta cop-outs by me) criticisms are:
⦁ This would cause lag.
⦁ This isn't very popular.
⦁ This would be too hard to code.
⦁ Not enough detail
⦁ Too much detail
⦁ You can do this in command blocks
⦁ I don't think it would fit
These criticisms by themselves are horrible. If you want them to go from a useless waste of time to an actual criticism, you can start by validating your points with SUPPORTING DETAILS. Ahhh, it rears its ugly head again!
Let me be frank, unless you bother to add supporting details to your opinion; you DO NOT HAVE ONE.
I added "you can do this in command blocks" to this list for the very same reason. I can do EVERYTHING with command blocks, rendering practically every game mechanic obsolete. Command blocks cannot be used in many maps and are inaccessible without going OP. Because of this, this fails as a criticism.
THINK OF THE POOR FISH!
That reminds me. Here's another prepackaged/canned response to stop using. Of course, I'm talking about the slippery slope fallacy. If political pundits aren't able to use this without getting caught; and they have literal dozens of hours of training. There is no way an average person with no rhetorical, debate, or classical training will do any better (especially since debate and classical training trains you to avoid such responses).
So, what is slippery slope? It's where a suggestion has an unverifiable consequence without any link used to deny support. "We shouldn't add this new food because than everyone would want more food types. What's next, eating the bone marrow of skeletons?"
Y'know... Sometimes OP simply wants to add radish and radish related dishes to the game without the inclusion of any other vegetable or type of food. It just might be a thing... OR... Maybe if he WANTED other foods, he'd place them in another thread as it belongs with its own discussion.
Or, in a worst case scenario, the absolute worst case happens; this opens a door where the suggestions forum is flooded with dozens of related suggestions. This forum has (as of writing) 3128 pages of suggestions. Creating that 3129th page is going to create a time paradox that destroys universe within the greater multiverse, right?... No? Oh, then what's the issue?
Let's get back to why I say it's prepackaged garbage. Take any suggestion. ANY suggestion. Even golden ones like colored light, muskets, new biomes, etc. For added fun, let's use your suggestion. Just fill in the blank.
"If they added ___your_suggestion___ then people will want ___random_guff_that_I_think_up___. What next? ___outlandish_and_unrealistic_demands_that_have_nothing_to_do_with_OP___?!"
If they added _ then people will want _. What next? _?!
You see how easy that is? You can literally copy and paste that and enter in the fields. It's so easy I even did half the work for you. Or, how about you don't? I've already shown how this argument fails; just stop using it. Thanks!
POLLING THE AUDIENCE
Polling the audience is where you form your reason for approval or denial according to what you see as a norm.
"Not many people like wolves, so I'll say no here."
"Most people do not like this"
"This idea is unpopular"
"Wow, everyone said no to this suggestion, it must be crappy. No."
If you are going to deny something with the above or something similar, don't type anything, press back. Seriously, I don't want to read it. No one cares what you have to add to a suggestion. Why should they? What you have to say is easily swayed simply by conformity. Effectively, you don't have an opinion. Even if you did, how fickle would that opinion be? How much peer pressure would it take to change your mind? If your entire argument crutched on the amorphous blob that routinely changes standards of conformity; you become as amorphous and shambling at the group. Your opinion is not reliable as it's not influenced by points, counterpoints, or actual discussion. Your opinion is only reliant on "I hope I don't make X person or X group angry." You are invalidated.
If your post is only reflective of what you think is the majority's desire, then shut up and let the majority talk for you. You aren't representing yourself, you're representing what you THINK the majority likes. No one needs that. What do YOU think? What YOU think is important. Everyone knows what the majority thinks, all of the majorities. You don't have to parrot it back out.
Also, if you make someone angry for speaking your mind, who cares? Do you care? Why? So what if you make someone angry? They'll get over it, and hey, they may actually respect you for actually having the brass to stand on your laurels instead of sponging your opinion from someone else. Are you going to be a carpet to be walked on? Or are you going to form an opinion and speak it? There will always be people willing to be walked on; doesn't mean you have to fill that role.
I TOO AM THE WORKFLOW DIRECTOR OF MOJANG
This one is the "workflow director" problem. Refusing support of a suggestion because you think "Mojang should work on bugs/mobs/blocks/PvP/etc." is a stupid reason to deny support.
Here's the quick and dirty:
1) There is no room for communication. I mean, where does the OP go? Does he agree? Disagree? Who cares? You stalled communication while adding nothing to it.
2) The path you feel prudent for Mojang to take is inconsequential. They'll go their own path, if you want Mojang to work on a mob instead of a suggestion, THEN MAKE MOB SUGGESTIONS.
3) How the nether jelly fish is the OP supposed to not only PREDICT what you're going to say, but then make a post that affirms with you?! It's egotistical and impossible. There is ABSOLUTELY NOTHING the OP can do to remedy the suggestion as the only solution they have is to redirect the thread to in-line with your desired goals. Again, a selfish and irrational demand.
4) You are not the gatekeeper. You don't have an actual concept of Mojang's timetable and are in no position to demand what they should or should not work on next. Until you become president of Mojang, stop pandering to this criticism.
5) It's not a criticism. It's off-topic banter that has absolutely no bearing on a discussion. It's also modular; I can literally pick up and drop this argument into anything that isn't related to the criticism.
6) It's lazy, and if you're trying to be lazy, you just failed. Press BACK, that's even lazier and you don't have to task yourself with copypasta and posting.
Have you ever seen a suggestion you are so completely opposed to that your hair grays, your teeth start chipping, and you get an actual case of osteoporosis? No? No one does? Then stop acting like that, melodrama mama.
"THIS IS THE WORST SUGGESTION IT'LL NEVER GET ADDED AND I HOPE YOU DIE!" - First of all, turn your 10 into a 2. Second of all, statements like that will get you in jail. You're not Hulk, and gamma radiation causes cancer and death, stop 'roiding everywhere.
There is a small finite number of reasons you should ever show such bittering and all-consuming rage that it can only be expressed in torrid fits and ceaseless howls. In these occurrences, it's understandable that you SLAM ALL CAPS, KILL THE CRAP OUT OF [SHIFT]+1 (!), AND ACT LIKE YOU JUST GOT YOUR LEG CHOPPED OFF BY A RUSTY CHAINSAW!
Here's the expansive list: Revenge; Betrayal; Rape; Loss of family/friends; Excruciating Pain; prolonged starvation; violation of personal inalienable rights. Here's a highly abridged list of times you SHOULDN'T use such behavior: Someone makes a post you disagree with on the Internet.
Look, I understand that someone says something you don't like. Get over it! People say things I disagree with all the time, it's called COMMUNICATION. I use it to convey my ideas and responses, calmly to others until an agreement can be attained.
Saying "THIS IS THE WORST SUGGESTION IN THE PLANET AND WILL NEVER BE ADDED!" Only makes you look like a backwards ignorant idiot that totally refuses to communicate. This is basically the TL;DR rule all over again. If you don't plan to actually communicate, GET OFF THE FORUM. that's what the forum is there for, communicating, agreeing, disagreeing, and reaching equitable compromises.
I don't care if it's popular to hate on an idea, or if you were trying to be "cute" or "prove a point", I'm going to prove a point right now, if you type it then you look like an idiot, STFU and GTFO because I don't want to read it. It's not cute, funny, charming, or inspiring; it's only hateful and inciteful.
What can you say instead? "I disagree" - provide a reason, and go away. If you decide to go all BANE over a post and I happen to read it, I'll make a mockery out of you.
Save your melodrama for more important things than someone you'll never meet having an opinion. We have actual HUMAN EVENTS that occur that more deserve your pitiable overcompensating emotions than the first-world problem that someone feels differently over a video game.
I notice a flaw and now I'm going to harp on it!
Have you ever entered a well-made thread and had this unsettling feeling that you simply did not like the suggestion? You couldn't put your finger on it; and the rebellious part of your soul cried to be different with every positive review you've ever read? Finally, your saving grace comes! You notice a slight error in the OP's well-groomed and manicured suggestion and now the entire thing is a pile of crap!
Congratulations! You found an error in a well groomed and manicured suggestion! However, you're wrong, the suggestion is not a pile of crap and you are not a genius for pointing it out, merely a savant.
As you may have guessed, coming up with piddling trifles for denying a suggestion (untested and unverified numbers are not to your liking despite the author's repeated statements that the numbers are subject to change) (You dislike the color of the suggested mob) (the suggestion is not thematic) or other things is a cop-out.
If you can see dozens of possible applications and potential uses that you would PERSONALLY wish to obtain, why sweat the small stuff and deny the entire suggestion for one misgiving?
Though this hasn't personally hit me as annoying, I've seen fellow members grow fiercely agitated by this.
Yes, it is important to mention and note these problems as they are problems; but don't be cheap and expect perfection from very different imperfect beings. Don't deny support because something as trivial and alterable as mob color is giving you the blues.
Minecraft is this!
This isn't an issue in its own right. Many issues arise from what I like to call "hasty denial".
Concepts such as "too futuristic", "overpowered", "not thematic" are not intrinsically bad reasons for denying a reason. However, if they are provided without supporting details, they become SPAM.
Ahh, “supporting details”, that phrase again.
As a critic, it is your job to detail WHY you decline the suggestion. "not thematic" is not detailing, it's giving a reason. However, unless you support your reason; it is highly circumstantial and can be argued. You're there to post a reasonable discussion as to WHY you feel it's not thematic, not lead the OP into a meaningless debate.
It's a point of order, if your criticism is one or fewer sentences, save yourself the energy and don't post. "This is too futuristic" can be argued for ANY concept from wolves to pistons to laser rifles.
*ATTACKING THE HYDRA*
The hydra is a great mythological serpent from Greek myth which grows two new heads for each that is chopped off. It is considered to be a plague, killing thousands in its wake; and was only killed when Heracles cauterized each of the heads after chopping them off.
Now that we got that bit of Greek mythology out of the way; let me tell you what OUR forum hydra is. "Minecraft is __" often the blank is medieval, steampunk, etc. In any of these cases, you're wrong.
For The Critics has one of four lessons: Commit completely or don't commit at all, use common sense, communication is important, and have supporting details. This one waxes poetic on common sense, so expect this one to be straightforward.
"Doesn't fit" works in that way. If you were EVER curious what the exact theme of Minecraft was, it doesn't have one. I use 3 measures to legitimize this statement. The MEDIAN level of technology, the most proficient technology, and the difference between these two. The median technological level of Minecraft is pre-renaissance if we were to define it using Earth as a reference. I'd say 13th~14th century Europe would be a proper equivalent. However, the most advanced technology in the game is early/mid-20th century with the use of hoppers, trapped chests, pistons, and automated systems. Here's the problem: there's a 700-year UNEXPLAINED gulf between MC's common technology and MC's high technology. This makes its actual theme impossible to state using Earth as a reference.
Because of this, stating MC as medieval or steampunk or classical or neo-industrial would be incorrect. Instead of approving or denying a suggestion based off of an assumed setting; instead deny it or approve it on the only metric that WORKS: Intermediate Technology.
Intermediate - between
Technology - utilization of science.
In this case, intermediate technology simply means "technology that must exist for other technology to make sense." As an example: sticky pistons don't make sense unless you have pistons first. Trapped Chests require chests and tripwire hook. Smelting iron requires a furnace. Etc. As you can see, the idea is to base a suggestion's "fitting" on anything that allows it to fit instead of some flawed proposed setting.
There we go, I've attacked the hydra. Let's hope it did anything.
I was hoping I wouldn't have to add this; I was hoping the community would get this. I was wondering why people were still posting this. Then I saw that it wasn't added, people didn't see it as a "rule". So now, everywhere I go, I see people screaming "LAAAAGGG" like it means something.
Unless you justify this statement, it's unjustified. Your opinion is worthless because you haven't given it any worth. All you're doing is bumping your post count. You probably didn't even READ the thread before assuming "lol, too hard, lag"; and for many of you, you'll probably take offense here (because someone caught your lazy butts red-handed). Patience and hope for humanity has it's place, the Minecraft forums are not one of them; and because of this, this section has made a home here.
What's a "lagument"? Lagument is a portmanteau (a silly French word where you cross the word and meaning of two words to form a new word with both meanings (like modem or batarang) of lag and argument; and is often used across the board by everyone that can't find a good reason to deny a suggestion.
Can't think of a good reason to deny a suggestion you don't like? Don't like the OP? Simply say "too much lag" and be on your merry way. The problem here is that you can apply "too much lag" to EVERY SUGGESTION in this game, other sand boxes, any pc game, any console game, all games period, movies, music, pictures, any interactive media whatsoever, books, and your grandma. It's NOT A CRITICISM.
Look, this argument is stupid. "It would cause a lot of lag" or "It would probably cause lag". Unless you actually place HARD NUMBERS and REASONABLE ARGUMENTS to corroborate your assertion, you likely don't know enough about WHAT YOU'RE TALKING ABOUT to tell anyone what THEY'RE talking about. People that DO know what they're talking about will know YOU DON'T KNOW what you're talking about; and they'll call you out on it; you'll salt your own turf, call the entire community "haters/trolls" and never visit the forum again.
This is a cop-out, an unreasoned, and unprepared reason to simply deny a suggestion. Use it at your own risk. Please bear in mind that this excludes well organized and fully explained reasons for "lag" denial. It's not a fine line either; you either know what you're talking about or you don't. Because of this, be prepared to DETAIL and DEFEND your lag denial with actual facts.
Properly doing so will have one of three effects:
1) The thread is completely shut down.
2) The OP will make some bogus claim of "just upgrade your computer" or try to assuage the problem by ignoring it; trivializing it; or redirecting to keep a positive spin on a topic you thoroughly destroyed.
3) The OP will ignore you or insult you and proceeds to salt his own turf.
I mean, everyone knows that!
One of the things that isn't really prominent but does tend to grind at me a bit is a sentiment of universal understanding. Getting this train started right to ship off all this fail; "UNIVERSAL UNDERSTANDING" does not exist. Heck, it's a struggle to settle for "PARTIAL" understanding. Compromise? Is that an alcoholic beverage?
The first thing that any critic should do is assume that everyone on the page has the relative IQ of tree sap. The second thing that any critic should do is assume that these people are unwilling to change their views unless a significant amount of evidence contradicts their personal beliefs. At which point, you'll still have die-hards holding onto their reality to the point where proof exists as a mere contrivance and is as fraudulent as the poster regardless of verifiable claims.
To this point; there is no true understanding as we all live different lives. We have all had different past experiences. Perhaps you are the victim of domestic abuse; perhaps you grew up in a broken home; perhaps your parents are victims of chemical addiction (drugs and/or alcohol).
These all are measures which define us and show us how truly different we are from one another. One person can take a simple word and define it completely different from another.
The point of all of this is: Unless you have a frame of reference, nothing is obvious, and nothing is self-evident.
Keep in mind that I mention "frame of reference" for a reason. We can all make a safe assumption that everyone on Earth has seen rain and can obviate that each droplet of precipitate is "wet" and unabridged exposure to the precipitation will get the target entity wet as well.
However, frames of reference cannot be tacked on carelessly to any situation. This is where most people (independent of their intellect/education) screw up. A physicist may be able to describe the nature of the atom; and a meth-head may be able to make meth in his "lab", but it doesn't mean that the physicist would understand how to make meth any more than the meth-head could split the atom.
I've seen too many posters hone in with "DO U HONESTLY NOT NO THAT IT WERKS LIK DIS!?" You know; they may have an IQ of 180 and NOT know that. Just because you know a useless bit of trivia doesn't mean everyone does; open your scope and learn to accept differences in others.
Until you do this; expect to get warned and banned and flamed yourself.
I have the final word!
CREDITS FOR THIS SECTION: ANONTHEMOUSE
There is a distressing habit in posters to say things like "end of discussion", "/thread", or perhaps worst of all "this will never be added".
You really do not want to be the one to say one of these. Like the person in a horror movie who confidently states, "We're safe now.", you're setting yourself up to be proven tragically wrong. You may be feeling quite proud of yourself for delivering what you see as a final killing blow to a bad idea, but that isn't how it's going to turn out. In fact, saying that the issue is settled will almost guarantee that it continues, as people offended by your flippant tone either ignore your post outright, or continue arguing just to make you wrong.
Worse, statements such as these can weaken your position, not just for yourself, but for anyone else who agrees with you. In the first place, it gives an obvious error of judgement that others can use to call your other assessments into question. More to the point, though, these kinds of statements make you look desperate. It's basically an admission of defeat. If your arguments are sound, you don't need to tell people that they are. If you're really certain that the issue is settled, then you shouldn't need to say so. So when you do, it conveys the implication that your position is too weak to stand up to challenge from others, and you're just trying to get them to leave before they see the little man behind the curtain (as it were). Saying an idea will never be added is worse. Take a tally of how many things in the game right now were once certain to "never be added". Now, consider what making this statement means for your post... It raises the question, "Why are you even posting?" If the idea itself is so bad that it shouldn't be used, your posting is just bumping the topic, and getting it more attention. On the other hand, if the idea is really so inconsistent with the theme of Minecraft as to never be included, no matter how it's suggested/argued, posting is a waste of time. Because of this, it shouldn't come as any surprise if, when you state the absolute impossibility of an idea, no one believes you.
Grave Robbing for Dummies
First note I would like to make: There is a difference between necroing a thread and reviving/resurrecting one. The difference is in bump quality.
A personal definition for necro is a spam post like "bump" or similar "I disagree" or other non-constructive post. This is frowned upon and causes a great number of moderators to burn the zombified thread with a quick lock. The only reason you should ever post in any topic is because you have something useful to add to it. A statement of +1 or No adds nothing useful; therefore, the topic gets locked (in direct opposition to the desired effect.)
While necroing is against the rules, I personally feel that objectively reviving a thread with pertinent argument and qualifying discussion is not. Simply because a thread is as old as dirt does not mean it is dead, especially if it is better written and more pertinent than the current counterparts that exist.
It is POSSIBLE to resurrect old threads, but it must be done with care and great respect to the original poster and the thread itself.
Here's the playbook:
I have found the powerful blows of the mod-hammer have not fallen on my conscientious efforts to revive a valid and worthwhile thread despite age.
It is important to remember to use sound judgment on whether to revive a topic or not. If you cannot properly add information to a topic, then it may not be as acceptable as you may think.
If a thread was made in 1.3 and it's content is out of date, it's a bad idea to revive it.
If a thread was made with poor grammatical structure and is only a sentence, it is a bad idea to revive it.
Save your revivals only for those things truly deserving to be revived.
Perfection was achieved in Alpha!
This is for you nostalgia clowns. It's not really a statement of proper etiquette or technique. It's more of a base-line question. Why? Why are you in suggestions? Why are you posting at all? You already have the perfect version; you can go back to it at any time.
To carry this sentiment, you can understand why adopting this mentality as a "reason" for denial is a bit pathetic; I'd hope. If you don't like a suggestion because you play in an earlier version and don't think it'd work because of that, shut up. It won't affect you anyway. How do I know? You're playing a DIFFERENT version. It's a recursive self-answering question.
"I play 1.6.1 because I don't like baby zombies, and this suggestion would just make them more stupid!" - you invalidated yourself because you flat won't be affected. At all.
"I don't support bc then everyone else would just load a different version." First, you don't know that. Second, shut up, you don't have the knowledge or authority to speak for everyone else. Third, your statement becomes immediately invalid the second someone disagrees with you and loves the idea. Stop being bad.
If I wanted this, I'd play God of War
This annoys me.
Someone saying no to an idea simply because it may have something in common with another game. Given ANY idea I have ever seen and my limited grasp of games I have personally played; I can say NO to just about every idea that presents itself because I've seen it before. Seriously, no one cares if you saw the idea in another game as long as it's theme and usage conforms to Minecraft.
That is not to say that blatantly ripping off mechanics from existing games is a good thing; but when a player comes up with an idea, it should not be shut down simply because there is a tenuous generalization of an implementation in another game.
Broaden your methods of critiquing if that's the best critique you can come up with because this is lame.
And I quote!!!
If you have read everything so far; you may have picked out a common running theme. "Don't be lazy!" or more adequately, "Don't half-finish!"
One such case that isn't really well known is hastily replying; especially on these forums. When you reply to a post, you quote the entire post you are replying to (minus their quotes). This is obnoxious especially when replying to an already lengthy OP. People like reading the OP the first time, reading it again, or simply scrolling past it is obnoxious.
It's simple enough, don't be lazy, crop the post or delete the reply you are quoting unless it is relevant. You can use "*snip*" if you would like; but it is understandable and preferable that you AT LEAST cut at all. This saves other readers unnecessary stress, and allows everyone to get the full picture.
What you're trying to say is...
This has been a no tolerance card for me for a while.
Despite the fact that the OP/other discusser has made a POST that you can QUOTE at ANY time and reread to your heart's content; posters decide to use this colloquialism. Stop! it's the internet equivalent of being dropped on your head repeatedly.
You don't need to infer what the partner of discussion said, it's WRITTEN right there. When you say something witty like "What you're trying to say is -" you are literally putting words in the other person's mouth. Don't do that. This is literally straw-manning. It's also admitting you didn't read what the other person posted but are instead reinterpreting and distorting their message; even well intentioned, it's obnoxious. This is insulting, unverifiable, and plain wrong. Don't do it.
Q: "But Yoshi? What are we supposed to say then?"
A: If it's a discussion, then don't infer anything. If something someone said doesn't make sense or needs clarification; ASK FOR CLARIFICATION instead of shoving your words in their mouth. I cannot be any more serious about this.
I claim this topic in the name of...
Champions... What the HECK AM I TALKING ABOUT? What does it mean to "champion a thread", and why do I preach so highly about it? There's probably a much better colloquial term than what I use, I am known to make up terms to describe actions when I can't find the proper term.
Becoming a champion means you fully support a topic and will defend it and the original poster. You keep the topic alive, and help the OP through the inevitable waves of argument, you essentially become a "champion" of the thread, keeping it alive. You become the thread's hero. Sound cool? See why I have difficulty coining it as anything but "championing?"
This means you do not do anything to get the thread locked (flaming, insulting, tend to do this quick, avoid that) while calmly and respectfully refuting well-intentioned and well-made arguments.
Well, buckle down and put on that cape because you got heroing to do. While a champion's goal may be the preservation of a thread, his job is also to make that thread much more powerful, prestigious, and shiny. He does this by seeking other similar threads, referring them to the championed thread, and reporting the similar thread for lock due to redundancy.
Remember, it is OK to post "already suggested" as long as you provide a link to reference. Use this to your advantage as you dismiss other threads in preference to the gem you have found.
My rubric says...
You cannot please them all, you will find more than your fair share of bull-headed, ignorant, and downright stupid OPs which cannot accept criticism and pull the troll card far faster than they can make a legitimate string of letters. They will double and triple post their counter-arguments. Do NOT follow them down the road to Hell, though it is tempting to bat at their flailing limpid attempts. This will get you banned/warned along with them.
Occasionally, you'll have GOOD and DECENT posters which will engage in lively debate. As a critic, you should really only have 3 or so major criticisms. Any more and the suggestion is nearly irrecoverably bad without a massive overhaul. Any less, and the suggestion is not really detailed or the suggestion is well done. Keep these criticisms in mind as you reply.
If the OP has encountered your objections and successfully overcome them, offer counter-criticisms. If he overcomes them; then simply stop. If there isn't an issue, don't create one. Forcing issues creates senseless flame wars. Know when to stop, and STOP at that line. While it may seem like 3 issues isn't much; consider that there are likely several others with other issues.
Again remember to backseat your emotions and bias toward a suggestion while criticizing. It is often a good idea to keep a personal rubrick or outline so you can plot all that is wrong with the suggestion.
The goal here is to avoid flame wars by not instigating one. Limiting your criticisms is a good way of doing so.,
This cannot be coded
Thanks badprenup for pointing this out... When a good suggestion is declined because it is too hard to code. Says who?
It's too hard to code? For you? For Notch? How do you know it's too hard to code? Do you have a master's degree in computer science? Do you create the JAVA interpreter for Oracle? Are you a professional video game designer whom can create a complete game in 1/2 a day? If you are none of the above, the complaint of "Too hard to code" is irrelevant and is seen as a really sloppy cop-out for when a good reason to decline cannot be made.
"It's Impossible to code" is even worse. This assertion states that no one, in the entire world, among modders and professional coders, could ever add the suggestion. The problem here is the principle of perfection. The moment a SINGLE PERSON codes it, the suggestion is no longer impossible. Congratulations, you just salted your own turf and made yourself look like an idiot. I mean, "too hard to code" is a sloppy and shameful cop-out, but at least there's room for subjective denial. There's no recovery here.
"Oh, that person just doesn't have a life." - Is that a counter? So... Wait... Not only were you proven wrong, but proven wrong by someone you consider "socially inferior" after they ONLY TRIED TO HELP YOU. Way to make yourself look even more like a jerk. Also, what's worse than someone with no life? Whatever it is, you just filled that position.
Roles of a critiche made a base idear expandings our job
Have you seen anything like this? Ever felt like this? This is a common viewpoint for many posters, and I'm not sure where this came from. It certainly isn't in the rules; and it certainly hasn't passed my ears, though I'm sure that the treacherous corruptive whispers of Nidhoggr have yet to reach me.
I'd like to state first of all, NO. This is not our job. Expanding is the SUGGESTER'S job. Though we may be compelled to assist the suggester as is the right of any good Samaritan, it has probably been taken for granted and acted upon as though codified law.
It is also not our job to search and analyze every disparate post on a thread for updates to the suggestion. They should be in the suggestion body through edit. Is it nice for a critic to look for recent updates to the suggestion in later posts? Sure! That'd be awesome; but that is a preference and a whim; not a requirement. A critic shouldn't have to slog through 35+ pages of a thread to feel justified in posting. The suggestion in OP is satisfactory.
As a critic, your job is to criticize, objectively and impartially on grounds such as gameplay balance, feasibility, theme, comprehension, necessity, and usefulness. Nowhere in there does it state that you must go and be the damn suggester.
Do not let anyone tell you differently. Now, is it nice and suggested that you help? Of course, but it is not required. If you do help, you should also demand credit for the parts of the idea that were either taken or directly inspired.
A proper way to criticize and help improve a suggestion is to fire open-ended questions that you feel are missing from the suggestion. How much life does a mob have? What's the crafting recipe for this item? How long is the mob set on fire? Will this affect X mob in any way? How about Y mob? etc.
This allows the suggester full creative freedom to edit his suggestion as he sees fit without having to quote or credit you. There are, of course, a multitude of other methods to improve; but that is my preferred.
CRITIC CRITICS CRITICIZE CRITICS
Critic does not mean infallable. Sometimes you're wrong. Sometimes another critic is wrong. That's fine. That's cool. Everyone is wrong from time to time. It's inevitable for all intensive purposes. +1 if you catch that, apply +1 to nearest pedant-o-meter..
The key here is that if a critic is in the wrong; you need to remain respectful, helpful, and calm. (if you cannot remain respectful, helpful, or calm then do not engage(DNE).) inform them that they are mistaken and why (yep, supporting details, peeps).
Keep the correction on-topic. The discussion needs to remain about the suggestion and improvements/criticisms of it. Failure to do so can lead to a discussion purge (or worse) a thread lock. If the correction forces the discussion off-topic or has potential to create a red-herring; please forward the correction to private messages or DNE. If the opposing critic is violating rules, report them (DON'T TELL THEM YOU'RE REPORTING THEM!) and DNE.
THIS WOULD BE USELESS!
I'm going to start off this one rather bluntly. WRONG! You are WRONG. Period.
Good, we got the message? Now let me explain the points.
As people have gotten acquainted with this little thread, I've seen plenty of people try to circumvent what's written here as though it's cannon (to those that follow this thread, I am deeply honored and humbled simultaneously, I thank you all for following as you have) and because of that, they will go into every unspecified reason to deny a suggestion they can. It's a quaint testament to human ingenuity and security defeating. I love it, but I digress. There are TWO times I've seen this pop up, both of which are unverifiable and likely invalid criticisms.
1) It would be a waste of time to code!
This one is a lovely little ditty that tries to comply with the IT CAN'T BE CODED parable while completely ignoring exactly WHY it's posted in the first place. The good news is you're no longer saying "it can't be coded". Which is 100% unverifiable. The bad news is you're NOW saying "it can't be coded quickly enough" or "it wouldn't be worth the time it takes to code".
Either way, C_FLAT (it's actual go-to label) already lists why it COULD be coded quickly enough or how it WOULD be worth the time to code. Here's the thing. If you do not understand programming languages/logic/structure then EVERYTHING is too hard to code, including the programming for this forum, the Windows/Linux/Mac OS you're using, and the games you enjoy playing. Why bother making pong? It can't be coded.
The problem is, there exists things known as barrier of entry. The more you do something, the easier things become. What may be impossible or taxing to you may be a simple addition to someone else. Essentially, this is a problem that shouldn't have to be addressed because it fails for the same reasons as the surrogate it replaces.
2) It would be more work than it's worth!
An appeal to efficiency, eh? Again, you'd look rather silly if it took Mojang about 15 minutes to comment in/test/comment out. You can't really say this because it is not known to you how hard the task at hand would actually be. Because of this, it's probably far easier than you give it credit for.
Unless you have credible time programming and understand how difficult a suggestion really is, stop. If you don't have programming; at least back up your criticism with facts or logical appeals or... y'know... numbers.
DON'T BE RUDE, THIS IS A SUGGESTION
I dunno. I'm probably the only one that gets annoyed when I see someone post this trite and random sentence.
If you find yourself about to sprout off a golden winner like "This is a suggestion, be nice." Then I urge you to reconsider.
There's several reasons why.
Possibly most importantly is, it gets on my last nerve... Alright, so that's not actually important at all.
Here's the ACTUAL reasons why.
1) Yeah, thanks jack. I would have never realized with my methodical button-presses from Minecraft general to Minecraft suggestions that people would actually post SUGGESTIONS in the forum.
Shock and horror! Yes, this is a suggestion forum, we know that. Your uncanny ability to point out the obvious may help local law enforcement, but it does nothing here.
As a matter of fact, I personally have over 5000 posts, I know for a fact that under 100 have originated OUTSIDE of the suggestions forum. When I read this statement, it's an insult to my intelligence and an insult to others.
2) You have added absolutely NO substance to the article. Not only is what you have said redundant, but it also does NOT help the suggestion. You have actually gone as far OFF-topic as is physically possible while at the very same instant defend the article you've added nothing to.
Not only is this self-defeating, but it actually HURTS the suggestion more than it helps because you've just created a tangent to pull focus away from the topic-on-hand, and onto how much of an idiot you are. Please do NOT use this sentence.
3) The objective of the other posters is to CRITICIZE and improve the suggestion. This means that we might end up having to say something that the suggester may not like reading in the effort to improve the suggestion.
By asking people to be nice, you are KILLING the suggestion as you have removed some of the only viable feedback the suggestion would otherwise receive. If you are reading this right... Heck, if you've read this far, you know what this means.
By defending the suggestion in this way, you have just become the single-most greatest enemy to this topic.
Nov 24, 2011Updated OP: 9/3/12 (Modified OP explanations, thanks to getpoopedonkid // Fixed Poll)Posted in: Suggestions
Updated OP: 3/8/12 (Fixed Poll)
NOTICE (As of Snapshot 12w01a):
This is an screenshot of the beach gen that was re-added in Snapshot 12w01a. Please note that this is not representative of the new beaches in general, but instead an example of what the new generation can create!
Jeb appears to have simply changed the blocks which form the transition between land and the ocean biome from dirt to sand. This forms ugly clumps of sand hardly resembling beaches on hilly terrain. This DOES NOT resemble actual beaches or beaches as they once were in Beta 1.7.3! Or reality for that matter.
What should be done to correct this:
- Simply limit the max height of sand that can generate to two to three blocks above sea level, which would be identical to beach generation prior to Beta 1.8. With beaches essentially being their own biome, such a change should feasibly be easy since it shouldn't conflict with other biomes. If you believe otherwise, please state so and why!
With the inclusion of the new terrain generation in recent releases, I've read about many major topics and comments having to do with terrible biome transitions involving the swamp biome and the such. However I have not seen any real topics concerning the exclusion of beaches and the issues concerning underwater bedding. So here is the point of this topic:
1.) Beaches was a widely-liked feature of the previous terrain generator and it needs to be restored.
This should be simple enough. Just add back beaches into the terrain generator. Also gravel beaches should be returned as well. More on that later in the topic.
2.) Although a less important issue, underwater bedding, lacks the uniformity and overall realism that it used to have. Currently, lakes and oceans are covered in splotchy patches of dirt, sand, and clay.
The main argument against the current underwater bedding generation is that allows for easy access to large amounts of clay, and that clay was supposedly more rare in the previous generator. However, it was abundant, since the x=z clay generator bug that previously plagued the game was patched in 1.7.
However, to further address this issue, clay density and frequency can be increased to satisfy those who believe that more clay truly is necessary.[/indent]
The poor state of these aspects of the terrain generator has proven to be both an annoyance and an eyesore to me and the community as well. Beach gen prior to 1.8 paralleled realistic beaches and was more aesthetically pleasing in general. To further elaborate what I mean:
Beaches, prior 1.8
"Beaches" (along lakeside), 1.8 and later
Beaches, real life
As you can see, beaches do not actually generate in 1.8 and later, the "beaches" you see are actually not beaches at all; they are simply the outcroppings of the underwater sand bedding crossing onto the shore. This brings me to the next point: underwater bedding.
Underwater bedding (same pic as before, view the underwater portion), prior 1.8
Underwater bedding, 1.8 and later
Underwater bedding, comparison with 1.8 vs. 1.7, and real life (Borrowed from Dragonid's Terrain Generation Changes Remaining)
As you can see, in 1.8 and later, underwater bedding consists of ugly patches of circular splotches, whether it be in a lake or an ocean. Previously, it was both aesthetically appealing and realistic. Clay would still be fairly abundant if the patch from 1.7 were also incorporated into clay generation. If that is not enough, we can simply have clay generated in the same manner as depicted in the picture below in higher frequencies or larger quantities:
Lastly, gravel beaches should be added back. It was a realistic feature of the old terrain generator and also broke up the monotony with the constant sand beaches. It is not a necessary feature to be re-added, though it would be nice.
Gravel Beaches, 1.7 and before
Gravel Beaches, real life
1.) Beaches was a widely-liked feature of the previous terrain generator and so, needs to be fixed.
2.) Although a less important issue, underwater bedding, lacks the uniformity and overall realism that it used to have. Currently, lakes and oceans are covered in splotchy patches of dirt, sand, and clay.
With this said and done, I ask that these issues be addressed as soon as it is possible. If you can, please twitter or e-mail Jeb. This is technically not meant to be a petition or anything like the very popular Dear Mojang: The Swamps are Still Ugly topic, just a reminder to show that these issues must be addressed. However, you can show your support by twittering Jeb (+ link to here) or just acknowledging it here.
Tweet Jeb at: https://twitter.com/#!/jeb_
Get Satisfaction Topic: http://www.getsatisf..._gravel_beaches
Also check out Dragonid's Terrain Generation Changes Remaining topic for an in-depth look at issues concerning current terrain generation!
Try out a mod that adds beach generation back into the game! http://www.minecraft...0-biome-mod-v1/
If you support this, you can show it by signing on to this cause. Type "/signed" in your post!
- Mad Cowboy
- death kid620
- Cyril Prokin
- Colonel Muffin
- Ghost Hacker
- Mista Epic
- The Internet
- Samuel Rowe
- Attack Nun
- Ender Core
- *Notice: The number of signatures from various posts has grown greatly since I last updated it. Until I can get around to compiling a list of signees following the last on this list I will not update this.*
Show your support outside this thread by putting these in your signature! Copy the text as it appears in either box and paste it into your signature! Also, if you have signatures of your own to contribute, please feel free to do so!
Jun 9, 2012Adslegend posted a message on The "survival" part of the game is bad on a fundamental level.You know, you can respond to other peoples arguments without insulting them, right? You said that the MC community is terrible. The reason it's that way is because of people like you. People who show no respect to people who disagree with them.Posted in: Survival Mode
Jun 6, 2012GaiaCow posted a message on The "survival" part of the game is bad on a fundamental level.I disagree with almost everything here. Let me break it down:Posted in: Survival Mode
1a:The reliance on the wiki/community.
If I'm correct, you're saying that one major flaw in Minecraft is the fact that one needs to contact an outside source(s) to play the game, right? Well, this is the best part of Minecraft, actually.
Let me explain. Let's jump back to the 90's. The internet wasn't widespread enough to solicit people going on there to look at tutorials, so video games were inherently simple, with controls listed in the manuals. Yet there was one game for the NES that became immensely popular BECAUSE it DIDN'T have any tutorial on how to beat the game, how to do things more easily, how to beat the boss, where this item was, where the temple was. That's right, The Legend of Zelda revolutionized video games because it almost required you to do a little homework. It was fun because you could go to your friends and say "Hey! I found this cool secret in this bush here!" It was fun because I know I wasn't alone when I made my own map of the world just for the sake of navigation. In short, the lack of a helping hand along the way was what made it fun.
In the same sense, Minecraft is all about discovery. Sure, you can just look at the wiki and read every article all the way through. And that's a legitimate way to play it, but it's not the route most people take. Usually, you get a friend to tell you how to play, to help you, or you watch an LP on YouTube. You communicate with the community to help solve problems, to find out what to do or how to do something. There was an interview with Notch, the infamous "There's a secret that no one has noticed yet" interview, where Notch attributed one of the main successes of the game to the crafting system and its effect on the community in exactly this way.
Now, you could say, "Well, I'm antisocial and I don't want to rely on others' help." That's perfectly fine too! It simply switches the gaming niche that Minecraft falls into; with help, it's a semi-casual sanbox game, without help, it's a hardcore adventure survival game. No one complains that Dwarf Fortress has a steep learning curve, because that's one of its gimmicks. In the same way, Minecraft's steep learning curve is possibly the key to its success.
Also, you say that any game that isn't simple or has no tutorial is terrible. This is wrong, you just don't like games like that. You call them terrible. But people like me call them hardcore.
2a: The difficulty.
You fail to realize that Minecraft is simply mimmicking countless other legendary games. TESV: Skyrim has the exact same mechanic, simply so players can optimize their gaming experience to the right risk vs reward level of the game. What if you start a game on easy mode, and make a huge fortress, and then realize that you want to have some challenge now? If you removed the ingame difficulty modifier, this couldn't happen.
Also, the game on hard mode is hard enough, let alone on hardcore mode. Try to play hardcore mode and you'll see what I mean.
3a: The mobs.
There is something to be said about your suggestions. I agree that: mobs are too easy right now, slimes need to spawn aboveground, and a few other things, like mabye a few more mobs, or variants on mobs. But for the most part, your ideas are poorly balanced or thought out, flawed, and have no basis in regular logic.
-128 block monster sight range. Are you ****ing kidding me!? At any given time, there are 7 skeletons at least on the map. You're saying that if I walk on top of my tower that all 7 skeletons should shoot at me, all the zombies in the world should stalk me, spiders will climb my walls perpetually, endermen will automatically teleport to me within seconds of spawning...Just, no! I agree that the sight range can be bumped up a notch; like 1.5 times the current distance. But not to the extent that a zombie will notice me from anywhere on the continent.
-Fast Zombies. I think this is mostly an aesthetic choice. The zombies are supposed to be derpish in Minecraft; they're the 28-days-later zombies, not the infected hoard. More Zombies? Absolutely. Faster zombies? NO!
-Mobs only spawn in light level 4. No. This would make the mobs easier, not harder. because there would be less of them. Also, it would ruin the whole "My house isn't lit well enough so zombies spawn inside it" thing, which is by the way a cool experience.
-Spider Changes: yes, but that's not really a mob difficulty thing, it's more of an aesthetic adjustment.
Also, a creeper boom is pretty scary, actually. Especially when it's in your house.
4a: The biomes and terrain in general.
The terrain isn't boring. Instead of being spastic and spontaneous, it's more...beautiful, actually. It's like saying that Skyrim is boring because everything is the same; just mountains. No, I say, the mountains are perfected to be beautiful and lifelike.
Honestly, I like less crazy terrain. Minecraft is about exploring so that you eventually find the rare gem of a cool thing, while allowing a lot of room to build where there aren't giant arches jutting out from the landscape, or volcanos pouring lava upon your peaceful cottage.
The craziness of Alpha was a bug, not a feature. Minecraft is supposed to simulate and generate a theoretically possible world, not a mass of floating islands and mountains that look like clay shapes a 2-year-old made out of play-dough.
The reason that terrain generation is still limited to 127 is breathing room, like you said. You don't understand it. The REASON it was added was to allow players to build huge tall structures. The reason that terrain doesn't go up there is so you still have room to build the giant doom fortress on top of the mountain without hitting the height cap 10 blocks up. And honestly, the extreme hills biome has extreme-enough mountains as is. There's no point to making huge-ass mountains with nothing on them, and they're big enough for the purpose.
There IS a point to different biomes. you use the example of temples and pyramids as being simply "easy way[s] to get diamonds", but you neglect that those are simply enhancements to an already well-thought out system. You get snow in taiga and tundra. You can get pine wood in certain biomes. Wolves in forests and taiga, cacti and sand and sandstone in desert, cocoa beans and ocelots in jungles, plus jungle wood, mushrooms and lilypads in swamps. Plains offer flat spaces to build things, extreme hills -- cool mountains to explore, and potential places to build around the landscape and terraform.
"Mojang doesn't get what it means to make a good game, and instead are content with pandering to idiots who lap up anything they give them.
That quote right there is a personal attack at people. Mojang is one of the most skilled programming companies in the world. They hired some of the best designers and programmers from around the world to help them. They've made more money with Minecraft and its genius than any other indie game in history. Mojang listens to the community, and when the suggestions are balanced and fit into the game, they implement them. Temples and pyramids add aesthetics to the world, they provide a risk/reward factor, etc.
5a: Lack of equipment choice.e
This is a VERY deliberate aspect of design. Jeb has stated that the game only really needs two weapons (bow and sword) because anything else would just seem forced and wouldn't add anything to the game. If you really knew what you were doing, you would listen to interviews and take notes before you blantantly state that there is NO REASON for not having maces. What the hell do we need a mace for? It's just another useless weapon, I'll throw it back with the flail and the spear and the lazer sword and the M-16 that they added.
Variation in weapons? What about enchantments? you want a "warhammer"? Just get a knockback enchantment and a damange enchantment. You simply wave off the enchantment system as obsolete to your preferred weapon variation. You've got everything in the weapon section with enchantments. More enchantments would be nice, but don't overcomplicate things, or else we really might actually need one of your "newbie crafting guide for lazy people who have no social lives".
6a: Lack of Player Abilities
Those are controls that are comfortable for YOU. Other people prefer the current system. Mojang decided to stick with the system rather than screw it up for us indev veterans. Plus, there's button config. If you like q as inventory, then just set it as such.
also, what is "Smart Moving"? I assume it's a mod, but try to specify what you want to be added in your suggestion instead of relying on others to draw information from thin air.
7a: The community is terrible.
This, sir/madam, is where I lose my temper, as you did at the beginning of your rant.
The Minecraft Community is arguably the greatest and best in history.
Minecraft lends it's success as a whole to the devotion of its community. Without the community, we couldn't have gotten pistons.
We couldn't have gotten smooth lighting.
We couldn't have gotten anything, because Minecraft would still be just a voxel test.
The community of Minecraft is one of the most devoted, largest gamer communities ever. Your argument is based upon the idea that the Minecraft community is bad because it's filled with idiots. WELCOME TO LIFE. The world is mostly filled with idiots. I consider you to be one of those idiots.
Look at the United States. I can say a lot about our government, good and bad. Mostly, I can say that most of us Americans are complete idiots. Those are the "ADD GUNS TO MINCRFT PLOX" folks. Yet tagging the
You sanctimoniously preach out against ill-thought-out ideas and additions to the game, yet you hypocritically make the same lapse in judgement.
Mojang is by no means an "Indie" company now. They made more profit off of one game than EA could do with 30. But they are great because they still maintain an indie feel. They hired MinecraftChick; a charismatic spokesperson who was popular among the Minecraft community before she became the spokesperson. They added pistons, and practically everything, because the community wanted it. Yet Notch is such a genius game developer that he would turn down those that wouldn't fit in; guns, super-TNT, giant creepers, etc. Every addition to the game has followed the rules of game development: risk vs reward, gratification coming out of risk, etc.
Most people don't realize how much thought every line of code, every added feature, has put into it. The End and everything with it was based off of a core plan that even had human psychology imbedded in the design. Minecraft is designed with elements that can be played by a 5-year old, yet at the same time can captivate and old man like my father into playing it in his retirement.
Minecraft is fun. Everyone has a different experience playing minecraft. Hell, Minecraft is used to teach autistic children because of how it works. I have a great time playing minecraft. I play on SMP, with mods, or usually just SSP vanilla, building and fighting and surviving.
You obviously hate minecraft, mojang, and the entire 25 million registered users of Minecraft. You talk about people whining about "I want super dragon armor and guns" when you already want "new weapons and armor stats".
On a final note, you brought bronies into this. also, you say that 4chan.org/v/ is a place for Mojang to look for suggestions. REALLY?! 4chan is without a doubt the absolute ****ing worst place on the internet to look for advice on game development. From this, I can assume that you are a /b/tard, which explains....actually, ****, it explains this entire post.
I feel comfortable calling you an absolute hypocrite. I'm sorry, but that's what this rant is. Methinks you had too much to drink, or to smoke, or whatever, and then got angry. It's pretty obvious by the lack of thought put into this that you need to take a chill pill and try to listen to yourself for once. And remember that, even if YOU don't like something, that doesn't mean others don't.
God bless you.
Apr 10, 2012There's no point in arguing about Technic, no one here will have their minds changed because most everyone's hatred of it is irrational, and most everyone's love of it is mere convenience (ie: don't care about any potential ethical/moral/whatever issues), thus no one will be convinced either way. If you like Technic/Tekkit, go to their forums, and they'll better explain the situation. If you don't, then don't derail the thread any further.Posted in: Minecraft Mods
tl;dr: shut up about technic and talk about forestry
Dec 16, 2011What is with your selective hearing? Stop whining and make the game more difficult for YOURSELF.Posted in: 1.0 Update Discussion
Accept the fact that you're a minority and solve your own god damn problem.
I cannot believe your attitude.
Sep 27, 2011Bohtauri_Tungsten posted a message on [16x] [1.9#4] Authentic Chinese RP Pack (v1.4 Hybrid HD)Posted in: Resource Packs
The #1 Source for Chinese Roleplay
Last Major Update: Version 1.40: 15-October-2011
This is the official texture pack for the world record attempt Project 1845 and the best Chinese-specific RPG texture pack in Minecraft. Development of this texture pack will continue for at least the next three years while Project 1845 is in construction. Its designed to to give the best immersion with North-eastern Chinese architecture (mainly Beijing as the focus) While its main purpose is for immersion into Project 1845, I'm developing this also to be usable by any builders interested in this style of building.
I live in Beijing and regularly go out and explore ancient sites and ruins and take lots of photo's. I use this photographic evidence to make this texture pack as authentic as possible to this architectural type. Version 1.0 signified all major block-types used currently in Project 1845 have been customized, I will however continue improving it and upgrading it so other players can use this if they want to with their projects. Project 1845 is expected to take another 3 years and I wont be discontinuing this pack so please, leave feedback to help improve the pack.
I am currently looking for a reviewer to video record and review the texture pack with a tour around Project 1845, I will use it to help promote your video with this texture pack :smile.gif:
16x Hybrid Texture Pack?
This texture pack that is a Hybrid HD texture pack. This means you do not need the HD Patcher but you get to enjoy some HD elements. It also has several elements with several kinds of resolutions. Check it out and Enjoy :smile.gif:
Planned To Do's:
- Full Custom Armors
- Mongol Mobs and Villagers (for your killing pleasure)
- Wildgrass Mod and More Paintings Mod + more compatibility for your singleplayer enjoyment
Version 1.0 Block Changes Previews
Version 1.0 Other Changes Previews
Version 1.4 Released
- Pre Release #4 Default Placeholders Added
- HD moon phases tested (No HD patcher needed still. if it doesn't work right without HD patcher, let me know)
- Orange Wool Darkened Again
- Orange Wool Darkened
- White Wool now looks more like marble
- Diamond Ores are now Jade
- Diamond Sprites are now Green
- Diamond Blocks now have a Jade texture
- Enchanting Book HD'ified
- New Chinese Swirlly Clouds (based on the ancient Chinese symbol for "cloud")
- New Signs, Boat & Saddles HD'ified
- New Menu Screen Background
- Grass Block Sides tweaked to not be as pale.
- New Map Background
- HD armor placeholders from the abandoned Woocraft texture pack. I will customize them further soon.
- New HD Sun and Moon
- Beds Customized
- Ores Cleaned up more
- new test Furnace and Dispenser
- New Rice
- New Mushrooms
- More Diamond Armor Customized
- Customized Enchant Table
- Enchanting, Dispenser and Alchemy GUI's Customized & HDified
- Railway Lines Miniaturized
- Added Pre-Release #3 content into the texture pack so you can keep enjoying the latest 1.9 Pre Releases
- Converted to the First Hybrid Resolution: This means many elements are now in HD resolution while staying as a SD texture pack, meaning you can now have this as High Definition without the use of a HD Patcher or graphic lag.
- New HD Mojang Splash Screen
- New HD Buttons
- New HD Toolbar, Hearts, exp e.t.c GUI
- New HD Sun and Moon
- New HD Inventory, Crafting, Chest, Creative and Dispenser GUI's
- New Minecart
- New Boats
- New Signs
- Blue wool now a shade darker
- New static HD menu Background
- New HD Blaze, Magma Cube, Pigs and Ghast
- Slime HD'ified
- New Chests
- New HD EXP orbs
- New Item Sprites for: Boots, Wooden, Stone and Gold Shovels, Pickaxes, axes and hoes. Flint, Gold Bricks, Leather, Minecart, Boat, Saddle, feather, Apples, eggs, sugar, snowball, shears, buckets, cyan dye, maps, paper, clay balls. New Artwork to begin compatibility with More Painitings Mod
- New Gold Armor Helmet
- Creeper Electric Armor HD'ified
- Mulitplayer Lag Signal HD'ified
- Updated to be compatible up to 1.9 Pre-Release #2
- More sprites like books, gunpowder e.t.c have been customized
- Some 1.9 item sprites have been customized
- A new Minecraft logo on the main menu
- New skin for slimes
- New Minecarts now with wood.
- New Block textures for diamond, coal, redstone, iron and gold ores
- Custom Item sprites have been edited including Helmets, Dyes, 1.9 items, Flint &
- Steel, Music discs are now Flutes
- Achievement UI lightly customized
- Creative Items UI customized.
- Lilypads changed to appear more like Chinese varieties
- Yellow flowers now have a bit of grass with it.
- Furnaces, Powered Railway, Redstone wire, Iron & Diamond Blocks changed
- Bamboo darkened
- Wool Blocks Smoothed Again
- Natural pumkins now look natural
- Added 1.9 default material for 1.9 compatibility
Aug 3, 2011Griefing is not an illusion. To believe that is a naive epiphany because in doing is the same as pretending it does not exist and closing yourself off from the reality of what is really happening. People grief because they know they can get away with it for so long, get banned from a server, then move onto another. Its a psychological way of empowering themselves because nobody can really hurt them in real life, or in the game for that matter.Posted in: Discussion
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