Maybe we should make a backup of the Painterly site and pack maker somehow, just in case it goes kaput like so many other texture pack customizers.
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May 26, 2018builderman1q2w3e4 posted a message on Painterly Pack Continuation Project [Fan Patch] [REVIVED]Posted in: Resource Packs
Dec 22, 2014builderman1q2w3e4 posted a message on WearMC - Full character customisation! [www.WearMC.com]I have two questions -Posted in: Minecraft Mods
1 . According to the comments section, you need to ask for access to use it - at least the advanced features. Why is that?
2 . Is this compatible with More Player Models v2?
Sep 23, 2014Posted in: Minecraft Mods
So you can't be bothered to post images and more info yourself..?
Jul 19, 2014builderman1q2w3e4 posted a message on Idea: New way to get herobrine(sorta) with 1 download no modloader or anything like that neededPosted in: Requests / Ideas For ModsQuote from Sohawk1
Thank you, I couldn't find a Herobrine mod that was for forge 1.7.2
Also, i haven't seen a single mod by you.
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Dec 26, 2014kittykattykat posted a message on Deeper caves: caves going more than 2 kilometers underground! Less lag! [400+ Supporters]Posted in: Suggestions
Tell me what you think of each level in the poll above, and how good you
think this idea is overall. If you support, click the green arrow in the
bottom left corner of this post. Thank you!
First, I have been lately noticing people posting their own ideas for my suggestion. There are some pretty cool ones, and I like them a lot! But please, don't let me steal your ideas! Start your own thread instead. I will certainly check them out! This idea is big enough already. : )
Second of all, I want to say that this would be optional, you could have the "old" world type and the "extended" world type. It might also be interesting to see the player select the levels they want in world settings, because this is a mouthful.
Third, I made this suggestion without ever knowing or seeing the "cubic chunks" suggestion. This increases world height too, but also increases world variety.
Fourth, people here don't seem to know how to read. Right below this, there's an explanation HOW THIS DOES NOT LAG. No matter how much I tell people this, they don't even listen. READ THE ENTIRE POST.
Finally, I know that this idea might not be realistic. On the other hand, I do want people to support the idea and continue to polish a mod of this. One fun thing to see would be an adventure map. Because of this, I want to put this idea on the mod suggestions page. But, if for some reason this could be added, I'll keep it here.
What about the lag?
Now I know what you might be thinking. Chunks are loaded in the x and z direction, and are actually 256 blocks high. This would cause major lag, wouldn't it? My proposal is to have each layer load separately, with portals between each layer, meaning occasional portals on the ceiling and floor. The largest layer is in fact only around 256 blocks, and the other layers won't be loaded at the time. This might even cause high performance on small layers that only have around 75 blocks. These portals would be a 3x3 area going straight down, and would about every 10 or so chunks.
A portal to the next layer:
Picture credit: DrWeegee123
Here's my idea:
You might know what this is. It's the normal surface, duh. No changes there.
This is also a level you should be familiar with. The caves haven't really started yet, but there should be plenty of iron and coal lying around.
This is usually around level 20 or 30. This is before some of the rare ores start appearing, and there are monsters swarming the place.
Rare Ore level:
This is the last level you're familiar with. This is around where you get all the diamonds, lapis, redstone, emeralds, gold, etc. At this point, you have to jump through a portal to the next level.
This is where things get interesting. There are giant drop offs that go down hundreds of blocks. Lava would be flowing down the side of these, and ores from the rare ore level may be found in the rock. You would spawn on an area near the edge of the drop. The rock that makes up this drop is mostly stone. There might be huge stalactites hanging from the ceiling, also made out of stone. As the drop continues, there is less lapis and redstone, but more metals like gold, diamond and emerald. These drops continue for 200 or so blocks.
Picture credit: Valiec2019
(with night vision)
This level is basically a huge maze of caves. It doesn't look like a maze, but it is one, winding, dead ending, and constantly forking off. Ores like gold, diamond, and emerald continue to appear, but appear rarely. This level also contains some new materials, such as acanthite ore, which becomes silver ingot when smelted. This cannot be used for any type of tools or armor, but is very valuable for villagers in trade, and can also be smelted from its ingot form into silver dust. Silver is a very conductive material. It will work like redstone, but will travel for 25 blocks instead of 15. Silver dust can also be used in potions to make a potion of cloaking, which make you invisible to mobs, but not to other players. This dust can also be a rare drop from iron golems. This level winds down for another 200 blocks, before you arrive at a portal.
Picture credit: PD101
(This is an example of what silver might look like, but not a model of the actual level)
This is the level where new crystals are found. These include sapphire, aquamarine, and ruby. They are all valuable trading items. This level continues for about 150 blocks
Sapphire is an interesting block. Besides its value in trade, it can be crafted with nine into a sapphire block, which is purely for decoration. Sapphire can also be used in enchanting. Combine a book with sapphire crystal in an anvil and you get a random enchantement (Mostly low level enchants, no OP enchants). Sapphire is also fairly rare. For every 10 redstone, there is one sapphire ore.
Despite being mostly useless, aquamarine has interesting water powers. When crafted with nine aquamarine crystals, you get an aquamarine block. This block is helpful with plants, and plants grow faster when close to it. It isn't too hard to find, about as rare as gold.
This crystal is considered to be a crystal of greed. It's a mix of shiny purple and orange. It's easy to spot in a cave. Villagers will go to ridiculous extent to obtain these in trade. When in block form, mobs of all types will be attracted to it. Cave mobs, such as skeletons, creepers, and zombies, will have glowing purple eyes while seeing this block. It can also be put on the end of pickaxes to make them mine faster than usual. These are called ametrine tipped pickaxes. To craft it, you need your pickaxe of choice with one ametrine crystal on either side. This ametrine is very rare. For every 10 diamonds, there is one ametrine crystal.
Picture credit: DrWeegee123
This level is full of gaping ravines, and is the level of most value to the player. Here, the ores are of the same rarity, but look a little different. Multiple drops come from these compressed ores. Diamond, emerald, and gold ore drop 2-3 per ore. redstone drops 10, lapis drops plenty as well. This level is about 100 blocks.
Picture credit: Valiec2019
Bedrock Planes level:
The bedrock planes level is an open, flat area of bedrock with no ores. There is a low roof of bedrock about 20 blocks above you. Instead of pools of lava, there are entire lakes of a similar substance. Molten iron. If water is poured onto it, the water disappears in a puff of smoke. If you jump in, it kills you in about 2 seconds, but it can be collected with a special type of bucket. This doesn't have much use, but has incredibly long smelting time. Sometimes, you might come across a piece of bedrock that looks a little broken. It's called fragmented bedrock, and can collected with an ametrine tipped diamond pickaxe. Fragmented bedrock cannot be used in any swords or tools, but cannot be blown up or broken by the wither. There is also the fragmented bedrock bucket, which can hold molten iron. The molten iron, besides the smelting time, is a trophy representing the skilled caver. This level stretches about 100 blocks.
Near nether level:
This place seems like the normal caves, but there are traces of netherack, and you can hear the sounds of the nether nearby. You may here the sound of a blaze or screams in the distance, but wherever you mine, you will find nothing. There also may be a few quartz lying around. This level lasts for about 100 blocks.
Picture credit: Valiec2019
This level is made up of giant lava falls and cobblestone, lighting up the caves like a flame in the dark. This level stretches down for about 50 blocks, and looks like a giant ravine. There are still a few traces of bedrock on the walls.
Picture credit: SnailsAttack1
Near void level:
This level is a jaw dropping hole in the minecraft world, a rip in the fabric of the gaming universe. The void is not present here, but has started to “Infect” this level, and there is a weak effect of the void here, around half a heart every 10 seconds. The best and safest way to pass this level would be with a bucket of water and a golden apple. This level lasts about 100 blocks.
Deep world level:
On this level, all ores are twice as common. They are almost everywhere. But the mobs here are twice as powerful. They have more health, and more armor, but nothing else. This dangerous level lasts for around 75 blocks.
Picture credit: Valiec2019
When you get to this level, everything goes eerily quiet. You can place torches, but they emit less light than usual. The caves slope down, curving into an even darker area, which keeps on descending. Night vision potions do not work in this area. There are also new blocks, like dark stone, which takes longer to collect than normal. This level goes for a whopping 250 blocks, convincing the player to turn back and give up.
Abandoned caves level:
If the player has been brave and patient enough, they will receive a reward. Light will begin to shine around the corners. They will encounter the cave villages, an incredibly large network of underground homes, all abandoned. Most chests are empty, but some may have useful loot. This place looks like it was left in a hurry. The caves continue to lower villages, which eventually continue farther underground. This level is about 100 blocks.
As you continue down, you get to an area blocked off by iron bars and wood. This was obviously placed by the cave villagers, but why? This is why they left. If you jump through a portal, you will encounter giant ravines of "mutated" mobs. These mobs are more hostile than usual, and have buffed health as well as speed. Creepers will explode in a slightly larger radius. There are waterfalls of a poisonous, green substance that will kill you if you touch it. This level lasts another 100 blocks.
You spawn where the caves continue down, and there are giant gaping holes that go into the void. The void is as black as night, and there is treasure for the most risking explorer. On the underside of this, just above the void, is plenty of compressed ore everywhere. This includes a new block, supercooled obsidian. This is almost indestructible, but doesn't have much use. There is also heated obsidian, which is easier to break than normal. Combining supercooled and heated obsidian in a crafting table gives you 2 obsidian blocks. The most mysterious thing about this level is for the closely observant only. Ever so often, there may be a trace of endstone, or the faint roar of an enderdragon below...
Picture credit: Herobrine150400
(With night vision)
Far Void level:
This is where the real void begins. Blocks can still be placed, but there is the full effect of the void on you. Legend tells of an ancient race who carved the paths below the void. There is the age-old saying that no one has deciphered. “At middle earth, light shines on”
This is the level below the void. The secret to get here is to drop from a point where x and z can both be divided by 100, and stay in the shaft of light. You will then get the building terrain screen. Below is the forgotten level. This level is pitch black, and the only mobs that spawn are the shadows. The shadows are like normal mobs, but they are completely black with glowing red eyes (Almost like they’re not there). If any of them attack you, you get the blindness effect. At day, the shadow mobs hid. Hurry through, the shadow mobs will come in giant waves of attacks at night, which will surely kill you. This level is around 230 blocks deep.
Picture credit: DrWeegee123
There are only two new blocks on this level. There’s fragmented cobblestone, and also there’s soul obsidian, said to contain the crying spirits of victims who had fallen into the void. It’s slightly easier to mine than normal obsidian. It has a 2 out of 3 chance dropping normal obsidian, and a 1 out of 3 chance of poisoning you for 20 seconds. This level is about 70 blocks.
Picture credit: PD101
Final labyrinth level:
This is the very last level there is. Another cave-like maze stretching over the entire bottom of the world. The walls are made of fragmented bedrock, and the floor is made of normal bedrock. There is a very rare chance you will stumble upon a material called forgotten gemstone. It currently has no use, but represents the fact you are a ridiculously hardcore miner. When broken, a portal appears. Jump through the portal, and you will be teleported back up to the mutation level. Now to get your way back to the surface…
Picture Credit: Valiec2019
This is my idea. I spent quite a while on this, so I would greatly appreciate constructive feedback on what sounds like a good idea.
Also, any pictures on what it could look like will be put in the picture gallery. If they seem good enough and you want them in there, they will be put in there. A banner for this would be amazing.
Anyone who has supported so far!
Thanks for 10000 views and 150+ supporters!!!
Obsidian vs. supercooled obsidian:
Staring at a shadow in the eyes:
Where light shines on:
More pictures coming soon!
Jul 21, 2013Posted in: WIP Mods
It's me... that guy... you know the guy who always seems to disappear from the forums and then come back out of nowhere.... Yes! That guy! And guess what? I'm back again! Or.. almost that is. So many people have been waiting for this mod... I mean 46 users liked this thread and there are already 62 pages worth of posts while there has not even been a release yet! AAND it is in the WIP section, which is far less visited...
Upcoming summer, I'm planning to revive this mod for either 1.7.10 or 1.8. No 1.6.4! I need 1.7 or higher because of its amazing packet handling system. So with that out of the way, I want to talk about the mod itself. Atmosmobs feels like such a masterpiece now that I look back at it. It brought in some amazing animals and I was able to give regular updates with tons of features. I love it. However, since then I really have grown in my game design skills. I started to use these in my Primitive Mobs mod. I feel like staying close to what Minecraft is and building upon that is such a key element to making a great mod. Although I feel like Atmosmobs did just that, I really want to challenge myself this time.
As update 1, I want to announce that I will be teaming up with the talented team of the Jurassicraft mod. We will be merging that mod with the new Atmosmobs into a completely new mod! Don't worry, the focus of the Atmosmobs part of the mod will remain the same and I will still be fully involved. As mentioned above, I really need help developing the mod and these guys came to me offering help. Their kind offer will give Atmosmobs a chance to live on! Having it as a merge increases the quality and workflow of the mod so it seems like a logical choice. More from me soon!
If you are interested read my design process below, else the only thing you should know is that this mod will be revived this summer... I can't say much else.
A New Design
When looking at the Minecraft community, there has never been 1 type of player. No-one likes every aspect of the game and certainly no-one likes every mod out there. Personally, I like to seperate the kinds of player in a few groups. Mind that this does not mean that you be in just one group, you will most likely be in multiple ones. Here they are (Yes, some are from Bartle):
- Explorers, players that like to explore newly generated areas and make sure they map everything.
- Completionists, players that like to complete all challenges that are set for them, like achievements.
- Socializers, players that prefer to play with other players. They often discuss with players, trade and help others.
- Killers, players that really enjoy defeating enemies and other players.
- Collectors, players that like to get everything they see and make sure it is stored to check it out, organise it or use it.
- Artists, players that love to stay creative in the game by creating structures etc.
- Technicians, players that constantly use redstone for systems and machines.
- Relaxers, players that simply play to relax and look around in their world or worlds of others.
- Griefers, we all know what kind of player this is...
- Contributors, players that play for testing their own and/or other's mods.
You do not have to agree with me, but I think this covers most if not all players within this community. Some might even be overlapping. Anyway, looking at this, I feel the urge to make sure that as many people as possible would be content with my mod. Originally, this mod was mostly targeted towards Explorers and Relaxers. However, I want to make sure that the other players do not get bored as well. Can I accomplish this? Probably not, but I can at least try. Is it still Atmosmobs then? Well, mostly, but I will go over that later.
I'm still working out the design at this moment, but I can say that it will add many different animals and use their potential to the fullest. I will update this thread with the full design soon. Last updated: 05/18/2015
Sneak peak of the WIP structure of the mod. These sections are all intertwined by supporting eachother. It's still WIP but these are some of the activities I want to offer the player.
Now in these spoilers are some connections between the sections as well as most features that each section will offer.
- The player crafts box traps and baits them to get catches overtime- Bait is received from other hunting activities, fishing, bug catching and looting.- Specific creatures need specific types of bait. Experiment or ask NPCs.- Some creatures require a box trap to appear and some will only give certain resources when caught through box trapping.- The player can use a bow to hunt down larger animals.- In a simular fashion, the player can decide to melee them.- Both melee and ranged hunting allow for different drops.- The bow can also be used to snipe down birds, who will also drop loot.- Meat gained from hunting can be used for cooking or baiting. After cooking it can be used in combat (saturation).- Rare trophy drops can be used for home decoration.- Skin can be used for decoration, crafting armor and other objects.- Box trapped animals can often be tamed afterwards.- Feathers can be used in armor and potion making.- Some animals have chances to hold rare pieces of equipment, only obtained by hunting them down.- Animal species can be registered in the encyclopedia.- Hunting loot can be traded and sold to other players or Hunter villager NPCs.
- Players can create different rods and lures to satisfy their fishing needs.
- Bait is used to catch fish when rod fishing.
- Nets can either be cast to catch fish directly, or left behind to catch more fish overtime. Cages work the same way but are mostly used for crabs, lobsters etc.
- Different fish will have higher chances of biting and landing with the correct lures and bait. Most fish will have at least a slight chance with any lure but some rare ones will require a very specific lure and bait combo.
- Bait is collected by bug catching mostly.
- Lures are bought from NPCs or looted from dungeons.
- Rods are crafted or bought. Stronger rods are more durable and have higher catch rates. Some will be looted from dungeons as well. There will be a specific rod for catching fish in lava.
- Net and cage fishing can be supplimented with bait as well, but is not necessary. It just makes it faster.
- Fish and crustaceans can be registered in the encyclopedia. They can also be displayed in your own acquarium.
- Fish can be cooked for nutrition.
- The player can rush in and kill fish with their sword or bow, but they will only receive the fish meat item.
- Larger fish need to be caught using harpoons. Swords and bows will hardly damage them.
- Larger fish can be stored in acquaria as well, but will require larger ones.
- Some fish will be able to breed, some won't.
- After a "perfect" catch the player will be notified that the fish they caught is excellent. The player can then convert this fish into a trophy to hang on the wall or display otherwise.
- Crustaceans often hold treasure and their scales can be used for armor.
- Whales will have some cool features.
First of all, I am wondering if some people are willing to help me. I need some modellers, texturers and coders if they are willing to spend some time on this, this summer. Make sure you show proof that you can actually help. I, myself, will not be starting on this mod until this school year has officially ended and I have finished all my work for that. Then, we will make this mod for 1.7.10 or 1.8 and make it as big as we can while keeping it stable. After that, I might actually leave Minecraft forever, but I really need to go out with a BANG. This will be it.
Thanks for reading and let me know if you are interested. I can't guarentee a quick answer, but I will read it.
I wonder how many people read this change I will not post an update post so I really wonder.... cheers!
Previews and Spoilers:
Featured Videos: New Chameleon Preview
New Butterflies Preview
Featured Image: Chameleon Sphax Textures
Polar Bear Model
Design Idea List
- Many species with unique spawn conditions
- Catch them, research and make them your buddy
- Encyclopedia to be able to keep track of your findings
- Showcase + placeable jar to decorate your house
- Share info with your friends
- Change colors according to texture of the block it stands on (texture pack + mod compatible)
- Make it walk up walls
- Make it attack bugs with its tongue
Progress (updated 03-12-14)
(I removed future feature list as some things were changed and it is too much work to keep it updated. It has been saved by me though, for future reference)
Please leave feedback and don't ask for builds
Jan 3, 2014Posted in: MapsUNDERWATER DOME SURVIVAL - v0.1
You wake up, in what seems to be a small glass dome collection. Have you been taken here? Have you been abducted? Your job is to survive as long as possible in these domes. Once you die ONE TIME, the game is over. You may respawn as much as you want, but we highly recommend that you don't repsawn, to make the map more challenging and engaging.
CHALLENGES:----------------------Make 16 CookiesMake 16 Carpet of any colorMake a BedMake 32 BreadMake Mushroom StewGet 32 Cooked Pork chopsMake a Diamond Pickaxe
NOTE: This map is in Early Development, so be sure to tell me any bugs or suggestions you might have. I am open to all suggestions, whether they are negative or positive.
10 - √
20 - √
30 - √
40 - √
50 - √
100 - X
CLICK THE GREEN ARROW BUTTON BELOW!
Oct 17, 2012majikguy posted a message on [v1.4.7][Forge] Majikguy's Marvelous Moon Mod [v1.1.5]! Compatibility Update v2: This time, it's personal.MAJIKGUY'S MARVELOUS MOON MOD!!Posted in: Minecraft Mods
This update contains no new features, but addresses the need for a config file and other compatibility tweaks. These should now work, along with many other minor bugfixes and tweaks.
This mod adds, as you most likely would guess, the possibility for the player to build a spaceship and fly to the moon! Right now, I will admit, the moon is a very barren place. There are no new mobs. There is only one new ore, and it is hard to reach and has no use. There are no caves under the surface.
There isn't much of anything.
What the moon DOES have, however, is a completely unique building environment that you can only find in a zero-pressure environment. Building on the moon is very different than on Minecraftia. Any building materials that are not strong enough to stand up to the dangers of a vacuum are simply unusable, and liquids are frozen solid instantaneously.
Sadly, the same physics apply to the human body, leading to a bit of exploding unless you are wearing a space-suit!
For now, the mod is mainly a way to test your building skills and to get the hang of the moon-physics system for when I add more to the mod later.
PLEASE NOTE! The mod is complex, and this is just a quick overview, many things will not be covered. Also, the physics are not perfect, and there may be times where it does not want to cooperate.
Space-Suit: Must be worn while in the vacuum of space in order to prevent explosive decompression.
Air Scrubber: Used to create artificial atmospheric conditions similar to those on Minecraftia. To use it, place it in an airtight chamber and right-click it. If the scrub is successful, then the light will turn green and the scrubbed area will function almost identically to normal Minecraftia. CAREFUL! If the air-tight seal of the chamber is lost, then the room will decompress, destroying any fragile blocks that may have been placed as well as putting the player in danger.
Cockpit Block: Used only as the key block in the building of a space-ship. Once the ship has been built around it, right click the cockpit in order to be transferred between the moon and Minecraftia.
Framework Block: This is a block that is not in the screenshots because I have not had the time to make a nice one for it. Since the moon requires you to build out of stone, metal, or glass, I wanted to add another building option for the player. By putting iron ingots in a 2x2 grid, you will get 2 Iron Framework blocks. They operate exactly like Iron blocks, but they cost much less to make, opening up the potential for a more futuristic building style without taking a crazy amount of iron.
Moonstone: The basic block on the moon, it can be smelted to get an iron ingot. Since you needed so much iron to get to the moon, I figured that I would go ahead and be nice. If you are wondering why it does this, look up what happens when you microwave lunar dust. Pretty cool.
Star Blocks: They don't have a use YET, but they will once I start adding the interesting features.
The only other install that the mod requires is the most recent Minecraft Forge.
The usual installation procedure works, and I recommend using Magic Launcher! It makes things a ton easier and gives easier access to the in-game logs.
Magic Launcher (Recommended)
Minecraft Forge Download Page
Moon Mod Download
- Fixed a bug with ice blocks
- More bugfixes pertaining to compatibility, should now be IC compatible.
- Added a config file
- Made some changes to world gen that SHOULD fix compatibility problems. THIS MAKES OLD MOON DIMENSION SAVES INCOMPATIBLE.
- Reworked a few parts of the decompression code that should make the decompression action much cleaner.
- Increased damage to the player caused by the vacuum, makes decompression more of a threat.
- Attempted, again, to remove rain on the moon. It should no longer be a problem.
- Fixed a bug with fall damage
- 1.4.6 support
- 1.4.5 support
- Reworked air-physics, old saves are NOT compatible with the new system.
- Guess what? BUGFIX!
- Bugfix. Again.
- Fixed a name-error in the files to correct server usage
- More bugfixes
- Major bug-fixes
Surface of the moon
Front of the space-ship design (Disregard the cockpit block's texture, it has since changed)
Back of the spaceship
Recipe for the air-scrubber block
Recipe for the cockpit block (Again, please ignore the texture, it has been changed)
^ The recipe for 2 Iron-Framework blocks
The gears shown in the recipes are made out of 5 iron ingots in a cross,
Like so. They are only used in these recipes for now, but they will have more of a use later.
And a German one!
Currently, there are a few glitches I have not been able to iron out.
- The Earth is no longer shown in the sky while on the moon. I am working on fixing this.
- World gen MAY be very slow for some people. I am working on optimizing this, but for now just let me know if you have any problems.
I want to thank everyone involved in Minecraft Forge for the awesome work they do!
THIS is the fun part.
- Reworked world-gen, including vast undergound oceans and crystal formations
- Many new materials, used for everything from laser-tools to teleporters
- Dangerous moon-mobs
- Much more!
For now, feel free to download the mod and have fun!
Sep 5, 2012Bumber posted a message on Is there a way to stop monsters from spawning normally?Posted in: Discussion
Better yet, have it execute the new gamerule command that comes with the update:Quote from MetalwarioIn one of the new snapshots, there's a block that can execute commands when powered with redstone. You could use that, and switch difficulty when a player steps on it.
/gamerule doMobSpawning false
May 26, 2012BrickDaddy posted a message on [1.2.5] NightSky+ V0.2 --- Expand your universe! ---How do you get to Creptune?Posted in: WIP Mods
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