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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    It's nice to see so many issues being worked on, water simulation, cubic chunks, long distance rendering, light simulation... and to top it off, Frost is in the fray as well!
    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    I love seeing Futurecraft get mentioned, it makes me feel like we're famous.

    Anyway, Frostbyte is (was?) working on a method of increasing the view distance as much as 16x without increasing lag, using a special long-distance rendering system, you could potentially use that to render the ground below someone. I can't remember if we planned to use that to render a planet's surface from orbital altitudes, or a different system using bump mapping, I'd have to check.

    Also, as far as I remember we weren't going to have a entire solar system be a actual world, it was going to be a void that had seperate, interacting dimensions(ships, planets) floating in it. This is from memory ofc, I might be wrong, but then again I'm not sure we even actually decided since the mod's been progressing at the pace of a slug, riding a snail, riding a turtle(that's frozen solid).
    Posted in: WIP Mods
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    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    Stop Capitalizing Every Word Like Its A New Sentence It Doesn't Make You Look Cool Also Use More Punctuation And Also No One Cares What Your Minecraft Username Is Or About Watching Out For You And Like I Said Before Use More Punctuation Like Periods And Commas
    Posted in: Minecraft Mods
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    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    Quote from hammer01

    o_O

    How do you do that.....?

    EDIT:pageclaim...

    Simple, I added the pictures way, way, WAY back before mcf was even involved with curse and before the picture limit existed. I just haven't changed it, but if I want to change it I gotta go back to 1 picture.
    Posted in: Suggestions
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    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    Considering the virtually universal approval for this, and the fact that a mod exists to demonstrate its possible, someone either needs to alert Jeb to this, or find him in rl and hand him a paper copy of the OP.

    Though I'm not gonna add this to my sig, sorry, but I shall continue to defiantly have more pictures in my sig than you can add to a sig.
    Posted in: Suggestions
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Ahhh, nice and clean. Thank you moderators, thank you for removing the page-consuming arguements.

    Anyway who here thinks Eloraam will delay the release to dec 21 if its finished near that date, just for lols?
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Do wireless recievers keep the chunks their in loaded?
    Posted in: Minecraft Mods
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    posted a message on Futurecraft
    Quote from Destalus

    After reading all that... yeah... for all intensive purposes, it's a new game. Lol. Minecraft was just the inspiration.

    Ever hear of Infinity: The Quest for Earth? You should check them out at some point. They're making a game from scratch that has, basically, an infinately generating universe. Tons of ships (including capital vessels). Being able to lead roving bandits to sprawling interstellar empires. It's pretty B-A. Discovered it, like, a decade ago. Still being worked on though. Good things are worth waiting for. And honestly, you might as well go for broke and develop something all your own dude. If you've got the skills and invested the time you might as well get compensated for it. Who knows, you might be the next Notch. And Notch strikes me as the kinda guy that would be flattered by all you have accomplished through Minecraft's inspiration. Unlike Bethesda who likes to sue people because they're assholes.

    If I may throw something into the hat... I played the **** out of Freelancer. ESPECIALLY mods that had capital vessels. People always abused Capital Ships and under powered them. I think your system should be fun for fighters, but fighters, alone, shouldn't be able to take on a battleship. Heavy bombers and larger vessels should be included in there to take on capital vessels and anything less would be fail. Don't leave out a cockpit view... sometimes we like to have a view from the bridge. EVE didn't have that for AWHILE. Hated that. Why I never played EVE.

    IF you should make your own game... Then Dropships for infantry, drop pods are always epic, armor and mechs. Dropships for vehicles and tanks. PLEASE don't make an auto-landing system like in Planetside. I didn't practice landing a HAVOC dropship on a dime in Tribes II to have a computer tell me I couldn't land a volkswagen beetle in a football field. But this is if your game goes solo (which would be superb for what you're talking about. There are no epic space-to-planet-combat games),

    Always wanted to make an awesome game. Just... don't have coding skills. Actually... I totally lack the patience for coding all together. So kudos to you for that. More importantly... taking your fans input and doing your best to include everything that makes a game complicated (no one likes a retard proof flight mechanic like in BF2 or Planetside) and f**king epic. MOST importantly... taking the time to do it right.

    My 2 cents. Sorry.

    We've considered leaving Minecraft and using a built from scratch engine, but we decided that would be a bad idea for three reasons:
    1: We lose the advantage of Minecraft's milllions of fans.
    2: It would be far more work to make the engine from scratch than to modifiy Minecraft's engine to suit our needs.
    3: Someone is already doing that: www.blockaderunnergame.com

    Dropships are planned, and will be ofc pilotable.
    Posted in: WIP Mods
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Holy moly, I just checked back on this mod after more than a year, and it has grown a TON! Your doing a great job SuperLlama!
    Posted in: Minecraft Tools
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    posted a message on Downgrading a server?
    I run a friends-only server with mods, and we decided to update to 1.2 recently. However, not all of the mods we use are updated to 1.2.4, so does anyone know where i could get a 1.2.3 minecraft_server.jar?
    Posted in: Server Support and Administration
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    posted a message on [1.5.2] ClassicLight! With Tinting! And no void fog!
    InsanityBringer, do you think a hybrid approach would be feasible? As in 1.8's lagless sunrise and sunset method combined with tinting?
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Stratagerm

    People cooled IC Nuclear Reactors using RedPower before Magtubes existed.

    You're probably best off copying someone else's design. Check these videos for some pointers:
    • Season 2 of Direwolf20's Let's Play, specifically, , , and .
    • of ShadwDrgn's Let's Play.


    I'm aware of those(I even used to have a old ice cooled reactor), but i was actually trying to make a new design altogether and release it to the public. Ty anyway though, I'll figure something out. Also, just a note, i'm by far not a newb with Redpower or CAUSCs(externallly cooled reactors), I just wanted to see if there was any incredibly obvious solution I was overlooking.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Stratagerm

    [Arg, this reply has been sitting all day waiting for me to post it.]

    Magtubes? I don't see why they need to come into this at all. Minimize startup latency by locating the chest containing the supply items [item B] close to the target inventory.

    This is a good intermediate-level RedPower 2 project that doesn't seem particularly unique to me. Perhaps someday a problem like this will be on the RedPower 2 certification exam! ;)

    Item removal (item A) can be done cheaply with a Filter, or more expensively with a Retriever which needn't be adjacent to the inventory and so helps with your space and redstone requirements. If the inventory has side-specific interfaces like a furnace, item removal could be done with a Transposer adjancent to the proper side, and the Transposer will pull only the items accessible from that side. Since you can't specify a Transposer's target item it can't be used with a common inventory like a chest since it will pull the wrong items; in your case it would occasionally pull supply items, [item B].

    Use a RedPower 2 Repeater to delay the pulse that pulls item B from the supply inventory before triggering the Filter or Repeater that pulls item A from the target inventory. Adjust the timing of the repeater so it fires just before the in-transit item B hits the target inventory.

    Then add a timer, counter, and incidental wiring and logic needed to generate the 10 or so pulses that you require, connect the output of this counting circuit to the item B-pulling pulse mentioned above.

    Note that when using RedPower you should abandon the use of redstone dust for circuitry and use only RedPower's wires, don't mix them in a single project.
    I had the idea of using filters and  just pulsing them rapidly, but... maybe I should be more specific, im working with a IC2 nuclear reactor, and they have proved quite finicky about timing. From what I can tell, I have to add all the item Bs(water buckets) at once(in the same tick), or else there is such s significant risk that the delicate closed loop system im using is disrupted that I have yet to manage more than ten seconds without all the machinery being turned into a crater. I've tried a remote retrieving and adding system(a bunch of retrievers and filters connected by a equal length of pipe to the reactor)but the slow pipes add in more delays that, coupled with the inconsistent reactor starting delay and limited deployer space, makes the system also incredibly unreliable.I am hoping that magtubes, coupled with a more compact design, will make it possible to work around the starting delay. I cannot test this yet, so i'm seeing if anyone here has some sort of innovative design i'm overlooking.I just had a though though, do timers go by some 'standard' of world time? I'm aware they sync up with each other, but would it also sync up with a block from another mod that is controlled by world time?
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from buggy1997123

    I have a rather unique item manipulation problem that i was hoping someone here could help me with. Lets call the first item item A, I need to remove 10-ish(im not sure of the exact amount yet, but close to 10) item A out of a single inventory at intervals of 1 second, and add the same amount of a item B into that inventory just after the item As are removed. I also  only have acess to 4 of the faces of the  inventory, but the positions can be any 4 out of the 6 center outer faces of a 3x3x3 cube, like, for example, the top, bottom, left, and right faces. This process needs to be able tp be started and stopped quickly, preferably within 2~ seconds, the less the better, and preferably without redstone emitting blocks directly touching any of the 4 acessable faces, as it is affected by redstone. I have a few decent ideas for how I could do this using the new magtubes, but I want to see some other ideas from the community as well.
    Could anyone help me with this? If doesn't make much sense it's because I wrote it on a mobile, but could anyone at least try to make sense of it and help?
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    I have a rather unique item manipulation problem that i was hoping someone here could help me with. Lets
    call the first item item A, i need to remove 10-ish(im not sure of the exact amount yet, but close to 10) item A out of a single inventory at intervals of 1 second, and add the same amount of a item B into that inventory just after the item As are removed. I also only have acess to 4 of the faces of the inventory, but the positions can be any of the 6 center outer faces of a 3x3x3 cube, like, for example, the top, bottom, left, and right faces. This process needs to be able tp be started and stopped quickly, preferably within 2~ seconds, the less the better, and preferably without redstone emitting blocks directly touching any of the 4 acessable faces, as the inventory does not emit but is affected by redstone. I have a few decent ideas with the new magtubrs, but i want to see some other ideas from the community as well.
    Posted in: Minecraft Mods
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