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    posted a message on Crafting items with CanDestroy NBT tag added
    Hello,

    I've been attempting to work on an adventure mode map, but I have run into this problem. I want to know if there is a way that through the use of comand blocks I can have it so when the player crafts an item in a crafting bench, after they've added it to their inventory, it automatically adds the CanDestroy NBT tag to it. I originally got it to somewhat work by using a /testfor command on the player's inventory, then removing the item and replacing it with the new item with the NBT tag. Problem is if the player drops the item or moves it out of their inventory, the commands end up removing the item and replacing it again, thus defeating the purpose of crafting tools. Is there a way I can get it to craft the item with the tag already added, or is there a way I can fix my original method?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    I just tried out the mod for the first time since the new update and I must say I love it. It is a huge improvement over the original weather mod, which was great too. I do have some suggestions for impovements.

    When I tried it out, I was fortunate enough to see a tornado spawn naturally. After watching it for a minute or two, it started to dissipate and move back up into the sky. When it started doing that this happened and my computer started grinding to a halt:

    Well, I guess pigs can fly now. And cows. And sheep. And chickens.

    Then, I noticed the tornado looked like this:

    It appeared to be upside down with the bottom facing up. Because it was pulling things in like it was invisible.

    I also had a suggestion for the tornado siren. I had an idea where maybe it could be more configurable. Currently, it can only be activated when a tornado moves within its range. What I'm thinking is that there could be an option to change whether or not the siren triggers automatically. Instead, it would have to be toggled manually. It would be great for servers. And also an option to change the sound of the siren and set whether or not the sound loops continuously. I've found this siren sound that I'd love to use with the mod. Here it is if you or anyone else wants to listen to it. https://drive.google...dit?usp=sharing I want this to be triggered by either a switch or redstone pulse that would play the sound once and would not repeat until it's triggered again. And this would all be configurable for everyone to add their own custom sounds or still make it automatic or to allow the sound to continuously loop or just play once and stop.

    Well, that's all I've got for now, cause it's late. I'll come up with the rest of my suggestions tomorrow
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] Custom Mob Spawner
    I have been trying to adjust the config for spawning but I cannot seem to figure out how to set everything. Mainly, I need to figure out how to change what biomes mobs can spawn in. Could someone post a guide or something on how to properly set this whole thing up?

    Also, what does the max chunk in the config files in the creatures folder do? As well as the frequency and opaque block?
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    I really like this mod. The only problem I seem to be having is trying to figure out how to edit the config for custom items. Specifically, I'm trying to add the campfires from the camping mod. I'm able to save it to the config using Shift+J, but after I edit the mycustom config, it doesn't work. I need it to warm the player whenever the campfire is lit, but it doesn't do anything. Is there anyway you or someone else could give a better explanation on how to add and edit the configuration for custom mobs, items, armor, and blocks? I would really appreciate it.
    Posted in: Minecraft Mods
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    posted a message on Questions about Mobs
    Quote from MrCatnip

    3: How do I make mobs that will spawn in the daylight?
    I'd recommend putting the spawner you created into an area where it's dark enough for them to spawn, then the hero of your map can take out the spawner. Or you can put the mob spawner underground and have them spawn on the surface, but I'm not sure it'll work.

    4: How do I change the overall behavior of the mobs?
    It depends on what you mean, if you want the mobs to be on your side or something it's impossible.
    However, if you want a mob to follow a certain path or get them to get from point A to point B, than thats possible. First you can use a villager to create a spot where the mob will move towards, that is the easiest way to go about doing it. The harder way is to build a railroad underneath the area where you want the mob to move, then make a pig go into the minecart you place on that railroad. Attach a lead to the zombie(who is on the area above) Than have the minecart move and the zombie will move with it!


    I took a zombie spawner as a test and encased it in obsidian and set the time to night. Shortly afterward, sure enough, a couple zombies spawned. But when I set the time to day, nothing would spawn. I don't understand why.

    I probably should have been more specific. For my map, I want zombies to be able to jump over fences, like spiders can. How can I change this? And I wanted some zombies to be able to move faster than others, but I found out I can do that with NBTedit.
    Posted in: Discussion
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    posted a message on Minecraft announced as Launch Title for PS4
    Quote from unknownphysics

    I don't use consoles anymore... Just wondering, why should people play Minecraft on PS4 or Xbox opposed to their own computer?


    I want to play it on PS3/PS4 because most of the time, I don't have access to my laptop because it's the only computer we have. And I would like to be able to use a controller while playing (something mojang should add). Eventually, the console version will be almost like the PC version. Although it will be a year, maybe year and a half, before that will happen, but at some point, it will. The PE should hopefully be out of alpha stage and into beta by the middle of next year, by my predictions.
    Posted in: Discussion
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Yay! :) What cool new things are you going to add? I hope you don't mind if I make a few suggestions for features that would make the mod even better:
    1. Signs that could warn you that there is a chance of a storm (by looking at the clouds
    2. Floods and tsunamis
    3. A way to figure out what all the config options mean (like a tool tip) and how to change them (increasing this value causes such and decreasing causes such)
    4. Mobs and NPCs will try to take shelter when a storm occurs
    This is all of the suggestions I have for now. I'll post more as I come up with them.
    Posted in: Minecraft Mods
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    posted a message on Questions about Mobs
    Quote from TreeClimbr

    1. How can I make it so undead mobs will not burn in sunlight? If they are wearing armor, will that also cause them to not burn?
    Give them helmets.
    2. How can I create custom spawners that give mobs either weapons or armor or give them other items to drop when killed?
    Drop a weapon on the ground next to a zombie and it will pick it up.
    3. How can I make mobs that spawn in darkness spawn in sunlight?
    Dispenser + mob egg.
    4. How can I change the general overall behavior of mobs?
    Mods and Plugins would work best for this :)


    Ok. I see what I can do. I want to create custom mob spawners but I'm not sure how to do that. Can anyone give me a link to a tutorial? Also, about mobs picking up armor and weapons, I droped a leather cap in front of a zombie, but it didn't pick it up. Any ideas as to why?
    Posted in: Discussion
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    posted a message on Questions about Mobs
    Hello,

    I am working on a new map and I have some questions about some things.

    1. How can I make it so undead mobs will not burn in sunlight? If they are wearing armor, will that also cause them to not burn?

    2. How can I create custom spawners that give mobs either weapons or armor or give them other items to drop when killed?

    3. How can I make mobs that spawn in darkness spawn in sunlight?

    4. How can I change the general overall behavior of mobs?

    As of now, these are the only questions that I have. I'll add any other ones I might have later.
    Posted in: Discussion
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    posted a message on Minecraft announced as Launch Title for PS4
    Yes! I've been wondering how long it was going to take for them to do this. I'm surprised they announced it real nonchalantly. Well, I'll have to decide if I'll get it for PS3 or wait until I get a PS4 and then get it.
    Posted in: Discussion
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Ok. Two things I want to know. One, any ETA on an update for weather and tornados? Second, Can someone explain how to properly configure the mod? I can't really seem to figure out what all the options in the config file mean.
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    I got the update. It sounds pretty cool. But i can't get a storm to spawn. I press spawn storm but the debug menu says the storm stage is zero and it stays that way. No matter how much i press it. The only thing that happens is these grey cloud looking things start spinning around but no tornado or storm forms. Why? And how do i edit the chances for the tornados or storms to spawn?
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Quote from Kitnip

    Is there anyway there could be or is an option to change the rain for the tornado mod to default minecraft rain? The rain supplied in the mod is nice but I like to have the old rain back but keep the elements in like the wind, leaves, waves and such.


    Yes, just enable the debug menu and click the particle rain button when it starts to rain, I think.


    Quote from Kitnip

    Would there be a chance to have more frequent thunder storms and lighting striking the ground or hail stones. I play survival maps with some friends and we love the challenge of harsh environments.
    I am not sure if there are mods out there like this.


    You can change the options in the config file to adjust the chance, but I have no idea what each thing does. Corosus hasn't ever said anything about what the different options in the config file do.
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Quote from Dobbo5153

    I was thinking coro could make the tornadoes have a debris cloud at the base of the tornado and could you get the old debug menu back like v 1.1


    Yeah. I want the old debug menu back. With the old one, you could spawn a tornado, spawn a storm, or change the stage of the storm and I like the old debug info that it had. He should put it back in. Maybe that might be in the next update.
    Posted in: Minecraft Mods
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    posted a message on Recruiting Staff Members for Server
    Oh. And I forgot to mention the times that I will be available. At this moment, my schedule is odd right now, but it should be settling down within the next week or so. But my available times are between 4:00-9:00 Mon-Fri and 8:00 AM to 9:00 PM Sat-Sun. Anymore questions, just reply and I'll get back to you.
    Posted in: Server Recruitment
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