- bspkrs
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Member for 10 years, 6 months, and 26 days
Last active Sun, Aug, 21 2016 14:52:23
- 28 Followers
- 1,418 Total Posts
- 869 Thanks
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Feb 21, 2014bspkrs posted a message on Community Creations - SchematicaYeah, boyeeeee! I'm glad to see a talented modder like Lunatrius finally getting some recognition!Posted in: News
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Dec 15, 2013bspkrs posted a message on Saturday with Sach: Whats In a Namebspkrs is short for briefcase speakers. A buddy of mine in college read an article in a DIY magazine about taking a briefcase and mounting speakers in it. He showed me his implementation and immediately I knew I had to build my own. I had some old car speakers sitting in my parents' garage, so I grabbed them the next time I went home. One trip to GoodWill later I had a sweet faux leather briefcase complete with dual combination latches. After a visit to the local computer repair shop I had some old desktop speakers to pillage electronics from. That is how these babies came into existence:Posted in: News
And yes, they are fully functional. - To post a comment, please login.
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If you are using NEI (or any other mods by ChickenBones) there is most likely a folder under the mods folder that is named for the version of Minecraft you are using. Put the bspkrsCore jar file there and delete the older version if there is one.
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It would be super helpful if you could send me a pastebin link with the FloatingRuins config settings and the world seed that is crashing.
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You can change the default behavior of new worlds by editing the autosave defaults config: from the Main Menu, click Mods. Select WorldStateCheckpoints from the mods list and click Config. edit the settings and click Done.
If the version you are using does not have the Mods screen config button, edit the WorldStateCheckpoints.cfg file in your minecraft config folder.
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If you're using NEI or another mod by ChickenBones, move the bspkrsCore-6.16 to the 1.7.10 folder in your mods folder and remove the older one.
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I need to work with the EBXL devs on the fix.
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No worries... modding is often a learning experience.
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So... basically your code is perfect and there is no possibility that your code is causing the game to crash. Gotcha.
Few things:
1. The harvester field on the HarvestDropsEvent object is not guaranteed to be non-null... see the comment here: https://github.com/MinecraftForge/MinecraftForge/blob/master/src/main/java/net/minecraftforge/event/world/BlockEvent.java#L53
2. Your code is doing stuff in the wrong place. Global events are supposed to be used for things that you don't have direct control over, not changing the drops OF YOUR OWN BLOCKS.
3. The crash that happens with Treecapitator can be achieved with ONLY your mod installed... Steps to reproduce: Place TNT next to one of your Ebony trees, explode TNT, see crash: https://pastebin.com/gjirVgJW Probably happens with Creepers too.
You might want to try looking harder at your own code before blaming others... :-p
Opened https://github.com/Wuerfel21/The-Derpy-Shiz-Mod/issues/6 so you can fix your "shiz".
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Set showMainMenuMobs=false in bspkrsCore.cfg and more than likely it will work again.
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It's looking for Forge 1232 minimum.
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Update to Forge 1232 or higher.
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Set showMainMenuMods=false in bspkrsCore.cfg. You can also do this from the in-game config screen: Main menu -> Mods -> select bspkrsCore -> Config.
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You need Treecapitator for 1.4.6, not 1.4.2
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I apologize for my lack of support on this... ever since MCF stopped sending the content of posts in the notification emails I haven't paid much attention to the threads :/
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Looks like the 1.6.4 version of bspkrsCore is being loaded somehow. Make sure you only have the 1.7.10 version in your mods folder.
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What launcher are you using? The player skin reverting to Steve was an issue with the Mojang AuthLib and should be working fine if you have the latest version of that library.