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    posted a message on Is this a good way to start out with java?
    Right here, go with TheNewBoston

    theres the first video, hes great.
    Posted in: Mods Discussion
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    posted a message on Modloader Help
    Go take a look at the pumpkin code? or generation code? Maybe you'll find it there.
    if(world.isAirBlock(i1, j1, k1) && world.getBlockId(i1, j1 - 1, k1) == Block.grass.blockID && Block.pumpkin.canPlaceBlockAt(world, i1, j1, k1))
                {
                    world.setBlockAndMetadata(i1, j1, k1, Block.pumpkin.blockID, random.nextInt(4));
                }
            }
    Posted in: Mods Discussion
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    posted a message on [HELP!] Strange Java Error?
    Give us lines 187 and 191 of mod_testing.java Maybe we can find it then.
    Posted in: Mods Discussion
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    posted a message on Can I Get Some Help WIth Permissions For My Bukkit?
    Go to the bukkit forums, or Go somewhere else, wrong thread...
    Posted in: Mods Discussion
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    posted a message on Request Mods Here
    Quote from Fixitman

    because it would lokk extremely ugly when compared to the world around it and i want it to be generated at bedrock so i have alot of space to build up if i did that with spc then i wouldnt have any ores to mine or trees to chop


    If you want to be creative, there's already a flat land generation system at Y-2 Just go get toomanyitems with it...
    Posted in: Mods Discussion
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    posted a message on Request Mods Here
    Quote from 51Apache50

    He's talking about a 3rd world.

    Like you make a dirt nether gate and go through it and everything is flat.



    I know what he's talking about -.- but its pointless to make a NEW world generator that isn't needed. It would take too much time and effort for how long it would take the way i said...
    Posted in: Mods Discussion
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    posted a message on Request Mods Here
    Quote from Fixitman

    can u make a world that just generates completley flat so i can gather materials in the normal world then go through the portal to the other one and build


    why don't you just get SPC and use world edit, so you can make a giant flat land...
    Posted in: Mods Discussion
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    posted a message on Yogbox Glitch, or Help?
    There's a mod in the yogbox, i forgot the name but it adds a new material of water. This water is 'heavier' or 'faster flowing'
    And you cant swim up it. I'd tell you the name of the mod, so you could disable but i'm not sure on the name :-/
    Posted in: Mods Discussion
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    posted a message on I NEED HELP MODING!
    This, my good sir is coding, welcome to TRIAL AND ERROR :biggrin.gif: just twink with things and see if it opens correctly, you never know, you might hit a good code ;D
    Posted in: Mods Discussion
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    posted a message on post-reobfuscation error
    Can't help ya, i normally see the errors, never gotten errors past an reobfuscation. unless i caught them in the recompile.
    Posted in: Mods Discussion
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    posted a message on post-reobfuscation error
    Do you have a error script, we can do nothing without the list of errors your game is giving you.
    Posted in: Mods Discussion
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    posted a message on What mod is this?
    I dont get that you have 2,700posts and you don't know what toomanyitems is... that is just really weird o.O
    Posted in: Mods Discussion
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    posted a message on simple item name question
    Im assuming it'd be in ItemDye.java since the lapislazuli is a dye. go read through it
    Posted in: Mods Discussion
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    posted a message on [Help] Recompile Error Mcp [Help]
    Quote from Slay3R?

    MCP is perfectly fine to compile with?
    Tbh I think you should read this thread a bit better before dropping a comment like this.


    yes i know mcp works fine but every time i see a modder using it to compile everytime they try and test, i facedesk FORCING myself to bring them to the light of what eclipse is...
    Posted in: Mods Discussion
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    posted a message on [Help] Recompile Error Mcp [Help]
    Quote from MikeNova

    Okay i will try using eclipse, and no i dont use another mod.. I just wana test that everything works so i can start modding..


    When you set up eclipse make sure your workspace is mcp43\eclipse
    that way you can just auto-run your modded version, hit the 'run' button, it'll save all the files AND run the game, so you don't have to recompile everytime.
    Posted in: Mods Discussion
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