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    posted a message on Death City [RP] [Zombie Apocalypse] [Lite PvP] [1.2.5]
    Status: Offline
    IP: mcdeath.no-ip.org

    Death City is an rp server where you will play as one of the few survivors in a city nearly completely zombified. The only rules are that you must keep to your roleplay character and do everything in reason of what your character would do, no meta-gaming, you cannot break through the glass barriers, and that when you die, you play as a new survivor. It is currently being updated 1.3.1 Due to the new life rule, I recommend only thinking of a base personality of your character and building up from that as you play on the server. Also, on this server, there is no such thing as griefing as long as it fits in character. So yes, you can roleplay an asshole who breaks down houses. This also means that griefing is considered roleplay, so if you do attack someone's shelter or raid them, other characters can hold it against you. On here, there's quite a big emphasis on teamwork; for example, when creating a safehouse you will need 1 or 2 other people if you're thinking about getting much done without interuptions. It isn't too easy going into buildings for loot by yourself either. No matter how much armor and sword you have, you can only hit one at a time by yourself. Without some buddies, you can easily be overtaken by swarms. The current mod used on the server is also completely server-side so no mods are needed to connect (though optifine is very recommended).

    Lore
    You are a citizen of a small city in the year 20XX. A strange infection started spreading within the city, zombifying everyone who became infected. When the Government saw this, they put the city under lockdown in order to prevent the infection from spreading. You are one of the few citizens who haven't been infected. When you make it to the city's emergency center, you find that it has been ravaged, left with signs talking about a gathering place for refugees. Your first mission is to find this place and hope for help.

    Things recommended to join the server:
    Skype and a friend is recommended as it will be easier to be able to voice chat and have someone on your back at all times.


    Please post below if you have any questions or are planning on joining.







    Application:
    IGN:
    Do you have Skype?:
    What is your age?:
    Character Name:
    Character background info/personality:

    This application won't really effect whether or not you can join, it's only for reference and such. Thus, it is recommended that you fill it out, but if you honestly don't want to, you don't have to.
    Posted in: PC Servers
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    posted a message on MineZ buddy
    that was quick XD Ill send a request soon so check your skypes
    Posted in: Server Recruitment
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    posted a message on MineZ buddy
    I'm looking for someone to start MineZ with preferably around my age (age 10-15) who has Skype. Just tell me about yourself in the reply like when youll be on and such.
    Posted in: Server Recruitment
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    posted a message on Need a MineZ Buddy!
    Still want anyone else? Also are you gonna meet us at spawn if we join you?
    Posted in: Server Recruitment
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    posted a message on Looking for 1 person to join a 3 person group
    Quote from randomguy113

    Hello im Involved and i would be happy if anyone would like to play regular minecraft 1.3.1 with me and my friend we are both 14 we have a fair voice so no worrying about squeaking (we will do adventure maps and other stuff in the future just right now were doing survival)

    Age:
    Skype:
    Ign:
    Fav Color:
    Reason:

    Thanks for reading.

    I will send you a request if you have been accepted and i also will test you be warned :I

    So completely vanilla like no mod like the zombie/creeper apocalypse mod or anything? I'd be willing to join or even host if needed if you could use a mod like that.
    Posted in: Server Recruitment
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    posted a message on |||Hunger Games - No Whitelist|||
    IGN: bryan2x4
    Posted in: PC Servers
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    posted a message on [Portal] PortalCraft V8_04 Beta! (WIP) - Works with Minecraft Version 1.2.5!
    If this hasn't been said before, I think if Jaryt could make a more accurate portal gun model i would totally go with it
    Posted in: Maps
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    posted a message on [WIP] Chaocraft! Discontinued :(
    Quote from BenniixD

    I can't really decide whether i want to use this model or not anyways. I feel that it kinda ruins the minecrafty part of minecraft. Plus i don't really want to have to rely on Turbo model thingy -_- cause that would be another requirement for this mod, And i'm already going to be relying on modloader, audiomod, modloadermp, forge, and GUIAPI.

    Well how bout a poll? If people want a cubier model and one less prerequisite then I can definitely whip up a model that'll have the improvements that uncletravis notes.
    Posted in: WIP Mods
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    posted a message on [WIP] Chaocraft! Discontinued :(
    Quote from Wilfre

    The chao model looks bad in my opinion its too complicated. The head of a chao is bigger then the body. The body of a chao is a bit fat if you want I can whip up a quick simple design but it seems after the work you put in the model you have now i'm pretty sure you wouldn't change it. but trust me I still play in the chao garden raising chao.

    I'm going to guess you were talking about my model since you didn't actually directly quote either me or Bennix's post. I tried to go off the in-game model more than the official artwork and in my opinion it's pretty proportionate. It didn't really take me THAT much time and I'm fine with changing it up a bit since I'ts all practice for me so I'll be more experienced when I start making my own game.(once I find someone who can program in C#)
    Posted in: WIP Mods
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    posted a message on [WIP] Chaocraft! Discontinued :(
    Quote from sonic2kk

    bigger is better =D

    We're talking about a cute little chao here. Not a penis.
    Posted in: WIP Mods
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    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    Quote from AbrarSyed

    o_O
    never seen that kind of error before... red grass??. wait.. looking up? it should be changing to dirt... or maybe... idk. Ill see what I can do about this.

    Also: the maker of that mod needed permission from TehKrush, it got closed because he didn't have permission... Ill see if I can get permission.

    HEY what are the new features???
    Posted in: Minecraft Mods
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    posted a message on [WIP] Chaocraft! Discontinued :(
    Quote from BenniixD

    I've actually been looking at the code and when i try to implement the model, Everything gets all glitchy. and it looks like there is a giant chao. I'm trying to find a fix to it.

    So the chao model looks bigger than it should look?
    Posted in: WIP Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    So what did you change between .29 and .30 since it was already compatible before?
    Posted in: WIP Mods
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    posted a message on [WIP] Chaocraft! Discontinued :(
    Quote from BenniixD

    Haven't been able to talk for awhile cause i got my time limited to one hour (Bleh) and i really didn't want to spend it on coding. So pretty much no progress this week however this upcoming week i HOPE (NOTE THE WORD HOPE) to get it out soon

    And I HOPE you'll be able to compare the code between the model and the turbomodelthingy mod and fix the model code up. Otherwise, if you think you can figure out how to program the mod to use turbomodelthingy's obj loader, I can send you an obj file of the model
    Posted in: WIP Mods
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    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    Quote from AbrarSyed

    UPDATE
    ModLaoderMp is updated. not that it needed any updating... but wtvr....
    I have reason to believe that the Forge version is also working right now for 1.2.5. but I can't be sure yet. TRY AT YOUR OWN RISK


    now... new features :D

    So what are the new features :3 ?
    Posted in: Minecraft Mods
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