All users will need to merge their Minecraft Forum account with a new or existing Twitch account starting October 23rd. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 1

    posted a message on Portforwarding. I know there are other threads, but I need help (SOLVED)

    It might be that when you whitelisted Minecraft in your router firewall, the rule to allow traffic to router (WAN IP) port 25565 takes precedence over the port forwarding rules. That pretty much means your router thinks you want to run Minecraft on itself. Are you getting a connection refused in Minecraft?


    If you click the "here" hyperlink in your firewall rules (2nd pic), does it take you to the port forwarding configuration page?

    Posted in: Server Support
  • 1

    posted a message on The port 25565 for some reason remains closed no matter what i do...
    Quote from kcudeo»

    Btw, the “-d64” flag is only to be used on the Solaris operating system.


    I updated the Minecraft Gamepedia site to specify the d64 flag is used only for Solaris. I wasn't exactly sure how to reference you and this thread so I just linked it (instead of doing some sort of superscript thing lol). Nice to know some people still read it before coming here.

    https://minecraft.gamepedia.com/Tutorials/Setting_up_a_server#Configuring_from_the_command_line

    Cheers
    Posted in: Server Support
  • 1

    posted a message on Tracking where new players are coming from.

    You have an interesting use case for DNS resolution. Most people care about getting traffic to their server, rather than where they came from. It's a bit difficult to do this though, imo.

    The only way I can think of is having your own DNS server log queries to your domain and check it every so often.


    In nerd speak, you'll have to set up an authoritative DNS server for your domain and change your DNS registrar to point to that IP. That way during DNS resolution, your registrar will return the IP of the authoritative server i.e. 1.1.1.1. Then, whatever DNS server is configured for the system the Minecraft client is running on will ask 1.1.1.1 what's the IP of say, pmc.myserver.com. The authoritative server will finally respond with the IP address that's running Minecraft.

    Then, you log that request query and then figure out the best way to pull and view the data.


    Hopefully that makes sense.

    Posted in: Server Administration
  • 1

    posted a message on trying to make my server
    Add Java to the system path.
    Posted in: Server Support
  • 1

    posted a message on [ERROR]: java.io.IOException: The handle is invalid
    It's not surprising that no one has answered this question. It sort of pertains to the system's API and I'm going to guess many people don't use this particular part of it (and of course not everyone is a programmer as well - and in this case, a Windows programmer). I'm also guessing that this question isn't properly answered on the Bukkit or Spiggot forums?

    Anyway, I was able to reproduce the problem on this thread, as well as offer a fix for it:

    http://www.minecraftforum.net/forums/support/server-support/2191212-server-is-using-unknown-files#c16

    If it works for you too, I might consider adding it to the FAQ on the Minecraft wiki.
    Posted in: Server Support
  • 1

    posted a message on Problems with Home Network Ddosing? Here's my solution!
    I think I'm misunderstanding something. You're suggesting to buy a host, but then not use them?
    Posted in: Server Administration
  • 1

    posted a message on How to keep a port remaining open without it closing all the time?
    You'd think a setting would survive a few hours. Perhaps a faulty router?
    Posted in: Server Administration
  • 2

    posted a message on 1.7.10 server .jar file downloads as a .ZIP. Am I missing something?
    Wow, I can't believe IE doesn't recognize it's a jar file.......But you're totally right, I was able to reproduce the problem on my computer as well. I'm going to guess that the reason IE thinks it's a zip file is because a jar file and a zip file have the same magic numbers.

    Anyway, there are a couple easy fixes after that.

    One way is you can just rename the file. Be careful that you don't end up calling it minecraftserver.jar.zip (another user on the forum had this problem a few days ago because they didn't have file extensions on by default).

    The safest way is to open up a command prompt, change directory to the folder that's holding the Minecraft server file and doing a
    rename minecraft_server.1.7.10.zip minecraft_server.1.7.10.jar
    However, that's using the command prompt.

    In my opinion, I think the easiest way to fix this is to enable file extensions and then rename the zip file. You can't just right click and select rename/properties to rename it, it'll just be renamed to minecraft_server.1.7.10.jar.zip.
    Posted in: Server Administration
  • 1

    posted a message on Port Forwarding working, but cannot connect: connection timed out
    Also, make sure your firewall is configured to allow TCP traffic through port 25565.
    Posted in: Server Administration
  • 1

    posted a message on Help me please, I am desperate.
    Could be a firewall problem. Check your firewall settings. There's a chance that your ISP is also blocking the port (I've read a view threads about people complaining about it).

    First things first though, firewall settings.
    Posted in: Server Administration
  • To post a comment, please or register a new account.