Quote from randisking
I love how someone makes a statement like this without actually backing it up with facts and citations. Which laws of what countries is the EULA breaking? I can guarantee that there are no laws in the US being broken with the EULA and it is in fact a lot less restrictive than the EULA of many major AAA games that have been published.
You can guarantee that no laws are being broken? Would you mind backing up that statement?
I didn't think that any laws were being broken until I read the reddit post that mentioned tax evasion. Holy crap.
You are right, though, I read that quote and wondered about that as well. And they didn't even post in this thread too ahaha
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I know you're not ridiculous, but you are starting to get very close to,
But that's just my opinion.
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They aren't breaking the proposed changes to the EULA (they still run the risk of getting sued, I believe, as they're still breaking the current EULA). I'm guessing that they may have talked to a lawyer about this, which is why they released that statement.
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The difference now is that Mojang and the Minecraft staff can say, those actions abide by those outlined by the EULA. Morally, it's wrong, but that's not how their agreement works.
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Ah, you're right. I meant there won't be any changes to the proposed change.
But I don't see how the enforcement is a problem at all.
First you get a letter saying, "You are in direct violation of Minecraft's end user license agreement. Do something about it so that you adhere to the agreement".
Then, you get a letter from Minecraft's lawyers threatening a civil lawsuit based upon violating the license agreement you agreed to, prior to buying, downloading, and playing their game.
I get the impression that many people think that they can, "fly under the radar." Unless you work the backend or you studied how the client, a server, and the authentication mechanisms all work together, you don't really know for certain that you can get away with it.
What do you think?
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I like to think about pay-to-win exactly like you do. I also think that there's a pay-for-fun (PFF lol) or pay for a different experience model. It's the impression I got after reading that great letter. It actually convinced me that the license would be changed to incorporate that model. However, if you read the chat that Erik was apart of (it's on pastebin somewhere) there's no doubt that the EULA will not be changed in any way, shape, or form.
Everyone's bad with legal stuff (that's why we hire lawyers right? :). Minecraft's EULA is one of the few that I've read (skimmed that make it easy to understand, as well as make it pretty arbitrary. I like to think that their lawyers are going crazy because that can't directly outline what you can and cannot do with the software, like other companies do.
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You bring up a really good point about who can access a server and when. I doubt the Minecraft staff will take kindly to a model where, if the server is full, (or the resources are being strained) a paid user can kick off an unpaid user (randomly or otherwise). Your idea about having reserved slots is good, but unfortunately, I don't see anything like that in both the current EULA or the proposed changes to it.
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Sounds good to me, according to:
However, it also sounds like:
I suppose you have to ask yourself, what exactly is a gameplay privilege?
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I was thinking about this and the answer I arrived at surprised me. You can charge whoever you want. There's nothing in the EULA that states you must charge everyone. You could demand a fee from every other person (or usernames that start with A-M), because once they get on to your server, the gameplay is the same.
Any thoughts? Ideas?
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For some reason that A-host isn't doing anything (I've never used GoDaddy before, can't help ya there).
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