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    posted a message on EULA Revisited: an Updated Q&A From Mojang

    If there‘s anything legal you‘re wondering about that isn‘t answered from this page, don‘t do it. Basically, don‘t be ridiculous and we won‘t.

    I know you're not ridiculous, but you are starting to get very close to,

    Encouraging (or claiming to engage in) EULA violations

    But that's just my opinion.
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from Metamorphic_Fish

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    [color=#141414][font=Georgia, 'Times New Roman', Times, serif][size=medium][background=rgb(252, 252, 255)]-Hypixel[/background][/size][/font][/color]

    They aren't breaking the proposed changes to the EULA (they still run the risk of getting sued, I believe, as they're still breaking the current EULA). I'm guessing that they may have talked to a lawyer about this, which is why they released that statement.
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from setzke

    There are many easy ways to make a short amount of cash online if it's really low amounts. Heck? I'm sure you know a guy with a paypal. Just hand him a 5 dollar bill and you make a paypal of your own (don't need a ccard or anything) and he can transfer it to you.

    Yeah this does suck. :x
    Time will tell, right? How many people will be able to shout "I TOLD YOU SO!" to the other side? :S


    The difference now is that Mojang and the Minecraft staff can say, those actions abide by those outlined by the EULA. Morally, it's wrong, but that's not how their agreement works.
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from Durphead

    The EULA is being changed, but in a way that helps server owners. The enforcement is the problem.

    Ah, you're right. I meant there won't be any changes to the proposed change.
    But I don't see how the enforcement is a problem at all.
    First you get a letter saying, "You are in direct violation of Minecraft's end user license agreement. Do something about it so that you adhere to the agreement".
    Then, you get a letter from Minecraft's lawyers threatening a civil lawsuit based upon violating the license agreement you agreed to, prior to buying, downloading, and playing their game.
    I get the impression that many people think that they can, "fly under the radar." Unless you work the backend or you studied how the client, a server, and the authentication mechanisms all work together, you don't really know for certain that you can get away with it.
    What do you think?
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from _Keldt_

    Okay, I think we just fundamentally disagree on the definition of "pay-to-win." Pay-to-win in my mind means you literally cannot win without paying. Literally, if you want to win, you have to pay. Pay, in order to win. A good example of this was Wizards 101, where you had to pay real-world money to access any of the non-low-level areas of the game at all.
    The servers I've mentioned don't fit my definition of pay-to-win, since you can win without paying.



    Read this: An Open Letter to Notch
    if you haven't.
    Within, the Managing Director of the Mineplex network discusses lots of the topics being discussed in this thread, including the payment options Notch and Mojang described. It should only take a couple minutes to read, and it covers my thoughts on most of these topics pretty well.





    Thanks for the clarification on this- I can be pretty bad with legal stuff.


    Maybe we should just push the licence idea thing. I think it could solve things pretty nicely.


    I like to think about pay-to-win exactly like you do. I also think that there's a pay-for-fun (PFF lol) or pay for a different experience model. It's the impression I got after reading that great letter. It actually convinced me that the license would be changed to incorporate that model. However, if you read the chat that Erik was apart of (it's on pastebin somewhere) there's no doubt that the EULA will not be changed in any way, shape, or form.

    Everyone's bad with legal stuff (that's why we hire lawyers right? :). Minecraft's EULA is one of the few that I've read (skimmed ;) that make it easy to understand, as well as make it pretty arbitrary. I like to think that their lawyers are going crazy because that can't directly outline what you can and cannot do with the software, like other companies do.
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from GoldK

    Priority access would be the middle ground between free and pay to play server. The server is normally free but you can access the server anytime even if the server is full as a paying player. They can either kick a random free user to make room for the paying player or simply have reserve slots that only fills when a paying players joins a full server. I think this will be the most effective way to make money w/o paying power since server owners are encouraged to limit server slots hence reducing server expenses and encourages players to pay when the server is starting to fill up often and the result is the server owner have the money to add more server slot to accommodate the growing player number. I have seen this kind of access on platforms I used to play in such as Garena.

    The EULA states that what ever the donor receives for donating, the free users must also have access to it so giving /fly to that donor would also mean giving /fly to everyone on the server regardless if they donated or not. Donate to skip grinding is also not allowed.

    You bring up a really good point about who can access a server and when. I doubt the Minecraft staff will take kindly to a model where, if the server is full, (or the resources are being strained) a paid user can kick off an unpaid user (randomly or otherwise). Your idea about having reserved slots is good, but unfortunately, I don't see anything like that in both the current EULA or the proposed changes to it.
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from Lil_Auzzie

    Not sure if you had a reply to this at all yet, but from my understanding is that shouldn't be against the EULA as it is purely a cosmetic gain rather than "providing" an item that players that haven't paid can't get access to. Mojang as far as I could tell are encouraging to be able to give cosmetic stuff to players if you wish to do so, just don't go giving out diamond swords that can 1/2 shot someone else that is unable to pay :)
    I am not sure how accurate I am so it may pay to check it out some more first.

    Sounds good to me, according to:

    Can I sell ranks on my server?

    Yes. Ranks are allowed so long as any perks gained are cosmetic. Coloured names, prefixes, special hats etc. are fine.


    However, it also sounds like:

    Can I charge access to a specific part of my server, such as a minigame or world?

    No, you cannot charge for any part of a server other than the initial access. Once on a server, all players must have the same gameplay privileges. You may make a different server for the user to connect to which features “premium” areas, and charge for access to that server instead, but the benefits cannot carry over to your other servers.

    I suppose you have to ask yourself, what exactly is a gameplay privilege?
    Posted in: Discussion
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    posted a message on EULA Revisited: an Updated Q&A From Mojang
    Quote from buddereater

    Anyone?

    I was thinking about this and the answer I arrived at surprised me. You can charge whoever you want. There's nothing in the EULA that states you must charge everyone. You could demand a fee from every other person (or usernames that start with A-M), because once they get on to your server, the gameplay is the same.
    Any thoughts? Ideas?
    Posted in: Discussion
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    posted a message on How do I make my minecraft ip my domain?
    As I understand it, you're trying to get mc.smackminecraft.com to resolve to 192.168.91.90 right? I used a Linux command called dig, which resolves domain names (such as mc.smackminecraft.com) to IP addresses. Dig tells me that mc.smackminecraft.com is pointing to the same IP address as smackminecraft.com, which is probably why you get the "Index of /" page instead of the Linux default HTML page from 192.198.91.90.
    For some reason that A-host isn't doing anything (I've never used GoDaddy before, can't help ya there).
    Posted in: Server Support and Administration
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    posted a message on Minetrends - Analytics for your Minecraft server!
    This is pretty cool, but I PM'ed you a question about your site.
    Posted in: Server Support and Administration
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