Basically, if you have more than one IP address (not including 127.0.0.0/8 or similar special ones), you can choose whether or not Minecraft works on them all or a specific one.
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Sep 11, 2019briceorbryce posted a message on VirtualBox CentOS 7 client, Fedora 29 Host Can't keep up error...Posted in: Server Support and Administration
What else have you tried beyond different cmd line args?
I found this from Google-ing the ticks warning:
The above reddit post mentions /debug; see if that helps locating a problem. It's a slightly old but skimming through it, it sounds like it still has relevant information.
What about using Java's packages instead of OpenJDK?
Maybe there's an open source / free Java/JVM monitoring tool that'll help?
Jul 2, 2019briceorbryce posted a message on Port Forwarding Problem, I am open to anything and below is what I have tried and a lot of infoPosted in: Server Support and Administration
Since it worked at the uni house just a few weeks ago, maybe it's the network. Does the Asus router just plug directly into the wall?
For example, there's a (coaxial) cable that goes from my wall to my ISP-issued router and from there, there's an ethernet cable that goes to another router and then my network. So when I test any kind of servers, I need to port forward through both routers to get a connection.
That's what I mean about port forwarding twice, not just another entry on the table.
Did you have this much trouble setting up a Minecraft server at the uni house? It was just port forward and Windows firewall allow-java-through-it, right?
Jul 1, 2019briceorbryce posted a message on Port Forwarding Problem, I am open to anything and below is what I have tried and a lot of infoPosted in: Server Support and Administration
Perhaps you need to port forward twice.
I see you mention being on the phone with ISP and Asus, you talk about a new router, and that it worked at the college house. You also talk about a modem router combo.
Jun 29, 2019Posted in: Server Support and Administration
Why can't you port forward?
And you're right, just wrapping your head around how OpenVPN works is hard enough, setting it up is harder and maintaining it is just as hard. Getting it working is well beyond the scope of this Minecraft forum.
The kicker here is, if you do want to get it to work, you're going to have to either port forward (you or your friend, whoever is going to host the VPN) or buy a server and host it in the cloud.
There may be other options of course, but before you explore them, see if you can dig around in your router for the port forwarding settings (taking care not to hit "submit" or "save" unless you have a good idea of what you're doing).
And if you really cannot and must use Hamachi, a connection timed out error message is almost always a firewall problem.
Jun 25, 2019briceorbryce posted a message on [SOLVED] What are the correct DNS records for a beta 1.7.3 Minecraft server again?Posted in: Server Support and Administration
If you do a nslookup on your sub-domain,
You'll see why only you can connect to it. I assume others on your network/LAN will be able to connect to it as well. Heck, if I set up a MC server on that IP, I'd be able to connect to the one I created as well.
Private IP address/RFC 1918 IP address.
Jun 25, 2019Posted in: Server Support and Administration
I'm going to remove the suggested alternative since all it does is further complicate making a batch file for Minecraft, it does nothing to help troubleshooting, it opens up another cmd prompt window (the START command), and the example file in the "Creating a .bat file to store the commands" section is all we really need.
Since your question is marked resolved, I assume you fixed your problem.
Feb 27, 2019Posted in: Server Support and Administration
How about trying other port checker websites? Do they also give the, "No route to host" error message?
Also, verify that the IP google and canyouseeme.org give you is the WAN IP that the ZTE reports. Just to verify you don't need to port forward twice.
Feb 26, 2019Posted in: Server Support and Administration
A, "No route to host" error message is pretty bad (and unusual - first time I've seen it on the forums). Usually, port checker websites will report either a timeout or a closed port; that is, a firewall blocked the port checker's requests or a program isn't running on that port.
Are you on a mobile network or something? Does Google-ing, "whats my ip" bring back the same results as canyouseeme.org? It could be a firewall implemented by your ISP or the ZTE's firewall could be disrupting the port forwarding (which is unlikely imo but who knows).
Feb 8, 2019briceorbryce posted a message on How to get a Raspberry Pi to run a minecraft server at boot.Posted in: Server Support and Administration
If the pi is set up to automatically log in during text console, you could set up a tmux or screen session by putting it in
Basically, you want bashrc to execute the tmux command that will execute the shell script, mc.sh and put it in a session to connect to it later.
Here's a little push, I googled, tmux how to execute shell scripts:
(So maybe something like this: tmux new-session -d -s minecraft '/home/pi/minecraft/mc.sh)
[Read more about tmux before doing anything and of course go back to kenkron's post to see their tmux examples)
You can also learn more about bashrc by googling what is bashrc
fyi, you don't want to invoke java to run Minecraft in bashrc, since bashrc is mainly to run quick scripts/programs, not interactive ones like Minecraft.
There's also .bash_profile and .profile as well.
OTOH you could try and set up a service.
Google something like, minecraft linux how to start automatically
Hopefully this helps!
Feb 8, 2019briceorbryce posted a message on HELP! I Can't Connect to My Server Hosting on An Ubuntu PCPosted in: Server Support and Administration
This is indeed odd because a closed port usually indicates a server isn't listening on that particular port.
I think I can tell you why your nmap scan didn't actually pick up the port. A closed port and a port that doesn't even show up in an nmap scan are two very different things. Odds are, in your server.properties file, on the row with server-ip, you have the ppp0 interface IP. Usually, everyone leaves it blank so that Minecraft can bind to all interfaces on your system.
So that when you start it up, the line will say something like,
Starting Minecraft server on 0.0.0.0:25565
Then, if you play on the same machine you host, you can connect to it using localhost:25565 (and of course you don't need to type the port but it looks cleaner to type it out that way).
Alternatively, you can just type
nmap -sTU 220.127.116.11
Minecraft should pop up. Whether or not it's open, closed, or filtered is a different story.
The ppp0 interface is interesting, as well as the destination IP, the 168 dot etc. I'm not familiar with point-to-point protocol usage so that could possibly be a problem.
Since the system has a public IP address, there's none of that port forwarding problems and you checked the firewall so in theory there shouldn't be anything wrong.
Jan 28, 2019briceorbryce posted a message on Server Console Errors When Using a BAT File to add More RAMPosted in: Server Support and Administration
Right click your server.properties file, and go into its properties.
Click the Security tab, and then select the username, espin.
Is there a checkmark for Deny on the Write row? When I denied myself write privileges on the server.properties file, I got the same crash message.
If there is a checkmark, hit the edit button, and select espin to change the write permission, and uncheck the Deny on the Write row.
Here's kinda what you're gonna need to change (ignoring the username, name of the file, and what have you), in case you're uneasy about messing around with permissions (the image shows what window should pop up after you hit the edit button).
It's really weird that all of a sudden this error pops up though. Not to mention the fact that it works with the jar files.
Could there be a problem with the bat file? When you tested vanilla, did you copy paste the bat file to the vanilla folder and run it that way? What's the strangest part is you deleting the folders, starting from scratch, and still getting the same error.
Jan 18, 2019briceorbryce posted a message on My windows can't find the .bat file to launch the server?Posted in: Server Support and Administration
Were you messing with the COMSPEC variable?
Dec 21, 2018Posted in: Server Support and Administration
Since you have knowledge about networking, I'm going all out.
So since you know the computers can ping each other, you at least know they're on the same subnet (and most routers set the subnet at /24 anyway), thus layer 3 OSI. So the next step is making sure you have layer 4 OSI connectivity between the two boxes.
Can you confirm 100 percent that your Win 10 box can create a TCP connection to Ubuntu Minecraft? I normally do this using putty (a really well known SSH client) by setting the configuration to telnet, changing the port to whichever port I'm testing (so in your case, 25565 - default port Minecraft binds to), and seeing what kind of response I get. Windows also has a telnet client that may or may not be disabled along with the telnet server. Chances are you may have created a Java or C program that acts as a client in your uni classes - maybe you can use that as well.
I also have to ask, are you using the Windows version of Minecraft? I mean, it's very, very unusual that you aren't able to connect to a Minecraft server on the same LAN, right? Especially if you turn off the firewall on the server (does Ubuntu even ship with a firewall? Usually the server doesn't, iirc).
For port forwarding, what is the exact message that was returned from portcheckers.com? A closed port message will normally mean that a firewall is not blocking/filtering the port AND a server is not running on that port. A timed out message usually indicates a firewall dropped/blocked/filtered the connection attempt (for example, iptables -A INPUT -p tcp --dport 25565 -j DROP will drop any packets with a dst of 25565) whether or not there's a server listening on that port.
It could be the case that you need to port forward twice; ISP modems have gotten smarter and they may be "routers" themselves. Check to make sure the router you're currently port forwarding doesn't have a WAN address that is an RFC 1918 IP address (a 192.168 kinda network usually). When my network connection was upgraded, the modem we received had, among other things, a DHCP server. So I ended up having to port forward through the modem and the router I bought to whatever server I needed to access from the Internet.
lmk if I got anything wrong haha
Dec 21, 2018Posted in: Server Support and Administration
My first guess is a permissions or configuration problem.
My second guess is google-ing:
Error: Failed to retrieve directory listing
There are a few posts about Filezilla.
Since you can create a TCP connection to the server, I don't think it's a firewall problem (and you already have a firewall rule to allow port 21).
What do you mean by, "built in ftp-client"? Multicraft doesn't come with an FTP client, does it? Are you talking about /usr/bin/ftp or something?
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Jun 19, 2014Posted in: NewsQuote from randisking
I love how someone makes a statement like this without actually backing it up with facts and citations. Which laws of what countries is the EULA breaking? I can guarantee that there are no laws in the US being broken with the EULA and it is in fact a lot less restrictive than the EULA of many major AAA games that have been published.
You can guarantee that no laws are being broken? Would you mind backing up that statement?
I didn't think that any laws were being broken until I read the reddit post that mentioned tax evasion. Holy crap.
You are right, though, I read that quote and wondered about that as well. And they didn't even post in this thread too ahaha
Jun 19, 2014Posted in: NewsQuote from _Keldt_
I'm just going to paste this comment I saw in the thread about the current snapshot.
It kind of further confuses my stance on things, by bringing server software back into question.
Other than that, though, I can say I agree with a few of the points in here, and I think it's a good argument anyways.
You guys can feel free to pick it apart, agree with it, disagree with it, or ignore it as you see fit. I don't really have a response to it right now.
Whew, I'm glad someone has offered something other then, pay to win is bad...I think after page 25 we all agreed that pay to win (however you decide to interpret that) is not good.
I was actually thinking about this in the back of my mind. Why did they let this go for so long? I think I remember reading from one of the reddit posts that, "They were busy". Does that hold up in court? Hopefully the way I phrased it doesn't alter your judgement on it. Also, I remember reading somewhere (might have been that letter from Sterling to Notch) about how a Mojang employee said that they (Sterlings' network?) were operating within the rules of the EULA. How does that work? Can that be proven? And what about all the Minecraft conventions? Does it mean the sponsors were advocating support of breaking the EULA?
Jun 19, 2014Posted in: NewsQuote from Durphead
The problems with the new enforcement is very simple. Mojang is taking a more lenient EULA and enforcing it in a way that is deleterious to all servers, and everybody loses. Server owners will be directly affected by a loss of money caused by the inability to open up shop. They will be forced to attempt to make enough money with aesthetic items alone (a tricky endeavor,) take donations out of the kindness of our hearts, (also not likely,) or to make the players pay just to join the servers. Now we, the players, are the ones who are going to have to pay this fee for playing on our favorite servers, so we'll lose there. And not everybody wants to pay to play Minecraft multiplayer, so the community will likely shrink. Minecraft will lose a lot of popularity, and thus Mojang loses as well.
In short, Mojang does have the right to do this, in the same way that you have the right to walk around with a large metallic pole during a thunderstorm in a crowded area: you can, but you'll hurt yourself and others. It's not that Mojang is doing something morally wrong; it's just not a good decision.
I agree with you. That note that was written to Notch from Sterling outline for me that it'll be much harder for software devs to ... do anything, really. My opinion on selling items though, hasn't changed. Everyone loosing is a bit much, but I get what you mean.
I do agree though, that it'll be that much harder to keep a server(s) from being shutdown. That's why I think they should have nipped this in the bud before it spun out of control. Of course, since it happened it's easy to judge this situation, particularly when I've never stepped foot into their office, much less attend a staff meeting. Yeah, it's a huge mess.
Jun 19, 2014Posted in: NewsQuote from randisking
I would agree that enforcement is going to be tough for them. They have the money, but not the manpower, and I really don't get the feeling that we'll be seeing a lot of cease and desist requests. I have a feeling that when it comes down to it, they have to at least appear to be consistent with everyone, although I'm willing to bet that small offenders who aren't getting a lot of complaints will essentially go unpunished, whereas emails will be sent to server ops who are in blatant, absurd violation requesting them to stop, with follow up requests to cut off service sent to the host if they don't. A lot of people seem to think Notch is being a greedy bleep when in reality he is just trying to protect his passion project from lawsuits by angry users and parents of users who got ripped off by scumbags who aren't even associated with Mojang. In a year this probably won't even be an issue we discuss, ironically. And Minecraft will still be alive and well.
[12:01:43 AM] aa2202aa2202: Grum
[12:02:06 AM] aa2202aa2202: you guys can't enforce this
[12:03:01 AM] Erik Broes: We actually can
[12:03:18 AM] aa2202aa2202: how?
[12:03:36 AM] Drew: Its really quite easy
[12:03:51 AM] aa2202aa2202: There is many ways around it
[12:04:00 AM] Erik Broes: We'll ask nicely and then send really mean lawyers
Taken from pastebin.com/smvCMH5M
Agree, enforcement will be tough. I imagine everyone will be working overtime, come the 1st of August. However, they will enforce it, make no doubt about that. They have intellectual property to defend. And I believe they will fight tooth and nail to bring down a system that's still violating their EULA.
If this were any other company than Mojang, we would be seeing several million dollars worth of lawsuits being thrown all over.
Best of all, they have a valid reason to sue.
Jun 18, 2014Posted in: NewsQuote from lcrcl
but the leaving of the link wasnt related to the donation. there is no way to prove that it was even if it was only given to people who donated. you are trying to make this a moral issue when its a legal one. legality has nothing to do with morals and you can get away with a lot that is not moral but still legal. hiding a link isn't illegal in the real world. the example is that someone donates to a server. afterword you send them a link to a forum and anyone who registers on the forum gets a rank up for being a dedicated member. the rank up legally had nothing to do with the donation, it had to do with registering on a forum. there was no underground transaction, just the giving of a link that wasn't illegal to give. people will use these loopholes with no good way of getting called out on it regardless of if you argue with me about if they are legal here.
Believe me, there aren't any loopholes. If nothing else, trust that Mojang's lawyers didn't leave a loop to hole out of (lol)
Jun 18, 2014Posted in: NewsQuote from lcrcl
i cant tell if youre talking to me, but if you are you are incorrect. i have stated that i will not be setting up a server using any of the techniques i described. also, saying that the techniques exist does not encourage them. for example, you can talk about drugs and how someone could get away with using them without being a proponent of drug use. if anything, the ways im suggesting will be harder to execute now that i have suggested them on this thread. furthermore, i am coming up with possible ways the eula could be circumvented. i am not trying to come up with ways to break the eula though some of those suggested admittedly fall short of circumvention through personal flaw at the time that i thought of them.
also, i have no clue where that first quote is from. posting quote and not saying who is is by kind of defeats the purpose. however, that quote is very flawed whoever may have written it. if its legal you can do it regardless of if its answered on the page.
I stand corrected; you stated you will not be setting up a server using the techniques you described and I believe you.
As for your second statement, believe me, it's served its purpose
Jun 18, 2014Posted in: News
If there‘s anything legal you‘re wondering about that isn‘t answered from this page, don‘t do it. Basically, don‘t be ridiculous and we won‘t.
I know you're not ridiculous, but you are starting to get very close to,
Encouraging (or claiming to engage in) EULA violations
But that's just my opinion.
Jun 18, 2014Posted in: NewsQuote from Metamorphic_Fish
[color=#141414][font=Georgia, 'Times New Roman', Times, serif][size=medium][background=rgb(252, 252, 255)]-Hypixel[/background][/size][/font][/color]
They aren't breaking the proposed changes to the EULA (they still run the risk of getting sued, I believe, as they're still breaking the current EULA). I'm guessing that they may have talked to a lawyer about this, which is why they released that statement.
Jun 18, 2014Posted in: NewsQuote from setzke
There are many easy ways to make a short amount of cash online if it's really low amounts. Heck? I'm sure you know a guy with a paypal. Just hand him a 5 dollar bill and you make a paypal of your own (don't need a ccard or anything) and he can transfer it to you.
Yeah this does suck. :x
Time will tell, right? How many people will be able to shout "I TOLD YOU SO!" to the other side? :S
The difference now is that Mojang and the Minecraft staff can say, those actions abide by those outlined by the EULA. Morally, it's wrong, but that's not how their agreement works.
Jun 18, 2014Posted in: NewsQuote from Durphead
The EULA is being changed, but in a way that helps server owners. The enforcement is the problem.
Ah, you're right. I meant there won't be any changes to the proposed change.
But I don't see how the enforcement is a problem at all.
First you get a letter saying, "You are in direct violation of Minecraft's end user license agreement. Do something about it so that you adhere to the agreement".
Then, you get a letter from Minecraft's lawyers threatening a civil lawsuit based upon violating the license agreement you agreed to, prior to buying, downloading, and playing their game.
I get the impression that many people think that they can, "fly under the radar." Unless you work the backend or you studied how the client, a server, and the authentication mechanisms all work together, you don't really know for certain that you can get away with it.
What do you think?
Jun 18, 2014Posted in: NewsQuote from _Keldt_
Okay, I think we just fundamentally disagree on the definition of "pay-to-win." Pay-to-win in my mind means you literally cannot win without paying. Literally, if you want to win, you have to pay. Pay, in order to win. A good example of this was Wizards 101, where you had to pay real-world money to access any of the non-low-level areas of the game at all.
The servers I've mentioned don't fit my definition of pay-to-win, since you can win without paying.
Read this: An Open Letter to Notch
if you haven't.
Within, the Managing Director of the Mineplex network discusses lots of the topics being discussed in this thread, including the payment options Notch and Mojang described. It should only take a couple minutes to read, and it covers my thoughts on most of these topics pretty well.
Thanks for the clarification on this- I can be pretty bad with legal stuff.
Maybe we should just push the licence idea thing. I think it could solve things pretty nicely.
I like to think about pay-to-win exactly like you do. I also think that there's a pay-for-fun (PFF lol) or pay for a different experience model. It's the impression I got after reading that great letter. It actually convinced me that the license would be changed to incorporate that model. However, if you read the chat that Erik was apart of (it's on pastebin somewhere) there's no doubt that the EULA will not be changed in any way, shape, or form.
Everyone's bad with legal stuff (that's why we hire lawyers right? :). Minecraft's EULA is one of the few that I've read (skimmed that make it easy to understand, as well as make it pretty arbitrary. I like to think that their lawyers are going crazy because that can't directly outline what you can and cannot do with the software, like other companies do.
Jun 18, 2014Posted in: NewsQuote from GoldK
Priority access would be the middle ground between free and pay to play server. The server is normally free but you can access the server anytime even if the server is full as a paying player. They can either kick a random free user to make room for the paying player or simply have reserve slots that only fills when a paying players joins a full server. I think this will be the most effective way to make money w/o paying power since server owners are encouraged to limit server slots hence reducing server expenses and encourages players to pay when the server is starting to fill up often and the result is the server owner have the money to add more server slot to accommodate the growing player number. I have seen this kind of access on platforms I used to play in such as Garena.
The EULA states that what ever the donor receives for donating, the free users must also have access to it so giving /fly to that donor would also mean giving /fly to everyone on the server regardless if they donated or not. Donate to skip grinding is also not allowed.
You bring up a really good point about who can access a server and when. I doubt the Minecraft staff will take kindly to a model where, if the server is full, (or the resources are being strained) a paid user can kick off an unpaid user (randomly or otherwise). Your idea about having reserved slots is good, but unfortunately, I don't see anything like that in both the current EULA or the proposed changes to it.
Jun 18, 2014Posted in: NewsQuote from Lil_Auzzie
Not sure if you had a reply to this at all yet, but from my understanding is that shouldn't be against the EULA as it is purely a cosmetic gain rather than "providing" an item that players that haven't paid can't get access to. Mojang as far as I could tell are encouraging to be able to give cosmetic stuff to players if you wish to do so, just don't go giving out diamond swords that can 1/2 shot someone else that is unable to pay
I am not sure how accurate I am so it may pay to check it out some more first.
Sounds good to me, according to:
Can I sell ranks on my server?
Yes. Ranks are allowed so long as any perks gained are cosmetic. Coloured names, prefixes, special hats etc. are fine.
However, it also sounds like:
Can I charge access to a specific part of my server, such as a minigame or world?
No, you cannot charge for any part of a server other than the initial access. Once on a server, all players must have the same gameplay privileges. You may make a different server for the user to connect to which features “premium” areas, and charge for access to that server instead, but the benefits cannot carry over to your other servers.
I suppose you have to ask yourself, what exactly is a gameplay privilege?
Jun 18, 2014Posted in: NewsQuote from buddereater
I was thinking about this and the answer I arrived at surprised me. You can charge whoever you want. There's nothing in the EULA that states you must charge everyone. You could demand a fee from every other person (or usernames that start with A-M), because once they get on to your server, the gameplay is the same.
Any thoughts? Ideas?
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