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    posted a message on Give Me A Challenge
    A fully functional/random mindsweeper. Im planning on doing this once i get a little more practice in.
    Posted in: Redstone Creations
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    posted a message on My 10 bytes of ram!
    Im sure i can make one. This is my first designBut for the outputs of my alu all i need is something thats < 4 by x, so i can tile them that way.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on My 10 bytes of ram!
    I can expand this ram array more, but i only figured i would need 10 bytes of ram, or so for my cpu. The reason is, is that i can store 10 8 bit numbers in my ram for what ever purposes i might have for it. Also, if anyone feels like helping a noob in need. I am wondering what i should do next for my cpu. I have my alu, and my ram, and decoders/registers. But i feel lost in terms of what to do.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on My 10 bytes of ram!
    Quote from orangetj

    a few more of these then you might be able to maake a dedicated server


    I like your enthusiasm ;] Might have to try it, hahahahaha
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on My 10 bytes of ram!
    Quote from lmaobear

    It's okay.. not the smallest, nor the fastest, but it's.. okay :P


    Got any examples of smaller or faster ram?

    Quote from TK

    thats a very unusual amount of bytes... usually you would see something like 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096...


    And why is that?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on My 10 bytes of ram!
    Is this not significant? :o
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on My 10 bytes of ram!
    So i just finished my final result for my ram modules.

    So this is the final result. Each module is 3 wide, by 4 long, by 13 tall, and fully tile-able. It took me about 2 days of tinkering and learning about ram to make this. I don't know how to scale this in terms of compactness but it operates at 5 ticks for saving, and 4 ticks for resetting. The inputs are from the yellow lines on top, and the outputs are on the very bottom of it all.

    Any feedback would be appreciated, in terms of compactness and speed.

    Ill post a design specs of this if requested.



    More pics!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Is this compact RAM?
    Quote from Hans Lemurson

    This is just a tileable form of Set/Reset Latches. Although it's memory, it's about 2 steps removed from actual RAM.

    To be RAM, you must have memory cells that share the same Input and Output lines.


    What is that even use for though? Like why would you want to have multiple ram for one output? For storing more data? Like 4 ram cells per wire with multiplexers?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone turn based rpg mini game help wanted!
    Just saying. This seems like it would be fun. But it would be hard to make considering the complexity of it, and not having world edit, Very repetitive tasks get old after your first week into redstone..
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Looking for a few redstone engineers to build with!
    Skype name: Gabringus

    Age: 18

    Redstone experience: I specialize in decoders, Alu's, And multiplexers, just common stuff. But i'm a very logical thinker, and i can make a mental map of what i want to do, and get it done with none to very few errors. I think it would be great to work with other people for once ;)

    Can you host a server: Yes, my computer is very fast, and i have great bandwidth.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Is this compact RAM?
    Also, i just made a more compact/stack-able version. It can stack infinitely horizontally, but there has to be a 2 space gap vertically, and the outputs can easily be put to the back of it. it would actually be more compact if you did.

    Pictures -

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Is this compact RAM?
    Here are some more pictures, its a very simple mechanism, but im just wondering if this could be used for a compact ram type if reconfigured for like a CPU or something.

    Pictures-


    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 4 Bit Alu
    Any feedback on this? or what to add? Right now i'm trying to design a reliable RNG but its not going to well. There is no true randomness in minecraft, always pseudo random.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 4 Bit Alu
    I have recently finished my first 4 bit alu, and i'm planning to hook this up to some ram, and eventually turn this into a fully functional cpu.

    Here is a pic and a quick explanation




    Yellow = Input Ram
    Red = Clock input
    Orange = Invert A or Invert B
    Purple = Or / Inverted or
    Light Blue = addition/subtraction
    Green are muxers for the or/adder, so only one of the outputs can be on

    So after the green i'm adding some more ram, and i was reading up on some cpu tutorials, and it says to have that ram loop back around into the input register :o

    So it goes like this.

    [Input register]-[alu]-[Ram]-[input register], pretty much a circle :o, why is this needed?

    Also whats a nice clock speed to use?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Is this compact RAM?
    Well the output is just a proof of concept. I can change the output to the back. But is this the same concept as ram though?
    Posted in: Redstone Discussion and Mechanisms
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