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    posted a message on [CTM][Collection] RenderXR's Untold Stories Series

    Hey i just finished US7 (and got all the emeralds), and i just want to say that i really enjoyed playing it! Died only once! (Thanks to 2 kamikaze creepers in a row that gave me no time to react/heal up.) so that's something i'm really proud of! RenderXR i just want to thank you for this amazing map! I had a lot of fun playing it, and i really enjoyed the soul star stuff. It was quite unique and it felt great to not have to worry about food to regain health! Also i really liked a lot of the traps! There were a lot of close calls! I also liked the amethists, i never really felt like i'm short on amethists, but it also never felt like i had too many. That was very well balanced. Oh and the death totem is pretty cool, only saw it once, but it felt like it came right outta modded minecraft! That was really cool!

    However i do have some criticism/things that kinda bothered me. Spoiler warning, for others reading this don't open if you haven't played the map! (even though it literally says spoiler....)

    The only criticism I have is that dislike the placement of specifically the diamonds ores. You only get a few possible ores hidden throughout the map, which is good! And their mostly trapped so that's even more fun! But after intersection 3 (i beleave the area is called Deep Dark or something? Its the area after that invested railway, between I3 & I4) The diamond ores are kinda getting thrown at you, to the point that you hardly need any in the other area's. Also you get netherite soon after that, so that makes the diamonds even less useful. Personally, i got full netherite armor after like the 1st area of intersection 4. (I did the castle first) The other thing i kinda want to complain about is that it was kinda hard to understand the "recommended order" of area's and intersections. I discovered I3 first, and then I2, and i was quite confused as to where to go first. And even in the intersections i had trouble with deciding which area i would tackle first, as their was no recommended order. Personally i like having a recommended order, because i'm afraid i will get too strong gear for the point of the map where i'm supposed to be. (And i like following the order the map maker, in this case you, intended.) in order to get a "supposed order", i did the area's in the same order as the emeralds are listed. However i still never felt like i was too overpowered of under-powered during the map, because the area's were really well balanced! Oh yeah and in the nether i was able to accidentally discover some parts of normal nether. There wasn't anything there, but it was quite confusing. I found it by following some tiny islands behind the portal. I thought i went to some secret because one of those islands had some amethist ore on it, if i remember correctly.

    But those are the only things i can honestly semi-complain about, this map was very well made and i loved nearly every second of it! (Except that torture of a maze..) Yet again, thank you for making this amazing map! I swear, all your maps keep getting better and better! -Some person on the internet that played a lot of your maps, and really enjoys them! :)

    But can we get a underwater area in your next map? >:]

    Posted in: Maps
  • 1

    posted a message on [CTM][Collection] RenderXR's Untold Stories Series

    Just finished the map. and first thing first. This map was amazingly well done! it felt pretty balanced. It rewards exploring and i really like how skeletons don't spawn naturally. Another thing i like is how evokers don't spawn vex but instead spawn zombies. (finally wont get 2 shot through walls/floors even with protection 4 diamond armor, like in other CTM maps)

    I died a total of 12 times, mostly from creepers while i had my shield up long enough. (Thanks Mojang) some traps weren't that hard to spot, but the harder to spot ones gave you at least enough time to run away or block. i really liked this and made me feel like anything could be a trap.

    I didn't really fellow the dungeon order, which is fine in a map like this one. i did area 4 before area 3 because i spotted the overlapping parts of the dungeon 2/4. i died a bunch of times in area 4, but had no deaths and stomped area 3 because of this. i also skipped area 7 and did area 8 first because i couldn't find it. Also the Lapis is really hard to find. i only found it because i searched it up. and when i found out where is was i face palmed because i have been literally there a couple of times when trying to spot for any loot. Also i liked how there are 10 emeralds in this map, just in case you lost one.

    I liked the sense of having to build multiple "outposts" to prevent having to run back to the monument each time. (area 5/6*) and i like the frequent amount of shortcuts.

    There is a only 1 thing i disliked about this map: i wish there we more wools / area's because this map was so much fun to play! (and i dislike how to there was a certain chest hidden with certain supplies at the monument)

    Posted in: Maps
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