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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from Ddak4»

    This sounds a little fun but I feel like it’s a bit much for Mowzie’s mobs, I mean an entire quest system sounds like it can be its own mod all together


    Yeah, I had a couple of ideas which were quest like in nature and they were really complicated for MM standards. Mowzie doesn't want to go too far of the vanilla feel. If you play survival with MM with minimal modded features, you can see how simple the mod is. A common mistake done by people who suggest mobs is that they suggest what they would like in the game, not what most of players would enjoy. I've done this mistake myself and probably still do it. That's why it's very hard to suggest a good mob that most players would like

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from dreadwalker9»


    I really like that! But I disagree with the mercenary aspect, as it doesn't fit my perspective for them. I imagine as a guild, which you either fight or join.


    Stealth is ok. Creating a mob idea requires thought process and I can't think of anything on the spot. What id suggest is linking this mob with some moon phenomenons like eclipses or blood moon or smth like that. I encourage you to figure out the place of the mob in the mod and minecraft and than think of it's abilities. It's very difficult to give a mob abilities without knowing what would it do.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from dreadwalker9»

    Is that what it seems like? Because I thought of these.... Hey, maybe you could help? I don't really have a complete idea what a moon mob would be like, except maybe they'd be stealthy, hence the assassin.



    Well I could give a helping hand, but first we need to agree on what the moon theme is/means for the mod.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from dreadwalker9»

    All right. Here goes nothing...


    Moonlight Assassin Attacks (Other than normal melee):

    Dash: The assassin dashes towards the player, striking them.

    Throwing Dagger: The assassin throws a dagger at the player.

    Moon Blast: The assassin harnesses the power of the moon and sends it hurtling towards the player. There is a 1 second delay as the assassin charges the spell up.

    Lunar Slash: The assassin charges up the dagger and slashes, sending an arch of energy hurtling towards the player.

    More attack ideas would be very much appreciated.

    They could drop the daggers, maybe? I haven't thought a lot about their drops.


    I also have the idea of a Moonlight Guild boss. They would have all the same attacks, plus some, and would be stronger and faster. I don't have an exact name, just "Guild Master (Name)".


    I don't think Mowzie meant moon abilities to be like magic lasers, waves or blasts or whatever. They need to be moon themed. Not particularly magic. Maybe Barako's abilities are confusing you? He's abilities might be umm "beam" related, but that fits the suns theme. Doing that same thing for the moon, but just changing the look and name isn't gonna make it unique imo.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    Now that I think about it, they're behaviour is kinda similar to the Barakoa. Maybe some of them ride big frogs? They don't go hunting in packs like the barakoa, but instead hunt underwater for fish. As for the frogs maybe they are individual species but are inslaved or tamed by these creatures.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from Ddak4»

    This is a really neat concept but I think it’s just to similar to the barakoa, not trying to discourage you or anything, I just think the idea would improve if they didn’t just feel like barakoa of the swamp


    Maybe it's the way I presented the idea which makes it seem like it's similar to the barakoa. They would be more disorganised. The totem trading mechanic can be changed. It's just that trading was the first thing that came to my mind.

    Posted in: Minecraft Mods
  • 2

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    A new tribe on the swamps. I'm not sure of the name yet, but they would look similar to Murlocs. Their tribe would be located in near or in the middle of a swamp lake. Their houses look more like shacks. In the middle of the tribe is the elder of group. These creatures are armed with wooden spears and stone daggers. They attack in groups and retreat when alone or greatly outnumbered. The elder is a different colour, bigger in size, wears little decorations and is equipped with a stone decorated staff. These creatures are very territorial. You can give them food like fish to calm them. The elder when approached, will give you a similar trade that barako does, but instead will trade a heart of the sea, which in return he will give you the Swamp Totem. More on this later. You can also attack the tribe. Their culture demands that they worship the strongest being they come in contact with. Which means that if you take out their elder leader they will automatically worship and serve you. But it's not an easy task. They will protect their leader at all costs. Even the elder has some tricks of his own. He will unleash a stream of bubbles from his mouth which will deals damage and has a chance to put you in a floating bubble for a couple of seconds. When the bubble bursts, you'll fall. He can also call upon the "Thing Of The Deep Waters". An octopus like tentacle will raise from a near body of water that will attack the enemy. If you successfully take out their elder, they will obey you and the elder will drop his staff that allows you to make a (their name here) follow you. In multiplayer, if someone kills you, they will take control of the tribe, as they will worship a stronger being. Now at the Totem. Placing the Totem on the ground and actvating it by right clicking will summon a "Thing Of The Deep Waters" from a near body of water. Which will slam your opponents or wrap around them and send them flying in the air.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from Anchaenth»

    I believe it would be better if everyone that keeps on suggesting whatever comes to mind and using this thread as a chat created a chatroom, discord server or the like for chatting and refining suggestions before sending them here. That way you save Bob and yourselves time and keep the thread less polluted with posts like:


    It helps everybody. You could even help one another create a mod for what you'd like to see in game but has been declined in this thread.


    Mowzie doesn't have much time to moderate a discord server. Also, I don't think the forums are polluted in any way. The forums are for people to make comments around the mod and Mowzie has given us the chance to contribute to the mod via suggestions. He reads everything that get posted here so no user should feel like their idea isn't going to get noticed.

    Posted in: Minecraft Mods
  • 2

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    I dunno. I’d need The Almighty Robert to clarify, but my theories are that either


    A: The Ice Crystals are a naturaly formed part of the creature’s metabolism, a sort of adaptation to hunt down prey


    or


    B: The Ice Crystals are created by the Cryomancers or some other third party and the transformed the Frostmaws from mundane arctic creatures to VISCOUS SAVAGE ICE BEASTS OF DOOOOOOMMM


    As for the Wroughtnaught, I bet the axes were all forged for them when they were warriors in life. It definitely all has a dwarven feel about it (possible mob idea?!?!?).


    What King Robert of the Mobs had in mind is sacred knowledge that we cannot be blessed with short of divine intervention.


    I suck at quoting


    ~The Jellyphish King


    Yes, more lore would be fun. I've always wanted a lore aspect to the game, not only the one at the forums, but in-game as well. Like a story. Like mob connections here and there. So much could be done and it even might be planned. I can't wait for the future of MM

    Posted in: Minecraft Mods
  • 2

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from dreadwalker9»


    Yes, I know that. But the Ice Crystal is an artifact, not a part of them. I'm wondering how and why they have it.


    It's just a part of the mob design to make it more interesting and fun to fight. That's like asking why does the Ferrous Wroughtnaught have the Axe Of A Thousand Metals?

    Posted in: Minecraft Mods
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