Quote from Calcifire3691
although, complimentary stabbing knives are available, in case a regular poster/cool kid isn't around
and you can always take a one way trip to gluttony's stomach
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Quote from Calcifire3691
although, complimentary stabbing knives are available, in case a regular poster/cool kid isn't around
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Quote from Htaru
No, you can't use my mod in your mod pack.
Unless you are one of the lucky few I already said yes for don't bother asking.
why you so exclusive and mean about it Az?
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Quote from dispatchcompg
Nice raa. I just broke down and installed the 4096 ID fix 2. Works with forge 1.4.0.58...or maybe 59....possibly 64. I can't remember which version I have installed now >.> Any rate, made things really simple mostly. Couple of the mods didn't like it and wanted IDs under 256; which wasn't a biggie. Have yet to run into any issues apart from my lab lagging my poor computer like mad.Phenom 2 810 OC'd to 3.0 per core / 4 gigs of Corsair somethingorother DDR1600 / 2x nVidia 570 GTXs and allocating 2 gigs of ram to java while running....and still when I'm in my lab my framerate drops into the 15-20 range from its usual 80-100
Quote from AtmaStorm
I got them working after a bit of effort- it wasn't as many block id's as I thought.
Here's the section on my TC2 config I changed:
block
ApparatusFragile=125
ApparatusMetal=126
ApparatusStone=127
ApparatusWood=128
Crystals=129
Hidden=130
Leaves=131
Ore=132
Plants=133
Taint=134
Wood=135
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Quote from demonblades
I am more likely to help someone who uses proper grammar, then someone who is using improper grammar. That is just me.
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Quote from Calcifire3691
sadly, I'm just giving ideas, it's up to Azanor if he implements them or not
(although I'd like the eldritch tree back as well, I miss the one in my garden, he was called eldy :< )
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--herb merchant should sell jungle saplings.
--a way to set priorities for people moving in to new houses (like in a controlled village, say i want them to move into the quarry before the farm)
--a way to make dirt wall (possibly learned, recipe could be 4 or 9 dirt in a square)
--quarries will get coal. they will use coal if possible to smelt or cook
--buildings: (seems that the oceans and lakes are mostly ignored by millenaire)
--new lone buildings;
--ship wreck: would be a group of people who may or may not attack you. they would mostly buy food and basic materials. possibly sell fish.
--fishing ship: would be on the ocean or a lake. they would sell fish.
--new building:
--fishing huts. they would have a small boat (made of blocks) and they would gather fish. (like some of the Japanese do) they would be partly on water (if possible)
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i guess you dont like my banner...
again it is
http://i.imgur.com/TMtqJ.png
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any chance you could make that a blueprint?
also, i am completely dependent on id resolver. it is one of the most useful mods, next to modloader. i do have a question about the 1.2.3 version. will you be providing us the use of the new block ids? i know that they don't actually work yet.
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