@jwp896: i do not know of anyone else with that issue. it is not a normal thing for the mod.
@argly902: try using the flat carts. most of the carts were (and i think still are) designed to not allow normal mobs in them. if you want to transport animals though, try using the stock cart. the stock cart is made for the sole purpose of transporting animals.
@deadalus1312: the error is in a class that is not modified by any of your mods listed... that is very bizarre...
i also noticed that the name of the zip you have (TrainModUPDATED.zip) does NOT match the naming system used, did you change the name by any chance? if you didn't, then i think you need to download the mod again
found a bug
--the work caboose seems to not collide with other carts, but it does collide with the actual locomotive/engine and the player. (tested [VL10]->[jukebox]->[stone looking liquid cart]->[grey liquid cart]->[yellow liquid cart]->[red box freight cart]->[work caboose])
and got a suggestion.
--a detector track for liquid carts
and a side question for the dev,
do you use the minecraft coder pack?
- Registered Member
Member for 8 years, 11 months, and 10 days
Last active Tue, May, 31 2016 09:31:09
- 0 Followers
- 150 Total Posts
- 2 Thanks
Jul 11, 2012 Posted in: Minecraft Mods
Jul 10, 2012just found a few bugs to report.Posted in: Minecraft Mods
- when you use IC2 lava cells to fill a tank cart, it spits out buckets for each cell. needless to say, this gets very messy when you drop a whole stack on lava cells in the tanker...
- buildcraft oil has the same appearance as water in the tanker.
- had an issue with a train (VL10) teleporting a few chunks (between 2 and 4) the train did have fuel in it and had yet to start moving. it was on a railcraft train holding rail, and when i powered the rail, the train vanished. it left my rail system and passed through a glass wall.
- the config for the controls doesn't have the ability to add keys that's name contains more than one character (ex: Up_Arrow, Down_Arrow). if you added the ability for the config to use the java key codes as a substitute, this could remedy the issue (just add a brief description, key code 38=up arrow, 40=down arrow, ect..)
i also have a few suggestions.
- allow electric trains to use the batbox cart, MFE cart, or MSFU cart from railcraft to get IC2 power from. because these are also carts, the issue of needing a block should be resolved. (or add a battery cart for the electric trains version of the tender, and have it use the same loader as the railcraft IC2 electric carts)
- if the above is possible, it could be possible to add special carts for IC2 machines
- a sleeping cart
Jul 9, 2012EDIT: nevermind, it seems that the config got slightly messed up. it lost 2 of the line breaks.Posted in: Minecraft Mods
Jul 7, 2012i was actually planning this.....Posted in: Content Packs
Quote from Bonesters »
also, i foresee bees made of pure vis or taint.
o well, early bird catches the worm, and you were the earlier. good luck with the mod!
Jul 6, 2012bonesters posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)i have been having a slight issue with the magic launcher. (it is the launcher itself unlike most of the posts here) the launcher seems to launch the log every time i click login. this is just a minor annoyance, but a little help would be nice.Posted in: Minecraft Tools
Apr 12, 2012bonesters posted a message on Facebook Free Minecraft Giftcode Giveaway - More Winners, You Could Be Next!i hope i can get one for my friend! he really wants one but hes got no money to spare.Posted in: Minecraft News
Apr 12, 2012Posted in: Minecraft ModsQuote from MuadDib_1
Well I've not tried Magic Launcher but I would try removing removing NEI and load up minecraft and see if it works and NEI isn't still installed. Then redownload NEI to make sure you have the version with modloader.class in it and try putting it in again. If that doesn't work maybe it's Magic Launcher? Have you tried modloader, forge, and NEI (and codechickencore) only?
i figured out the thing with magic launcher. it sees the modloader.class in NEI as a copy of the one in modloader.
to fix this:
1. move modloader.class from the NEI archive into the modloader archive.
2. make sure the original (modloader archive) is replaced with the new one (NEI archive).
3. make sure that the one in the NEI archive is now ONLY in the modloader archive.
if you still have more than one copy of modloader.class, it will map the id's once PER modloader.class
this glitch has nothing to do with NEI, but magic launcher itself. (still, its not very glitchy)
Apr 10, 2012feels odd quoting something from so far back, but it was only yesterday.Posted in: Minecraft Mods
Quote from oej98
The forum lurkers (Azanor's Underlngs):
EDIT: Bonesters, I think he was in the TC1 thread.
So far, anyway. Ross is about to become one if he posts more often.
yes, i was in the TC1 thread about 2-3 months before TC2. been hard to get the time to post lately. glad to get some recognition.
also, about the thing with the obelisk (this was late yesterday/early today), why didn't ANYONE mention ALL the room in the nether. there are 128 UNUSED height levels ripe for the picking. sure, you would need a loading screen, but it could be worth it.
(the rooms being in the nether would stop us from getting the items too early)
i still think that when the terraforming effects of vis are removed, we need a machine to do it.
Apr 9, 2012it takes so long to read all these new posts every day (at least an hour a day) that i hadn't even been able to post for a while... anyways...Posted in: Minecraft Mods
-do the teleport seals work between dimensions (i assume not)
-make a side threads. one for suggestions and one for tech support.
-some very bad effects if pressure goes above a specific amount (changeable in config)
-some special portal (or compass) to a stronghold (possibly advanced eldritch knowledge)
-a special version of tainted land that doesn't spread or disappear, used for "tainted terrarium"
-(vague idea about some kind of food. forgot most of it)
(i had like 20 suggestions but i forgot almost all of em..... and parts of these.....)
Apr 6, 2012Posted in: Minecraft ModsQuote from demonblades
i think he needs to use http://i.imgur.com/2WBoi.png to fix it.
anyway, sorry for not being on in a while. it takes forever to read the 40+ pages you pple make in the time i am at school.
a machine that, when powered with large amounts of vis (and possibly taint), will cause all of the high/low vis effects we currently have. the only way to regulate the machine is to regulate the aura. as a possible downside, the machine could begin to eat the aura if it stops receiving enough vis/taint.
i had an other idea, but i forgot it as soon as i finished the first one
Apr 4, 2012Posted in: Minecraft ModsQuote from Rossmallo
I want to ask again, while there's plenty of people on now, and the answer I previously got wasn't definitive.
First, lemme preface this with two bulletpoints.
- I do NOT want to know this for cheating / minmaxing reasons, it's in case I come across it while hollowing out the underground for a huge base under there.
- I do NOT want to know HOW to do it, just if it's possible.
A simple Yes or No answer will suffice. o:
as long as you have buildcraft installed; yes
Apr 3, 2012Posted in: Minecraft ModsQuote from Spellchek
I believe it was already posted by the dev that there is a bug preventing config-added items from working. Azanor has stated it will be fixed.
it seems i missed that post..... sorry about that then. thanks for quick repley.
Apr 3, 2012to help people solve the issues of the block id conflicts, i will post sections of my configs.Posted in: Minecraft Mods
ApparatusFragile=243 ApparatusMetal=242 ApparatusStone=244 ApparatusWood=241 Crystals=245 Hidden=240 Leaves=248 Ore=246 Plants=249 Taint=250 Wood=247
blockAlloy=125 blockAlloyGlass=126 blockCable=127 blockCrop=128 blockDoorAlloy=129 blockDynamite=130 blockDynamiteRemote=131 blockElectric=132 blockFenceIron=133 blockFoam=134 blockGenerator=135 blockHarz=136 blockITNT=137 blockLuminator=138 blockLuminatorDark=139 blockMachine=140 blockMachine2=141 blockMetal=142 blockMiningPipe=143 blockMiningTip=144 blockNuke=175 blockOreCopper=176 blockOreTin=177 blockOreUran=178 blockPersonal=179 blockReactorChamber=180 blockRubLeaves=181 blockRubSapling=182 blockRubWood=183 blockRubber=184 blockScaffold=185 blockWall=186
thoes are cut and paste right from my configs. if you use thoes, they will work (as long as nothing else takes up the space)
now that that is delt with, i would like to ask for help adding items to the tc2 config. i cant seem to get it to work. i have asked a few times before (like 10 pages ago).
EDIT: forgot my reason for posting, i wanted to ask for help with some of the graphics. i am using optifine (i KNOW about the visual glitches but that not what i mean) to improve my fps, but it seems that no matter what i do i cant get past 11. as a possibly related side note, optifine seems to have resolved my out of memory screens, now it just lags me to the point where i axidently walk off cliffs and into lava pools. i THINK the lag has something to do with the conduits. i had a lot of them running all over the place, and by a lot i mean atleast 256 conduits. (i made 4+ stacks and used em up).
(sorry about my spelling, i KNOW i suck at it.....)
EDIT 2: i have an NVIDIA graphics card and it seems that the control panel crashes when i click the X button..... (with the not working popup and everything)
- To post a comment, please login or register a new account.
Apr 12, 2012bonesters posted a message on Facebook Free Minecraft Giftcode Giveaway - More Winners, You Could Be Next!i hope i can get one for my friend! he really wants one but hes got no money to spare.Posted in: News
- To post a comment, please login or register a new account.