- bobthejeffmonkey
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Member for 13 years, 3 months, and 28 days
Last active Mon, Sep, 23 2013 15:47:03
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- 184 Total Posts
- 6 Thanks
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May 28, 2012bobthejeffmonkey posted a message on Tripwire Experiments; Minecraft WeddingBut... but... but it's not 16x16 pixels... *mind blown*Posted in: News
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Mar 13, 2012bobthejeffmonkey posted a message on Escapist Developer Tournament, and Our Character Tournament - Can Minecraft Win Both?I'm sorry, but I think I might vote for Rocksteady for the bracket thing. I mean, have any of you played Arkham City?Posted in: News
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Jan 25, 2012bobthejeffmonkey posted a message on Minecraft Poll; Sneak Peek of the JungleOr maybe the new mob is the chicken... 0_0 However, it must be a special chicken.Posted in: News
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Oct 13, 2011bobthejeffmonkey posted a message on Minecraft Gets Honors at GDCI found that picture used on google before this (it is my youtube profile picture)Posted in: News
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Jul 29, 2011bobthejeffmonkey posted a message on 1.8 Updates: New Mob...Revealed?If notch is going for creepy, he could add teddy bear mobs too.Posted in: News
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Jul 29, 2011bobthejeffmonkey posted a message on 1.8 Updates: New Mob...Revealed?Yes! I finally made a fully sand house balanced on my inverted sand pyramid which is balanced on one sand block using signs and torches! Uh-oh. Get away enderman. Get away. NNNNNOOOOOOOOO (enderman removes bottom block of inverted pyramid, causing everything to collapse).Posted in: News
The moral of my story: is endermen plural and enderman singular? - To post a comment, please login.
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I like the new player target ideas, but the take command already exists in the form of /clear. If no item is specified, as you probably know, it clears the entire inventory, but you can also specify an item id (/clear <player> <item id>) and it will remove only instances of that item from the inventory. It does, however, take all of them, not a specified amount.
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/ban <griefer username>
Use command blocks to set nearby players to adventure mode
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This is a command suggestion thread, not a real command thread
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#7 was not in the game when I first suggested it, but I'm glad it's incorporated now. #6, however, is not already implemented, take a closer look at what's under the spoiler. With /give, you can only specify amount, damage, and data values. With #6, it would give them an item you placed into a slot, so not only could you specify amount, damage, and data values, but you could also give books with text in them, enchanted items, or dyed leather armor. It is similar to /give, but improved. So it's not the same as /give and we don't already have it implemented. Read the full spoiler.
You could always use dispensers, but they eventually run out.
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Yeah, but it wasn't possible when I suggested that, that gamerule came after I came up with that idea. Hooray for the slight chance that Mojang maybe saw this thread and got the idea from me instead of just thinking of it themselves!
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Also, why is the second half of line 6 powered (It goes nonpowered repeater, block, block, (is there something under those blocks?) powered repeater)
And people saying this isn't an efficent way to make a combo lock, he probably just wanted to test out the new easy way to make a D-Flip Flop. This is the exact same thing I did to test it out, just with levers instead of buttons.
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Yeah sure, I'll do that now. And I remember reading the thing about bumping on the suggestions forum on one of the pinned threads, don't remember which one it was though. Or, worst case scenario, someone went all Inception on me and planted the idea that I saw that in my head while I was dreaming. I'm PRETTY sure that wasn't it though.
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And second, here's mine.
Command: /giveitem [player]
Use: This would require a box somewhere on the command block GUI which you could place one item in. You can put any item in here, including enchanted items or dyed armor (Which you currently can't give with the /give command, they have extra values besides damage and data values that describe them), and, when activated, this command would give the player specified that item. With this, you can give out enchanted things, dyed armor, or written books without a dispenser. No amount or damage value is specified in command because this can be applied directly to the item before putting it in the slot (if you put a stack of items in the slot, it will give the player a stack of items)
Extra Info: In addition, there could be a checkbox that toggles whether it gives it to the player by putting it directly into their inventory or the regular way. This could apply both to this and the regular /give command. Armor could go directly into the armor slot if it is open.
One more:
Command: /gamerule showCommands [true/false]
Use: Another /gamerule command, this one would toggle whether commands would be able to show in the chat on a certain map (despite what the chat settings are in options)
Extra Info: This could also be replaced with a checkbox on each command block that toggles whether the command from that command block would be shown in chat.
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In that case, ignore the second link and just look at the first one. Maybe I can fix it for the next episode. For future reference, Is there a rule about submitting more than one per round?
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