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    posted a message on The Builders Coalition :: Retired
    yeah. i mainly mean so that when players join, its not a completely frustrating process figuring out where everything is at and etc.
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    posted a message on The Builders Coalition :: Retired
    store front and housing.

    Posted in: Clans
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    posted a message on The Builders Coalition :: Retired
    I think we should, as a whole, start focusing on specific districts. As I fly around there are many unfinished projects scattered about. If we all focused on say the market district till its complete it might save some time?
    Posted in: Clans
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    posted a message on The Builders Coalition :: Retired
    Yeah I just built it where the road was. Feel free to move it and do to it what you see fit. I was just working outside in. Ill be on today to finish up some houses here and there.
    Posted in: Clans
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    posted a message on The Builders Coalition :: Retired
    Right, so the cathedral should be dedicated to a large god or maybe the religion itself? We should think about that. As far as the area goes, im just thinking an unkempt somewhat overgrown small temple or just kind of congregation area. ( I cant think of a good example other than like a Stonehenge kind of thingy). But I dont know if thats large enough?

    We should deliberate in game on it. Maybe try some things.

    What about a watermill/woodmill?
    Posted in: Clans
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    posted a message on The Builders Coalition :: Retired
    Well I wouldn't mind writing about a few gods. I could make one befitting just a standard sort of shrine ( god of sunlight or god of prosperity and plenty) or something. If thats what we decide to put there that is.
    Posted in: Clans
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    posted a message on The Builders Coalition :: Retired
    I dont know if we have any lore for the server but maybe a cool religious shrine kind of thing?



    Normally that'd be in the city but we could say that this is the main city that strays away from supporting and religion directly within the city. Or something.



    Speaking of lore, I love to write it. If youre looking for some, I could send you an example of my stuff.
    Posted in: Clans
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    posted a message on The Builders Coalition :: Retired
    That could be cool. Also an idea, a rail station? I know the placing isnt exactly functional but its something different. And you wouldn't have to worry about putting tracks through the city.
    Posted in: Clans
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    posted a message on The Builders Coalition :: Retired
    Do we have farmlands? As I said, I havent explored much :P if not farmlands, we could forest it and build like a forestry.
    Posted in: Clans
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    posted a message on The Builders Coalition :: Retired
    a cool mine?
    Posted in: Clans
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    posted a message on The Builders Coalition :: Retired
    Those are pretty!

    I added a gateway to the ( fill in direction ) end of the city.

    Posted in: Clans
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    posted a message on The Builders Coalition :: Retired
    alrighty, sounds good. I got one house fully decked out today, do I need to mark it with a particular block or anything?
    Posted in: Clans
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    posted a message on The Builders Coalition :: Retired
    Okay, neat. I will try that out. Also, is there any way to distinguish what buildings are for what? I.e. butchers, Fishers, etc.? It helps with making the insides more specific.
    Posted in: Clans
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    posted a message on The Builders Coalition :: Retired
    What do you guys use to change the meta data textures on your server?
    Posted in: Clans
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    posted a message on The Builders Coalition :: Retired
    I added to two homes like the signs said. Do the colored blocks above the houses matter for any reason? I didn't want to touch anything I wasn't supposed to.
    Posted in: Clans
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