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andrejolicoeur posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)Posted in: Resource Packs1.20 - Trails & TalesDid you know that the greatest tales of all time also feature the greatest tails of all time? It's true! Think about it. Charlotte's Web - Wilbur's tail is the best part of that tale. Lord of the Rings - Remember that part when Legolas swung around on the Oliphaunt's tail like Tarzan? OH! And let's not forget Alice in Wonderland. Remember how Alice had a tail? No? Hmmm. Must have dreamed that.
My name is Jolicoeur, so I called it Jolicraft. It's pronounced "Jolly Craft" by the way. My name means "Happy Heart", so I guess Jolicraft means "Happy Craft". So maybe I should have called it HappyCraft, because I'm generally quite happy. But I'm not always happy. Sometimes I run out of wine. Sometimes there's no hot water for my bath. Sometimes when I'm changing my son's diaper, he pees on me.Minecraft is a game about crafting the world around you. What better way to craft the world than to craft the very stuff the world is made of? I had a great time creating Jolicraft, it's so addictive to create textures and see them live in your own world. I didn't really intend to push the pack as far as I did, but damn this [profanity=""] is addictive. It's as addictive as Minecraft itself, which is saying alot.This is Minecraft people. As with life, don't take it too seriously. A good plentiful helping of Jolicraft will wash the dust away from your dreary world.Why did you make this 16x16? Wouldn't it be awesomer if it was 32x32 or 128x128 or 1080x1080?I love 16p texture packs. It seems the perfect resolution to match the style of Minecraft. The purposefully crude low-res pixel crafting nature of the game was simply made for 16x16 textures, anything more just feels weird - like drinking red wine while eating hotdogs. Which Notch does every morning at the breakfast table. Although I'm sure one day I'll be bored and play around with a 32x32 version, just for the fun of it.Can you please add more sidegrass?Let me explain why this is almost no sidegrass on Jolicraft dirt. I like sidegrass in many texture packs. Sometimes it works and looks great for the type of grass & dirt they've created. But Jolicraft dirt is different. It's firm and scoopable. The grass is a thin layer on top of the dirt, so more sidegrass makes no sense as it either makes the grass layer feel thicker than I want or it makes the thin grass all droopy. Think of my dirt like cake with icing on top, so when you scoop through it the grass doesn't instantly hang down the side, it stays firm. And the grass overhangs just a tiny bit to cast a slight shadow down the side of the dirt. It's that crisp edge that makes Jolicraft dirt different from other dirt. It's not that I'm against sidegrass in general, just sidegrass in Jolicraft.I asked you to change a texture and you didn't. What gives?I'm sorry. You had good intentions in suggesting a change, but I didn't care for it. Don't be angry! I don't care for lots of stuff that other people like. And I care for lots of things that other folk don't like. And I'm neutral to things that many people aren't neutral to. What a world! Does that answer your question?I'm making my own pack or map, and I want to use a texture from your pack. Can I?I get lots of requests from folks asking if they can use specific textures in their packs and maps. I don't mind if you use any of my textures, help yourself and enjoy! But I just ask that if you do use something I've made that you state somewhere in your thread what you used of mine, and include a link to this thread via the Jolicraft logo (http://img607.images.../5724/sig5f.png). And I STRONGLY encourage you to not rely on anything I've made. Making a few textures doesn't take long. It's much more satisfying to create something original than to rely on someone else's creations. Wouldn't you agree?What's wrong with you?Once when I was young I pushed a toothpick into my ear and it went all the way in and didn't come out. I've not been quite right since then. -
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WildBamaBoy posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)Overview | Download | FAQ | How to Play | Recipes | Changelogs | Update Progress | Bug Tracker | Repository | Special Thanks
-Updated to 6.0.0-beta for Minecraft 1.12.2 on June 1st 2019-
Latest News (6/1/2019)Although the forums will soon be in read-only mode, we wanted to let those still following this thread know that....
We're back! MCA has been updated to 6.0.0-beta. This version has been written from the ground up to be more robust and compatible with multiplayer and other mods. Check it out and continue the discussion post-forums here: https://minecraft.curseforge.com/projects/minecraft-comes-alive-mca
Say goodbye to those ugly and boring squidward-nosed villagers! Minecraft Comes Alive (MCA) aims to give Minecraft's villagers an expanded use within the game by transforming them into humans.
Comprehensive Install/Gameplay Review by IDEDonline
Developer Let's Play Below by SheWolfDeadly
- No more terrible villager sounds! "Hrrh?", you might ask? Villagers are now human, have names, speak to you, and can be male or female.
- You can interact with villagers in many ways, such as chatting with them, asking them to follow you, hiring them to do work, giving them gifts, and more!
- Interacting with villagers builds relationships. Get your relationship high enough, and you'll be able to marry a villager.
- Once you're married, you can have children. Children will grow up over time and do many different chores for you.
- Children eventually grow up into adults, who can get married and have children of their own.
- You can marry other players and have children in SMP and LAN.
- There's no loss of original Minecraft functionality. MCA villagers can be traded with, and any modded villagers are not overwritten with MCA villagers.
Note: MCA connects to a remote server to check for updates and also send us crash reports.
Alternate Download:
You can also download MCA and RadixCore via CurseForge. CurseForge may not always have the latest versions of MCA.
If you don't see the links to CurseForge just above, there may be issues with the downloads at the moment. Use other download button.
Support MCA by pasting one of these banners into your signature! We'd gladly accept any more that are made.
Current logo by RicardoEsteves
http://i.imgur.com/mpeoW2e.png
Logo by NeonXperience
http://i.imgur.com/px2Ac.png
Logo by ChimneySwift11
http://i.imgur.com/hAKzn.png
MCA is licensed with the MCA Minecraft Mod license, previously GPL v3. This license is available here. It is simple to understand, but here it is in bullet-point form.
YouTube
- You can create monetized YouTube videos showcasing this mod.
Distribution
- You can re-distribute MCA at will on your website, however you can only distribute this mod through our adf.ly links. Do not use your own links or mirrors.
Modpacks
- You can use MCA in a modpack, however you must provide credit to us and link to this forum page or our website.
- Your modpack must not generate revenue of any kind. Exceptions apply.
- You must not modify MCA's source code, file structure, binaries, or assets.
- Troubleshooting is your responsibility if you create a modpack and MCA fails to work correctly.
Source Code
- Source code is made available for educational purposes only, with the exception of the MCA API.
- MCA, its source code, and byte code cannot be modified, recompiled, or redistributed for public use except by the maintainer of the repository.
- We reserve the right to incorporate private modifications of MCA into the public version, with adequate credit provided.
Modifications
- Any modification of this mod’s code, binaries, or assets is strictly forbidden from public distribution.
- Texture packs and resource packs are welcomed and encouraged, but may only contain the modified textures and/or sounds. You cannot distribute a copy of this mod with the texture/resource pack already installed.
Continuity- This mod, its assets, code, and binaries are released into the public domain when it is said to have reached its end-of-life as described in the license.
Many awesome people have made MCA what it is today. You are all properly credited on the Special Thanks page on our website.
-
755
thehippomaster21 posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]Posted in: Minecraft ModsMutant Creaturesby thehippomaster21
Want to contribute to the Mutant Creatures? Help add content on the virtually empty wiki here!
Thanks to Bockwurst
Gunpowder... Spice... And everything nice. These were the ingredients chosen to create the perfect pet creatures. But Professor HippoMaster accidentally added an extra ingredient to the concoction... Chemical X! Thus the Mutant Creatures were born! (Semi-quoted from a famous kids TV show..)
Monsters
Mutant creatures do spawn on their own, but rarely..
Mutant Enderman
You thought the normal enderman was scary? Meet the mutant enderman
With a stunning 100 hearts, this massive arm-growing mutant has seven life threatening attack tactics:
Forced Look
Much like the normal enderman, the mutant enderman is also normally neutral unless stared at. But the second you look away from its gaze, the mutant enderman pulls you in towards it and blinds you at the same time!
That's not it. The mutant enderman gets angered if it sees you wearing a pumpkin or sometimes just randomly; and if it's angry, it'll automatically attack you!
Teleport
Don't think that the mutant enderman is just as simple as your typical enderman. When the mutant enderman teleports, it emits its ender-soul that produces a huge impact, knocking all mobs around it, while occasionally blinding them, and dealing 2 hearts of damage! Best be more careful when near this monster!
Melee Attack
Of course, if its hands are all free, the mutant enderman can use its basic melee attack with one of its four arms. Beware, because although the mutant enderman's inner arms deal 4 hearts of damage, its outer arms deal 5 hearts! Never underestimate the simplest attack!
Throwing Blocks
The enderman carries blocks? Well the mutant enderman carries up to four blocks and throws them at you! Be careful. This ranged attack deals 3-4 hearts at a direct hit, and 2 hearts as splash damage.
Clone Tactic
Thought you cornered this majestic beast? Think again!
The mutant enderman's clone attack spawns eight of the mutant enderman's endersoul minions to torment you. Along with that, the mutant enderman itself becomes disguised as one of them too, just a bit larger in size.
During this attack, the clones will randomly attack their target by dealing 0.5 hearts of melee damage, as well as teleporting randomly. Take note that in this form, the mutant enderman deals 3 hearts for each attack and heals 1 heart for each successful attack!
Better knock the real mutant enderman to break the spell automatically!
Telesmash
The mutant enderman doesn't just teleport. It teleports you too!
Watch out for its telesmash, which bends you through space and time into the air, hitting you with 3 hearts AND dealing fall damage!
That's not it! Some people get nauseous after traveling through space and time, and you do too! Try continuing your fighting after THAT!
Scream
Not many have lived to tell a tale of the scream of the mutant enderman. Although the mutant enderman still takes damage in rain, fighting it in rain will much increase its tendency to scream!
Along with delivering the voice of Death himself, the mutant enderman's scream deals 2 hearts of armor-piercing damage from its impact, and STOPPING THE RAIN if raining!
If you're lucky, you may individually avoid the scream's effects of major poisoning, lengthy weakness, crazy energy depleting (hunger), and troublesome nausea. However, if you're unlucky, this scream could kill you in seconds..
Death
Have you killed this monster? Good job! There's just one more barrier you need to get past:
When you kill the mutant enderman, its soul becomes unstable and deteriorates. But when this happens, the mutant enderman shoots out endersoul fragments that can explode within a few seconds, blasting you around and dealing some damage!
However, now you can grab that pumpkin and slap it on your head to prevent the impacts of the fragments and most of the damage.
Luckily, you'll be rewarded with eight drops of ender pearls or eye of enders.
Drop
Wait, is that it? Where's the awesome prize to this exhausting battle? Well, you have to make it!
While that mutant enderman is dying, you can actually collect endersoul fragments by right-clicking them before they explode. Right-click again while sneaking if you want to drop an endersoul fragment.
Now with some endersoul fragments following you, all you have to do is drop (not right-click) an eye of ender, and viola!
The combination of the endersoul fragments and the eye of ender transform into your very own endersoul hand, with 60 uses for each fragment originally following you!
Endersoul Hand
The endersoul hand deals 3 hearts as a melee attack, and has 240 maximum uses. It provides you with two abilities:
Right-click blocks to pick them up, and right-click again to throw them far away (or at mobs)!
Right-click while sneaking to teleport to any block within a radius of 128 blocks, as well as hitting nearby mobs from the impact! However, this ability damages the hand by four uses instead of one use.
Also, if your endersoul hand is running out of uses and you have some spare endersoul fragments, just toss out your endersoul hand while the fragments are following you, and it'll recharge the hand again (with 60 uses each fragment)!Mutant Skeleton
It's risen from the ruins! It's the mutant skeleton!
This unholy creature has 75 hearts, and four bone-chilling attacks:
Ranged Attack
Just like normal skeletons, mutant skeletons shoot you with arrows too. Unfortunately, their arrows go through all bodies and can deal random effects such as poison, exhaustion, and movement slowdown. But all is not lost. If you can hit this creature right before it shoots the arrow, you may break its focus.
Melee Attack
Once you get too close to the mutant skeleton, it'll whack you far away, so it can shoot you again! This may not deal very much damage, but it'll take you a long time to get back!
Multi-Shot Attack
Too good at dodging arrows? Try dodging this! The mutant skeleton jumps into the air and fires six arrows at you!
Constrict
Wonder what that huge ribcage is used for? Squeezing the life out of you! In this attack, the mutant skeleton quickly smashes you together with its ribs and sends you up into the air! Seems like a tight situation! (Sorry for bad pun)
Healing
Just like the mutant zombie, the mutant skeleton doesn't burn in the day. Instead, it heals one heart every five seconds at night! I'd wait for the sun to rise!
Death
Finally killed the undead abomination? Careful! When the mutant skeleton dies, it's body bursts into pieces, and getting hit by flying bones will hurt! If you're still not dead, congratulations! You can now pick up (right-click) the pieces of your victory!
Mutant Skeleton Armor
But what do you do with these bones other than decoration and bragging? You craft some mutant skeleton armor! Make sure not to forget a piece. Every bone must be used! Although the full armor set is slightly weaker than iron, it has some special effects!
When the Mutant Skeleton Helmet is equipped, all critical midair arrow shots deal double the damage! However, there's a drawback! If you're not airborne, arrow shots will deal half the damage, and you can't get critical shot arrows! Also, 50% of the time, your arrow resources won't be depleted!
Skeleton arms are part of the crafting recipe for the Mutant Skeleton Chestplate.
The skeleton ribcage is part of the crafting recipe for the Mutant Skeleton Chestplate.
While also being the strongest mutant skeleton armor piece, when the Mutant Skeleton Chestplate is equipped, bows charge at four times the original rate!
How will you survive without strong armor? Be nimble with the Mutant Skeleton Leggings. When these are equipped, the player gains a Speed II boost! Dodge those attacks!
Kind of hard to stay airborne and use your Mutant Skeleton Chestplate ability? No problem! With the Mutant Skeleton Boots equipped, You can jump much higher, especially when sprinting!
Once you have everything equipped, you'll look something like this:
Or if you have the Animated Player Mod (shameless advertising), like this:
Teach those skeletons who's boss!Mutant Zombie
Is that the HuLk?! Nope. It's just the mutant zombie.
This monster has 75 hearts of health! Watch out for its three devastating attacks:
Melee Attack
If you get close to it, the mutant zombie slams the ground and hits everything in front of it! Be warned. The mutant zombie's slam attack deals a range of up to 12 hearts of damage! Also, there's a 25% chance you'll become hungry (affected by hunger)!
Roar Attack
Don't this guy off, because he might just get angry and roar! When the mutant zombie roars, the impact deals half a heart to any entity nearby. But this isn't a simple attack. The mutant zombie is resurrecting zombie minions from the earth to support him! Summoning up to six zombies depending on the environment (spawns less in the day), you'd better run or break the blocks to stop zombies from spawning!
Throw Attack
Best stay as far away as possible from this beast. If he gets a hold of you, the mutant zombie will throw you up into the air, and then slam you down! This is the mutant zombie's most damaging attack, dealing fall damage, and attack damage.
Healing
The mutant zombie isn't like a normal zombie. It does not burn in daylight, but instead, it heals one heart every five seconds at night! If I were you, I'd start running!
Death
Think you've finally killed the mutant zombie? THINK AGAIN.
If you don't completely incinerate the mutant zombie's body seven seconds after it dies, it will come back to life. It may not have full health, but it's ready to fight again! Of course, after three kills, the mutant zombie will die without burning.
You can watch the body of the mutant zombie vanish as it burns..
Hulk Hammer
Once you've finally killed the mutant zombie, it will drop a hulk hammer. This weapon has 64 uses, and it creates an attack just like the mutant zombie's melee attack! Good job not dying!Mutant Creeper
What is there to fear about the mutant creeper?What is there not to fear?
With a health of 60 hearts, the mutant creeper has five spine-chilling attack tactics:
Direct Attack
When using its direct attack, the mutant creeper swings its head at you, and hits you! Yup, that's right.
Take note that blocking with a sword will prevent you from being pushed back.
Jump Attack
Can't see the enemy? Maybe you should check the air. Beware, because by using its jump attack, the mutant creeper flies into the air, and lands by creating an explosion. Might wanna stay away from this monster.
Spawning Minions
Do you see those little creepers? That's what Professor HippoMaster's experiment was supposed to create. Well, the experiment worked! There's just one problem: they aren't helping you; they're helping the enemy. If you make the mutant creeper angry, it'll throw a maximum of four little creeper minion directly at you. Even worse, the minions are targeting you at the same time! Now would be a good time to run.
Charge Attack
Can't seem to hit the mutant creeper? You can take the chance when it uses the charged attack! The mutant creeper will freeze and flash five times, giving you the right amount of time to inflict some damage! Be quick, because if you don't break it out of the charge by the sixth flash, the mutant creeper will gain 15 hearts of health!
Lightning Attack
However, it isn't that easy.
Each time a mutant creeper charges, there's a one out of six chance that it's actually waiting for you to get closer! And if you do, it'll summon a bolt of lightning down on itself, making it stronger! Be very cautious...
Dangerous? No? Watch out for the powered mutant.
This mutant creates bigger explosions. His minions are powered too.
Healing
Think you can give the mutant creeper a taste of its own medicine? Too bad, because the mutant creeper heals from explosions (not including explosions from other mutant creepers)! Try not to use TNT!
Death
And when you think you've finally killed this monster, something else happens:
That mutant creeper is charging up its last amount of energy! You'd better run now, because once it's done charging, you'll have to face the biggest explosion yet! THEN, the mutant creeper will finally be dead.
For killing the mutant creeper, you are rewarded with its egg!
You can right-click it to put it onto your head and carry it around. Eggs can be stacked on your head as well! This egg needs 3-5 minecraft days for it to hatch.
Of course, you can speed up the process by blowing your egg up (multiple times)! Once it does hatch, it becomes your personal...
Creeper Minion
Just like wolves and cats, your creeper minion will follow you around, unless you right-click it, making it sit. Here's a creeper minion sitting down. They won't despawn. A tamed creeper minion has a few features:
Give it TNT, and it will become continuous -- it won't die from its own explosions
If it already is continuous, its blast radius will increase by 0.2
Give it gunpowder and it'll heal 2 hearts
If at full health, it's maximum health will increase by half a heart
Creeper Stats
Can't tell how much health your minion has? Forgot whether your minion can only explode one time? Check its information with the creeper stats item:
Right-click a tamed creeper minion with this to see its info. You can even change its name!
Changing Name - click the top button and type in your new name; then click the button again to finalize it.
Blast Radius - default creeper minion blast radius is 1.0; a normal creeper's blast radius is 2.0
Creeper Shard
However, if you break the egg before it hatches, it'll occasionally drop a creeper shard. The creeper shard starts with no power, but it gains a bit of energy from each mob you hit. Once you right-click, depending on the amount of energy the shard has, it'll create an explosion, then resetting the power back to zero!
Of course there's just one drawback: every once in a while, the creeper shard must drain energy to keep working and in doing so poisons the user for about 5 seconds.
Loot
Of course, if breaking the creeper egg does not yield a creeper shard, it will drop 5 to 10 gunpowder.Mutant Snow Golem
Feeling lonely?
Then the mutant snow golem is the right creature for you! Just add some Chemical X to your typical snow golem, and viola! Your monster-killing snowman is created!
With it's mesmerizing fiery eyes, you'll never be bored again! The mutant snow golem has a few features:
Ground Freeze
The mutant snow golem automatically freezes every water block nearby and also creates a path of snow! This only works when it is standing on the ground.
Monster Attack
Like a normal snow golem, the mutant snow golem automatically attacks mobs, except instead, he throws huge chunks of ice which deal up to 6 hearts!
Healing
If your mutant snow golem is injured, simply throw some snowballs at it. It'll heal one heart per snowball.
Following
If you want your mutant snow golem to follow you, right-click it, and your name will appear above its head! Take note the mutant snow golem doesn't have the best vision and may take some weird paths to you.
Melting
If you manage to knock a mutant snow golem into the water (without it freezing the water), it'll deal 8 hearts of damage to the mutant snow golem.
Drop
Currently, the death of your poor companion will leave 32 to 48 snowballs, as well as its lighted pumpkin head.Spider Pig
It's a spider! It's a pig! No! IT'S BOTH!
You thought the "spider pig" from the Simpsons movie was made up for fun?? It was actually originally based off of Professor Hippomaster's spider pig!!! (Disclaimer: The "spider pig" from the Simpsons movie was not actually based off of the spider pig in this mod)
After the subject of an experiment to combine a spider with a pig escaped from the laboratory, they started infecting and populating the whole Minecraft world!!
The spider pig has 25 hearts and has the abilities of both spiders and pigs! It can climb walls, is unaffected by poison, and can move quickly through webs (so basically only the abilities of spiders). Also, it will attack any normal pig or spider and transform them into spider pigs once they die as well!
Attack
When provoked, the spider pig leaps at its target either attacking its target or immobilizing the target in a web block. Although it's attack is typically not strong, when the target is inside a web, the spider pig deals 2 extra hearts of damage!
Taming
Unlike the normal spider however, the spider pig has the brain of a domesticated animal and can be tamed, but only in specific circumstances. When the spider pig has 4 or less hearts remaining, and it kills a tamed creeper minion, it will devour the creeper minion's soul and become tamed to the player whose creeper minion was killed.
Once tamed, the spider pig can be ridden! Instead of jumping, the spider pig performs a charge attack by leaping forward and dealing 1 heart of damage to nearby mobs. Careful, charging too often in a short amount of time will make it overworked.
Spider pigs can be fed porkchops or spider eyes to heal 2-4 hearts of health.
Chemical X - Make Your Mutant
Itching for battle? Dying for a strong companion? Your dreams have arrived in a small bottle of Chemical X!
Throwing Chemical X onto the ground creates a skull spirit that picks one random mob nearby and infects it.
Then, (if a mutant is available), there's a 50% chance that the mob will turn into a mutant! If not, it'll kill the mob. Use wisely!
To prevent problems, you can throw Chemical X directly at an entity to infect it.
Videos
Thanks to:
TheAtlanticCraft:
Older videos:
Thanks to:
Callofmygun
Elit3dMC
XerainGaming
BadInfos
ThnxCya
The Atlantic Craft
MrWilliamo
Joebuz
blazzzer213
Brinko54
Sinex7
Even older videos
Thanks to:
A_Ninja_Hamster
ipodmail
Configuration
A .cfg file can be found in .minecraft/config and opened with text reader (notepad, wordpad, etc) which allows the user to:
enable or disable mob spawns
change the spawnrate of the mobs from 1 to 20 (even at 20, spawnrate isn't super common)
FAQ
Posts that are answered in the FAQ can and will be ignored.
Q: I keep getting a java.lang.NoClassDefFoundError crash. What's wrong?
A: You may have forgotten to install the AnimationAPI. Check the download section.
Q: Can you make this for modloader?
A: Unfortunately, I need forge for many of my things to work. Exporting to modloader is too troublesome, so sorry. I can't make a modloader version.
Q: Can you make a mutant ?
A: I'm planning on making a mutant for most of the creatures in minecraft. Please do not flood me with suggestions unless I am currently working on the mob you're talking about. Make sure your ideas haven't already been repeated. I will not make mutant boss mobs because they are already bosses, and too hard for me to make even better .
Q: Can I make a modpack with this mod in it?
A: If it's a private modpack, go ahead. Please do not use this mod in a public modpack or PM me asking for permission.
Q: Can I make a video of your mod?
A: You don't need permission from me to make a video of this mod Go ahead!
Q: Why didn't you answer my post?
A: I may have missed it. If it's important, then just type it again.
Q: What else have you made?
A: Check out my imgur for things I've worked on or that I'm working on!
Changelist
v1.4.9:
* fixed mutant enderman crashing when picking up blocks
* increased mutant skeleton's health to 80 hearts
* slightly increased mutant skeleton's attack damage
* fixed creeper minion still griefing even with "Destroy Blocks" set as OFF
* added spider pig
- 25 hearts
- can climb walls
- unaffected by poison
- not slowed down by webs
- transforms any killed pigs and spiders into spider pigs
- can trap enemies in spider webs
- deal 2 more hearts of damage to enemies trapped in webs
- tameable: becomes tamed to a player whose creeper minion is killed by the spider pig (while it has 4 hearts or less)
- tamed ridden spider pigs can use a charge attack when the player jumps
- can be healed 2-4 hearts by feeding porkchops or spider eyes
v1.4.8:
* fixed packets allowing memory to leak
* fixed some sounds not playing
* fixed mutant enderman glitch randomly placing unlimited blocks
* fixed mutant skeleton helmet not rendering properly
v1.4.7:
* updated to mc1.7.10
v1.4.5:
* updated to mc1.7.2
* fixed skeleton boots or helmet not losing durability
* made mutant skeleton only shoot the player when visible
* fixed hulk hammer sometimes glitching up
* added a creative tab for mutant creatures items
* fixed creeper minions still destroying terrain when game rule is set to non-griefing
v1.4.4:
~updated to mc1.6.4
~fixed mutant skeleton chestplate effect not working on servers
~verified egg stacking is fixed
v1.4.3:
~fixed the server issue with the endersoul hand FOR REAL
~fixed wither skeleton turning into a mutant skeleton
v1.4.2:
~fixed skeleton helmet crashing without skeleton chest armor
~fixed another server issue with the endersoul hand
v1.4.1:
~fixed game crashing because mutant skeleton chestplate is not equipped
~moved the mutant skeleton armor chestplate damage effect to the mutant skeleton helmet
v1.4.0:
~finished the mutant skeleton
~fixed endersoul hand block-picking crashing game and screwing up maps
~fixed game crashing for some servers
~fixed mutant skeleton doing its bone constrict more than its normal melee attack
~made mutant skeleton's ribs turn bigger when doing its bone constrict attack
~made mutant zombie use the throw attack a bit less
v1.3.6:
~fixed sounds not working and causing crashes
~added a mcmod description
~fixed mutant zombie melee attack not doing damage
~fixed mutant zombie roar not hurting players
~fixed mutant enderman moving extremely slowly
v1.3.5:
~updated to mc1.6.2
~repositioned some files
~added more code for mutant skeleton
~made mod dependant on AnimationAPI
~made mutant enderman not spawn particles when its target is blinded
~made mutant enderman clones spawn much less exp when killed
v1.3.4:
~updated to mc1.5.2
~added a bit of code for mutant skeleton
~added mutant zombie villagers, spawning with a 1/8 chance for each mutant zombie spawn
~made mutant zombie villager spawn more zombie villagers when roaring
~made mobs attacking the mutant enderman stop attacking when the mutant enderman uses its clone attack
~re-implemented spawn eggs for more compatibility with forge
~made creeper minions spawned from spawn eggs tamed
~completely changed entity IDs to use only forge IDs; THIS UPDATE WILL NOT WORK WITH OLD UPDATES
~removed entity id section in configuration; there should be no more entity id conflicts
~moved the files around to make things more organized
~stopped mutant creatures from spawning in biomes from other mods
~made mutant zombie and mutant enderman animation transitions a bit smoother
v1.3.3:
~fixed mutant zombie not doing throw attack
~fixed chemical X not working on servers
v1.3.2:
~REALLY fixed servers not working
~removed some debugging code from endersoul hand
~improved some performance issues regarding the mutant zombie chasing villagers
~fixed up many mutant zombie glitches
~improved mutant zombie's melee attack and made it quicker
~made mutant zombie's melee attack's block particles a bit more accurate
~updated to the recommended version of forge
~fixed compatibility with optifine
v1.3.1:
~updated to mc1.5.1
~fixed mod crashing servers
~stopped endersoul hand from being able to pick up certain blocks
~fixed mutant zombie healing during the day
~fixed mutant enderman texture messing up sometimes when using clone attack
~fixed mutant enderman melee attack not working
~attempted to fix mutant enderman's soul glow sometimes failing
~made the mutant enderman death a tiny bit weaker
~fixed some creeper minion gui bugs
~fixed mutant snow golem attacking tamed creeper minions
v1.3.0:
~updated to minecraft 1.5
~added mutant enderman
~fixed mutant snow golems sometimes attacking mobs after they're dead
~decreased universal spawnrate for all mutant creatures
~made configurable spawnrate range from 1 to 20 again
~removed mutant zombie's knockback when it is getting hurt
~increased mutant zombie's health to 75 hearts
~made mutant zombie's hunger effect a bit stronger
~slightly increased chance of mutant zombie roaring
~made hurt color for all mutant creatures look nicer
~attempted to fix some animation glitches
~fixed creeper shard explosions glitching up
~changed maximum charge for creeper shard from 25 to 32
~fixed mutant creeper attacking too quickly
~changed mutant creeper's lightning effect to happen at a 1/6 chance instead of 1/8
~increased volume of sounds made by all mutant creatures
~fixed chemical x crashing servers
~FIXED CREEPER MINION EGG NOT BEING ABLE TO BE PLACED ON HEAD
~removed mutant snow golem throwing presents easter egg
v1.2.2:
~updated to mc1.4.7
~stopped chemical X from being able to kill bosses
~increased max universal spawnrate to 30 instead of 20
~made mutant snow golems throwing presents toggleable by feeding it cookies
v1.2.1:
~fixed mutant snow golem drops glitching
v1.2.0:
~updated to mc1.4.6
~fixed mod creepers still destroying blocks even when destroyBlocks is off
~decreased the average spawnrate even more
~made mutant creepers only attack ocelots instead of all animals
~added chemical X
~added mutant snow golem (christmas edition)
~made entity ids configurable
v1.1.4:
~fixed mutant creeper's melee attack being too low
~added code for mutant enderman, but didn't fully implement it yet
~made mutant zombies die if not killed after resurrecting three times
~decreased the spawnrate of the mobs again
~added a configuration to control the spawnrate of the mobs (range of 1-20 with default as 10)
~attempted to fix a few glitches with mutant zombie's animations
~made mutant zombie's attack range bigger
~added feature where mutant creepers won't grief if it is in the game settings
~made mutant zombie slightly faster when it has a target
~updated to minecraft 1.4.5
v1.1.3:
~fixed mutant creeper's melee attack being too low
~added code for mutant enderman, but didn't implement it yet
v1.1.2:
~added up-down running movement for mutant zombie
~increased mutant zombie's melee attack damage to a range of 4 to 15 hearts
~made villagers run from mutant zombies
~made mutant zombie slightly faster
~decreased the spawnrate of the mutant creeper and mutant zombie
~updated to 1.4.4
v1.1.1:
~increased number of uses for the hulk hammer to 64
~mutant zombie's melee attack has a 25% chance of making the victim hungry
~fixed heart particles not spawning when the mutant creeper heals
~fixed SMP crashing
~decreased the hurt impact of the mutant zombie
~fixed mutant zombie glitching sometimes after coming back to life
~fixed sounds not working
v1.1.0:
~increased mutant creeper health to 60 hearts
~made mutant creeper explosions do more damage
~made mutant creeper's melee do more damage
~increased the chance of mutant creeper using lightning instead of healing when doing charge attack to 1/8
~added mutant zombie
~added zombie minion
~added hulk hammer
~fixed heart particles not spawning
~verified SMP compatibility
~re-added config file
v1.0.1:
~removed bug with mutant creepers spawning too much in daytime
v1.0.0:
~updated to 1.3.2
~ported to Minecraft Forge instead of Modloader
~tamed creeper minions do not take damage from iron golems
~increased power of TNT on creeper egg's time again
~improved mutant creeper's targetting
Installation
Locate .minecraft
>> Click Start and type %appdata% into the Search area
>> Click the folder that is called Roaming
>> Find the folder inside called .minecraft
Move the mod jar/zip file to .minecraft/mods
Play!
Download
Mutant Creatures v1.4.9 mc1.7.10
Mutant Creatures v1.4.5 mc1.7.2
Mutant Creatures v1.4.4 mc1.6.4
Mutant Creatures v1.4.3 mc1.6.2
Mutant Creatures v1.3.4 mc1.5.2
Mutant Creatures v1.2.2 mc1.4.7
Mutant Creatures v1.1.4 mc1.4.5
Mutant Creatures v1.1.1 mc1.4.2
Mutant Creatures v1.0.2 mc1.3.2
Mutant Creeper v1.1.0 mc1.2.5
Requires the AnimationAPI and Minecraft Forge.
If no recommended version of Forge is updated, use the latest version.
Other Mods
Check out my other mods here!
Banners
Wanna show your support for the mutant creatures mod? Try a banner!Thanks to:
Bockwurst
<a href="http://www.minecraftforum.net/topic/1336132-"><img src='http://i.imgur.com/4QO6W.png' /></a><br>
CreatureSuzMeow
<a href="http://www.minecraftforum.net/topic/1336132-"><img src='http://sphotos-g.ak.fbcdn.net/hphotos-ak-ash4/458861_258435260951522_233812655_o.jpg' /></a><br>
OMGitzDmC
<a href="http://www.minecraftforum.net/topic/1336132-"><img src='http://i1190.photobucket.com/albums/z454/lordvader619/MutantSnowGolemBanner_zps7f30e434.png' /></a><br>
GameKarim
<a href="http://www.minecraftforum.net/topic/1336132-"><img src='http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/<a href=' /></a>http://i.imgur.com/bmWfXl1.jpg?1" /><br>
Copyright
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - TheHippoMaster21, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
Hope you have fun, and click the if you do!
-
4543
sp614x posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)Posted in: Minecraft ModsHello everybody,
This mod adds support for HD textures and a lot of options for better looks and performance.
Doubling the FPS is common.
You can follow the OptiFine development here: reddit.com/r/OptiFine, sp614x@twitter or http://optifog.blogspot.com.
Resources: translations, documentation, issue tracker.
Get the Magic Launcher for easy mod installation, compatibility checking and more.
Donate to OptiFine and receive the OptiFine cape as a sign of your awesomeness.
The cape is visible to everyone using OptiFine. Thank you for being awsome.
Download OptiFine
Get all OptiFine versions here: optifine.net
Features
- FPS boost (examples) - doubling the FPS is common - decreases lag spikes and smooths gameplay
- Support for HD Textures (info) - HD textures and HD fonts (MCPatcher not needed) - custom terrain and item textures - animated terrain and item textures - custom HD Font character widths - custom colors - custom block color palettes - custom lighting - unlimited texture size
- Support for Shaders (info) - based on the Shaders Mod by Karyonix
- Dynamic Lights - allows handheld and dropped light emitting items to illuminate the objects around them. It is similar, but not related to the Dynamic Lights mod
- Variable Render Distance (example) - from Tiny to Extreme (2 x Far) in 16m steps - sun, moon and stars are visible in Tiny and Short distance
- Configurable Smooth Lighting (examples) - from 1% - smooth lighting without shadows - to 100% - smooth lighting with full shadows
- Performance: VSync Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
- Smart Advanced OpenGL - more efficient, less artifacts - Fast - faster, some artifacts still visible - Fancy - slower, avoids visual artifacts
- Fog control - Fog: Fancy, Fast, OFF - Fog start: Near, Far
- Mipmaps (examples) - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear
- Anisotropic Filtering (examples) - Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
- Antialiasing (examples) - Smooths jagged lines and sharp color transitions - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
- Better Grass Fixes grass blocks side texture to match surrounding grass terrain
- Clear Water (examples) Clear, transparent water with good visibility underwater
- Custom Sky (info) Use custom textures for the day and night skies. Multiple layers, blending options, time configuration.
- Random Mobs Use random mob textures if available in the texture pack
- Connected Textures (examples) Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
- Natural Textures (examples, idea) Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
- Faster Math Uses smaller lookup table which fits better in the L1 CPU cache
- FPS control - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers (examples) - Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
- Chunk Loading Control - Load Far - loads the world chunks at distance Far, allows fast render distance switching - Preloaded Chunks - defines an area in which no new chunks will be loaded - Chunk Updates per Frame - allows for faster world loading - Dynamic Updates - loads more chunks per frame when the player is standing still
- Configurable Details - Clouds - Default, Fast, Fancy - Cloud Height - from 0% to 100% - Trees - Default, Fast, Fancy - Grass - Default, Fast, Fancy - Water - Default, Fast, Fancy - Rain and Snow - Default, Fast, Fancy - Sky - ON, OFF - Stars - ON, OFF - Sun & Moon - ON, OFF - Depth Fog - ON, OFF - Weather - ON, OFF - Swamp Colors - ON, OFF - Smooth Biomes - ON, OFF - Custom Fonts - ON, OFF - Custom Colors - ON, OFF - Show Capes - ON, OFF (supports HD capes)
- Configurable animations - Water Animated - OFF, Dynamic, ON - Lava Animated - OFF, Dynamic, ON - Fire Animated - OFF, ON - Portal Animated - OFF, ON - Redstone Animated - OFF, ON - Explosion Animated - OFF, ON - Flame Animated - OFF, ON - Smoke Animated - OFF, ON - Void Particles - OFF, ON - Water Particles - OFF, ON - Rain Splash - OFF, ON - Portal Particles - OFF, ON - Dripping Water/Lava - OFF, ON - Terrain Animated - OFF, ON - Items Animated - OFF, ON
- Fast Texturepack Switching Switch the current Texturepack without leaving the world
- Fullscreen Resolution Configurable fullscreen resolution
- Debug - Fast Debug Info - removes lagometer from debug screen - Debug Profiler - removes profiler from debug screen
- Time Control Default, Day Only or Night Only - works in only in Creative mode
- Autosave - Configurable Autosave interval - A fix for the famous Lag Spike of Death
Editions
Even Older Versions
Even older versions of OptiFine are available in the OptiFine history.
If you have previously used MCPatcher for HD Textures, HD Fonts or Better Grass (important)
Follow these steps to prevent a possible "Black Screen" problem when installing OptiFine:
1. Temporarily revert back to the Default Texture Pack.
2. Uninstall the HD Textures, HD Fonts, and Better Grass mods from the MCPatcher. These functions are included in OptiFine.
3. Set Graphics to Fancy
4. Install OptiFine and test with the Default Texture Pack to make sure everything is working.
5. Select your previous texture pack and graphics settings
6. Run Minecraft and enjoy
Compatibility with other mods
When installing OptiFine together with other mods always make sure to install OptiFine last. The only exception are mods which are designed to be installed after OptiFine and say so in their install instructions.
If you need ModLoader: Install OptiFine AFTER ModLoader.
If you need Forge: Install OptiFine AFTER Forge.
MCPatcher is NOT needed for HD textures, HD fonts and BetterGrass, they are included in OptiFine. Install OptiFine without MCPatcher's HD features for best performance.
If you need DynamicLights (ModLoader edition): Install OptiFine AFTER DynamicLights.
Compatible with: ModLoader, Forge, SinglePlayerCommands, TooManyItems, PlasticCraft, CJB's Modpack, Zan's Minimap, Rei's Minimap, DynamicLights, GLSL Shaders 2, LittleBlocks and many other.
Not compatible with: CCTV, The Aether.
Installation
For Minecraft 1.6.2 and newer
A. Simple (for OptiFine 1.6.2_C4 and newer)
- Double-click the downloaded JAR file and the OptiFine installer should start
- Click "Install" and OptiFine will be installed in the official Minecraft launcher with its own profile "OptiFine"
- Start the official launcher and play
B. Easy
- Use the official launcher to download and start once Minecraft 1.6.2.
- Double-click the downloaded JAR file and the OptiFine installer should start
- Click "Extract" and save the OptiFine MOD file
- Start Magic Launcher
- Click "Setup"
- Select Environment "1.6.2"
- Click "Add" -> select the OptiFine MOD file
- Click "OK"
- Login and play
C. Complex
- Use the official launcher to download and start once Minecraft 1.6.2.
- Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")
- Go in subfolder "Versions"
- Rename the folder "1.6.2" to "1.6.2_OptiFine"
- Go in the subfolder "1.6.2_OptiFine"
- Rename "1.6.2.jar" to "1.6.2_OptiFine.jar"
- Rename "1.6.2.json" to "1.6.2_OptiFine.json"
- Open the file "1.6.2_OptiFine.json" with a text editor and replace "id":"1.6.2" with "id":"1.6.2_OptiFine" and save the file
- Copy the files from the OptiFine ZIP file in "1.6.2_OptiFine.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "1.6.2_OptiFine.jar".
- Start the official launcher
- Click "Edit Profile" - Select "Use version:" -> "release 1.6.2_OptiFine"
- Click "Save Profile"
- Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.
Installation for Minecraft 1.6.2 with Forge
A. Easy
- Use the official launcher to download and start once Minecraft 1.6.2.
- Use the Forge installer to install Forge
- Use the official launcher to start once Minecraft with the Forge profile.
- Start Magic Launcher
- Click "Setup"
- Select Environment "Forge9.10.X.Y"
- Click "Add" -> select the OptiFine ZIP file
- Click "Advanced"
- In the field "Parameters" add "-Dfml.ignorePatchDiscrepancies=true"
- Click "OK"
- Login and play
B. Simple (for OptiFine 1.6.2_C4 and newer)
- Put the OptiFine JAR file in the Forge "mods" folder
- Start Minecraft and Forge should automatically load OptiFine
B. Complex (not working for Forge #780 and #781)
- Use the official launcher to download and start once Minecraft 1.6.2.
- Use the Forge installer to install Forge
- Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")
- Go in subfolder "Versions"
- Go in subfolder "Forge9.10.X.Y"
- Copy the files from the OptiFine ZIP file to "Forge9.10.X.Y.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "Forge9.10.X.Y.jar".
- Start the official launcher
- Select profile "Forge"
- Click "Edit Profile"
- Select the checkbox "JVM Arguments" and in the field next to it add "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true"
- Click "Save Profile"
- Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.
For Minecraft up to 1.5.2
If possible start with a clean minecraft.jar and check the mod compatibility section above.
A. Easy Installation
1. Download and start the Magic Launcher
2. Click Setup, click Add, select the downloaded zip file
3. Click OK, login and play Minecraft
B. Manual Installation
Windows/Linux Instructions:
1. Locate your minecraft.jar file. On Windows, it's in %APPDATA%/.minecraft/bin
2. Create a backup of minecraft.jar
3. Open minecraft.jar in an archive editor (WinRar/7-Zip/etc)
4. Delete the META-INF folder.
5. Copy (drag and drop) the .class files from the downloaded zip file into the jar file, replacing previous files.
6. Run Minecraft and test!
Mac Instructions:
1. Locate your minecraft.jar file. On Mac, it's in /Library/Application Support/minecraft/bin
2. Create a backup of minecraft.jar
3. Rename minecraft.jar to minecraft.zip and double-click it to extract the contents
4. Rename the resulting folder to minecraft.jar and open it
5. Copy the .class files from the downloaded zip into the minecraft.jar folder, replacing previous files
6. Run Minecraft and test!
Please test and report back, include CPU, GPU and FPS before/after. Feedback is always welcome.
Copyright
The mod OptiFine is Copyright © 2013 by sp614x and the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited and a violation of copyright. -
122
calebmanley posted a message on Herblore Mod™ V2.1g [Finally Updated!]
Hey there guys!
Im here to present the updated and continued version of MyrkMods Herblore Patch!
Credits to Intaler for the Tobacco and Toke textures!Credits to ElpiusAmpora for other item textures!
Confused about the new 2.0 update?Read about the changes here:
---Smoking---
Pipes can be smoked with by holding right click. It will consume one grinded bud from your inventory.
Joints can be stacked to 4.
The hookah can be activated by a right click with flint and steal. This will consume some toke from your inventory.
The next right click will smoke it.
---High---
The more you smoke the darker the screen will get.
Smoking grants minor health regeneration and movement speed.
If the high gets above 8 minutes you will overdose.
---Growing---
Planting the seed will place a hemp plant.
Destroying the hemp plant will return a hemp leaf.
Hemp will grow 2 blocks tall before growing a toke head on the 3rd.
The toke head drops toke bud, and has a random chance to drop seeds.
I recommend only harvesting the middle of the plant when fully grown, since the seeds are rare.
The toke plant doesn't need to be placed next to water, but does need to be in direct sunlight or directly under glowstone or redstone lamps. (Light must be placed either 1 or 2 blocks above the plant for it to grow)
---Production---
The drying table is used to dry toke bud or mushrooms.
The table doesn't require fuel but must be placed in the sunlight.
Grinding has stayed the same.
Here is a video AvailableWzrd created to demonstrate the update.
[outdated]
Other Spotlights!(Outdated) GERMANRemember to check the Changelog every update!I have to right to completely ignore your question if its answered in the F.A.Q.
Who is this mod aimed at?
Single player adventurers who want to spice up their world!
This mod has been made to add to minecraft without outweighting the balance of the game, without giving diamonds for dirt.
There is no generation code in this mod, so you wont need to restart a new minecraft world to play, you just install and starting toking.
What is it?
Now toke is famous for its proven healing effects, so we decided to bring it to minecraft.
To gain toke you must find a village. In the village there is a random chance that one of the houses will spawn a hookah and drying table inside with toke growing in the backyard.Along with the house comes a dealer villager that wears a dark blue robe. You can trade with him for seeds and bud.When you harvest that toke, you can plant them just like sugar-cane and start your own toke farm.Be careful where you plant it, if you break the base again it wont give you seeds back.
To feel the healing effects of the herb, it must be smoked.
So how do i smoke it?
To feel the benificial healing effects of the toke, you must smoke it.
You can smoke it in many ways.
Through a glass bong, pipes, joints, cookies, brownies and hookahs!
Smoking it will heal your health immediately, but give you the munchies.
Consuming the cookies and brownies will refill your hunger bar!Once you have obtained some toke bud, dry it in the drying table to produce dried bud.With the dried bud in your inventory, hold right click with grinder item and it will slowly convert it to grinded toke bud.
Bongs heal a considerable amount of health and have 3 uses, but are annoying to craft since you need to be near a crafting table to pack it.
Pipes are a more efficient way to smoke it, you can craft the pipes out of wood, stone, iron, gold, and diamond.
The better the material you make it out of, the more health, longer high and less of the munchies you get.
The joint heals heaps but uses a lot of toke! When smoked it leaves you with a roach which can then be smoked in the bong or crafted into a new joint.
Crafting RecipesFor some of the updated recipes check this out! Made by grandecarinha.
*** Please note, many of these recipes below are now irrelevant. I need to update it. I recommend using NEI to get the recipes. ***
InstallationUniversal
1. Install the latest version of Forge.
2. Drop the downloaded .zip into /mods folder.Change-log24/03/14 - 2.1g Changed the code so that the seedlings will generate in any biome with the biome registry of FOREST. This should allow them to spawn in modded forest biomes.
23/03/14 - 2.1f Removed Dealer Villages. Added toke and tobacco seedlings that generate around forests.
14/09/2013 - 2.1e Improved the high effect, by slowing the player and smoothing their mouse movement. Milk no longer cures the high, munchies or trip. Made the special toke overlay optional, since it wasnt working for some people. Other miscellaneous fixes and changes.
27/07/2013 - 2.1d Fixed server crash. Fixed villagers. Dealer houses now spawn with either tobacco or toke in their backyard.
12/07/2013 - 2.1c Updated to the latest recommended forge build. 9.10.0.789
12/07/2013 - 2.1b Updated to MC 1.6.2. Reduced item IDs. Lots of internal code changes, getting ready for the new high system.
15/05/2013 - 2.1a Updated to minecraft 1.5.2.
Drying Items render on top of the table now.
Drying time increased.
Drying table requires full sun.
Increased toke seed drop rate from 1/5 to 1/3.
Bongs are now crafted with glass panes instead of glass blocks.
Added hemp thread.
Changed hemp recipes around, rope now requires thread.
When on a toke high you now get paranoid.
Reduced the harshness of the toke high overlay.
Added a colour trip to the shroom high.
Changed "Nausea" potion effect name to "Trip".
Removed the toke high overdose.
Changed the textures of Sanded Wood, Pipe Filter, Joint, Grinders, Hemp, Toke and Rope.
Toke now must grow on tilled field, and only grows 2 blocks high. (Still requires direct sunlight or glowstone above it)
Added Tobacco crops.
Tobacco can be used to create Cigars and Cigarettes.
Tobacco can be used in pipes. (Always smokes the toke from your inventory before tobacco)
Smoking tobacco can give you resistance and damage boosts.
Hemp rope now works correctly.
Various bug fixes, including the MCPC+ bug. (I hope) 24/03/2013 - 2.0d Updated to minecraft 1.5.1.
20/03/2013 - 2.0c Fixed joint bug. Fixed magic shroom bug.
17/03/2013 - 2.0b Fixed critical texture bug and other various bugs.
17/03/2013 - 2.0 Updated to MC 1.5. Revamped the whole high effect. Changed the pipes to no longer need a crafting table to be packed. Added a dealer villager with a dealer house. Added the drying table. Added a hookah to smoke with. Added hemp. Added magic mushrooms. Converted to Forge. Added SMP compatibility. Fixed miscellaneous bugs.
2/11/2012 - 1.5 Minor changes. Removed drying table. Updated to minecraft 1.4.2. 1.4.5. 1.4.7.
18/08/2012 - 1.4.2 Minor changes. Updated to Minecraft 1.3.2. Added worldgen.
11/8/2012 - 1.4 Cleaned/Re-wrote code. Removed bugs. Drying table still doesnt work. (ModLoader problem) Grinding is now more interactive. (Hint: hold right click) Toke crop changed back to sugarcane-like plant. Removed smoking actions for compatibility. No more base class edits! Bong now has 3 uses. Villagers now deal toke. Toke no longer drops from tall grass. Can now be installed into the /mods folder. Grinder now gets clogged and gives you kief. Smoking no longer takes food, but gives the hunger negative potion effect.
6/8/2012 - 1.3d Drying Table Temp-fix (Now dry toke in furnace).
5/8/2012 - 1.3c Quick update to MC 1.3.1.
8/6/2012 - 1.3b Fixed grinder dupe glitch. Fixed toke not grinding glitch.
5/6/2012 - 1.3 Changed toke to grow like wheat now. Added toke seeds. Removed grinding table. Grind toke with the item in the crafting table now. Added Config File!
Special ThanksThanks to MiniatureTuxedo for helping me with updating the source code from b1.8.1 to 1.0!
Thanks to Spaces for helping me out with the earlier versions of the mod!
Thanks to the Myrk brothers for starting this wonderful mod!Thanks to Vazkii for miscellaneous code help. Thanks to Intaler for the tobacco and toke textures. Thanks to ElpiusAmpora for some item textures.
Download Link1.6.4 Universal - http://adf.ly/5AlpE V2.1f1.5.2 Universal - http://adf.ly/RwUmd V2.1a1.5.1 Universal - http://adf.ly/P42M8 V2.0d
1.3.2 SSP - http://adf.ly/EHiJgV1.4.21.3.2 SMP - http://adf.ly/CZgeW V1.4.2
1.2.5 SSP - http://adf.ly/BXcDC V1.3b
Quote from original owner, Kmyrk.I heavily discourage anyone from taking/stealing/borrowing/or using any bit of calebmanley's code, texture, or any other media that he has worked on without his permission. The only material that people can use is what I made available upon the original myrkmod thead. If you don't want to update the code or textures, and if Caleb doesn't want you, then your SOL.
I give my full support behind calebmanley and his uptaking of my project. It was hard letting it go, but having Caleb pick it up and to see it being updated and used by so many people makes me proud to have been part of a project that has now turned into something quite special. Thank you Caleb for continuing on the myrkmod herblore project!
- Liability -I do not condone the use of illegal substances.This mod is recommended for ages 16+
- Terms and Conditions -
You must not redistribute, repackage or mirror the direct download link. If you want to share the mod, tell them the adf.ly link or forum post link.
If you make a video/spotlight I would appreciate it if you linked back to this thread in the comments.
You must not edit, and redistribute the contents of this mod, and share it as your own work.
-
This mod(Herblore) is Copyright (calebmanley) and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.
Herblore may be used in your mod pack so long as you give credit where due and link back to this thread. I would appreciate it if you also send me the link, this is not required though!If you are adding this to your website or creating a video, please provide a link back to this thread.Do not mirror the download link, only provide the adfly link. -
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XRDBlade posted a message on [32x] [1.3.2/1.2.5] JohnSmith Texture Pack Mod Support (Batteries Not Included)Posted in: Resource Packs
Information & External Downloads
These textures are designed to fit the JohnSmith texture pack. By downloading JohnSmith alongside this, you get textures that blend near-perfect together. JohnSmith is a 32x32 texture pack, which is double the size of the default Minecraft resolution. You must use MCPatcher or OptiFine to see textures correctly.
Download John Smith
Download MCPatcher
Download OptiFine
If you enjoy my work, It's appreciated whenever you hit that rep button.
Latest Update | September 12
I'm going to put a halt on this and restrict myself to doing these on free time. Can't do much during the school year.
-Added IC2 from John_Lemon.
-Upcoming update to Better Than Wolves.
Credits
JohnSmith for his brilliant artistry in his texture pack to get me to make mod support.
Lilyo for a dash of inspiration of his original mod support.
Urian the talented artist who originally compiled textures up until BTW 2.94, consisting of the concept of nearly half of the current textures.
Roemba for Mystcraft support.
John_Lemon for IndustrialCraft support.
Vattic for temporary placeholders from Faithful.
List of Supported Modifications
[1.2.5] Better Than Wolves v3.72 by FlowerChild
[1.3.2] CraftGuide v1.5.2 by Uristqwerty
[1.2.5] ExtraBiomesXL 2.20 by MisterFiber
[1.2.5] IndustrialCraft 2 v1.103 by Alblaka
[1.3.2] Mystcraft 0.9.2.00 by XCompWiz
[1.2.5] Mystic Pack by Axebane, updated by Grim
[1.3.2] Not Enough Items v1.4 by Chicken_Bones
[1.3.2] Too Many Items 2012-08-16 by Marglyph
Work In Progress and Requested ModsBetter Than Wolves v3.91 [90%]
ExtraBiomesXL 2.2.7 [60%]
IndustrialCraft 2 [25%](John_Lemon)
RedPower 2 [43%]
Backpacks
BuildCraft
Connected Textures Extended(JohnSmith)
Direwolf's Let's Play Mods
Equivalent Exchange
Millenaire
Mine&Blade Battlegear
Mo' Creatures
RailCraft
Simply Horses
Technic
Tekkit
Thaumcraft
YogboxDownloads, Mod Threads
[1.2.5] Better Than Wolves v3.72 by FlowerChild
Mod Thread
Download
How To Install:1). Download Better Than Wolves for JohnSmith.
2). Extract / Unzip.
3). Drag the "/btwmodtex" folder into your respective JohnSmith.zip[1.3.2] CraftGuide v1.5.2 by Uristqwerty
Mod Thread
Download
How To Install:1). Download CraftGuide for JohnSmith.
2). Extract / Unzip.
3). Drag the "/gui" folder into your respective JohnSmith.zip[1.2.5] ExtraBiomesXL v2.20 by MisterFiber | Unfinished
Mod Thread
Download
How To Install:1). Download ExtraBiomesXL for JohnSmith.
2). Extract / Unzip.
3). Drag the "/extrabiomes" folder into your respective JohnSmith.zip[1.2.5] IndustrialCraft 2 v1.103 by Alblaka | Mod Support by John_Lemon
Mod Website
Download
How To Install:1). Download IndustrialCraft 2 for JohnSmith.
2). Scroll down the page and click "2. Download the IC2 addon."
3). Save
4). Extract / Unzip.
5). Drag the "/armor" and "/ic2" folders to your respective Johnsmith.zip.[1.3.2] Mystcraft 0.9.2.00 by XCompWiz | Mod Support by Roemba
Mod Thread
Download
How To Install:1). Download Mystcraft for JohnSmith.
2). Scroll down the page and click "Download".
3). Click "Skip Ad" on adf.ly and Save.
4). Extract / Unzip.
5). Drag the "/myst" folder into your respective JohnSmith.zip.[1.2.5] Mystic Pack by Axebane, updated by Grim
Mod Thread
Download
How To Install:1). Download Mystic Pack for JohnSmith.
2). Extract / Unzip.
3). Drag the "/mysticores" folder into your respective JohnSmith.zip[1.3.2] Not Enough Items v1.4 by Chicken_Bones
Mod Thread
Download
How To Install:1). Download Not Enough Items forJohn Smith.
2). Extract / Unzip.
3). Drag the "/codechicken" folder into your respective JohnSmith.zip[1.3.2] Too Many Items 2012-08-16 by Marglyph
Mod Thread
Download
How To Install:1). Download Too Many Items for JohnSmith.
2). Extract / Unzip.
3). Drag "tmi.png" into your respective JohnSmith.zip -
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Stewiecraft posted a message on [1.1] Beer! v1.0 Wine too! Now with SMP!Posted in: Minecraft ModsThis mod adds several new recipes, items and blocks all revolving around beer and it's creation. It takes about 5 beers to get you drunk at which point the camera movement switches to smooth. Beer heals 1 heart and if you are drunk can increase your health past the maximum up to 5 extra hearts (they don't actually show on the ui).
Beer information:Barley is your choice of grain to use in your beer. You plant and grow it in the same way as wheat and it requires the same conditions. Barley seeds are obtained from wild barley that spawns in newly generated chunks juts like tall grass.
Harvested barley can also be used to obtain more seeds.
To make something refreshing out of the barley you have grown you will need a barrel which can be crafted from planks and a couple iron bars.
When placed, the barrel can be interacted with in a similar fashion to a furnace. Simply place the necessary ingredients inside it to begin the fermenting process - which takes a little while - and it will yield a bucket of beer!
Obviously you can't drink your beer from a bucket, so I guess you will need to make yourself something to drink from.
With your freshly fermented bucket of beer and your newly minted mugs you are ready to pour yourself some refreshing drinks! Beer itself heals one heart (not hunger).
Wine information:
You can't grow something from nothing so go harvest yourself some vines and get the seeds out of them.
Grape vines need something to grow up so you are going to need to make yourself some wooden trellises (supports).
Place the trellis down and then use the grape seeds on it to plant the base of a grape vine. It must be on top of dirt or grass to be planted.
If there is water nearby and a trellis above to support it the grape vine will grow upwards, but it won't grow taller than 2 blocks.
Harvesting the upper block will yield 3-7 bundles of grapes. Harvesting the base of the grape vine will yield a seed. When you harvest either it leaves the wooden trellis in its place still. Grapes heal one heart when eaten and can be crafted into seeds.
Before you can do anything with your grapes you need a barrel to ferment them in which you may already have from making beer.
Chuck some grapes and water into the barrel and leave it for a bit to ferment into a bucket of wine that looks suspiciously like blood.
Since you are a classy gent you can't drink wine from a wooden mug, you'll need some wine glasses.
You have a bucket of wine and some wine glasses. I can't imagine what comes next...
Wine heals 1 heart and gets you drunk faster than beer.
DownloadsModloader is required!
To install simply place the downloaded file into the Mods folder within the .minecraft directory.
DO NOT EXTRACT THE DOWNLOADED FILES
[1.1] SSP v1.0 - Download
These require ModLoaderMP which you can get here.
[1.1] [SSP/SMP] Client v1.0 - Download
[1.1] SMP Server v1.0 - Download
Changelogv1.0
-SMP support
-sleeping sobers (for real this time)
-sober faster
v0.95
-config file added again (but working this time!)
v0.94
-updated to 1.1
-config file removed
-sleeping sobers
v0.93
-added config file for all item and block IDs
v0.92
-fixed crashes including shiftclicking from barrel
v0.91
-fixed barley and bonemeal
v0.9
-added wine & associated blocks/items
-bonemeal works on barley/grape vines
-fixed texture of fully grown barley
-you can get drunk again
v0.81
-fixed crashing when breaking growing barley
-added achievement
v0.8
-updated for 1.0
v0.6
-removed drunk icon on screen (it was glitchy and poorly implemented)
-new smooth camera drunk effect
v0.6
-added drunk level
-added drunken tolerance for pain
-tweaked barrel recipe (requires iron)Known Bugs
-none anymore!
Planned Features
-wine bottles
-hard liquor
-more input required for barrel
-coffee
-hazardous effects of drinking too, too much
Suggestions are welcomed and appreciated, as I mentioned this is my first mod. Credit goes to Zrowny for the textures of the beer, mug and barrel. Credit to DELTA_1221 for the textures of the vines, grapes and wine glasses. Block IDs are 135-140 and item IDs are 2009-2018. It does have a config file that allows you to change all item / block IDs.
Blah blah copyrightThis document is Copyright ?(2011) of Stewiecraft (hereafter referred to as "The Owner") and is the intellectual property of The Owner. Only Minecraftforum.net is able to host any of The Owner's material without the consent of The Owner. It may not be placed on any other web site or otherwise distributed publicly without advance written permission. (Electronic mail is acceptable as long as you wait for a response.) If you mirror this mod page or anything The Owner has made on any other site, The Owner may seek compensation for the damages through a lawsuit.Other Mods
If anyone wants to see any code feel free to message me about it.
If you support this mod, hit the ! -
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LostKingpin posted a message on [1.5.2][FORGE] 'Assorted Wildlife' NEW RELEASE! June14th - 15+ Mobs, SSP, SMP
If you enjoy my work, please show some support by scrolling to the bottom of the post and clicking the
I found myself downloading any and every mod i could get my hands on when i first discovered Minecraft.
All of the different themes and items that were in these projects were so amazing, i wondered if i had the time and skill to accomplish work like this. But what would i make or add to the game? Would others like it? After tinkering and squeezing every ounce of fun out of the mods that appealed to me, I found myself keeping the ones that felt like they were apart of the theme of Minecraft. Yea its fun for a few hours to play with the wacky stuff and new mechanics that some mods introduce to the game. But after a while, when the shininess of that new toy wears off, you are stuck with just another re-skinned mob/weapon/ore or something that just does not fit. The mods i ended up keeping and updating had a certain synergy and feel to them that suggested they could be included in 'vanilla' Minecraft, and not a separate mod. So this is my goal in the projects i release. To be something that does not feel out of place in the Minecraft world. A mod not too garish, but still having the appeal and mechanics that makes you want to keep it as something that should be included into your world.
I am a first time modder and i still have quite a bit to learn. This is what i have to offer to the community.
Introducing...
!! Newest Release ( June, 14th 2013 ) !!
Quick Note: Please look over the README for up to date info.
-The most recent Mod Review by Minecraft Bros.-
- Mod Review by arnatoras -
- Video Review by the lovely WelshPixie -
- Mod Spotlight by MrMinecraftms -
- Video showcase by BadAtMath127 -
- English Install Video by Amirsacc -
- German Install Video by rubibubi97 -
Before ocelots, there were LoafCats!
Please read the README for a more detailed description and info on all of the mobs
- Compatibility Issues -
acf.class is modified
- Version Log -
1.0 - Initial Release (Beta) 1.1 - fixes some MCP update coding errors
1.2 - fixed FISHY swim code and added tail animation (thanks to scokeev9)
1.3 - fixed cat defend code and reimplemented tamable cats, reduced to 3 different textures, moved audio files to own folder, added Pygmy Mod, Centaur Mod, and Anubis Dog Mod.
1.3.1 - new Anubis Dog texture, minor sound fix.
1.3.2 - fixed Centaur not attacking and switched back to daytime hostile.
1.4 - Update to Minecraft version 1.1.0
1.4.1 - Name changed to Assorted Wildlife. Fixed Centaurs not attacking(again). Added PolarBears, Snow Leopards, and an early release of Birds. Texture placeholders for newly added mobs, will be changed.
1.5 - Version Update(Minecraft1.2.3). Added Regional Pygmies that spawn in: Snow, Desert, Swamp, and forest. Added Infernal Hound to compliment the Anubis Dog. Added tamable Gorillas. Added Angler fish. Added entity spawn eggs for all mobs. And LoafCat has been taken out of the mod.
1.5.1 - Version update to Minecraft 1.2.4. Fixed biome specific pygmy spawns. Adjusted Pygmy and Centaur spawn rates. Re-implemented LoafCat mod by popular demand.
1.5.2 - Version Update (Minecraft 1.2.5). Tweaked Snow leopard Model and new skin. Added Brown Bear Mob. Polar Bear, Snow Leopard, and Brown Bear can now breed. Reduced Pygmy spawn rate. Reduced a few other grouping spawn size.
1.5.2.02 - Version Update to Minecraft 1.5.2. Converted to MinecraftForge.
- Acknowledgements -
Zekeyspaceylizard - texture work for most mobs
Amalah - texture work for loafcats
scokeev9 - help with code
As always, here at Kingpin Kreations, we support our friends in the community. Please give these fantastic projects a try. You will NOT regret it!
COPYRIGHT
This mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://www.minecraft.net/copyright.jsp is sole property of the Mod author (LostKingpin, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net, mcmodcenter.net. It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission
[represent]
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XRDBlade posted a message on [32x] [1.3.2/1.2.5] JohnSmith Texture Pack Mod Support (Batteries Not Included)Posted in: Resource PacksQuote from GBM
My heart jumped when I saw the topic! Please add support for extrabiomes XL ... it need only about 10 new block which are mostly variations of existing. I will be so happy to come back to this pack
Sure, I'll look into it. The purpose of this is to take requests from fellow users and see if I can add support for their favorite mods. So yeah, I'll see what I can do and I'll post an update whenever it's out. -
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rjbowles23 posted a message on The Dynasty ServerMinecraft User Name: rjbowles23Posted in: Minecraft Survival Servers (archive)
Why Do you Want to Join? I was formerly a mod on your older server with Drixxtx
What Job Do you want? Miner
What Can you Bring to the Clan? Awesome buildings
Have you been in a clan before? yes
[Optional]Location? - To post a comment, please login.
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