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Aug 28, 2015Posted in: LiteratureThe End's Story
A long, long time ago, there was a land that was beyond any part of the Minecraft world, which most called the Farlands. Those lands were strange, unstable, and eldritch. Those who entered the never made it back the same, physically or mentally. One day, somehow, the Farlands mysteriously disappeared, and the rest simply became a myth from the past. But the Farlands were never gone. They moved to the skies as floating islands, dubbed by some as the Skylands, becoming a Heaven of some kind. Animals from the Overworld, as they already previously lived in the grounded Farlands, thrived in this environment. One day, a race of tall, white, green-eyed, human-like creatures began to emerge. Many dubbed these mysterious creatures the Farlanders. Once they started to thrive, they began to start a civilization in these strange floating islands.The Farlander's civilization expanded over the years, with cities almost everywhere now. A new sort of crop even began to grow, which grew in a coral-like pattern. Many call these plants "Chorus Plants". Said Chorus Plants also grew this special fruit. Not only did the fruits juice make for a great way to paint their buildings, the fruit, when eaten, caused the consumer to be able to teleport to a random area around them. Eventually, after eating so much of that fruit, the Farlanders developed some sort of organ inside of them that allowed them to teleport with ease, which looks and feel very similar to that of a pearl. Somehow, the pearl made water corrosive to the Farlanders. But they did not worry, because they never really needed it. Eventually, another new creature emerged and began to blend in with the Farlanders structures. The Farlanders called these creatures the Shell Lurkers, or Shulkers for short. They used them to guard their buildings, as they did a nice job at protecting them. The Shulkers were even fed Chorus Fruit, which allowed them to teleport as well.One day, a black and purple egg fell from above. The Farlanders saw this egg as a gift from their god and began to worship it. Eventually, a dragon hatched from the egg. The Farlanders treated this dragon as some sort of deity and began to build it obelisks made of obsidian. As the dragon matured, their powers became increasingly unstable. Because of this, the dragon let out waves of power in order to stabilize them. The waves of power caused the Farlands' Overworld-like aspects to die out, replacing them with pale yellow stone. The Farlanders, who still worshiped the dragon despite causing their flora and fauna dying out, created crystals capable of healing their dragon and placed them on top of the obelisks.The dragon thanked the Farlanders for this by giving them the ability to cross dimensions, which had a side effect of turning them a deep black with purple eyes, matching the dragon's colors.With their newfound powers, a large majority of the Farlanders crossed to all sorts of different dimensions, most of them teleporting to the Overworld. When they arrived, they saw to their horror a civilization humans corrupting the nature of the Overworld. This enraged the Farlanders, causing them to steal the humans' materials. Because of this, a war broke out between the two. Because of their superior strength and teleportation, the Farlanders won, and almost all of the humans were killed. After their success, the majority of the Farlanders resided in what was left of their Dimension, while the others watched over the Overworld, trying to protect its nature. The few remaining humans constructed portals to the Farlanders dimension to take revenge on them. None of them succeeded.To this day, the Farlanders, or as the Humans called them, the Endermen, protect the Overworld from harm. If you encounter one, don't look into its eyes. They will see this as a threat and try to kill you.
Sep 18, 2018blugreended posted a message on Why did people vote for the Phantom? It's a useless addition to the game most players won't even encounter.Posted in: Recent Updates and Snapshots
I once had the idea to make Phantoms spawn the more you do sleep to discourage skipping the night, because let's be honest, letting us skip the night with no consequences whatsoever is overpowered. By making them spawn the more you sleep, it gives Phantoms more of a purpose to exist and makes beds less overpowered.
Aug 12, 2018Posted in: Suggestions
Bring back Customized world types, for god's sake. I just want to be able to have more freedom with the way that I generate my worlds.
Edit: I have been informed that there are plans to re-add Customized world types in a "much more extendible" way. So I guess that makes this suggestion pointless.
Jun 26, 2018Posted in: Forum Games
Actually, you're kind of incorrect. Ninjaing is only when you make a post to something someone else was but they were too slow. Anyway, my favorite sport either has to be baseball or football. I think I find them the most entertaining.
What is your favorite fast food restaurant?
Jun 8, 2018Posted in: Suggestions
The Potion of the Turtle Master is the only potion not to have a unique effect. So how about we fix this by renaming the potion to "Potion of Turtle Shell" or whatever else works, and add a new effect called "Turtle Shell" which gives you resistance when you stand completely still.
May 17, 2018Posted in: Suggestions
I think that Phantoms spawning the more you don't sleep is a bad idea because it encourages players to skip the night rather than wait it out. For this reason, I think Phantoms should spawn the more you do sleep to discourage skipping the night.
May 5, 2018Posted in: Suggestions
I came up with an idea for two new volume sliders. Here's what they are:
-Ambience: Basically just adds a way for you to adjust the volume of the spooky cave noises without having to change the environmental noises too.
-Redstone: Adds a way to adjust the volume of pistons and other redstone related blocks (excluding note blocks).
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Jan 14, 2013Alvoria posted a message on Alvoria's Sanity - [1.12.2] - No longer updating. Sorry.Posted in: Resource Packs
Hello, and thanks for taking interest in my texture pack.
I created this pack, as I'd assume many texture pack authors do, because I grew tired of the default textures. Particularly, I don't like how inconsistent they are from one texture to the next. This is particularly evident in the items. Some, like the food, are very detailed while others are very flat and have a restricted pallet.
To put it mildly, it was driving me crazy so I thought I'd make this pack to return to Sanity.
I wanted to get as close to a realistic look as I could while still keeping the pixilated charm of the default 16x resolution. I've also gone to great lengths to make sure that there's no need to use any mods, like MCPatcher, if you don't want to. I'm not going to make anyone mod their game if they don't want to just to use my work. Of course I've added some optional extras for those who do use a texture-enhancing mod, but the changes are few and mostly subtle.
I've been working on this pack for years to get it to the state it's in, so I hope you all enjoy it.
IMPORTANT: I very likely will NOT be updating this pack to 1.13 or any future version of Minecraft. To put it simply, it's no longer enjoyable for me to work on this project. The art itself isn't enjoyable, and I'm not getting any secondary rewards like praise or money. Given these factors, it's better for me just to move on to other projects which bring me more joy. Thank you all for your support and understanding.
Artist's Update Commentary Videos:(No recent commentary videos. I really need to get back to making these. )
Review Videos:(No recent review videos. If you make one, feel free to post it here so I can feature it! )
This texture pack, and images contained therein, are licensed to all downloaders under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License.
Attribution: When attributing the files, you must include the URL of This Thread as part of the attribution. When using this pack as part of a video series, please provide Attribution in the description of every video in which the pack is used.
Fair Use Acknowledgement: I, Alvoria, the creator of this pack acknowledge that the creation of video based on gameplay constitutes a transformative use of in-game visuals, and will not attempt to assert copyright claims on, or block monetization of, any video where my textures are used in the process of creating or capturing gameplay footage.
Download for Minecraft 1.12.2:
Not using Minecraft 1.12.2? Check out the Archive on CurseForge!
Download for Minecraft 1.12.2:
Stack ABOVE the regular version of "Sanity"! Older versions can be found in the Archive on CurseForge!
● Download the pack from one of the links above. It will be a .zip file.
● After downloading the file, open Minecraft
● Click "Options..."
● From the Options menu, click "Resource Packs" or "Texture Packs" depending on the version.
● Click "Open resource pack folder" or "Open texture pack folder" at the bottom of the screen. This will open a folder on your computer.
● Move or copy the .zip file you downloaded from one of the links above into this folder.
● Do NOT unzip the file.
● Close this folder, and return to Minecraft.
● You should now see "Sanity.zip" as one of the options in the Resource Packs menu. Click on it.
● After a moment's wait, the textures should change.
● Click "Done" at the bottom of the Resource Packs menu.
● Enjoy playing Minecraft!● Download the pack from one of the links above. It will be a .zip file.
● After downloading the file, open Minecraft
● Click "Options..."
● From the Options menu, click "Resource Packs"
● Click "Open resource pack folder" at the bottom of the screen. This will open a folder on your computer.
● Move or copy the .zip file you downloaded from one of the links above into this folder.
● Do NOT unzip the file.
● Close this folder, and return to Minecraft.
● Exit and re-enter the Resource Packs menu.
● You should now see "Sanity.zip" as one of the options in the Resource Packs menu on the left-hand side.
● Hover over the icon and you should see a > arrow. Click it. Sanity.zip should now be moved to the right-hand
● If you're installing any add-on packs, do the same for them. The order should roughly mirror the colored balls in the icons.
● Click "Done" at the bottom of the Resource Packs menu.
● After a moment's wait, the textures should change.
● Enjoy playing Minecraft!
Right now, these are questions that I want to answer before anyone asks them. I might add more and make this an FAQ once more people start asking me about the pack.Q: I want to do something with your pack. May I?
A: Read the License. You can basically do whatever you want as long as you: 1) give me credit and link back to this thread, 2) make no money from it (including from ads) unless it's a video (such as those found on youtube.com), and 3) release your work under the same license that this pack is released under.
If you do something cool with it, let me know and I'll link to you.
Q: I can't read/don't understand/don't want to follow the license. May I just ask your permission?
A: If this is the case, the answer is "no you may not."
Q: Will you add support for [ insert mod name here ]?
A: I only add support for mods I actually use, which is basically none at the moment. Most of the mods I've enjoyed have long since stopped updating, so there's currently no mod support in the pack. Even when I did mod support, I tended towards small mods that add something cool and unique to the vanilla game. This style has fallen out of vogue in favor of the Mega Mods that we see today, so it's unlikely I'll ever re-add mod support.
You're free to recommend mods to me if you think they'll fit my taste, but be warned: mods that add a ton of stuff, or that basically force the game to be just about their tech trees really turn me off and will never be supported by this pack.
Q: If I master your style and make textures for [ insert mod name here], will you include them in the pack?
A: If I feel that they're genuinely in my style, feel natural with the rest of the pack, and you give me full permission to use them I'll create a version of the pack that contains them. Likewise if you make your own add-on pack and I feel it's good enough I'll link to it.
Q: Will you please add support for Technic Pack / Tekkit / Feed the Beast / Some other gigantic mod pack?
NO!!!!!!!!!!!!!!Q: Are you going to update to the next Minecraft version, and how long will it take?
Unless you're willing to hire me on commission to do it. I warn you though, I'm expensive.
Unless I say otherwise (there will probably be a big sign at the top of this thread) I'll always update to the next Minecraft version. There is never a set schedule for this pack, though, so an update might be on release date or possibly weeks or months afterwards. This might be coming to an end, though, so don't be disappointed if this pack suddenly vanishes.As of Minecraft 1.13 this pack is no longer updating until I say otherwise. Sorry all.
Q: Will you update this pack to the latest snapshot?
A: Doubtful. Because I'm not currently playing Minecraft much it's hard for me to get enthusiastic enough to update this pack at all much less to do work for the Snapshots. I might do them if it suits me, but don't count on it and don't pester me.
Q: I'm not using the current version of Minecraft. Where can I download older versions?
A: You can find older versions and the changelog on this pack's page on Curse.
Q: Why don't you use adf.ly?
A: Adf.ly is probably the most reliable per-click revenue stream available at the moment, but I refuse to do business with them because of the practices of the advertisers they do business with. In particular, I've seen several ads that try to download, or trick you into downloading, software that contains spyware/malware. No amount of money they can pay me is worth the guilt I'd feel knowing that I contributed to even a single person's computer getting infected by that garbage.
Q: Why do you answer questions in green text?
A: Because it's easier to tell the question from the answer, and because green is my favorite color. This is also why there are a lot of things that I've colored green in this pack that are not often that color in others.
Like the pack? Interested in helping me promote it? Here's a banner:
And here's the code you can easily copy into your signature to display that banner:
<a href="http://goo.gl/MNJLF"><img src="http://i.imgur.com/dQpCG.png" alt=""></a>
Whether you decide to help me out or not... Thank you!
Mar 31, 2016muath37 posted a message on Shield Corrections | A way to fix shield patterns and lowering shieldPosted in: Resource Packs
This resource pack can fix shield patterns and lowering shield holding and blocking for you!
Here is what shield patterns looks like on Default and on Shield Corrections
It works well too for every banner creations on a shield
It supports several mods either
1. Additional Banners (0.3.0-1.0.0)
2. Quark (0.5.0-1.0.0)
3. Immersive Engineering (0.8.0-1.0.0)
4. Botania (0.9.0-Present)
5. Actually Additions (0.9.0-1.0.0)
6. Ice and Fire Dragons (0.12.0-1.0.0)
7. Millénaire (0.13.0-1.0.0)
8. Fossils and Archeolog (0.13.0-1.0.0)
9. Extra Utilities (0.14.0-1.0.0)
10. Blue Skies (0.15.0-1.0.0)
Lowered shield and shield blocking in first person view
It has 2 editions
The Regular one and Colored Borders (changes color when it's based from banner itself)
Downloads and Changelogs
1.X Versions (1.15-Present)
+ Additions Added | - Additions Removed | ~ Additions Changed | * Bug Fixes
1.1.1 (11/8/2020) [Regular] [Colored Borders]:
+ It now support 1.16.2 and higher versions (still support 1.15 to 1.16.1)
+ Bug pack logo for Bedrock Edition
~ Shield holder texture is now black again instead of being transparent (or white)
* Version number didn't display correctly in Bedrock Edition
1.1.0 (24/4/2020) [Regular] [Colored Borders]:
+ It now support 1.16 versions (still support 1.15 versions)
+ "Snout" pattern
+ It now supports Botania mod
+ 2 new shield variants (crimson and warped) from shield_base file
~ Resource pack logo
~ Resource pack description
1.0.2 (1/2/2020) [Regular] [Colored Borders]:
~ Reduced pack size
~ [Regular] and [Colored] text are now white again due to a bug
1.0.1 (21/1/2020) [Regular] [Colored Borders]:
* Shield doesn't show light on GUI in 1.15.2
1.0.0 (25/12/2019) [Regular] [Colored Borders]:
+ It only support 1.15 versions
+ Bedrock Edition support (currently useless)
+ "base_light" and "base_dark" from shield_base file (Colored Edition only)
- Every modded patterns (unless if it supports 1.15)
~ Resource pack logo
0.X Versions (1.9-1.14)
+ Additions Added | - Additions Removed | ~ Additions Changed | * Bug Fixes0.15.0 (11/8/2020) [Regular] [Colored Borders]:
+ It now supports Blue Skies mod
+ 2 more patterns from Millénaire
~ Shield holder texture is now black again instead of being transparent (or white)
0.14.0 (24/4/2020) [Regular] [Colored Borders]:
+ "Weezer" pattern from Ice and Fire Dragons
+ It now supports Extra Utilities mod
~ Resource pack logo
~ Resource pack description
0.13.1 (1/2/2020) [Regular] [Colored Borders]:
~ Reduced pack size
~ [Regular] and [Colored] text are now white again due to a bug
+ Millénaire mod support
+ Fossils and Archeology mod support
~ Resource pack logo
- Unused patterns
0.12.1 (15/8/2019) [Regular] [Colored Borders]:
+ 17 more patterns from Ice and Fire Dragons
~ Blocking shield now lowered in both hands (It should be as same size in left hand as right hand)
~ [Regular] and [Colored] text are now colored into different colors
~ Resource pack description
0.12.0 (1/8/2019) [Regular] [Colored Borders]:
+ 4 more patterns from Additional Banners
+ "Tiny Potato" pattern from Quark
+ It now supports Ice and Fire Dragons mod
+ 5 Shield variants from shield_base file (can be only changed by replacing shield photo)
~ "ShieldCorrections" became simply known as "Shield Corrections"
~ Resource pack description
0.11.0 (4/4/2019) [Regular] [Colored Borders]:
+ "Globe" pattern
+ More patterns from Additional Banners
~ "[RG]" and "[CB]" pack name are changed into "[Regular]" and "[Colored]"
~ Resource pack description
~ Imported shield texture from 1.14
~ It now support all 1.14 versions (still supporting older versions either)
+ More patterns from Additional Banners and Botania mod
~ 2 versions in-pack folder is now a in-pack zip
+ It now supports Botania mod
+ It now supports Actually Additions mod
+ Changelog.txt to see lastest-oldest updates in-pack
+ It now support all 1.13 versions (still supporting older versions either)
+ It now has 2 editions (Regular and Colored Borders)
~ 2 versions in-pack rar is now a in-pack folder
~ Resource pack description
- blank.png from shield file
+ It now support all 1.12 versions (still supporting older versions either)
+ It now supports Immersive Engineering mod
~ Shield in 1st person view should be more look like as in 3rd person view
~ Resource pack description tells now last update you've downloaded
+ It now support all 1.11 versions (still supporting older versions either)
+ It now supports Quark mod
+ It now support all 1.10 versions (still supporting 1.9 versions either)
~ Resource pack logo
* Almost every pattern got reset
+ It now supports Additional Banners mod
~ Resource pack logo
* Dark outlines on shields
+ It support all 1.9 versions
* Shield patterns
+ Resource pack logo
+ Colored borders
Thanks for playing it!
Jun 21, 2015DivineRPGMod posted a message on DivineRPG - 8 New Dimensions ♦ 115+ New Mobs/Bosses ♦ Hundreds of New Blocks and Items ♦ Unique Weapons and ArmorPosted in: Minecraft Mods
Mod pack information:
If you want to use DivineRPG in a modpack, please just credit the team and link back to this thread.
Permission to post the mod:
Oct 26, 2014Alvoria posted a message on Alvoria's Color Blind Simulating Vanilla Shaders - See the World Differently!Posted in: Resource PacksIMPORTANT: This pack will NOT be updated to Minecraft 1.9 (or higher) because Mojang has removed the ability to load custom shaders from Resource Packs. If you would like to see this pack updated, please tweet your favorite Mojangsta and ask that this feature be restored. Link them to this pack to let them know why!
About This Pack :
This pack was created as a way of educating resource pack artists about color blindness, and the effects that their color choices have on a particular section of the human population. With the publication of this pack, I hope to raise awareness of Color Vision Deficiency in all its forms. I also hope that it will help to promote good design choices, both for resource packs and for design in general, that takes into account CVD and other ease of access measures.
I hope that this pack allows people with normal vision to walk a mile in the shoes of someone living with CVD... even if only for a few minutes in a video game.
How to Use This Pack :
Each type of Color Vision Deficiency has been assigned a number roughly equating to how common it is in the human population. Zero, normal vision, is the most common. Consult the images in the spoiler below to see the number associated with a particular spectrum of vision. To return to toggle between normal vision and a colorblind state once one has been selected, use the F4 key.
Types of Color Vision :
All information presented below is heavily abridged and phrased in a way that's hopefully simple to understand. I make absolutely no guarantee that it is 100% accurate, and as such you should use this information as a jumping-off point for your own research rather than simply believing what I've typed outright. If you find a serious mistake in the information presented below, please tell me. While I don't make any guarantee that I'm going to get the information right, I will at least try to make it as accurate as I can in it's abridged form.
In a normal human, color vision is possible because of the three types of cone cells in our eyes. Each one percieves a fairly wide spectrum of light, roughly corresponding to the colors red, green, and blue. These three base colors of light mix together to create all of the beautiful hues and shades that most humans take for granted as being things that people see.
Before you think that humans have the best vision of all animals, though, take a look at the vision of butterflies. These creatures are tetrachromats, and can see ultraviolet light. If you really want to have your visual perception humbled, try standing next to the amazing Mantis Shrimp which has a whopping twelve different color receptors, putting our wimpy three receptors to shame. A normal human is colorblind in comparison to either of these fascinating creatures.
Deuteranomaly is the most common form of color deficiency there is. Like most forms of color vision deficient, it affects males more than females due to it being a sex-linked trait. Deuteronomy is characterized by the middle-wavelength (green) of the color spectrum to be shifted more towards the red end of the spectrum.
People with this type of color vision can still see green, it just looks very desaturated and more yellow to them. By the same token, the red end of the spectrum becomes diluted with green, causing it to move towards orange and brown as well. For this reason, Deuteronomy is sometimes referred to as "mild red-green colorblindness" since it presents similar challenges to those with Protanopia and Deuteranopia, the two forms of true red-green colorblindness.
While only about 6% of the male population has Deuteronomy severe enough to qualify as colorblindness, some experts say that a significant portion of men a very mind version of this. If you've ever been told you're not calling a color the right name, particularly if you're male, you might want to try an Online Color Test to make sure you're seeing what everyone else is seeing.
Deuteranopia, also called Daltonism after physicist John Dalton, is the most common type of red-green colorblindness. It is caused by an absence of the absence of the M cone in the eye, and thus the loss of ability to view Medium wavelength colors.
People with Deutranopia have trouble distinguishing shades of red, orange, yellow, and green. With the absence of the ability to see green, red simply fades into a variety of orange hues and cyan takes the place of some of the greens. Shades of blue are unaffected, except where they mix with red to make purple, which also can't be seen with this type of color vision deficiency.
Protanomaly is similar to Deutranomaly in that it's not a true form of "colorblindness", but in fact an issue with how colors are perceived. People with this type of color vision deficiency still see the color red, but perceive it as being orange due to a problem with the S cones in their eyes moving the Short end of the visible spectrum closer to green. Someone who can't tell the difference between red and orange, but gets the rest of the colors right, may have this disorder.
Protanopia is very similar to the other form of red-green color blindness, Deuteranopia. In fact the two are so similar that most people don't even make a distinction. There is one key difference, however: With Protanopia the Red end of the spectrum appears very dark, even to the point of appearing nearly black. This can be seen in the screenshot above where the bright red poppies appear to be a very dark shade of yellow approaching black.
Most commonly called "Blue-Yellow colorblindness", this is actually inaccurate to what's actually happening. Those with tritanopia lack the L-cones in their eyes, and thus don't have the ability to see blue light. The M-cone, green light reception, fills in a lot of that gap making the entirely of the green-cyan-blue spectrum appear in cyan while yellow is dropped almost completely into white. Red can still be viewed reliably, but without any blue spectrum to mix purple and violet just becomes pure red.
Tritanomaly is the blue-shifted cousin of the other two -omaly disorders. Like Protanomaly and Deuteranomaly, Tritanomaly shifts the high point of color perception towards a point somewhere between the Low and Medium frequencies of color. In other words, more towards green.
Those with this type of color vision deficiency see everything shifted slightly towards the lower end of the spectrum. Yellows become more orange, and oranges become more red. True greens become yellowed while most of the green spectrum becomes more cyan. This change makes it difficult to distinguish colors on both the high and low ends of the spectrum, while making the middle somewhat confusing.
When most people think of colorblindness, this is what they think of. This is unfortunate because complete colorblindness (monochrome vision) is one of the rarest forms of colorblindness there is.
When a person is achromatic, they have only a single type of cone in their eyes (or none at all) so they effectively see only a single color. This means that there are effectively three types of achromatopsia: L-only, M-only, and H-only. Each one appears different with the colors corresponding to the cone that they have appearing somewhat brighter than the rest of the spectrum.
There is also an extremely rare form of achromatopsia in which a person is born with no cones at all, relying entirely on the rods in the eyes for vision. That is, only the person's night vision. Affecting less that a thousand people worldwide, this type of vision deficiency makes normal light unbearably bright and severely limits the ability of the individual to see details.
Due to the rarity of these conditions the information regarding how people with these conditions see the world is severely lacking. This resource pack doesn't have an accurate filter for any of these as a result. Instead, this pack effectively using an advanced grayscale filter that uses a normal eye's sensitivity to colors as the basis for how it responds to color. If you have any information on exactly how people with any form of achromatopsia see the world, please post in this thread. I'd love to add accurate filters to this pack for every form of color vision deficiency.
The rarest form of color vision deficiency, this rare case is most commonly a transitional stage between normal vision and Achromatopsia where in that condition is brought about by a chemical change in the person's eyes or brain rather than a genetic condition. Achromatomally (reduced color vision) is most often brought on with the onset of Macular Degeneraton stemming from either aging or diabetus. It's also been linked to brain damage, drug abuse, and other rare non-genetic causes of color vision deficiency.
I, Alvoria, creator of this pack, hereby release it into Public Domain. I do so in the hope that it will be used to educate as many people as possible about the restrictions of Color Vision Deficiency, and promote excellence and accessibility in Resource Pack creation and graphic design.
Installation :• Download the pack from one of the links above. It will be a .zip file.
• After downloading the file, open Minecraft
• Click "Options..."
• From the Options menu, click "Resource Packs"
• Click "Open resource pack folder" at the bottom of the screen. This will open a folder on your computer.
• Move or copy the .zip file you downloaded from one of the links above into this folder. Drag and drop, copy and paste, or however else you prefer to move files
• Do NOT unzip the file.
• Close this folder, and return to Minecraft.
• You should now see "Sanity.zip" as one of the options in the Resource Packs menu on the left-hand side. You may need to exit and re-enter the Resource Packs screen.
• Hover over the icon and you should see a > arrow. Click it. This should move "Color Blind Shaders.zip" to the right-hand column. You can install this pack above any other pack you want to use to get the effect with your favorite resource pack!
• Click "Done" at the bottom of the Resource Packs menu.
• After a moment's wait, the textures should change.
• Enjoy playing Minecraft!
Questions and Answers :
This section is for supplemental information that you may be wondering about as you use this pack, whether for education or design:Q: Why doesn't this affect the menus and hotbar? I want to get the full experience by the items are still in full color!
A: I don't think it's possible to force shaders to affect the GUI elements. Or if it is, I don't know how to do it (I'm not the best coder). This was probably done to prevent the game from becoming unplayable and the options inaccessible when using some of the more bizarre vanilla shaders. If this is something you'd like to see corrected, tweet your favorite Mojangsta and ask them to change it in the next version of Minecraft. Link them here to let them know why!
Q: Are all of these shaders completely accurate?
A: I honestly have no way of knowing. All of the values I used are based on the same computational models used by tools like VisCheck which are considered to be accurate.
Q: How does this help people with color vision deficiency?
A: You know the saying "Walk a mile in another man's shoes"? That's what this does. A lot of normal sighted people have trouble understanding how people with color vision deficiency see the world. With one of these shaders active, a normal-slighted person can experience Minecraft in the way that a person with CVD does, facing the same challenges and so forth within the setting of the game.
Q: Is this EVERY type of colorblindness?
A: No. As stated below the entry for achromatopsia (total color blindness), complete color blindness actually has several variations that look different. Unfortunately, due to the rarity of achromatopsia, I can't find any hard numbers on how any of them work, and instead just used the numbers for wavelength sensitivity to create an "average" of them. I would like to add proper shaders for every type of achromatopsia, so if you have any information please let me know.
Q: Are YOU colorblind?
A: Nope. I have normal vision. As a designer and artist I'm fascinated with how people perceive color, which is why color vision deficiency is fascinating to me.
Q: Why do you refer to colorblindness as "Color Vision Deficiency" in most places?
A: Because not all forms of "colorblindness" actually make the afflicted "blind" to a particular color. All of the '-omaly' types, for example, just cause colors to be perceived incorrectly. This is an important distinction to make when talking about colorblindness, I think. Believe me, it's not because I'm trying to be Politically Correct. (I hate that PC garbage)
As for why I still use the more common term in the title... ease of searching.
Help Educate Others :
Did you find this pack an enlightening experience? Did you learn something? Has this helped you make better artistic decisions? If so, consider putting this banner into your signature to spread the word about this pack!
Here's the code that you can copy and paste into your signature easily:
Whether or not you help to promote this pack, Thank You for taking the time to look at this page. I hope that you learned something.
Feb 12, 2016AndrDneehtfoerusaert posted a message on 1.8+ The Mo' Withers Mod: From 1 to sooo many Withers!Posted in: WIP Mods
The Mo' Withers mod is a mod that adds in a ton of new types of Withers. From superbosses to a whole new cult that worships the Wither, to even some waifus.
Jun 5, 2016AndrDneehtfoerusaert posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!Posted in: WIP Mods
Note: the 1.11.2 and above versions of this mod is the most fun to play with, as they has the most content
Bringing to you yet another mod, one that I made over the course of only 3 weeks (0.2 update took 4 months :p), The Engender mod is a mod that allows you to spawn in armies of mobs to do your bidding and fight your battles (wimp). Some give you items, some are mounts, some can be given items, some fly, some swim, and some are even bosses. Every mob in this mod exists in Minecraft and Minecraft Story Mode.
I've moved the mod here. The wiki and it's info will be up eventually, so hold tight
Nov 17, 2010DrZhark posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!Posted in: Minecraft Mods
Compatible with Minecraft 1.12.1
This Mod adds more creatures to the game.
Mo'Creatures is now open source! You can access the source code at https://github.com/DrZhark/mocreaturesdev
You're welcome to add this mod to your modpack. No need to ask for permission
We have a new website!! Please check it here: http://mocreatures.org/home
Download the Mod:
Minecraft version 1.12.1
Minecraft version 1.10.2
Minecraft version 1.8.9
Minecraft version 1.8.1
Minecraft version 1.7.10nothing to report now
How to Install Mo'Creatures Mod:Minecraft 1.6.x+
1. Install Forge using the installer.
2. Launch the game using the Forge profile. Exit the game.
3. Copy the MoCreatures.zip, CustomSpawner.zip into the .minecraft/mods folder.
4. Play! (Make sure your profile is set to Forge)
Download the files linked above
Please make a backup of your minecraft.jar file and then:
1. install Forge (unzip the .zip file and add all of its contents to your minecraft.jar file)
2. install GUI Api (just copy the .jar file into the /coremods folder)
3. Delete the META-INF folder in the minecraft.jar file
4. locate your .minecraft/mods folder
5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder
You can watch this video explaining how to install the mod v6.0.0. (thanks to TheGofa)
And this one that explains how to set up a server with Mo'Creatures 5.0.0
This video shows how to install MoCreatures 5.1.5 on Mac (thanks to michaelsmiles)
PixelPaperCraft has a section for Mo'Creatures!
Previous VideosThis video explains how to transfer your pets from Minecraft 1.5.2 to 1.6.2
this one is in Spanish and explains most of the features of Mo'Creatures:
This video shows the New Big Cats and Manticores
-fixed crashing bug when hitting werewolves with a tool
-another attempt to fix aquatic animals crashing bugs
-fixed hybrid bigCats and pet amulet bug
-animals can be tamed by riding them again
-fixed Jellyfish crashing bug
-fixed bug that made wyverns revert back to mother wyvern
-exorcised Aquatic animals crashing bugs
-Tamed Ligers can obtain wings by receiving an essence of light
-fixed tiny creatures appearing with the summon command
-fixed game crashing bug when Ents were planting flowers
-fixed game crashing bug with MoCPetNames
-fixed game crashing bug with PetAmulets
-fixed MoCreatures tab name
-fixed Mammoth Platform name
-bunnies can be tamed again
-small creatures can be picked up again
-fixed light blue kitty bed icon
-fixed amulets and fish nets
-BigCats move faster
-fixed bug with inventories of BigCats, Horses
-fixed bug with entities moving sideways
-fixed duplicating item bug when using item on off hand
-fixed animation bug with aquatic entities receiving damage
-Bears can now be tamed by giving meats to cubs
-Bears can now be ridden and given chests
-Split bears into separate entities
-Split ogres into separate entities
-medium fish were split into separate entities
-small fish were split into separate entities
-hybrid big cats are now separate entities
-Updated for Minecraft 1.10.2
[8.1.3] and [8.2.2]
tamed animals will no longer attack the player
tamed bears can be commanded to sit with the whip
fixed invisible kittybeds
[8.1.2] and [8.2.1]
-fixed bug where ghost big cats will revert to normal cats after reloading game
-fixed bug where amulets will disappear from tamed big cats
-fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
-tigers and leopards now show chests
-added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)
-Updated for MC 1.8.9
-BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
-split stingRays and MantaRays
-BigCats can be tamed by giving pork or raw fish to a cub
-big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
-white lions and white tigers are a rare spawn with a 1/20 chance
-ligers are obtained by breeding a male lion with a Tiger
-there is a hybrid between panther and regular leopards
-giving a dark essence to a panther gives it wings
-giving a light essence to a male lion, white male lion or liger will give it wings
-Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
-Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
-There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
-winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)
-fixed kitty beds icons and behavior
-synchronized flying horse wing flapping animations and sounds
-cleaned up the code
-fixed komodo animations
-fixed server code
[8.0.0] devA - Note this is not a release ready version, for testing purposes only
-werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
-werewolves won't complain as much when transforming from human to werewolf form
-improved werewolves moving speed when hunched
-improved dolphin riding code
-turtle swimmimg animation improved
-piranhas move as a herd and attack differently
-deers will jump when fleeing from entities
-horses can also get ready to breed by feeding them a golden carrot
-turtles / bunnies will not receive damage when riding a player
-updated ogre attack animations
-improved minigolem / golem throwing stone accuracy
-added three more crab textures
-foxes now spawn cubs that follow adults and flee from players
-improved maggot animation
-improved ant food picking behavior
-added female turkeys
-ents now plant all the flower varieties
-added bear attack animation
-decreased frequency of goat bleets
-wraiths do not collide with entities, added attack animation
-skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
-MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
-Improved elephant animations
-Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
-Added transform animation to Wyverns
-Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
-Sharkteeh can now be converted into bonemeal
-fixed weapon damage and enchanteability
-added Pet scorpion sitting behavior / animation
-added transform animation to scorpions
-Pet scorpion health boosted to 40 (from 18)
-added wyvern ghosts
-increased Horse health, Horse speed
-Tamed Zebras shuffle again
-The nightmare burning effect last less than before
- Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
- Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
- Fixed Wyverns not laying eggs
- Fixed Pet Amulet glitch with mcMMO
- Fixed Pet Amulet glitch with nametags
- Fixed Ray grow glitch
- Fixed BigGolem dupe glitch
- Fixed wyverns, small fish, and medium fish not dropping the correct egg type
- Fixed possible client crash with Ent's attacking tamed animals
- Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
This command should help server admins replace pets that go missing.
Valid Horse types :
Tier 1 : 1-5
Tier 2 : 6-9
Tier 3 : 11-13
Tier 4 : 16-17
Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67
Valid Wyvern types :
Normal : 1-4, 6-12
Mother : 5
An example of spawning a Zorse would be
'/mocspawn horse 61'
An example of spawning a mother wyvern would be
'/mocspawn wyvern 5'
for previous change logs, refer to the README.txt file
Currently the Mod adds the following creatures:
Ents are peaceful creatures that will be immune to any kind of weapons but axes. They attract nearby small creatures and spawn small plants.
Moles are very shy and hide underground from bigger creatures.
Mini golems are mobs that spawn at night and throw rocks at the player.
Silver Skeletons are aggressive mobs that spawn at night and on dark places. They can sprint towards the player and outrun him/her. They drop bones or silver swords. The silver swords are quite effective against Werewolves
Raccoons attack back if provoked. They can be tamed by giving them any edible item.
-Small and Medium Fishpictures pending...
A nice variety of small and medium size fish that can be trapped with a fishnet and fished with the fishing pole
This is how a fishnet is crafted:
Spawn on beaches next to water. They can be tamed with fishnets
Wyverns are poisonous drakes, they can be found on the WyvernLair.
Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.
The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.
The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed. There is an alternative recipe that replaces the unicorn with a vial of light.
The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension.
To return back, the staff has to be activated on the quartz portal of the Wyvern Lair.
-Elephants and Mammoths
Elephants spawn on Deserts, Jungles, Plains and Forests.
Mammoths spawn on cold biomes.
Elephants drop Hide
A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes
Tamed elephants are healed with baked potatoes, bread or haystacks
A harness can be put on tamed adult elephants to make them rideable and attach extra things:
If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted
To dismount an elephant, the rider has to make it sit first and then it can be dismounted.
Indian Elephants can be given a special luxurious garment:
In addition to the garment, a nice throne can then be given to the Elephant.
Two chest sets can be put on each elephant, allowing it to carry inventory
A key is used to open the inventory.
Mammoths can also carry two extra regular chests.
Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.
They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.
While wearing them reinforcement and ridden by the player, they will break blocks.
(However that feature is disabled by default in multiplayer, to prevent griefing)
Mammoths are more effective at breaking blocks than elephants.
A platform can be put on the Songhua Mammoth, allowing them to carry a second player.
To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.
The second player can dismount the mammoth by pressing the sneak key.
Komodo dragons spawn on swamps and plains. They attack small animals or players.
Komodo dragons poison their prey.
They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.
An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.
Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.
A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.
Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.
Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.
When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.
As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.
The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)
It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes.
When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).
They're slow and they hide in their shells, except when they don't have a shell. In that case they're just slow. Snails drop slime balls.
Including Ants, butterflies, moths, flies, bees, fireflies, dragonflies, maggotts and crickets. Just for ambiance's sake
Turkeys... they drop raw turkey when killed that can be cooked. Pretty straightforward stuff.
check this video by BlockDaddy
Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are 44! different kind of Horses available.
Only regular horses, donkeys and zebras spawn in the wild.
Horses need a saddle to be ridden. You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples.
Tamed horses can be bred with the following combinations:
The Gofa made this video explaining the breeding chart:
This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.
When riding and undead horse, mobs will not attack you.
To obtain rarer horses, you need a Zebra and the rare essences:
Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether.
Essence of Darkness. The heart of darkness is a rare drop of bathorses.
Bathorses are aggressive mob horses found at night, mostly on underground caves.
The Essence of Light is made by combining the other three essences
The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod.
Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse.
Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse.
If you give an essence of light to a nightmare, you will obtain an Unicorn. Unicorns can buckle other creatures and fall very slowly, floating down.
If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.
Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them.
If you give a light blue dye, a pink dye, lime dye, cactus green, orange dye, cyan dye, purple dye, ink sac, dandelion yellow, rose red, or a lapis lazuli to a white fairy horse, it will transform into a blue, pink, light green, green, orange, cyan, purple, black, yellow, red, or dark blue fairy horse. Fairy horses can carry a small inventory, if given a chest.
Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets:
Amulet of the sky, to capture pegasus or black pegasus
Fairy amulet for the fairy horses
Ghost amulet, that can capture ghost horses
Bone amulet, used to capture skeleton horses
Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive.
Iron Horse Armor
Gold Horse Armor
Diamond Horse Armor
And crystal armor for the rare horses
This is how you craft the Horse Saddle:
The only way to dismount a horse is by clicking the sneak key (shift)
Quick guide on how to breed horses:
Rules for breeding:
-The horses to breed should be kept close (no more than 4 blocks away)
-There should be no other horses around (8 blocks)
-You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins or rare essences for the rarer horses)
-it takes time (about 1/2 Minecraft day)
Quick Guide on How to use the Horses' Inventory:
-Donkeys, mules, pegasus, black pegasus and fairy horses can carry bags
-The horse needs to be tamed, and you need to give it a chest (only once)
-A key will appear in your inventory. You can use that key to open any horse inventory. If the key is lost, you can craft a new one.
How to activate the Nightmare's special ability:
-it has to be tamed, you need to give it a redstone.
-after that, ride it... and be careful
You can craft a rope:
that can be used to tie horses and BigCats, so they will follow you.
Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.
The females and chicks will run away and hide their heads in the ground if attacked.
Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.
Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.
You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.
Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.
If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.
Male ostriches are fast and the rare albino ostriches even faster.
Ostriches can carry helmets that will reduce the damage received
A chest can be given to an ostrich and they can carry a small inventory
cloth colored cubes can be given to saddled ostriches to make them carry colored flags
Nether ostriches are obtained by giving any tamed ostrich an essence of fire
Nether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!)
Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.
They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn
Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness
they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.
Undead ostriches are obtained by giving any tamed ostrich an essence of undead.
-SnakesThere are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons.
Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles
Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.
A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures
You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.
Shy dark green snake:
shy dark spotted snake:
Mantarays are peaceful creatures, they won't bother you at all.
They can be tamed by mounting them. Then a fishnet can be used on them
Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!
They can be tamed with fishnets
JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!
Can be tamed with fishnets
Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion
Tamed and wild goats will follow you if you are carrying any edible items in your hand.
You can use a rope on tamed goat to make them follow you
You can milk female goats. Female goats don't have a goatie and have shorter horns
Don't try to milk a male goat. It won't like it
Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.
Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned
Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
Crocodiles drop hides that can be used to craft 'Croc' armor
These shy lil' guys will hide from any other creature bigger than them.
Turtles are resistant to most attacks unless they are upside down.
If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
You can tame turtles by dropping watermelon slices or sugar cane near them.
Once tamed, they will grow slowly, follow you around and also you can carry them on your head!
Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.
Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed.
Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets
the stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.
With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.
Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.
L = leather
G = Gold ingot
Once the cat is tamed, it will look for a Kitty bed with food or milk.
P = wood plank
I = iron ingot
W = Wool (you can use dyed wool as well, it will give you beds of different colors)
P P P
P W P
You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.
You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.
any combination of Raw Pork + Raw fish
Once the kitty has eaten, it will look for an unused litter box.
P = wood plank
S = sand
P P P
P S P
P P P
The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sight After a while, an used litter box will return to its empty state. You can also use sand on an used litter box to clean it.
A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.
IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off
L = Leather
I = Iron Ingot
C = BigCat Claws
C L C
If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.
You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.
S = Silk
Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.
A cat will follow you if you have a wool ball on your hand
If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.
You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.
After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.
If a kitten is attacked, its mom will defend them.
Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.
They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.
They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.
Watch this video from BlockDaddy O'Neal showcasing the rats
Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
They drop pork meat
BigCats replace the lions that were part of the initial release of this mod.
Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.
Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.
BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them.
Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.
Tamed BigCats will follow you and fight any mob that targets you.
BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.
Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.
If you use a rope on a tamed BigCat, it will follow you and fight your enemies
You can watch this video by Foxy1990, showing how to tame BigCats
They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu
Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water
A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
right click on it while holding any pike.
Fish can also be tamed with fishnets
There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.
You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.
Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.
This video shows how to breed dolphins: (courtesy of Foxy1990)
The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
The shark model was inspired by charle88's thread. He also shared his textures.
The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into a vicious werewolf!
There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.
In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.
Werewolves sometimes will run on all fours, which makes them faster
There are four kind of bears in MoCreatures:
Black bears and Grizzly bears will attack back if provoked. Polar Bears, that spawn in cold biomes will hunt down the player on sight. Panda bears are peaceful creatures that are attracted to sugar cane.
You can tame a Panda bear by giving it reeds. Once tamed, a lazo can be used to make them follow you.
Spawns during the night time, only outdoors. It will attack you at night, and won't attack unless provoked during the day. Hunts small prey, and of course sheep!
spawns only in Hard difficulty. Will set you on fire for a short time. Drops redstone. You can see them from a distance because of flashing flames.
The first mobs to destroy blocks! It destroys blocks sparing ore blocks and obsidian. The green ogre drops obsidian ore
The fire Ogre is rarer than the regular ogre. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.
The Cave Ogre only spawns underground. It has the biggest area of damage. It drops diamonds.
Nothing original, I used material already available, credits go to dorino1 quack sounds plus painterly pack's duck texture.
They attack smaller prey and if you get close to them, they can also attack you. Be warned
Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.
If you pick up a bird, you can glide safely from heights
They will attack only smaller creatures. Most of the work was done by Roundaround. I worked on the 3D model
Frequently Asked Questions
I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.F.A.Q.
Q.: Can I include your mod in my modpack?
A.: Yes you can. No need to ask permission. Just go ahead!
Q.: How do I get off my mount?
A.: Press the 'F' key
Q.: I installed the mod but don't see any of the new creatures.
A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true
Q.: I only want to have xxx mob and not the others, can I?
A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0
Q.: I can't tame/ride a horse
A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses
Q.: I get a black screen when installing the mod
A.: Did you forget to delete the META-INF folder?
Q.: Does this work for SMP?
Q.: The lions and bears are bipeds!!
A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)
Q.: Can you do xxxx mob for me?
A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...
Q.: Does this work for Mac computers?
A.: It does, the installation procedure is different.
Q.: What program do you use to make the mobs?
A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code
Previous versions-MoCreatures v6.2.1 (for Minecraft 1.7.2)-Mo'Creatures v6.1.0 mirror (for Minecraft 1.6.4)
-Mo'Creatures Mod v5.2.5.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.3.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.2.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.1.5.zip (Mirror) (MC 1.5.1)
-Mo'Creatures Mod v5.0.8.zip (MC 1.5.1)
-Mo'Creatures Mod v4.7.0 (MC 1.4.7) requires CustomSpawner 1.11.2
-Mo'Creatures Mod v4.6.0a (MC 1.4.7)
-Mo'Creatures Mod v4.5.1.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.5.0.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.4.0.zip (Mirror) (MC 1.4.6)
-Mo'Creatures Mod v4.3.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.3.0.zip (Mirror)
-Mo'Creatures Mod v4.2.3.zip (Mirror)
-Mo'Creatures Mod v4.2.2.zip (Mirror)
-Mo'Creatures Mod v4.2.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.2.0.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.1.3.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.2.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.1.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.0.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.0.4.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.3.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.2.zip (MC 1.3.2)
-Mo'Creatures Mod v4.0.1.zip (MC 1.3.2)
-Mo'Creatures Mod v3.7.1.zip (MC 1.2.5)
BannersIf you want to add a Mo'Creatures banner to your signature, you have different options:
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iYxei.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Uwhm8.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/vygdJ.png' /></a>
Thanks to Jibberlicious
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/DH52R.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/MDDfn.jpg' /></a>And if you survived the bunny infestation...
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iIB8C.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/UNlXu.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Cpu63.jpg' /></a>
CreditsCoding: DrZhark, Bloodshot
Modelling: Kent C Jensen (a.k.a. BlockDaddy O'Neal) and DrZhark
Textures, Icons: BlockDaddy and DrZhark
special thanks to:
-ScottKillen: Extrabiomes XL compatibility coding
-AtomicStryker: SMP port for Minecraft 1.2.5
-Cojomax: adding custom sounds
-Freakstricth: Forge sprites
-Vaprtek: initial Horse Model.
-Dorino1: quack sounds plus painterly pack's duck texture.
-Macaque: first boar texture.
-Rondaround: fox idea, AI, sounds and texture
-_303 and Risugami: help with ModLoader and AudioMod
-Corosus: optimization changes in the code
-charle88: shark's model inspiration
-cdrumer11: pink and white dolphin skins
-FireHazurd: first werewolf model and texture
Apr 19, 2013Blocksmithed posted a message on [Hybrid] (v18) (100+ Animations!) Blocksmith Hybrid Animated Default: Default Textures Given Life.Posted in: Resource PacksMuito obrigado para MpSlx (http://steamcommunity.com/id/mpslx) pela tradução!
Quando a snapshot 13w02a lançou com o novo sistema de texturas eu fiquei muito exitado. Eu finalmente poderia deixar o minecraft do modo que eu queria.O objetivo deste pacote é animar todas as texturas, porém com razão (Mais de 100 animações até agora!), e também adicionar alguns detalhes, que não existiam por falta de pixels, como as ferramenta na mesa de trabalho, e os riscos no vidro (As texturas com mais detalhes são 32x).Eu sei que outros pacotes se denominam "Híbridos" porém eu não vi nenhum misturando resoluções. Modificando a resolução dependendo da necessidade da animação, eu consegui deixar uma animação bonita e mantendo o pacote leve.Eu estou trabalhando nisso por mais de três meses.Gostaria de obter sugestões de todos sobre o que poderia ser acrescentado ou melhorado. Aqui estão alguns screenshots e alguns gifs para dar uma idéia do que tudo parece. Alguns dos meus favoritos são a tocha, o jukebox ou registro player, e os minérios.
Você não pode ver as animações nelas.O vidro de conexãoAqui estão algumas animações, não todas!Blocos Animados
Exemplo de um mob piscando!
Videos Análises e Jogatinas
Instalação Não sabe como utilizar?
- Depois de baixar, coloque na pasta texture packs. Se você não sabe onde fica, procure no Google, e você vai achar vários tutoriais. Tenha certeza que você está com o jogo na versão 1.5 ou maior.
- Instale o Optifine ou MCPatcher e siga as instruções em seus determinados posts. Isto irá ativar as texturas conectadas (CTM), mobs randômicos, e as animações de piscar, e o interior da Ender Chest. Se você utiliza optifine, tenha certeza de que você ligou as texturas conectadas em video>settings>quality.
Download para minecraft 1.14.x
Se você deseja deixa um comentário, mas não sabe inglês, você pode utilizar o Google Tradutor ou qualquer outro programa que traduza para o inglês. Se você não possui uma conta aqui, você pode também, comentar no meu vídeo no YouTube!
Termos Leia isto antes de tudo!
Usar este pacote em vídeos ou em outros meios porém com um link para este site.
Editar, remover, modificar e adicionar coisas ao pacote, porém para uso pessoal, sem destribuição pública.
Você não deve:
Destribuir este pacote sem seus determinados créditos/link para este site.
Utilizar qualquer uma das texturas deste pacoro para a criação de outro.
Com a exeção de:
Permissão exclusiva (Blocksmithed).Texturas originais pertencem á Mojang.
Se você usar isto em um vídeo no youtube, por favor, inclua um link para esta postagem!
Traduit par GreenLenux
Quand la snapshot 13w02a est sortie avec son nouveau système de pack de textures pour Minecraft 1.5, j'étais super excité. Je pouvais enfin faire ressembler Minecraft comme je le voulais. Le but de ce pack est de tout animer (plus de 100 animations), et d'ajouter des détails là où le pack de défaut n'avait pas assez de pixels comme les outils sur l'atelier et les lignes sur les vitres (les textures avec des détails sont 32 fois plus grandes). Je sais que certains packs de textures se prénomment eux même "hybrids" mais je n'ai jamais vu le concept de mixer différentes résolutions. En changeant les résolutions en concordance avec ce dont l'animation avait besoin, j'étais capable de rendre les animations plus fluides tout en gardant un semblant de même taille.
MpSlx (http://steamcommunity.com/id/mpslx) Traduction portugaise
Personnes qui m'ont donné des idées (incomplet)
J'aimerai avoir des suggestions de la part de tout le monde sur ce qui pourrait être ajouté ou amélioré. Les critiques constructives sont toujours les bienvenues. Voici quelques screenshots et quelques gifs pour vous donner un aperçu du pack. Mes textures préférées sont le pufferfish, le Jukebox/lecteur de musiques, et les minerais.
Notez que j'ai « gifé » seulement quelques textures car c'est horrible à faire. Ce n'est que quelques exemples. Aussi, les animations vont vous paraître plus fluides en jeu car le timing est compliqué à réaliser en gif. Certaines animations ne sont d'ailleurs plus présentes dans le pack.
Et le villageois (un des mobs qui cligne des yeux)
Il y a plein d'autres vidéos de présentation de mon pack sur youtube. J'aimerai tous les remercier. Vous pouvez en trouver plus ici.
1. Télécharger le fichier .zip depuis le lien de téléchargement, et suivre ces instructions.
2. (Semi-optionel, mais cette étape est obligatoire pour activer certaines options) Télécharger MCPatcher et patcher votre minecraft (les instructions d’installations sont dans le lien). Cela activera les textures connectées (CTM), les mobs randoms, et les animations sur les entités comme les mobs qui clignent des yeux et l'enderchest.Optifine peut seulement utiliser les textures connectées les mobs randoms.
Merci d'avoir lu et, j'espère, d'avoir essayé le texture pack !
Téléchargement (Pour Minecraft 1.14)
J'ai aussi un topic PMC ici. Si vous n'avez pas de compte minecraftforum, vous pourrez commenter sur PMC ou sur la vidéo Youtube.
When snapshot 13w02a came out with the new texture pack system for minecraft 1.5, I was so excited. I could finally make Minecraft look how I wanted it to. The goal of this pack is to animate everything within reason (over 100 animations so far!), and add detail where the defaults didn't have enough pixels like the tools on the crafting bench and lines in glass (the textures with added detail are 32x). I know some other packs call themselves "hybrids" but I haven't seen this concept of mixing and matching resolutions done before. By changing the resolutions in accordance with the need of the animation, I was able to make the animations smoother while keeping the overall size of the pack down.
Here is a complete change log.
ChangesTools on the workbench look like tools
Gold ore sparkles
Diamond ore sparkles
Redstone ore pulsates with power
Emerald ore sparkles
Diamond item sparkles
Emerald item sparkles
TNT fuse is more detailed and sparks on the end
Streaks in glass have finer lines
Lit furnace has fire animation
Bottles in the brewing stand fill up
Sign item's text gets written
Water bucket drips
Lava bucket drips and also the lava in it flows
Milk bucket drips
Cobblestone looks nicer
Wheat sways in the wind
Redstone lamp pulses
Tall grass sways
Minecart wheels are better
Note block really rocks out that beat
Jukebox has a spinning record on top
Water is slightly clearer
Beacon has a pulsing effect
Tipped book shelf books look better
Powered rail moves
Diamond block has a shiny effect
Gold block has a shiny effect
Emerald block has a shiny effect
Torch has fire on it
Redstone torch pulsates
Lines in ice are more detailed
Slime ball drips
Eye of ender blinks
Lit repeater has current running through it
Redstone block pulsates
Raw fish flaps it's tail
Cooked fish has X's for eyes and twitches
Rotten flesh has flies that fly around on it
Soul sand faces open and close their mouths
Oak, birch, jungle, and spruce leaves sway
Egg starts to hatch
Redstone item pulses
Glowstone item pulses
Lights on the command block change colors
Lit comparator has pulse that runs through it
Iron ingot has shiny effect
Gold ingot has shiny effect
End portal block (with eye in it) blinks
Slightly more transparent overlay when wearing a pumpkin
Enchanting table diamond corners have a shiny effect
Nether star spins
Lit activator rail pulses
Arrow in drawn bow has feathers
Shears open and close
Blaze powder burns
Blaze rod is... animated
Mushroom stew drips
Fireworks rocket fuses sparks
Diamond sword shines
Diamond pickaxe shines
Diamond axe shines
Diamond shovel shines
Diamond hoe shines
Gold nugget shines
Iron sword shines
Gold sword shines
Golden carrot shines
Glistering melon "glisters?"
Fern sways back and forth
Lily pad ripples
Potato crops sway
Carrot crops sway
Baked potato emits smoke/steam
Most 1 block high flowers sway
Animated puffer fish
Animated raw salmon and raw clownfish
Animated double high grass
The following features only work for MCPatcher/Optifine users:
Enderchest has a swirling portal in it and it's eye blinks
You can make the TARDIS from Dr. Who out of /give 5 1 5 (Wood planks with a damage value of 5. Removed in 1.6c)
Squids roll eyes
Players using a unedited Steve skin blink
Blaze's spinning rods have a low tech blazy animation
Creeper painting just got creepier
Iron golems blink
Creeper eyes pulse red
Enderman eyes pulse a darker purple
Some cobwebs have small spiders in them
Fire particles are animated
Villager's cloud w/ lightning particle is animated
Some random zombie skins
The minecraft logo on the minecraft main screen is animated
Grass has some random CTM
Cobble has some random CTM
Stone has some random CTM
Quartz blocks connect
Endermen have a slender-ish b&w fade out animation
Added slender notes to roofed forests
Many thanks to these people:Credits:
MpSlx (http://steamcommunity.com/id/mpslx) Made the Portuguese translation
GreenLenux Made the French translation. He also has created some horror maps: 1 2 3
People who have given me ideas: (incomplete)
I'd love to get suggestions from everyone on what could be added or improved. Constructive criticism is always welcome. Here are some screenshots and a few gifs to give the general concept. Some of my favorites are the pufferfish, the jukebox/record player, and the ores.
ScreenshotsI know these don't show animations but oh well.A few of the mob variationsThe connecting glassThe slight edit on cobble and random CTM. Although subtle, I think it helps make cobble more bearable.
GifsPlease note I gif-ified only some of the textures because they are a pain to make. This isn't nearly all of them. Also they will look much better in game because the timings are hard to get right on a gif. Some are also outdated.Blocks:
And the villager (one of the mobs that blinks)
There are many other videos/showcases/reviews on youtube. I'd like to thank all of them. You can find most here.
1. Download the .zip file from the download link below, and follow these instructions.
2. (Semi-optional, but this step is required to enable some features) If available for your minecraft version, download MCPatcher and patch your minecraft (installation instructions are in the link). This will enable connected textures (CTM), random mobs, and animations on entities like blinking mobs and the enderchest. Optifine is a partial alternative, but it only has very basic support for connected textures and random mobs.
Thanks for reading this and hopefully trying it out! Enjoy.
- Ad free links and older versions available under "Version History/Alternate download links."
I also have a post here on PMC. If you don't have a minecraftforum account, feel free to comment there or on the YouTube video.
Version History/Alternate download linksVersions for Minecraft 1.13.x - 1.14.x
Version 18 (Same as v17e but updated to be compatible with 1.13)
Versions for Minecraft 1.11.x
Version 17e (Same as v17d but updated to be compatible with 1.11)
Versions for Minecraft 1.9.x - 1.10.x:
Version 17d (Same as v17c but updated to be compatible with 1.9)
Versions for Minecraft 1.6 through 1.8.x:
Version 17c (Updated for 1.8, notable new/redone animations include leaves, fish, ghast, and double tallgrass.)
Version 1.6c (Animates all the new flowers, fixes the cauldron glitch, the dark oak plank glitch, and removes broken formatting in the description.)
Version 1.6b (Adds more random mobs, more random CTM, more animations and improvements to existing animations.)
Version 1.5 (Same as v1.5, but in resource pack format for 1.6)
Versions for Minecraft 1.5.x:
Version 1.6b for 1.5.2 (May be incomplete. Adds more random mobs, more random CTM, more animations and improvements to existing animations.)
Version 1.5 (Adds dripping netherack, connecting glass panes, animated lilypads, carrots, and potatoes. Ores are also redone.)
Version 1.4 (Makes more of the vegetation sway and more mob eyes animated. Also improved some things.)
Version 1.3 (Add shiny tools and a few other animations.)
Version 1.2 (Adds blinking mobs, and animated enderchest and blaze.)
Version 1.1 (First version to be posted here. Has better ores, wheat, and grass than 1.0. Also adds various animations.)
Version 1.0 (Oldest version. Less graphically intensive.)
How to remove or replace animations/textures1. Open the resource pack and find the texture you want to remove or replace. It will usually be under assets/minecraft/textures somewhere, but mob animations and connected textures are under assets/minecraft/mcpatcher.
2. Delete the .png and the .mcmeta (or .properties) file that has the same name. Minecraft will replace missing textures with the default texture.
3. If you want to replace the texture you just deleted, simply copy and paste the texture you want into the correct folder.
If you want to support this, leaving a comment really means a lot to me. If you really want to help this texture pack, you can set this code as your signature.
<a href="http://www.minecraftforum.net/topic/1778085-"><img src='http://i.imgur.com/IZV9lZq.gif' /></a>
It is the one you see as my signature below this post. If it doesn't work first try, click the "toggle editing mode" button on the top left of the signature editing screen and past the code again.
Also feel free to click that button. That always makes me happy.You may:
• Use this texture pack in youtube videos and/or other media, but please provide a link to my minecraftforum.net post: http://www.minecraft.../topic/1778085- or http://www.bit.ly/blocksmith
• Edit any part of this pack for your personal use, just don't distribute it.
• Use this pack as your server's resource pack, or use parts of it in your server's resource pack as long as you give me credit.
• Post/share any of the download links on the forum post, just link to the forum post as well.
You may not:
• Distribute this pack or any part of it with a link other than one of mine. (Except as stated above)
• Use any of these textures in another resource pack or remix pack.
With the exception of:
• Exclusive permission from me, blocksmithed (http://www.minecraft...2-blocksmithed/).
• Please don't post a direct download link. Instead use a bit.ly one from under "Version History/Alternate download links." They work just as well, and anyone can track download stats by adding a "+" after the bitly url.
Original Minecraft textures belong to Mojang.
If you use this for YouTube please provide a link to this thread. Thanks!
Feb 27, 2011AtomicStryker posted a message on [1.13.2] Dynamic Lights - portable and moving lightsourcesPosted in: Minecraft Mods
Announcing: The AWESOME update
- rewritten from scratch to be a FML Coremod for Minecraft 1.4.2, requires Forge
- boosted efficiency A LOT, I'm positive it cannot be done any better now :3
- Dynamic Lights is now modular! See readme!
- configuration files for Dynamic Light modules can now be found at /config/
- global toggle Button can now be configured via Controls Menu
For those of you that don't know what FML Coremod means...
DRAG AND DROP INSTALL, YE GODS
I'll just put the readme here. Marvel at it's glory.
google code link
And you know the best part about this update?
Its already available. Just re-download off the 1.4.2 Forge link :3
This modification makes 'shining' items (default: Torch, Glowstone, Glowdust, Lit Pumpkin, Redstone, Lava Bucket, powered Minecart) illuminate everything around them if
1) the player has them equipped (in hand/armor)
2) they are dropped on the ground
3) another player has them equipped in Multiplayer
On top of that, burning Entities shine light, and Creepers about to explode light up!
You may add any Item ID you wish as shiny item, via the settings file. Also supports armor items!
Toggle button ingame:
The key is "L". You can turn all dynamic Lights on/off with it. The button can be rebound using the ingame options.
There is no limit to the number of lights you can create, note however they are fairly FPS-costly. You can disable modules to obtain better FPS!
I recommend using Optifine for replacing Notch's funky render code with slightly less funky rendering code.
The mod works in Multiplayer, yet is clientside, it cannot lag servers. Note however 'dropped' light sources will not necessarily prevent Mobs from Spawning, and neither will your handheld light.
Note: DO NOT INSTALL THE COREMOD ON SERVERS! It will crash on load.
See readme in your downloaded file.
Config Syntax help:How the config syntax works:
[DynamicLights_thePlayer, DynamicLights_dropItems and DynamicLights_otherPlayers configs]
* Possible setups:
* X := simple ID X, wildcards metadata
* X-Y := simple ID X and metadata Y
* X-Y-Z := simple ID X, metadata range Y to Z
There is a default value used as "setting", you can specify one by appending "=x" to the ID part
Valid Entry examples:
Torch minecraft id is "torch", will use the default light value (15)
Torch minecraft id is "wool"
Wool, magenta subtype (meta 2), will use a light value of 12
Wool BlockID, accepts metadata range [2..5]
Item ID range [314..317] covering golden armor, wildcarded meta/damage which means any value goes
Also unnecessarily specifying the default light value of 15, you could leave =15 out aswell
There no longer is numeric Block or Item id's. Use the string identifiers, google "Minecraft Data" to get a listing.
Values that cannot be mapped to anything will be logged and ignored
1.13.2 version at curse:
Downloads moved to:
On Merged classes/mods and sourcecode:
FML Coremod! Will not need merges <3 <3 <3
To other modders: See sourcecode. Adding your own Dynamic Lights is easy.
My other mods:
Feb 9, 2018Posted in: Resource Packs
Extensive visual improvements to Minecraft's redstone componentsCurrent version: v1.3
Compatible with Minecraft 1.13
More block previews:
- Added inventory icons for comparator/repeater/hopper
- Removed the stone extension, as it is no longer relevant
- Tweaked sticky pistons (more slime on the sides!)
- Tweaked sides of dispensers/droppers to make them even more distinct at distance
- Added new models and textures for hoppers, with clear direction indication!
- Added new textures for cauldrons, with a nifty state indicator
- Lightened textures to mesh better with default stone
- Dispensers/droppers/pistons now fully distinguishable from all sides
- Pistons and levers have state indicators
- Removed the custom cobble/stone textures from the base pack (still available as an extension pack)
Feedback is welcomed and encouraged!
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