hey so about the RPG multiplayer server, do you know when Xolova the mod creator can let the applicants know when he'll read our apps, cuz i've been waiting for a week, and haven't gotten a response, so have the others waited, how long do we have to wait? we're losing a bit of patience
Well what do you want? The 1.2 update or getting on the server?
I think that you should increase the ratio of rupee and arlemite ores. If you have to build the clock to spawn the boss and armor items,... that will take sooo long, too long if you want to play in the other dimensions without cheating
pd: You could do some tool or vendor that allows you to exchange realmite to arlemite and rupee or such :/
No. We will not be buffing the spawn rate, this was already said. The underground mobs drop realmite, arlemite, and rupees.
Ok, so I've recently made it into the extra dimensions, and I've got some bug reports for you, Xolova. I'm guessing you're probably already aware of most if not all of them, but I figured it can't hurt to put it out there again.
extra-dimensional wooden planks cannot be crafted into anything
extra-dimensional grass blocks drop themselves instead of their dirt counterparts when broken
extra-dimensional leaves drop themselves when broken
Overworld shovels don't work on extra-dimensional grass or dirt (I tried Arlemite and Realmite, they were both the same speed as my fists, which incidentally is ridiculously slow).
extra-dimensional grass sometimes spawns where there should be regular dirt (ie. beneath other grass blocks. Like just stripes of grass in the hillside, it's not a real problem but it looks bad lol)
There's no sound effects for mining extra-dimensional grass blocks (although there is for dirt). I'm not talking about breaking them; that sound effect works just fine, I'm talking about the sound effect that should go along with actually mining.
For whatever reason, whenever squids spawn in one of the new dimensions, they rapidly suffocate as if they were on dry land even though they are in fact in water.
Also, I've got a couple of suggestions that I think make sense and could improve gameplay (and I'm no longer complaining about the rarity of the overworld ores! Hooray!)
the crafting recipes for Dravite Gems and Dravite Chunks should be shapeless. The same goes for Azurite, Uvite, Augite, etc.
Each dimension should contain it's own titular ore (Dravite for the Dravite Hills, Mithril for the Mithril Mountains, etc), but should also contain the ores of all the previous dimensions (not counting the Nether, End or Overworld). So for example, the Dravite Hills should contain only Dravite. But the Azurite Forests should contain both Azurite and Dravite. The Mythril Mountains should contain Mythril, Uvite, Azurite, and Dravite, and so on for each dimension. This way, it feels more like you're "upgrading" to higher level dimensions instead of them feeling like they're entirely separate from each other.
That's all I can think of right now, although I'm sure I had a couple other ideas. Oh well, they'll come back to me.
Anyways, thanks so much for taking the time to actually read some of my posts and respond to them; so many of the popular modders don't bother to do that, and it really means a lot to me. It feels like I'm contributing something, and also like I'm offering advice to a famous/important person, which is really cool.
But I digress. Great mod so far, even in the beta phase, and the future only looks more promising. It's reminiscent of the Aether Collaboration (also known as the Aether Mod), which was one of the best early Minecraft mods by far.
1.) Will fix that.
2.) Fixed in 1.2
3.) Fixed in 1.2
4.) Need Rupee and higher
5.) Its best for generation.
6.) Don't know why that happens, too little water?
7.) Fixed in 1.2
8.) No. They are not an "upgrade" from each other. They are all technically the same land, we separated them into different dimensions to help with the tier of mobs.
Cool mod so far! i just got it. It's fun but i would recommend getting it after you beat the enderdragon because alot of the new mobs will one shot you unless you have the right equipment. I finally killed one by trapping it in stone then attacking it from where it couldn't hit me
Oh yeah how does TMI do recipes? i have the mod installed because i thought it did recipes but no luck? am i just doing something wrong.
Ok so I installed this mod and minecraft pooped out an error message a mile long. Forge version is 6.4.0.395, it's installed properly as I have other mods that use it and they function just fine. Tried removing all mods except Divine RPG still got the same error, tried a fresh minecraft install, added in Forge, then divine RPG, still same message. How do I fix it please?
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\xxxxxxx\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-24_21.09.12-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 61c28b7f --------
Full report at:
C:\Users\xxxxxxxxx\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-24_21.09.12-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 11/24/12 9:09 PM
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 352938992 bytes (336 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xmx1024M -Xms512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DivineRPG [DivineRPG] (DivineRPG v1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: GeForce GTS 450/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Sphax PureBDCraft 128x MC14.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException
at ModTextureAnimation.a(ModTextureAnimation.java:117)
at com.pclewis.mcpatcher.mod.TextureUtils.registerTextureFX(TextureUtils.java:186)
at bap.a(RenderEngine.java:470)
at cpw.mods.fml.client.TextureFXManager.registerTextureOverrides(TextureFXManager.java:233)
at cpw.mods.fml.client.TextureFXManager.loadTextures(TextureFXManager.java:227)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:237)
at net.minecraft.client.Minecraft.a(Minecraft.java:499)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c3b9fd7 ----------
This is my first time trying out Divine RPG. I have the latest Minecraft (1.4.5) and I downloaded the latest Divine RPG (1.1) and when I go into my world, it says Divine RPG is outdated and doesn't appear to work. Is there a newer version I can't find?
This is due to developer testing of the next update.
>java.lang.IllegalArgumentException: Slot 233 is already occupied by xolova.blued00r.divinerpg.blocks.BlockNetheriteOre@29d10082 when adding TF2.Teleporter.common.BlockTF2TeleporterBlue@58786c40
There's your problem. There's a block ID conflict. Either go into the DivineRPG configuration file and change the ID for Netherite Ore or go into the TF2 Teleporter configuration file and change the ID for Blue Teleporter. If I remember correctly, there's a way to use NEI (Not Enough Items, which is one of Chickenbones' mods) to get a list of unused block/item/entity IDs. Or you could just do what CaptainSparklez did and use vanilla Command Blocks for teleporting instead.
Oh yeah, also, I've got some bug reports. At least I think they're bugs. Correct me if I'm wrong. This is using DivineRPG v 1.1 for MC 1.4.4
Acceleraunch does not work vertically, although it does act like a ladder (and only works sometimes horizontally)
The Teleportation Crystal doesn't seem to work at all; it just damages you (similarly to a thrown Ender Pearl, but without actually teleporting you), although I could be mistaken, since there is still no page for it on the DivineRPG website.
The vanilla Enchantment Table's tooltip has been changed to Alter of Corruption, even though it's the vanilla one, and is not in fact the Alter of Corruption.
The Watcher boss doesn't seem to drop any Divine Shards, which the DivineRPG website says it should (granted I've only killed it once, but it was with a sword that had Looting III; should've dropped at least a couple, right?)
The DivineRPG website says that Pearl of Darkness and Eye of Strength have been removed, but they are both still required to make Ender Armor and Ender Swords, as well as a few other things.
1.) Yes, that is suppose to happen, shift and move over the acceleraunch to get the speed boost.
2.)This will be fixed in 1.2
3.)Fixed in 1.2 -it was a naming derp XD-
4.)It should drop it...
5.)Everything has been moved to Ender Stones
Hey, this is a great mod, but I'm trying to find out which version is for 1.2.5 or if there even is one. I'm trying to get it to work with mods that are only on that version. Such as EE2 and Thaumcraft 2. Thank you in advance.
Nooooooooooooooooooooooooooooooooooooooooooooo! Ic2 and this are my 2 favorite mods.
I would like to see a teir system in each dimension, every one with multiple ores.
Think of them as one big dimension. As The land together is called the twilight, we seperated them for difficulty reasons (would'nt want an augite mob in a dravite island)
i know this might be a dumb thing to ask but how do you get to the six dimension and yes i have already went to the dravite hills, azurate forests, uvite island, mythril mountains and augite depths but its says that they are 6 so just wondering
The Dungeon of Arcana is the six. It's not out yet... but soon, we hope. no eta yet.
But I have tested it numerous times and it is the same time every time.
also rotaticks only do 12 half hearts.
I die instantly.
also it shouldn't be able to instakill me with augite armor on but it can.
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It was actually to do a bugfix update for DivineRPG that fixed that error. I remember when I was testing mystcraft compatibility
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Which version of DivineRPG are you using?
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Well what do you want? The 1.2 update or getting on the server?
They will come with their own attacks.
Mob damage will be looked into, since minecraft does exponential damage from mobs, we'll have to look into it, try on easy just to make sure.
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That's intentional.
It's a fight between Twilight and Halite.
No. We will not be buffing the spawn rate, this was already said. The underground mobs drop realmite, arlemite, and rupees.
Added in 1.2, and why bother with one of the easiest mobs in the game.
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What other mods are you using?
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We will look into the values then, it maybe the system minecraft uses to advance the damage on mobs in a higher difficulty
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1.) Will fix that.
2.) Fixed in 1.2
3.) Fixed in 1.2
4.) Need Rupee and higher
5.) Its best for generation.
6.) Don't know why that happens, too little water?
7.) Fixed in 1.2
8.) No. They are not an "upgrade" from each other. They are all technically the same land, we separated them into different dimensions to help with the tier of mobs.
It's a Rotatick, and we will look into that.
0
Hard.
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For the items and blocks disappearing, make sure the server and the client have the same ids for everything. As for the mobs, have no clue.
Simple. We are not giving any ETAs.
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That has been fixed since v1.1.6
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Just stick to NEI.
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DON'T USE MCPATCHER!!!!!
Get NEI or TMI for recieps
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This is due to developer testing of the next update.
Only on beaches.
1.) Yes, that is suppose to happen, shift and move over the acceleraunch to get the speed boost.
2.)This will be fixed in 1.2
3.)Fixed in 1.2 -it was a naming derp XD-
4.)It should drop it...
5.)Everything has been moved to Ender Stones
This was never release for 1.2.5.
0
Think of them as one big dimension. As The land together is called the twilight, we seperated them for difficulty reasons (would'nt want an augite mob in a dravite island)
The Dungeon of Arcana is the six. It's not out yet... but soon, we hope. no eta yet.
0
Who? The Enthralled Dramcryx?