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    posted a message on sci4me's mods (Torcherino)

    Not 1000%. Its like 26000%

    Posted in: Minecraft Mods
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    posted a message on MooFluids (Cows for any fluid)

    There are two things you could try:

    1. Try it without dual hotbar.

    2. Make sure the hunger fluid has a bucket version and isn't just meant for moving through pipes.

    Posted in: Minecraft Mods
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    posted a message on MooFluids (Cows for any fluid)
    Quote from pho3nix1982»

    Hi, i have made 3 worlds on skyfactory 2.4... 2 Ocean biome worlds and my latest is a plains biome and for some reason a water cow spawned in a plains biome but that’s not the problem. the problem is i found the ocean biome and made 4 19x18 plots for them to spawn on but nothing has spawned there apart from mobs when it wasn’t well lit i changed the chance that the would spawn to 8(the same as vanilla cows) no joy then to 15 but still nothing its very strange. i have waited a long time and i know it long enough as i had the spawn on my other worlds, also the auto spawner is not working.. any help would be great

    cheers

    lee


    Ha ha. Passive mobs don't spawn in Ocean biomes as far as I know... That includes Moo Fluid cows

    Posted in: Minecraft Mods
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    posted a message on JsonAbles! Time to Tinker!

    OH IM SO SORRY, I FORGOT A D IN MY REPLY! I meant to say:

    You used a semi colon (;) instead of a colon (:) between ItemShard and 1

    Posted in: Minecraft Mods
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    posted a message on JsonAbles! Time to Tinker!
    Quote from Tschipp»

    You use a semi colon (;) instead of a colon (:) between ItemShard and 1

    Posted in: Minecraft Mods
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    posted a message on MooFluids (Cows for any fluid)

    [quote=TheRoBrit;../../../members/TheRoBrit;1293081-moofluids-cows-for-any-fluid?comment=95]

    Currently no there is not an Essentia cow for each aspect. However, I do plan to create such cows in a future re-work/edition of the mod. I will also be adding more support to MooFluids for other mods (such as ThaumCraft, Botania, etc)


    tl;dr - Currently no, but there will be.


    I recommend not adding support for Botania. Vazkii dislikes mods that make it easier to do certain aspects of Botania. (For example that mod that allowed for piping of Botania's mana.)


    PS: I found this pretty funny


    PPS: It would be great if you added a command to spawn a specific fluid cow based on its oreDictionary name or something

    Posted in: Minecraft Mods
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    posted a message on sci4me's mods (Torcherino)

    Hi this mod does not work with my modpack, placed on crops and does not work, it does not work in the normal and the magic crops

    Modpack: http://www.technicpack.net/modpack/minetek.52352


    Are you actually enabling the torch or just plopping it next to the crops?

    Posted in: Minecraft Mods
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    posted a message on Modded survival server looking for players

    Minecraft username: Bloop_ (formerly known as bloop428)

    Age: 13 (Cut me some slack please. My B-Day is soon)


    Location: California (I do not want to be too specific)


    Why do you wish to join this server?: I always get so bored playing 200+ Minecraft mods alone. It's great to have people to help you with problems and who will accept your choices and not reject them.


    Do you have any prior knowledge in modded minecraft?: Plenty. I've been modding since before release version 1.0. Ah, those were the days...


    What do you hope to try out / achieve on the server?: I hope to find a diverse community of mod savvy players like me and I also hope to find new mods to be addicted to.


    Will you be on Teamspeak?: I may be on, but not much though. I don't take pride in my voice.

    Posted in: PC Servers
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    posted a message on sci4me's mods (Torcherino)

    Every time I use torcherino, there is one thing I wish I had. That thing is Vertical Torcherinos. They would be the exact same as regular torchernos, but they would speed up a 3x3 vertical space, not a 3 high horizontal space.


    Crafting of vertical torcherino (Horizontal torcherino in crafting grid) :



    Crafting


    Crafting of horizontal torcherino (Vertical torcherino in crafting grid) :



    Crafting


    Range of the Vertical torcherino (white: range 1, yellow: range 2, orange: range 3, red: range 4):



    Range


    Yes, I did go trough the work of creating fake torcherinos in quadrum and creating crafting recipies with minetweaker to demonstrate this.

    Posted in: Minecraft Mods
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    posted a message on JsonAbles! Time to Tinker!

    I believe that TC uses the new fluid registry system while jsonables and customitems use the old one. See if you can ask the custom items creator if he uses the new forge fluid registry.

    Posted in: Minecraft Mods
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    posted a message on JsonAbles! Time to Tinker!

    AHA! I think I see the problem!

    1. the liquid name for nova water needs to be Nova_water not nova_water in the jsonables file.

    2. you put "resource":"customitems;nova_water", in the jsonables config. It should be a colon (:) not a semi-colon (;)

    I will do one last test to see if these are your problems Custom Items does not support the latest version of forge, which version are you using of forge?

    Posted in: Minecraft Mods
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    posted a message on JsonAbles! Time to Tinker!

    Could you give me your {JSONables} file and the Custom Items file?

    Posted in: Minecraft Mods
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    posted a message on JsonAbles! Time to Tinker!

    Try including the customitems: part.


    Oh, also. What are you doing this for? As a fun thing or for a modpack? I have always wanted to make a unique modpack with quests and stuff but could never do it due to lack of ideas or motivation.

    Posted in: Minecraft Mods
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    posted a message on JsonAbles! Time to Tinker!

    apoclaydon, do you happen to have MineTweaker installed? If so, could you hold the nova water block (not the bucket) and type "/mt hand" without the quotes. This should output the nova water's proper name to be used in the json file to the chat. It will probably say something like:<customitems:nova_water> * 1. take the name that is inbetween customitems: and > then put that as the resource.

    PS: I copied your json file and replaced the nova_water with water. Whenever I put my mouse over the water in the smeltery, I crashed.

    Posted in: Minecraft Mods
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    posted a message on sci4me's mods (Torcherino)

    Oh, I never knew that the torcherino had redstone control. Ah, well. Keep up the good work :)

    Posted in: Minecraft Mods
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