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    posted a message on Villager changes were necessary, but they WAY overdid it.

    It's probably a Pocket Edition thing, then.

    Posted in: Discussion
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    posted a message on Villager changes were necessary, but they WAY overdid it.
    Quote from TheMasterCaver»

    This only ever existed as a mod, such as the "EnchantView" mod listed here (which was made long before 1.8, no idea how it may have changed but I found a link to it in a 12 year old post on Reddit). The words displayed in the enchanting interface also have no relation to the actual enchantments (they are random words like "the elder scrolls klaatu berata", translated to the Standard Galactic Alphabet, and are randomly chosen independently of enchantments).




    Are you sure about that first part?


    I never ran mods and I clearly remember going

    "Crap, I don't need any of these, so imma get the lowest one on a book and throw it out"


    I started playing in like 2011, so maybe it was more than several years ago.


    I could be remembering wrong, but this feels like one of those Mandela Effect things like "I COULD SWEAR I remember it that way".

    Posted in: Discussion
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    posted a message on Villager changes were necessary, but they WAY overdid it.
    Quote from TheMasterCaver»

    I'm curious as to what changes to the enchantment table you are referring to that made it so much worse a few(?) years ago; the only significant change I'm aware of (as one who has never played any version past 1.6.4 but has heard and read plenty about changes since then) is the one in 1.8 which made it FAR cheaper to sue - instead of spawning all 30 levels you now only spend 1-3 levels, plus 1-3 lapis (easy to get); you go need more XP to reach level 30 the first time (1395 vs 825) but afterwards you spend far less (and overall if you can enchant more than twice without dying, which shouldn't be an issue either), and most of all, you can see one of the enchantments that you'll get (if it says e.g. Sharpness, Fortune, or Protection you can be certain you won't get one oft he other mutually exclusive enchantments):

    (notably, the one about "level 5 enchantments can be applied without an anvil", i.e. via the table, is just plain wrong)

    Also, with the addition of grindstones you can now disenchant items so there is no penalty to directly enchanting even netherite, taking advantage of its high enchantability and reducing the pool of possible enchantments to only those the item can get (as opposed to enchanting books, which can get anything); before they existed you'd enchant books to avoid wasting resources (I only directly enchant bows as they are very cheap, and diamond pickaxes as I use them anyway when branch-mining and mining quartz for XP, saving worn-out tools so they can be combined and re-enchanted)

    By contrast, I spend on the order of 70,000 XP to make my "caving gear", which mostly has "ordinary" enchantments (Sharpness, Protection, etc; no Thorns, Fortune, Looting, etc) and in 1.6.4 you can't even get Unbreaking on weapons or armor unless you use books. You also have to trade multiple times in order to unlock a single enchanted book trade per villager and there is no changing professions; in order to get "Mending" in my last modded world (which adds it as a replacement from renaming an item to keep the cost down) I had to trade around 1,000 times (the number of emeralds I bought, plus trades to buy items) - just for a single enchantment (a few of the others I got were useful but I still got most of them by enchanting books).

    Also, the way Mojang made Mending work is the real issue; everybody just has to get full maxed-out everything because why not? There is no penalty, aside from perhaps having to combine books/items in the right order to avoid the dreaded "too expensive" (more than 6 "levels" of operations, e.g. combining 4 books into one book counts as 2 levels, not 3, and likewise 8 books counts as 3, not 7, if you combine them into pairs, then combine those books, as opposed to adding them one by one). By contrast, while you could indefinitely repair any item (including Infinity bows, another issue with Mending) with the anvil before 1.8 the cost to repair them factored n the enchantments and durability, limiting the number of enchantments you can put on an item (e.g. a diamond sword with Sharpness V, Knockback II, Unbreaking III is already one level over the limit for an item repair, but by slightly damaging the sacrifice you can reduce the cost and even still get a full repair due to the 12% durability bonus. Otherwise, you'd have to use units (individual diamonds). This itself is another reason why it was more balanced - you actually NEED to mine for resources to repair such items - after all, the game is called Mine-craft).




    I don't remember all too clearly, but I seem to recall that you used to know what enchantment you were getting. As in, it showed all 3 options and it wasn't written in cryptic letters. However, you paid 30xp for a level 30 enchantment.


    If you didn't want/need any of the 3, you had to get the cheapest one as a throwaway to reroll them. That still sucked, so making it worse just completely broke it for me.


    The update I am speaking of, made it to where you didn't know what any of them were. You just gambled each one.


    It's better that you spend 1-3 xp now, but even that is still a pain in the ass that I wont bother with. Not to mention the extra work involved mining lapis.


    I don't mind so much traveling to each kind of village to obtain the specific enchants I want. However, expecting us to do ALL OF THAT and STILL have to put up with the fact that the village we found doesn't have it is ridiculous.


    It doesn't seem like they want us to go extreme distances... they want us to stop metagaming it. Therein lies the real issue. We officially now have Minecraft developers who are willing to impose or inhibit a playstyle instead of let it be the sandbox everyone's-game it has always been.


    Say what you want about maxing everything, but it comes down to your own subjective playstyle. You enjoy Minecraft another way and that's fine... but it's not okay for Mojang-soft to impose YOUR playstyle on us or to inhibit our playstyle in general.

    Posted in: Discussion
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    posted a message on Villager changes were necessary, but they WAY overdid it.

    Agreed with all of that.


    If the Enchanting Table wasn't such an awful source of enchantments, we wouldn't be having this discussion to begin with.


    I didn't notice that there was a price reduction.

    Posted in: Discussion
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    posted a message on Villager changes were necessary, but they WAY overdid it.

    For those who didn't know, villagers, specifically librarians, were exploitable until somewhat recently.


    If you put in the hours and had the knowhow to build your own village, you could gain access to every enchantment in the game and at the highest levels AND you could lock them in and purchase them as many times as you want.


    Was this too exploitable? Absolutely

    Did it trivialize the challenge of the game? Yes

    Did it make the Enchanting Table pointless? Yes


    Although those three things needed addressed, I think they were WAYYYY too heavy handed in how they did it.


    What did they do?

    [I'm going to put these in order of how much they suck]


    A.) The books villagers offer are not identified until you purchase them. Meaning, you'll likely lock in a crappy enchantment and have to kill and replace that villager in order to reroll. (Ridiculous, heavy handed, and unnecessary)


    B.) Which enchantments you can get are divided by the different (Biome based) village types. (This sucks, but I get it)


    C.) Villagers now have to be at least 80 blocks from a village and have an accessible bed nearby to reliably roll their job. (Unecessary, but tolerable)


    D.) Villagers no longer offer the highest level enchantments (Good change)


    All they needed to do was make changes B & D and then make the Enchanting Table a tad more reliable.


    Change A combined with B just makes getting the enchantments you want prohibitively difficult and ridiculously inaccessible. In fact, it's probably easier now to get them from the Enchanting Table, and THAT has ALWAYS made getting them prohibitively difficult and inaccessible.


    Ever since they made similarly heavy handed changes to the Enchanting Table several years ago,, I have completely forgone the use of it.


    These librarian changes won't change that. All this does is, at best, make me not want to use either one, and at worst, make me feel like not playing Minecraft anymore altogether.


    Again, changes B and D alongside some Enchanting Table changes/reverts would have sufficed to fix all of the aforementioned issues.

    This was overkill. Instead of a hammer we got a nuke.

    Posted in: Discussion
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    posted a message on Illager Rage Thread

    Yeah uh, I didn't really understand how this stuff works when I started this world, so my nearby village is a ghost-town already.

    Posted in: Survival Mode
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    posted a message on Illager Rage Thread

    That's nice to know. What the hell were they thinking though?

    Posted in: Survival Mode
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    posted a message on Illager Rage Thread

    Minecraft has been one of my favorite games of all time since 2012. I have spent countless hundreds of hours playing this game. I have hailed this game as one of the very few completely original in-depth games of the last 12 years.

    But these Illager and Vindicators are changing that. I have never before complained about any feature of game until now. I have loved every aspect of it.

    WE DID NOT NEED day-spawning hostile mobs that do 10-13 damage on normal and often spawn in clusters!! They're making my current world nigh-unplayable. I have a closed-off farm. About 15 of these things have spawned inside of it, and due to it being closed off, they will not despawn. I have killed about 6 of them, but the rest are all in a bad spot. I can't even approach them. There's not much I can do with just leather armor and a Diamond Sword against a cluster of 9 mobs that hit like mack trucks!!

    WHAT VALUE do these things add to the game?! What made these developers think "We should add mobs that spawn in clusters during the day that hit harder than Endermen! Yeah, that should add some FUN!"?!

    I can't even use my farm now. My only option right now is to tear my whole build down, pack up everything, and restart as far away from any village as possible. But it's not even worth that. I'm not doing that. I'm just done playing this game.

    Bye.

    Posted in: Survival Mode
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