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  • bleachisback
  • Registered Member
  • Member for 12 years, 6 months, and 3 days
    Last active Wed, Jul, 29 2015 22:50:36
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    Nov 26, 2010
    bleachisback posted a message on Redstone ignition?
    Quote from Kwickgamer »
    I've never tested that. good idea but if reed could burn, how would you do it with redstone?

    The way the other guy said. If you do it like this:
    :soil: :soil: :soil: :soil:
    :soil: :soil: :Lava: :soil:
    :soil: :soil: :soil: :soil:
    [] [] :RFlower: []

    where :RFlower: is the redstone.
    the take away the dirt:
    :soil: :soil: :soil: :soil:
    [] [] :Lava: :soil:
    :soil: :soil: :soil: :soil:
    [] [] :RFlower: []

    As soon as you turn on the redstone, the lava will start flowing, but won't until then. But it's only a one-time use.
    Posted in: Alpha - Survival Single Player
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    Nov 26, 2010
    bleachisback posted a message on Redstone ignition?
    Quote from Kwickgamer »
    Don't Reeds resist lava? thats what the wiki says.

    They do, but I'm not even sure reeds burn period.
    Posted in: Alpha - Survival Single Player
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    Nov 26, 2010
    bleachisback posted a message on Noobcake labs (cannon science)
    Quote from majic13 »
    I'm looking to build a TNT cannon with a timer that automatically activates the projectile TNT a moment after the cannon is activated. Looking the redstone delay circuit, it says how many "ticks" delay each unit gives - but I can't find information on how many ticks it takes for TNT to explode after being activated, so I'm not sure how many delay units I'll need.

    Any info on this?

    If you use the inverters in that picture, exactly 40. In Zirums, it's ~45, which is slightly longer.
    Posted in: Alpha - Survival Single Player
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    0

    Nov 26, 2010
    bleachisback posted a message on "red stuff" logic gates
    Quote from zorac »
    Does anyone think Notch might have recently modified redstone behavior?

    There are a few strange behaviors I've been seeing:

    - When I right-click on a redstone line with dirt, it places the dirt above the redstone, in air. (Did it always do that?)

    It's always done that. Very convenient for making contraptions.
    Posted in: Alpha - Survival Single Player
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    Nov 24, 2010
    bleachisback posted a message on "red stuff" logic gates
    Quote from coffeelove »
    …am so addicted to playing with the simulator now, I keep forgetting to build & do stuff in the game…

    But anyway, I put together a combination lock & was hoping somebody could help me shrink it down a bit as right now it is much too large for it's own good.

    <snip>
    hrm, was going to attach the schematic file for easier use but the uploader hates me. so, heres a link to it: http://thesizer.net/files/Combo5btn.zip

    I just finished my 1-wide combo lock:

    http://www.megaupload.com/?d=CZNXXDRT

    (if at first it starts blinking, just press the button on the far right)
    Code is 5-6-7-8 and then hit Enter (far-right)
    Posted in: Alpha - Survival Single Player
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    Nov 24, 2010
    bleachisback posted a message on CREEPER TOWN! And 2 questions
    The only program that can hack in creeper-spawners period is MCEdit. Lucky for you, it also works for Mac. Search for it in the mapping and modding section.
    Posted in: Alpha - Survival Single Player
  • View bleachisback's Profile

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    Nov 24, 2010
    bleachisback posted a message on Another redstone question
    Try taking a look at this:
    viewtopic.php?f=35&t=60816
    Posted in: Alpha - Survival Single Player
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    Nov 24, 2010
    bleachisback posted a message on Booster loop help
    Your booster simply isn't big enough. Try making it bigger. I also heard some news of carts losing momentum faster if noone is inside, but I haven't actually tested that yet.
    Posted in: Alpha - Survival Single Player
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    Nov 24, 2010
    bleachisback posted a message on Weird grahics glitch
    Quote from matthew102000 »
    update your graphics drivers? hasnt happened to me...

    I just did, in fact, because my previous ones didn't support OpenGL and therefore couldn't run Minecraft period.
    Posted in: Alpha - Survival Single Player
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    Nov 24, 2010
    bleachisback posted a message on Weird grahics glitch
    So I just had the wierdest graphics glitch. Didn't happen before newest update:

    (Note: Column of water is part of glitch, too)
    Anyone else having this problem?
    Posted in: Alpha - Survival Single Player
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    Nov 23, 2010
    bleachisback posted a message on Ignore this post, ( was about clock genorators )
    Try here, bud.
    *sigh* way too tired of people posting their "revelations" about redstone here.
    EDIT: at least post in the thread that already exists
    Posted in: Alpha - Survival Single Player
  • View bleachisback's Profile

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    Nov 23, 2010
    bleachisback posted a message on Epic tree shall be epic
    all your rather large base are belong to me
    sorry, couldn't resist.
    Can't wait to see the finished product =)
    Posted in: Alpha - Survival Single Player
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    Nov 23, 2010
    bleachisback posted a message on Help
    Use the replace tool in MCEdit to replace all fire with air, if you're really desperate.
    Posted in: Alpha - Survival Single Player
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    Nov 23, 2010
    bleachisback posted a message on I'm thinking of making a program
    Quote from bane2571 »
    Stage 2: A program that takes a 3D render file and creates a MC sculpture.

    Already done:
    viewtopic.php?f=3&t=55910
    Posted in: Alpha - Survival Single Player
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    Nov 23, 2010
    bleachisback posted a message on tnt as a 'converter' for redstone to physical blocks
    Quote from DamianDSH »
    my mistake. i forgot to mention that the boom is gone.

    :stone: :stone: :tnt:
    :stone: :Water: :Teal:
    :stone: :stone: :stone:

    stops the boom.

    Quote from bleachisback »
    What exactly is the point of this again? All you're doing is making it so that the TNT goes boom, but you could do that without water, sand, or torches =|


    because i am a full supporter of dungeon like play in minecraft, i thought that this would be nifty in them. flip two switches, and a statue cries. it would be pretty the awesome.

    But the way you have it, the sand will just fall and block the water, making it go boom. Also, you can do this without tnt by adding two blocks behind the source block, and the removing them.
    Posted in: Alpha - Survival Single Player
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