This is my second ship I've made, the first is a smaller, frigate size vessel called the HMFV Prowler
View of HMFV Prowler from the belly.
The Prowler's central power core, this is where the control block is located.
The controller block, and some instrument panels along the wall.
The super-cruiser is called the HMFV Bonaventure it's still under construction, but I would love some feedback. The current plan is to include a two smaller batteries along the port and starboard sides, and a obnoxiously large main cannon under the bow.
This is the staging area I created in a world editor in order to facilitate the construction of the vessel. You can see the base "feet" of the shop built, along with the two large main engines.
This is the stern portion of the ship, with the bottom floor consisting of two large free angle bombays and two stairwells on either side.
This image has the now MUCH larger power core installed, along with connections branching off to both of the engines. I'm using soul sand as the power core, it's got a beautifully nuclear feel to it in the Glimmar's Steampunk texture pack.
Please let me know what you think of the construction, and what you could imagine me adding to it!
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Thats the third time you've asked for it this week. Stop asking.
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Update your java version, and it should be fixed.
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Once a ship hits an unloaded chunk, the ship unloads as well. If you walk that direction, as soon as the chunk loads, the ship loads and runs away into the next unloaded chunk.
BUT
If you logout, all the ships stop. You can then head in the direction your ship went, and it should be there, waiting for you. This is also handy, if you fall off and see your ship escaping, just hit ESC, wait for the save to finish, then exit and reload your world. The ship will be stopped.
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Woot
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Found it, was a naming bug between my two MCP versions. Fixed for next release.
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I could do that, it would probably be similar to how the guiControls works, a different download with some class files to replace. Same for pistons probably.
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Yes, I want to implement these compasses when I get the chance. There's plenty of metadata left for new compasses Not sure how to differentiate the recipes though...
When the physics are done, "bye bye flower" is exactly what will happen. The craft will have significantly more kinetic energy than will be required to break the flower block, and it will break.
Once you start hitting icebergs, the ship won't fair as well
But that is still coming. Deciding to do something different with each collision that occurs is.... intensive for now.
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The mod_Zeppelin-client-1.2.4.0.29.zip needs to be in your mods folder. Don't unzip it, just put the downloaded file there. Modloader reads it straight out of the zip.
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If you can find out what the metadata numbers are for the MSFU and Deflectors, I can show you how to make a MetaRotation file for them.
Post a crash report and I can maybe help you. Otherwise, you're on your own. You can use MCPatcher to get the crash, or see the instructions in the first post for the command you can use on windows.
Djoslin has a cannon powder mod that will work quite well on Zeppelin when 0.28 is released.
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Edit: Issues with reobf, delayed
Edit2: Yay fixed! Packing now.