A reskinned squid? Since when do we need that? I would have taken any original mob over that.
Warden is awesome though, a mob that you aren't really supposed to fight is great for variety, and for making the world scarier.
Archeology sounds like it has the potential to be awesome (just look at the Fossils and Archaeology mod, or Orespawn) but somehow I doubt vanilla mincraft will make much use of it at all.
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Is there a link to the 1.12 version anywhere? I cannot find it...
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Hey, I am in the same boat as you, did you ever resolve this?
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Yup, it is a great mod as-is in 1.7.10 though. I do wish someone else recreated the Zelda Grass of LegendGear 1 without adding 100 other pieces of Zelda content.
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Funnily enough, I've just started a journey to creating world gen inspired by Motherload in 1.12. Increasing stone hardness the deeper you go to necessitate upgrading your tools to the next tier, a variety of ores that get more valuable the deeper you go, etc
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Your own computer might have changed IP addresses, thus you need to change the port forwarding setting to use the new one.
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Trying to customize world gen with Biomes O Plenty. I can raise the height of every biome, but raising sea level with the Biomes O' Plenty world type is giving me a hard time. I can easily raise sea level with the Customized world type, but then I won't have BOP biomes.
All I want is a mod that lets me configure the sea level. for ALL world types, not just "Customized".
I'm on 1.12.2, using Forge.
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This looks absolutely amazing, can't wait to try it out
EDIT: models are sort of small, I'll probably edit the guns to look larger. Also, is burst fire broken? The M16A4 is just single fire...
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I might enjoy the game more if Lapis was more scarce. Not in terms of how often you find a vein, but in terms of how much lapis each block gives you. Once you find one Lapis vein, you basically have way more than enough to enchant everything. So after that, it feels useless. If each lapis block only gave 1 lapis, I would feel more excited to find it, since it would be more scarce.
Emeralds have use no matter how many you have since they can always be used for trading.
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If I had to guess, the author did not allow it in modpacks because he was not satisfied with where the mod was, and didn't want it in modpacks until it was complete.
Keep in mind that just for private modpacks, there are no rules. You can replace all your textures with pictures of copyrighted Star Wars characters, and distribute that to your friends privately all you want. "Not allowed in modpacks" just means that you are not allowed to publicly distribute modpacks containing the mod.
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Thanks m8, no idea why it never turned up in my search results.
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Is the Legendgear 2 thread removed? I cannot seem to find it any more
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Found it, it's /cs . The base directory it looks for scripts in is not .minecraft though, it's somewhere in the configs, some craftscripts folder that doesn't exist.
I'm thinking this is still not the right way to execute javascript scripts.
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Anyone know how to use the scripting commands?
I'm trying to get it to work on the 5.2 Forge Compatible release of SCP, for Minecraft 1.6.4.
I placed a test script in my .minecraft directory, but whenever I try to execute it with /sc <scriptname>, /cs <scriptname>, or just /<scriptname>, I get "Unknown command" (regardless of how many slashes I use.)
I can see a valid help result for /help cs.
Alternatively, if the version of SCP I'm using is bad, I'm open to suggestions for a better version.
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Well said. I'm definitely one of the people who enjoy the RPG side of Minecraft more than the sandbox side.
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I think Mojang is just being extremely "safe" with their updates, trying not to add anything that will alienate players, or change the game too much.
I personally haven't enjoyed vanilla in a long time. Mods provide the kind of content I want. Back in the day, though, minecraft was adding real features, not just cosmetics. Pistons were originally a mod, remember. NEI vastly predates the vanilla recipe book. So incorporating popular mods into the vanilla game has been a part of Minecraft's development for a long time.
That said, I do think a lot of the updates from the past few years have been pretty good. The ocean update breathed a lot of life into a part of the world that was disappointingly bland compared to its real-life counterpart. Netherite may just be a new material, but its lava immunity is really cool, and does add something to minecraft imo. Illagers and raids provided some combat-oriented content, not just cosmetic blocks. And I think all of these updates were great.
If Mojang was willing to take more risk, we'd probably get "real content" updates a lot faster than we currently are. When I think about "real content", I think about mods, and if you are like me and want more content like that in the vanilla game, you should think about which mods (or kinds of mods) you'd never want to turn off. For me, that's Tinkers Construct and JourneyMap, mostly.