• 0

    posted a message on [v1.8.14.1] SecurityCraft~ Security cameras, Retinal scanners, and more!

    SecurityCraft has been ported to 1.14.2: https://www.curseforge.com/minecraft/mc-mods/security-craft/files/2734865


    As this is a beta, please report any bugs on our discord server in the #bugreport channel! A full release will follow once no more notable bugs are being reported and the reported ones are fixed.


    Changelog beta1:
    - Change: Fake Water/Lava recipes are back to how they were before 1.13.2

    Posted in: Minecraft Mods
  • 1

    posted a message on Zedercraft HD Texturepack [128x-256x] [1.13] (also available for Windows 10 Version)

    The forums are no longer being archived today as it has been taken over by a different company somewhat last minute. (More info https://www.minecraftforum.net/news/60728-a-new-and-exciting-beginning) If you want to stay and keep updating this thread, you can.

    Posted in: Resource Packs
  • 0

    posted a message on [v1.8.14.1] SecurityCraft~ Security cameras, Retinal scanners, and more!
    Quote from dongforceking»

    Hi,


    Love the mod. Just one quick question: is there a defined range around the cameras in which the Camera Monitors will connect? And if so, is it user-configurable? I have several cities, separated by several hundred blocks, and my goal was to have several named monitors with CCTV from each city, though it seems if I'm not in the city itself the monitor won't work.




    Quote from dongforceking»

    Hi,


    Love the mod. Just one quick question: is there a defined range around the cameras in which the Camera Monitors will connect? And if so, is it user-configurable? I have several cities, separated by several hundred blocks, and my goal was to have several named monitors with CCTV from each city, though it seems if I'm not in the city itself the monitor won't work.


    Quote from InuYasha86000»

    I believe they have to be in a loaded chunk, the same one with the player or a separate loaded chunk I don't know, something to exparament with.


    The camera has to be in a chunk that is loaded on the client that wants to view it.

    Posted in: Minecraft Mods
  • 1

    posted a message on [v1.8.14.1] SecurityCraft~ Security cameras, Retinal scanners, and more!

    We feel confident enough to fully release SecurityCraft for 1.13.2 (no more beta)! Thank you to everyone who reported issues with the beta. https://minecraft.curseforge.com/projects/security-craft/files/2702380


    Changes from v1.8.12-beta1:

    - New: Disguise Module works with the Keypad again
    - New: Disguise Module works with the Keypad again
    - New: Keycard recipes can be disabled again
    - Fix: Particles don't appear for certain blocks
    - Fix: Security Cameras can be placed against each other
    - Fix: Cannot switch pages in the Camera Monitor
    - Fix: Removing the Reinforced Door by rightclicking the top part does not work
    - Fix: Keycard Reader does not work
    - Fix: Slider in Security Camera's customization GUI does not work as intended
    - Fix: Sand and Gravel Mines don't fall
    - Fix: Comments in configuration don't display correctly
    - Fix: Mod does not work on the server
    - Removed: Ability to make a portal out of reinforced obsidian


    Important Notice:
    We have decided to drop support for the following Minecraft versions starting from the next SecurityCraft release. It's not feasible to keep supporting versions that are not played very often.

    - 1.8
    - 1.8.8/.9
    - 1.9.4
    - 1.10.2
    - 1.11.2


    The following versions will still receive updates:
    - 1.7.10
    - 1.12.2
    - 1.13.2

    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.8.14.1] SecurityCraft~ Security cameras, Retinal scanners, and more!

    SecurityCraft has been ported to 1.13.2: https://minecraft.curseforge.com/projects/security-craft/files/2696219/


    As this is a beta, please report any bugs on our discord server in the #bugreport channel! A full release will follow once no more notable bugs are being reported and the reported ones are fixed. Note that the 1.13.2 port of SecurityCraft will not work with 1.12.2 worlds!!!


    Changelog beta-1:
    - Changed: Fake Water/Lava recipes now require their respective raw brewing ingredients (glass bottle, nether wart, glistering melon, glowstone...)
    - Removed: Functionality of Disguise Module for Keypad (may come back later)
    - Removed: Ability to turn off keycards via the config file

    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.8.14.1] SecurityCraft~ Security cameras, Retinal scanners, and more!

    SecurityCraft v1.8.12 was just released! In general, we fixed a few things here and there. Specifically for 1.12.2, we implemented The One Probe support, for 1.7.10 we made the Sentry be loyal to its owner again. https://minecraft.curseforge.com/projects/security-craft/


    Changelog:


    - New: [1.12.2] The One Probe support (https://minecraft.curseforge.com/projects/the-one-probe)
    - Fix: Ownership does not get set correctly when creating Password-protected Chests/Furnaces
    - Fix: Update some manual entries to reflect changes in functionality
    - Fix: [1.7.10] Fix Sentry only attacking its owner (Thanks burtletoy!)
    - Fix: [1.8+] Crash when rightclicking the Keycard Reader with a Keycard without having it set up first
    - Fix: [1.12.2] French translation does not work
    - Fix: [1.12.2] Password-protected Chest doesn't show in the inventory under certain circumstances

    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.8.14.1] SecurityCraft~ Security cameras, Retinal scanners, and more!

    Thanks for the response. Yes, i've tried SecurityCraft v1.8.11 and i've set "B:"Use LookingGlass for viewing cameras?"=true".

    I also tried to take the SecurityCraft and LookingGlass file from another modpack I know works just fine (Regrowth on FTB, modified), and it did not work when injected into our current modpack.

    Any clue to which mods it doesn't go well with maybe?



    Optifine, FoamFix, I don't know. I can't pinpoint the issue as I

    1. had it never happen

    2. cannot reproduce it locally

    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.8.14.1] SecurityCraft~ Security cameras, Retinal scanners, and more!

    Hey buddy. I got a problem with my securitycraft in the mineout modpack from techniclauncher.


    I'm playing 1.7.10.

    The mod works without lookingglass.


    I've tried:
    Older version of lookingGlass (won't accept older than (1.7.10-0.2.0.01)

    Older version of securitycraft
    Newer version of securitycraft

    Remove possible conflicting mods
    Adjust load order


    Diagnosis video:


    I hope you can find the time to help me and my buddy with this. We have been using your mod for about three years and never faced any problems. Cheers!


    Have you tried SecurityCraft v1.8.11? Have you turned on LookingGlass support in the configuration file?

    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.8.14.1] SecurityCraft~ Security cameras, Retinal scanners, and more!

    SecurityCraft v1.8.11 has been released! It contains the sentry, that Henzoid designed after winning our New Year's Eve giveaway! Additionally, there are some new blocks and a couple fixes. As always, you can download it here https://minecraft.curseforge.com/projects/security-craft


    Changelog for v1.8.11:


    - New: Reinforced Gravel
    - New: Reinforced Gravel
    - New: Reinforced Sand
    - New: Sentry

    • This feature was designed by Henzoid, who won our New Year's Eve giveaway! If you want to get notified of future giveaways, join our Discord server: https://discord.gg/U8DvBAW
    • If you want to completely design a feature of your choice, consider becoming a patron! https://www.patreon.com/Geforce

    - New: The SC Manual now shows text, that is too long to properly display, on multiple subpages
    - Change: Using the left and right arrow keys in the SC Manual will now change subpages
    - Change: The viewing range of cameras placed on the ceiling has been increased drastically
    - Fix for real: Reinforced blocks can be destroyed by the Wither
    - Fix: The Mine Remote Access Tool's GUI displays incorrectly for mines that cannot be defused
    - Fix: Two messages appear instead of one when using the Keycard Reader with an insufficient security level
    - Fix: Disguise Module tooltip shows unlocalized block name
    - Fix: Miscellaneous crashes
    - Fix: [1.7.10-1.10.2] Crash when rightclicking a Furnace Mine with an empty hand
    - Fix: [1.10.2] Reinforced Iron Bars do not show up in the inventory
    - Misc.: Small adjustments in english translation

    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.8.14.1] SecurityCraft~ Security cameras, Retinal scanners, and more!

    SecurityCraft v1.8.10 has been released. It mainly contains fixes. Get it for 1.7.10 through 1.12.2 here: https://minecraft.curseforge.com/projects/security-craft/


    Changelog for v1.8.10:


    - New: Config option to allow players to claim blocks that do not have an owner. Only blocks with the owner "owner" and uuid "ownerUUID" will work (check with the Admin Tool)
    - Fix: SecurityCraft blocks can be destroyed by the Wither
    - Fix: Typo in German localization
    - Fix: Keybind localization does not work
    - Fix: [1.7.10] "Illegal extra prefix" errors
    - Fix: [1.8+] Right-clicking another player's chest with a Universal Block Remover/Modifier does not show a message


    ------------


    If you only follow this thread for updates, you might have also noticed, that we skipped a version. In fact, we did not. SecurityCraft v1.8.9 has been released about a month ago, I just forgot to post it here (sorry).


    Changelog for v1.8.9:


    This version no longer supports 1.12 and 1.12.1


    - New: Whitelist and Blacklist Modules can now be rightclicked to manage the players
    - New: The SC Manual now has a recipe (Book + Iron Bars)
    - Fix: [1.12.2] Crash when using a Forge version that is too old. Instead, the game will now notify the user to update their Forge version
    - Fix: [1.12.2] Blocks do not show up correctly in the SC Manual (Thanks supercat95!)
    - Misc.: [1.7.10,1.8,1.11.2] Using the recommended Forge build at minimum is now required
    - Misc.: [1.8.8/9] The minimum required Forge build is 11.15.0.1655
    - Misc.: [1.9.4] The minimum required Forge build is now 12.17.0.2051
    - Misc.: [1.12.2] The minimum required Forge build is now 14.23.3.2694

    Posted in: Minecraft Mods
  • 0

    posted a message on Wood Converter v2.10 - Updated for Minecraft 1.12/1.12.1/1.12.2
    Quote from t3zil2vlv»

    I like this mod very much.Please let me share it to China,I will stay your download link,ok?


    You are allowed to share if you...

    1. ... do not use your own or other's download links that are not the original
    2. ...only use the original download links found at https://minecraft.curseforge.com/projects/wood-converter
    3. ...link to above mentioned original mod page (https://minecraft.curseforge.com/projects/wood-converter)
    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.8.14.1] SecurityCraft~ Security cameras, Retinal scanners, and more!
    Quote from esleider1501»

    Ayuda, me sale este error cuando ineto abrir minecraft con su mod.


    -Posdata:lo necesito para un server.


    https://drive.google.com/open?id=1OhmWYTCu0EDAdhkGwzYOD8VmcTZtFiM8


    That's sadly nothing we can fix. The issue is on your end. Here's an article on your issue. If this doesn't help you, search for "Pixel format not accelerated Minecraft 1.7.10" https://help.mojang.com/customer/en/portal/articles/928791-problematic-frame-or-pixel-format-not-accelerated

    Posted in: Minecraft Mods
  • 0

    posted a message on Wood Converter v2.10 - Updated for Minecraft 1.12/1.12.1/1.12.2

    WoodConverter v2.10 for Minecraft 1.12.2 update:


    You can now disable recipes via the configuration file.

    https://minecraft.curseforge.com/projects/wood-converter

    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.8.14.1] SecurityCraft~ Security cameras, Retinal scanners, and more!

    A quick fix update has been released in the form of v1.8.8.1. https://minecraft.curseforge.com/projects/security-craft/


    Changelog:


    - Fix: Players can teleport to a Security Camera's position when logging out while viewing one
    - Fix: Crash when reinforcing reinforced blocks added in v1.8.8 (Thanks AlexM-Dev!)

    Posted in: Minecraft Mods
  • 0

    posted a message on [v1.8.14.1] SecurityCraft~ Security cameras, Retinal scanners, and more!

    SecurityCraft v1.8.8 just released! This version features Reinforced Stained Glass Panes, dozens of fixes and a few smaller features such as the ability to reload the I.M.S. - You can download it for Minecraft 1.7.10 through 1.12.2 here: https://minecraft.curseforge.com/projects/security-craft/


    Changelog:


    - New: Reinforced Blocks:

    - Carpet

    - Glowstone

    - [1.9.4+] Stained Glass Panes are back!

    - New: Reinforced Stained Glass and Reinforced Stained Glass Panes can now be created using the Universal Block Reinforcer (alongside the already existing recipes)

    - New: The Track Mine can now be controlled with the Mine Remote Access Tool

    - New: The Briefcase's code can now be reset by crafting it together with a Universal Key Changer

    - New: The Admin Tool now shows the text on Secret Signs

    - New: The I.M.S. can now be reloaded by right-clicking it with Bouncing Betties

    - New: Reinforced Blocks of Iron, Gold, Diamond, and Emerald can now be used as a Beacon base

    - New: Gravel Mine

    - New: Sand and Gravel Mines now fall like normal sand/gravel

    - New: [1.8+] Reinforced Moss Stone can now be crafted with a Reinforced Cobblestone and a Vine

    - New: [1.8+] The several Reinforced Stone variants (Reinforced Granite, Reinforced Diorite, Reinforced Andesite) can now be crafted analogous to their vanilla counterparts

    - New: [1.8+] Security Cameras can now be switched when already viewing a camera

    - Change: Item tooltips in the SecurityCraft Manual now show the complete tooltip instead of just the name

    - Change: The Alarm recipe now needs Reinforced Glass instead of vanilla glass

    - Change: The Universal Block Reinforcer will now reinforce placed down blocks instantly

    - Change: When broken, the I.M.S. will now drop any charges left

    - Change: [1.8] If JustEnoughItems is installed, buttons from the Universal Block Modifier's menu will appear on the left instead of the right

    - API: [1.9.4+] Added a data serializer to the Owner class

    - Fix: Torch/door/etc. placement on several SecurityCraft blocks does not work as expected

    - Fix: Mines that don't exist in the world anymore do not disappear from a Mine Remote Access Tool, if bound

    - Fix: Item duplication with Inventory Scanner and Storage Module

    - Fix: Inventory Scanner's redstone mode doesn't respect Smart Module

    - Fix: Items thrown through an Inventory Scanner Field don't respect the Smart and Storage Module

    - Fix: Inventory Scanner does not trigger on item stacks that have a size greater than one

    - Fix: When breaking an Inventory Scanner, items placed in the blacklist slots will drop

    - Fix: Iron/Reinforced Trapdoor can be opened by redstone

    - Fix: Placing/breaking Inventory Scanners can break other Inventory Scanner's scanner fields

    - Fix: Name inconsistencies with vanilla

    - Fix: Admin Tool doesn't get properly disabled when it is disabled in the config

    - Fix: Existing translations do not work

    - Fix: [1.7.10] Smart Module does not work

    - Fix: [1.7.10] When mounted to a Security Camera, the view cannot be moved up

    - Fix: [1.7.10-1.9.4] Items shift-clicked in the Inventory Scanner end up in the blacklist slot if there was an item there already

    - Fix: [1.8] "Illegal extra prefix" errors

    - Fix: [1.8-1.8.9] Taser bullet has incorrect velocity which leads to unexpected shooting behavior

    - Fix: [1.8-1.8.9] Incorrect Reinforced Stained Glass Pane recipes

    - Fix: [1.8+] Taser reequips all the time when loading after a shot (Note that this cannot be implemented in 1.7.10 due to limitations in Forge)

    - Fix: [1.8+] Password-protected Furnace does not give off light when open and burning

    - Fix: [1.8+] The Inventory Scanner Field is missing its top and bottom texture

    - Fix: [1.8+] Storage Module does not work

    - Fix: [1.8+] Model loading errors

    - Fix: [1.9.4-1.10.2] Security Camera gets rendered incorrectly when placed on the ceiling

    - Fix: [1.9.4-1.11.2] SC Manual buttons are switched around

    - Fix: [1.9.4+] Reinforced Iron Bars model is not the same as the vanilla Iron Bars model

    - Fix: [1.9.4+] Password-protected Chest does not synchronize owner correctly when loading world

    - Fix: [1.11.2] I.M.S. doesn't detect targets correctly

    - Fix: [1.12.2] Item Stack tooltips don't get rendered in SecurityCraft inventories

    - Fix: [1.12.2] Beacon color with Reinforced Stained Glass is slightly incorrect

    - Fix: [1.12.2] TileEntity IDs are not registered to SecurityCraft's domain

    - Removed: [1.7.10-1.11.2] Configuration option to use the old Keypad recipe

    - Misc.: Possibly improved render performance a bit

    - Internal: Removed unused code

    - Internal: Refactored to make code more readable

    - Internal: [1.12.2] Use recommended way of registering content

    Posted in: Minecraft Mods
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